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Alliteratively Announcing Additional Adjustments (22/11/2010Follow

#52 Nov 23 2010 at 3:39 AM Rating: Decent
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Aurelius wrote:
BriktheImmortal wrote:
I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things

1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.


Running from one city to the next gives you a sense of accomplishment? Really?


While I am not overly concerned about the anima changes, I can say that while the actual running isn't what gives a sense of accomplishment, but the planning, the sequence of events on the way there, the (albeit abstract) sense of space and time that it brings into the game and finally, the appreciation of my own delayed gratification for being willing to put in some time to get somewhere instead of just getting what I want by pushing a button.

So yeah, there ARE benefits for some people, even if you do not see them. Strangely enough, the budgeting of anima is its own minigame, as it forced me to think about how to best use it, to plan, to engage with the game in a more meaningful way than click-guildleve-guildleve-guildleve-click.

That being said, I do not think that because I like these things, that it means SE shouldn't put in some things that will make other people happy.
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#53 Nov 23 2010 at 5:31 AM Rating: Decent
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2,120 posts
Doesn't surprise me that people are complaining about it on here. I mean, we even had some people bummed out & calling SE lazy for just giving away extra inventory without making a quest for it. Hey, if you're on Selbina and feel short-changed out of a 'fun' quest then you can bring me 1 gold ingot, 1 undyed velveteen, & 1 walnut lumber...you'll get your new gobbiebag on the 24thSmiley: grin

Any changes they make will most likely be because enough people complained about it, and some people won't agree. I personally think lowering the leve cooldown to 36 hours was totally unnecessary, but it is what it is. I don't do all the leves anymore, but I take advantage of 'em when I can and appreciate the extra gil, marks & rewards I get out of it. Maybe normally you enjoy walking most places, but you may appreciate the lowered anima cost when you do happen to want or need to take a few teleports in a hurry.

I'll gladly accept a change that allows me to teleport to Camps Bluefog, Broken Water, 9 Ivies, Crimson Bark, etc. instead of a long walk that includes chances of death just to turn in stuff for a crafting leve every 36 hours...

Edit-killed the previous edit, too big

Edited, Nov 23rd 2010 12:27pm by TwistedOwl
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#54 Nov 23 2010 at 11:21 AM Rating: Good
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246 posts
BriktheImmortal wrote:

I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things

1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.

well this was supposed to be 2 but thats all i can really say. I agree it does not make the game easier but no matter how huge the world gets now who cares? Blizzard made this mistake and form what i heard from friends they are going to fix that in cata. I don't want to willy nilly teleport everywhere, SE can shove their anima where the sun don't shine, I want airships, chocobo, **** even a rickety old cart pulled by w/e se puts in front of it. I want to feel like I actually traveled to a different part of the world not just " Gaw I hate LL oh well 'poof'. Like i said I may be in the minority anymore but to feel a sens e of accomplishment I have to actually accomplish something first, not get welfare.

Now yes I understand all mmo's do this and well thats fine and good the one i am currently enjoying does it as well, but this is FINAL FANTASY. The joy is in the journey not the destination. I want to run across the dunes screaming profanities as I try to out run the lizard train in the cave, I want to run across broken floors only to cuss and luagh at myself as i fall through the holes and get eatin by undead, I want to travel the lands of ff14 seeing huge and frightening creatures, avoiding a marlboro, **** I want random encounters on ship again, it made the game fun, nail bitting, you never knew what was going to happen because there are things you just cant kill yourself.

Ok i got off subject sorry but ya.- steps off my soap box giving it a good cleaning-


You can still do all of that. The only thing that has changed is for the people that use anima. Some people just don't like all that traveling, I don't see the problem with that. I, like you, prefer doing all that exploring and getting scared out of my mind when I get chased by a huge creature. I love knowing that I'm one of the few that can travel places without dying thousands of times. In FFXI I traveled from Windurst to San d'Oria before I was even level 10 (can't remember the exact level, been forever lol). I didn't have a map printed out or anything. I got to
San d'Oria without dying a single time. That was way back in the day when the game was still new. It was awesome, I was doing what I love, exploring.

I adventure in FFXIV all the time, the fact that people use anima doesn't affect me. Never has in any mmo. Just glad I don't have to worry about gryphon (however you spell it) flying overhead an pooping on my, like in WoW lol. I'll use anima sometimes. Like if I just want to quickly knock out some leves.
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#55 Nov 23 2010 at 11:35 AM Rating: Excellent
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Mhantra wrote:
While I am not overly concerned about the anima changes, I can say that while the actual running isn't what gives a sense of accomplishment, but the planning, the sequence of events on the way there, the (albeit abstract) sense of space and time that it brings into the game and finally, the appreciation of my own delayed gratification for being willing to put in some time to get somewhere instead of just getting what I want by pushing a button.


Even with halved anima costs if you don't have some semblance of a plan and teleport everywhere you're still going to run out of anima in under a week. If you don't plan your local leves you could end up having to deliver to 3 different camps, and thats just 1 city. Teleporting to each city, taking local leves at each, and teleporting to the 2-3 camps each for deliveries will use up far more than the daily allowance of anima.

No, this update is not making teleporting free, it is not removing the need for some thinking ahead. It's simply allowing us to teleport to more than 2 places per day. The way leves are set up, 4 teleports per day really aren't much.
#56 Nov 23 2010 at 1:38 PM Rating: Good
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11,576 posts
Mhantra wrote:
Aurelius wrote:
BriktheImmortal wrote:
I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things

1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.


Running from one city to the next gives you a sense of accomplishment? Really?


While I am not overly concerned about the anima changes, I can say that while the actual running isn't what gives a sense of accomplishment, but the planning, the sequence of events on the way there, the (albeit abstract) sense of space and time that it brings into the game and finally, the appreciation of my own delayed gratification for being willing to put in some time to get somewhere instead of just getting what I want by pushing a button.

So yeah, there ARE benefits for some people, even if you do not see them. Strangely enough, the budgeting of anima is its own minigame, as it forced me to think about how to best use it, to plan, to engage with the game in a more meaningful way than click-guildleve-guildleve-guildleve-click.

That being said, I do not think that because I like these things, that it means SE shouldn't put in some things that will make other people happy.


The tragedy in all of these discussion is that everyone feels the overwhelming compulsion to polarize things. "If you like the changes, that must mean you are in this camp, whereas I dislike the changes and am therefore in the other camp. Being in the other camp makes me superior to you."

Look, I'm going to be as concise as possible: I run my *** off for everything in this game because it costs too **** much anima to get anywhere. And after a couple of hours of doing nothing but running from point <a> to point <b> on reset night, I get tired of it. It's no longer fun. It's repetitious and dull as ****. I guaran-dann-tee you the numpties looking down their nose at everyone who appreciates this change haven't had to do the rank 20+ local leve turn-in circuit for those of us targeting guild marks. If they had, they'd know that life as a lowbie crafter or someone who focuses on battlecraft leves and nothing more is pretty **** cake-y compared to the far flung corners crafters get sent to just to turn in their ******* leves. We've already done the crafting. The main part of the leve is over, but if we want the rewards we have to haul *** to the upper left most corner of Camp Wtfhowfar.

Try this, and then come back and tell me you don't appreciate this change:

Start in LL. Run to Camp Bald Knoll. Upon arrival, talk to the NPC standing in front of the desk and then head east to Camp Iron Lake.. Talk to the NPC there and then continue east to Camp Bloodshore. Run south and back around to LL and run to the ferry. Wait for the ferry and when it dumps you off in Vesper Bay, run east to Ul'dah. Hang out at the inn for 10-15 minutes. Maybe go visit Ulsywyg for a bit. When you're done, leave Ul'dah and head back to Camp Horizon. Then head east again to Drybone. Flip a coin as to whether or not you have to run to Camp Broken Water and/or Camp Blue Fog and then head east to The Black Shroud. March all the way north to Gridania and go to the inn. Hang out there for a bit, maybe go talk to Maisentia outside the archer's guild. Then flip another coin to determine whether or not you have to go to Camp Nine Ivies or Camp Emerald Moss. Finish out with a trip back down to Camp Tranquil. From there, you can do whatever you want but most of the time if you wind up there, you end up bound there so wherever you go after that you go....on foot.

That's my routine every single leve reset. That's all of my local leves, rank 20 mining leves out of Bloodshore, rank 20 Botany leves out of Horizon, and any battlecraft leves that are offering Gladiator guild marks from any of the three cities. With anima tuned the way it currently is, if I were to port to every single city and camp, it would cost me a minimum of 42 anima. To that add 4 anima for each of the following camps I end up having to visit: Bluefog, Broken Water, Emerald Moss, Nine Ivies, Crimson Bark.

Hint: The most anima you can use in any given leve reset period is 9 unless you're willing to run a deficit, meaning you're spending more than you're regaining in a 36 hour period.

So now look at it that same route with the new costs: Subract 9 anima for the city teleports (3 x 3 instead of 3 x 6). Subract 6 anima for porting to camps that you've designated as your three favorites (3 x 2 instead of 3 x 4). Notice I didn't use Return in the initial example.

So now instead of 42 anima to port everywhere as some of you are so happy to insinuate those of us who like this change want to do/are going to do, you still wind up spending 27 anima...three times what you'll regain from one leve reset to the next.

Obviously this change doesn't mean people are going to be porting everywhere. You still only get 6 anima every 24 hours. What this does mean is that you get a bit more leeway in terms of how and when you're going to use that anima. Don't feel like running from Ul'dah to Gridania this reset? No problem. Tired of the run to the most remote of the camps? Now you'll be able to designate them as favorites, port to them from within region for 2 anima and use Return for a quick trip back. You're still going to be doing a lot of running.

Running from point <a> to point <b> when I've already made the trip dozens of times before requires no "planning", okay? Let's not be stupid about this. You go or you don't. If you don't go, you miss out on the potential rewards. If you do go, you go. You turn left when you need to turn left, you turn right when you need to turn right, for everything else you run straight. There is no "planning" in this process. If you're like me, you did the "planning" weeks ago when you were getting a feel for what you had to do to take part in the content you wanted to do and now there is no planning at all, only repetition.

"Accomplishment", for me, comes from completing an overranked local levequest. It comes from buying that next training book for one of my DoH classes. It comes from ranking up. Those are all rewards for participating in the content. Travel is what you do to get to the place where you participate.

You guys really need to just stop and ponder the math for stuff like this before you spout off about how everyone is going to port everywhere now and blah blah rah rah. Seriously...it's simple addition.
#57 Nov 25 2010 at 5:45 AM Rating: Default
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169 posts
Is it just me or does anyone notice the re-occuring trend of whiners and ******* totally skipping the rational and well thought out posts and continuing to just whine and ***** claiming that they have to log out and wait for Anima regen?

Seriously.......getting old guys, new material please.

Edited, Nov 25th 2010 6:52am by Taemek
#58 Nov 25 2010 at 7:34 AM Rating: Decent
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Quote:
Running from one city to the next gives you a sense of accomplishment? Really?


It's got nothing to do with accomplishment, it about either playing in a virtual world or having a SIX screen game.
Already IMO the game has major issues, for one all crafting is basically the same. For two you play one class with extra abilities. They haven't even got to the point where appropriate XP can be given from Mobs FFS.

As another poster said, you can already maintain Anima by porting and a short run.

The point of not being able to port everywhere makes the game harder and develops city communities. I also gives you a sense of the game actually being epic.
For the brainless and feeble there is already WOW. I played FFXI from near beginning of the game and it's nothing like FFXIV. FFXI was challenging and had diversity. This game so far is same old, same old.
Except for similar name I wouldn't know the game was even related.

For the person who also said they are following the other MMO's in the market, your right. The one thing though the other easy MMO's in the market place are better. If you want something challenging in recent times it doesn't exist.

I canceled my subscription two days ago after they announced this, it was the last straw.
#59 Nov 25 2010 at 10:14 AM Rating: Default
A sense of accomplishment is getting the two teleport crystals in mor dhoma. Running from uldah to grid and vice versa 3 times a day to complete a quest is masochism.
#60 Nov 25 2010 at 1:39 PM Rating: Decent
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11,576 posts
Wuolf wrote:
Quote:
Running from one city to the next gives you a sense of accomplishment? Really?


It's got nothing to do with accomplishment, it about either playing in a virtual world or having a SIX screen game.
Already IMO the game has major issues, for one all crafting is basically the same. For two you play one class with extra abilities. They haven't even got to the point where appropriate XP can be given from Mobs FFS.

As another poster said, you can already maintain Anima by porting and a short run.


Right, which is what will still be required if you're doing any significant amount of traveling, you'll just be able to port a little more often. Did you bother to do the math on that? I explained it pretty well, I think. You have a total of 6 anima you can use in any given 24 hour period. If you use more than that on a consistent basis, sooner or later you're going to run out. At the current rate of anima consumption, that's one port to another region, or a port to a camp in the same region and one Return, or using Return 3 times.

Under the new system, it's a port two two cities, or a port to two camps that you've set as favorites in two different regions, or three camps you've set as favorites within the current region. If you've got to visit 6-8+ camps/cities over the span of 3 regions just to turn in your leves, you're still going to be doing a lot of running.

Sometimes I think you guys just whine about this stuff because you think it makes you look determined and hardcore.

It doesn't. Trust me. It doesn't.

You canceled the service when you found out SE was making it so you could port a little bit more. That's got to be one of the most ridiculous reasons I've ever heard of to stop playing a game. I'm not kidding.
#61 Nov 25 2010 at 3:22 PM Rating: Good
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Hmmm... (checks head) ... yeah, time to get it bitten off again... :P

First off, if anima was a concern for you, then great I am glad you are getting something you want...

But all this talk and figuring well this means this now so you can go this many places, blah, blah, blah...
Maybe it's just me, but I don't quite count those numbers as valid because they don't take into account the factors that vary from person to person. Like the fact that when you are grouped you basically share anima: I'll get the port in Grid, you get the port tp Uldah, we'll meet with X in LL, and he'll port us back to Grid. Even delivering a crafting leve could be taken care of while you are in a combat party at that camp running regional leves. So if you are running with an LS of 15 hardcore players that are on all the time and group together you have access to a lot more anima than someone who comes on solo to craft the leves that are available to them in 1 city, make the delivery runs, and log out.

So it's all basically nonsense to say that it DEFINITIVELY means this or DEFINITIVELY means that because you aren't accounting for personal use. And yes, maybe some people could use theirs a bit more wisely, but unless you are running from Grid to Iron Lake (... you can jog on the ferry, shut up) in their shoes you don't really know their situation. This game is meant to accomodate many playstyles (solo/group, crafter/combat, short-time/long-time), and if the anima change isn't for you, well, then I hope you get something that YOU want out of the update.

Sincerely,
Ailys Foxglove
-Kashuan

P.S. = Never had a problem with anima myself... port/bloodport as needed, run to conserve anima and take on personal "sidequests".
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