Here is pretty much how tomorrow's patch notes will look like (just more detailed). If you expected more than this, time to lower your expectations a notch.
Adjustments to existing guildleves
*An option that allows players to change the difficulty setting for levequests that are currently underway. It can only be used to lower the setting.
*Balancing adjustments have also been made to the strength of enemies targeted by levequests.
*The minimap has been reworked to continue to display these enemies regardless of differences in elevation in relation to the player.
*Changes to leve linking will result in larger skill and experience point awards, and give individual party members the option to participate in the link.
Adjustments to existing behests
Adjustments to classes
*In order to improve the uniqueness and flavor of each class in party battle, we have made a number of adjustments to the effects, durations, execution costs, and enmity generation rates of a number of actions.
Adjustments to combat balance
*The accuracy rates for actions in general, both physical and magic, have been increased, making it easier for players to land attacks.
*The amount of skill points earned in battle is now determined by the enemy being encountered, rather than by the number or type of actions performed.
*The amount of skill points required to attain ranks 11 through 31 has been reduced. The reductions are most significant for the rank range of 11 through 20.
Improvements to the targeting feature
*While engaging multiple enemies, a player's cursor will automatically move to the next target when the current target is defeated.
*Players with no target who are attacked by an enemy will automatically target that enemy. It will be possible to open treasure chests by targeting and selecting them, rather than via the Interactions menu.
Adjustments to monster population and territory
Adjustments to existing synthesis recipes
*Reduction of rank requirement for several recipes
*Changes to materials required for several recipes
*Introduction of alternate recipes for several items
*Adjustments to the effect of each synthesis action on durability and quality
*Reduction in the number of crystals required for synthesis
*Increase in the number of crystals obtained as rewards for local leves
Few new items
The addition of new synthesis recipes
*Adjustments to gathering balance
*Adjustments to stack totals on select items
Adjustments to retainers
*Simply selecting an item will move that item to a retainer's inventory.
*It will become possible to easily exchange gil with retainers from the new Currency tab.
*Sale prices will be displayed next to items in player and retainer bazaars.
*Icons representing Unit Price, Set Price, Purchase Item, and Seek Repairs will be added to player and retainer bazaars.
Improvements to the Main Menu
*Under the main menu, the Attributes & Gear option will be split into two options, Attributes and Gear. There will also be a Loot option that will be displayed under the Interactions menu whenever an item occupies a player's loot list
*The experience and skill point bars currently displayed in the upper left portion while the main menu is open will now be visible on the screen at all times
Changes to how statuses are displayed
The general layout of the Attributes window is being redesigned.
Character information will be organized into General Attributes, Skills, and Key Items tabs.
Selecting a slot will restrict the items displayed in the gear list to only those that may be equipped in that slot.
Mousing over an item will display that item's icon, statistics, and other information.
An increase in player inventory capacity
*The number of items players and retainers may have in their inventory will be increased by twenty.
*Currency and Loot tabs will be added.
*The upper portion of the Inventory window will display a list of items in a player's possession. Highlighting an item will display its icon, statistics, and other information below.
The addition of an auto item sort function
*Selecting an item will open a menu containing the Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options.
*Area names will be displayed on the journal map screen.
*A player's current location will be displayed on the journal map screen.
*A history of completed quests will be added.
Improvements to the Map
*Zoom-in and zoom-out functionality will be added to the map screen.
*Scrolling on the map screen will be possible by dragging the mouse.
*The log will remain visible while the map screen is open.
*A map menu will be added in the upper right of the map screen.
*The location of party members will be displayed on the map screen in real-time.
*The <pos> command will be usable to display coordinates on the map.
The addition of new customizable keyboard commands
*A Chat-specific Keyboard setting will be added for players using gamepads. When enabled, this setting allows text to be entered directly without first pressing the spacebar to open the chat prompt.
*It will be possible to create new chat log tabs with unique filter settings from the Chat Filters screen. Tab display will be locked regardless of whether the log is active or inactive.
*Chat filter options will be added for synthesis- and gathering-related messages.
*Font colors for different chat modes will become selectable.
The new commands that can now be mapped to the keyboard are listed below.
Target Party Member 1 Target Party Member 2 Target Party Member 3 Target Party Member 4
Target Nearest PC Target Nearest NPC
*Other Mappable Functions
Open Attributes, Gear, Actions & Traits, Point Allotment, Loot, Inventory, Journal, Bazaar window(s)
Begin Synthesis action
Begin Gathering action
*The /equip and /item commands will accommodate high-quality items (i.e., items with names containing a +1, +2, etc.).
*Simultaneously equipping multiple items of the same name to multiple slots with the /equip command will become possible.
*Improvements to the action bar, allowing players to freely position the widget
*The addition of a party invite feature to the friend list
Improvements to chat functionality
*The input bar of the chat log will be displayed continuously.
*Pressing Ctrl+R will open a /tell prompt addressed to the last player from whom a /tell was received.
*Pressing Ctrl+S, Ctrl+T, Ctrl+H, Ctrl+P, and Ctrl+L will open /say, /tell, /shout, /party, and /linkshell chat prompts, respectively.
*The text commands /s, /t (/t <player name>), /p, and /l will be usable to set the chat mode to /say, /tell, /party, and /linkshell modes, respectively.
The further alleviation of server-load issues
*We have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations
*The anima cost incurred by the Return and Teleport commands has been halved.
*This reduction applies to teleportation to the aetheryte plaza within any of the three city-states, as well as to any aetheryte camp set as one of a player's Favored Destinations. Up to three camps may be saved as Favored Destinations.
*The cost of the Return command has also been halved, and now requires only one anima.
Changes to the loot system(?)
We really want to compete against World of Warcraft and for example the new Star Wars MMO.