I have been thinking about how FF14 can bring a little more class definition and specific purpose (role) to its classes, but still maintain its openness of skill choosing.
On anther thread, on another site, someone had an idea. In fact, here is the idea, "Like as a random example, setting a certain selection of actions or traits as a Conjurer might give you a "White Mage" secondary title and perhaps give you a bonus trait which allows you to function more strongly as a healer."
I decided to bring it over to this forum, expose my line of thinking, and try to trigger some talk about possible ways to create the more definied roles without losing the flexibility that the system currently has.
So I started thinking. At first, I thought this idea would be awesome, but as I tried to expand the system to all classes, to all combination of classes, and also which skills in each class, I began thinking about how huge and messy that would be. So I started focusing on making the change for class definition within each class, since it is the single class itself that is missing its identity. Yes, you can build a certain identity, but it seems to break town a little in larger groups, or if nothing else, the system could use a little more emphasis on specific role.
I ask this: what about having a secondary set of skills within one class (instead of crossing classes like CON and THM), where you need either certain skills equipped (like BLU traits in FF11) or have a certain number of points that are your class, and you get a bonus class-defining skill, maybe one per 10 or 15 levels. Or, maybe you would need to have 90% of your class skill points used in your current class, or some other percentage.
This would allow for strong class identity in your build choice, but also leave the ability to be what you want solo, in duos or any groups or situations where people want to be creative. The choice would be that either you "go pure" to be that class, or lose the pure class identity, but gain a customizablility and flexibility.
I definitely see how that would introduce some pigeon holing for groups, where you must have such and such equipped, but I do think that will be the result if you enter any further role definition, as SE has stated that are going to do.
Edited, Nov 23rd 2010 4:29am by Mhantra