I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things
1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.
Running from one city to the next gives you a sense of accomplishment? Really?
While I am not overly concerned about the anima changes, I can say that while the actual running isn't what gives a sense of accomplishment, but the planning, the sequence of events on the way there, the (albeit abstract) sense of space and time that it brings into the game and finally, the appreciation of my own delayed gratification for being willing to put in some time to get somewhere instead of just getting what I want by pushing a button.
So yeah, there ARE benefits for some people, even if you do not see them. Strangely enough, the budgeting of anima is its own minigame, as it forced me to think about how to best use it, to plan, to engage with the game in a more meaningful way than click-guildleve-guildleve-guildleve-click.
That being said, I do not think that because I like these things, that it means SE shouldn't put in some things that will make other people happy.
The tragedy in all of these discussion is that everyone feels the overwhelming compulsion to polarize things. "If you like the changes, that must mean you are in this camp, whereas I dislike the changes and am therefore in the other camp. Being in the other camp makes me superior to you."
Look, I'm going to be as concise as possible: I run my *** off for everything in this game because it costs too **** much anima to get anywhere. And after a couple of hours of doing nothing but running from point <a> to point <b> on reset night, I get tired of it. It's no longer fun. It's repetitious and dull as ****. I guaran-dann-tee you the numpties looking down their nose at everyone who appreciates this change haven't had to do the rank 20+ local leve turn-in circuit for those of us targeting guild marks. If they had, they'd know that life as a lowbie crafter or someone who focuses on battlecraft leves and nothing more is pretty **** cake-y compared to the far flung corners crafters get sent to just to turn in their ******* leves. We've already done the crafting. The main part of the leve is over, but if we want the rewards we have to haul *** to the upper left most corner of Camp Wtfhowfar.
Try this, and then come back and tell me you don't appreciate this change:
Start in LL. Run to Camp Bald Knoll. Upon arrival, talk to the NPC standing in front of the desk and then head east to Camp Iron Lake.. Talk to the NPC there and then continue east to Camp Bloodshore. Run south and back around to LL and run to the ferry. Wait for the ferry and when it dumps you off in Vesper Bay, run east to Ul'dah. Hang out at the inn for 10-15 minutes. Maybe go visit Ulsywyg for a bit. When you're done, leave Ul'dah and head back to Camp Horizon. Then head east again to Drybone. Flip a coin as to whether or not you have to run to Camp Broken Water and/or Camp Blue Fog and then head east to The Black Shroud. March all the way north to Gridania and go to the inn. Hang out there for a bit, maybe go talk to Maisentia outside the archer's guild. Then flip another coin to determine whether or not you have to go to Camp Nine Ivies or Camp Emerald Moss. Finish out with a trip back down to Camp Tranquil. From there, you can do whatever you want but most of the time if you wind up there, you end up bound there so wherever you go after that you go....on foot.
That's my routine every single leve reset
. That's all of my local leves, rank 20 mining leves out of Bloodshore, rank 20 Botany leves out of Horizon, and any battlecraft leves that are offering Gladiator guild marks from any of the three cities. With anima tuned the way it currently is, if I were to port to every single city and camp, it would cost me a minimum of 42 anima. To that add 4 anima for each of the following camps I end up having to visit: Bluefog, Broken Water, Emerald Moss, Nine Ivies, Crimson Bark.
Hint: The most anima you can use in any given leve reset period is 9 unless you're willing to run a deficit, meaning you're spending more than you're regaining in a 36 hour period.
So now look at it that same route with the new costs: Subract 9 anima for the city teleports (3 x 3 instead of 3 x 6). Subract 6 anima for porting to camps that you've designated as your three favorites (3 x 2 instead of 3 x 4). Notice I didn't use Return in the initial example.
So now instead of 42 anima to port everywhere as some of you are so happy to insinuate those of us who like this change want to do/are going to do, you still wind up spending 27 anima...three times what you'll regain from one leve reset to the next.
Obviously this change doesn't mean people are going to be porting everywhere. You still only get 6 anima every 24 hours. What this does
mean is that you get a bit more leeway in terms of how and when you're going to use that anima. Don't feel like running from Ul'dah to Gridania this reset? No problem. Tired of the run to the most remote of the camps? Now you'll be able to designate them as favorites, port to them from within region for 2 anima and use Return for a quick trip back. You're still going to be doing a lot of running.
Running from point <a> to point <b> when I've already made the trip dozens of times before requires no "planning", okay? Let's not be stupid about this. You go or you don't. If you don't go, you miss out on the potential rewards. If you do go, you go. You turn left when you need to turn left, you turn right when you need to turn right, for everything else you run straight. There is no "planning" in this process. If you're like me, you did the "planning" weeks ago when you were getting a feel for what you had to do to take part in the content you wanted to do and now there is no planning at all, only repetition.
"Accomplishment", for me, comes from completing an overranked local levequest. It comes from buying that next training book for one of my DoH classes. It comes from ranking up. Those are all rewards
for participating in the content. Travel is what you do to get to the place where you participate.
You guys really need to just stop and ponder the math for stuff like this before you spout off about how everyone is going to port everywhere now and blah blah rah rah. Seriously...it's simple addition.