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Meaning of "World" and "Near" in Party Menu.Follow

#1 Nov 24 2010 at 9:36 AM Rating: Good
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From Alpha stages i though that "World" and "Near" in party Search/Recruitment and Party details window has resembled how much Parties are at this moment in entire World, and how much of those is Near your location.

I came to believe this was correct (and it appears i wasn't mistaken), but most of People in game think that "World" is an indicator of how many Online Users is in the game... I even quarrel with some of people about this thing who thinks that this resembles how much server population is Online...

Finally after some time, i decided to wrote to SE Support Center just a while ego and here is the Answer:

Quote:
Dear Customer,

Thank you for contacting the Square Enix Support Centre.


In party search world represents how many parties are online in that server and near is for parties that are near your location. We hope this answers your questions.

Kind Regards,

Square Enix Support Center Team
Thank you again for contacting us and for your interest in Square Enix products!
More help and information are available at the Square Enix Support Centre website.
http://support.eu.square-enix.com/


I Hope that this will clarify this matter and people will stop looking at "World" as an server population indicator...
Thanks for taking a minute of your time and reading this.

PS: I just hope that this Massage will reach lodestone one day... not all people read ZAM Forums...
#2 Nov 24 2010 at 9:40 AM Rating: Decent
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Wow, if this is true it kind of blows my mind.

Brandon
#3 Nov 24 2010 at 9:40 AM Rating: Decent
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I call BS on this one.

#4 Nov 24 2010 at 9:42 AM Rating: Decent
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Not believing it.
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#5 Nov 24 2010 at 9:45 AM Rating: Decent
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maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around
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#6 Nov 24 2010 at 9:47 AM Rating: Good
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Nice! Thanks for thinking to check that out.
#7 Nov 24 2010 at 9:51 AM Rating: Good
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Daveie wrote:
maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around

Party is indicated as 2 and more people, i've wrote all the details in contact for about interpreting it that way, and as you see in response it's correct.

World Stands for how much parties of 2 or more people are Online, and playing (or AFK'eing) also this is correct with my research in Cellars where there ware 5 people in overall and one party considered of two members ware doing Leaves there. Near stated it as "1" which is correct because there ware Only ONE party near me, and 5 players in overall.

Beside i also have my research data from Closed Alpha when, there ware loots of testers Online in Limsa, but 'World' indicator stated that there ware only 5-10 parties in entire World, and believe me, I've seen more than 5 or 10 people hanging around... (and as for why that low amount of parties? we ware testing something different than party battle system at that day.)

Edited, Nov 24th 2010 10:59am by EmiyaShirou
#8 Nov 24 2010 at 10:15 AM Rating: Decent
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fair enuff just exploring a possibility
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#9 Nov 24 2010 at 12:11 PM Rating: Default
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Quote:
maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around


This is great thinking, even if the OP says it can't be. I'd rate you up if I could.

Edit: maybe after the update someone could test by searching before too many people get online.

Edited, Nov 24th 2010 1:16pm by Oinari
#10 Nov 24 2010 at 1:31 PM Rating: Default
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Oinari wrote:
Quote:
maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around


This is great thinking, even if the OP says it can't be. I'd rate you up if I could.

Edit: maybe after the update someone could test by searching before too many people get online.

Edited, Nov 24th 2010 1:16pm by Oinari

Omg i don't belive it... even when SE stated the things they still don't belive it... I don't have any more strenght for you guys...
#11 Nov 24 2010 at 1:50 PM Rating: Good
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EmiyaShirou wrote:
Oinari wrote:
Quote:
maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around


This is great thinking, even if the OP says it can't be. I'd rate you up if I could.

Edit: maybe after the update someone could test by searching before too many people get online.

Edited, Nov 24th 2010 1:16pm by Oinari

Omg i don't belive it... even when SE stated the things they still don't belive it... I don't have any more strenght for you guys...


The problem is "SE" didn't "state" anything, some random unskilled Support Center representative did--possibly from a Customer Service sweat shop in India. I don't have enough fingers and toes to count the number of times a rep has given out patently false information, and most people could say the same. I also wouldn't be surprised if your questionnaire somehow suggested the answer you were looking for (e.g. "Does "World" denote the number of parties on the server?"). You could very well be right, but you need to consider the source. What you've presented isn't anymore "proof" than Joe Blow on the forum saying the exact opposite.


Edited, Nov 24th 2010 2:56pm by Furia
#12 Nov 24 2010 at 1:52 PM Rating: Decent
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Furia wrote:
EmiyaShirou wrote:
Oinari wrote:
Quote:
maybe it's both

being as the game may not count a pty as being at pty with 2 or more people e.g. each person solo adds +1 to the world value and +1 if there in the area cause no way are there that many parties around


This is great thinking, even if the OP says it can't be. I'd rate you up if I could.

Edit: maybe after the update someone could test by searching before too many people get online.

Edited, Nov 24th 2010 1:16pm by Oinari

Omg i don't belive it... even when SE stated the things they still don't belive it... I don't have any more strenght for you guys...


The problem is "SE" didn't "state" anything, a random unskilled Support Center representative did--possibly from a Customer Service sweat shop in India. I don't have enough fingers and toes to count the number of times a rep has given out patently false information, and most people could say the same. You could very well be right, but you need to consider the source. What you've presented isn't anymore "proof" than Joe Blow on the forum saying the exact opposite.


Edited, Nov 24th 2010 2:51pm by Furia

Eh I can understand your point but still i don't agree with it. Anyway whatever.
#13 Nov 24 2010 at 6:37 PM Rating: Decent
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if you emailed the msg as opposed to using a form reckon you can give us a copy, as (no offence) the numbers do seem to suggest solo people NOW, back in alpha i also recall the pty search showing number of parties not people but lots has changed since alpha, prime example being battle mechanacis which could encompass party recognition (i recall an SE statement saying battles were aimed to be party vs party instead of solo vs solo or party vs solo)

Let me give you some evidence as to why I believe my theory is plausible (I'll try grab more evidence next time I play)

(Proved) A video I made back around 30th sep (Video Saved on PC reads 30 ‎September ‎2010, ‏‎16:28:26 UK date made prob recored hour earlier as made vid during maint) just as the game was brand new netted a world value of "2010" 2010 parties of 2 ppl each would mean a minimum of 4020 people on just THAT server at that time.
(SOURCE) http://i93.photobucket.com/albums/l52/98cloudheart/partyNumber.png

If i'm reading ffxiv-status right there are 18 servers,

(ESTIMATION) Since each server had different pops I'll round the number down to 3500, using that 3500 and multiplying it by 18 I get 63,000 people

(Proved) Using Sale charts the first week (where my picture comes from) 247,112 units of FFXIV were sold
(SOURE) http://gamrreview.vgchartz.com/sales/35106/final-fantasy-xiv-online/

(ANALYSIS) doing 247,112 divided by 63,000 i get an average of 4% of buyers being in a party at that point in time. thereby This doesn't prove or disprove anything.

(PROVED)Numbers have been dropping on both numbers since release
(SOURCE)More or less whole of zam will grab pic next time I'm online

(ESTIMATION) Personally I would think towards the start of a game people would solo and as game progress join more parties, but it's impossible to deny that either way the population is shrinking. Plus with how the party system works currently finding and joining parties isn't easy on first week how many people would know how to do it.


(PROVED) The number of parties inside a town are high, during source 1 10% of parties were inside Limsa city. Using the party system recently while in towns I've noticed approx 800 World value and 200 Local while inside Limsa thats about 25% of all parties inside one of the cities will make source 2 next time I log on.
(SOURCE 1) http://i93.photobucket.com/albums/l52/98cloudheart/partyNumber.png

(MEMORY ESTIMATION) in FFXI in WG /sea number was about 20-30% of /sea all unforutnatly i haven't played XI in long time so if anyone could get a source I'd appreciate it.

(ANALYSIS) Both numbers seem to be around the 200 mark which would mean 400 people at lest in city yet I never feel like theres more than 150 people in the city of course citys are large areas but an approx 200 parties in citys seems excessive, also now the server has settled down (not first day hype of run out and get killed by everything in site) the percent in city seems to match approx % of major town in XI (would like source to confirm)



(ESTIMATION + QUESTION) one last thing I wish to add is that how can you count what zone a party is in say half the memembers are en route to camp spread around eorza my bet is that it would claim the party leader's location is where the party is, and what does a leader do invite people to join their party. Does a Soloist not also have this power until they're recruited into another leader's party?



I'm not saying your wrong, but as said above me
Quote:
I don't have enough fingers and toes to count the number of times a rep has given out patently false information
you have one source for your argument sure SE itself is a strong source but then again haven't there been occasions in SE where one person said one thing and something else happened instead?

Sorry for wall of text, prob full of spelling errors and poorly linked togetherness but thats what i get doing this tired.

but as i asked first OP is it possible to get a copy of the message you sent to SE?
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#14 Nov 24 2010 at 6:42 PM Rating: Decent
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this would actualy explain why some people are reporting drasticly different "world" populations, on the same server, at the same time.....
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#15 Nov 24 2010 at 7:15 PM Rating: Good
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If that was true, then major towns would not have that many Nearby, where as the contrary is true.
#16 Nov 24 2010 at 7:16 PM Rating: Good
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Ok...

1. I think the world would seem a lot more crowded if it were true.

2. If there are so many parties going on, wouldn't the party search recruit tool be going off like mad?

3. Where are these groups? I see 1 or two groups (if that) at any one time at an Aetheryte, are you telling me that they are 'out there' some where?

4. People group up to craft?

5. Why would this many people group up?


On my server it says 506 world (up from 488) and 99 nearby in Ul'dah right now. I just ran and counted 56 people, unless there's a big group meeting I'm assuming the rest are in guilds, the market wards doing other stuff.

Plus you're telling me in less than 5 minutes 18 parties were formed? And 1/5th of them are right in front of my face?

...

Sorry it just doesn't make sense.
#17 Nov 24 2010 at 8:47 PM Rating: Excellent
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Sorry TC, although I know a SE rep said this there is no way its parties...that number goes up to 1000-1500 sometimes, does anyone honestly think there's ever 1500 parties going on simultaneously in game on ANY server?? doubtful...plus that number was even as high as 2500-3000 on the first couple days after release...yea, no way.
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#18 Nov 25 2010 at 6:53 AM Rating: Decent
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Do the following?

GO to Uldah, then go outside the bar where all those white dots are
Do menu party search


LOL




Edited, Nov 25th 2010 7:55am by Ponderosa
#19 Nov 25 2010 at 7:18 AM Rating: Decent
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Daveie wrote:
if you emailed the msg as opposed to using a form reckon you can give us a copy, as (no offence) the numbers do seem to suggest solo people NOW, back in alpha i also recall the pty search showing number of parties not people but lots has changed since alpha, prime example being battle mechanacis which could encompass party recognition (i recall an SE statement saying battles were aimed to be party vs party instead of solo vs solo or party vs solo)

[...]

but as i asked first OP is it possible to get a copy of the message you sent to SE?

I can't give it to you, told in first post that i used "Contact Form" if you know what that mean. Anyway I've read your post, that might sound reasonable, and I'm out in black again. It would be good if SE in Ask the Devs stated this once and for all. Lol might as well this counter be broken that's the third possibility xD

Edited, Nov 25th 2010 9:06am by EmiyaShirou
#20 Nov 25 2010 at 8:08 AM Rating: Decent
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Dunno why people think the worlds are so empty. Here in Besaid, I've gone on an epic run to the other two cities and all 3 of them are jam packed at all times, especially near guilds and wards, as well as different outposts and nearby areas. Yet the search function says only 800-1000ish online, and I've encountered way more than that. Heck, I'd say I've seen almost 700ish in each city alone, not including outposts and those adventuring.

The worlds actually seem quite full to me, even in the forsaken region of Mor Dhona, I saw a few people running around, which shocked me considering how terrifying that place is monster-wise. <.<; Dunno how I managed to make it to the camp with a billion wild boars that I don't know if they aggro, but don't trust it, basilisks, evil eyes, and ogres chilling out on the way.

Gridania seemed empty in comparison compared to limsa limosa and uldah, and gridania was pretty packed. But those other two cities I can't even move foward without my screen skipping slightly from downloading all the people, which it doesn't do unless a place is jammed with PCs to load.
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#21 Nov 25 2010 at 12:50 PM Rating: Decent
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EmiyaShirou wrote:
Daveie wrote:
if you emailed the msg as opposed to using a form reckon you can give us a copy, as (no offence) the numbers do seem to suggest solo people NOW, back in alpha i also recall the pty search showing number of parties not people but lots has changed since alpha, prime example being battle mechanacis which could encompass party recognition (i recall an SE statement saying battles were aimed to be party vs party instead of solo vs solo or party vs solo)

[...]

but as i asked first OP is it possible to get a copy of the message you sent to SE?

I can't give it to you, told in first post that i used "Contact Form" if you know what that mean. Anyway I've read your post, that might sound reasonable, and I'm out in black again. It would be good if SE in Ask the Devs stated this once and for all. Lol might as well this counter be broken that's the third possibility xD

Edited, Nov 25th 2010 9:06am by EmiyaShirou


actually your first post reads

Quote:
i decided to wrote to SE Support Center just a while ego

no mention on how your wrote to them eg letter email or browser form the first thing i asked if if you emailed the msg instead of using an online form,

but either way nxt time I'm online I'll go somewhere that's dead with a large group and see what happens to the local value when the whole group is solo or in different types of party but that will have to wait as i got a load of work to do with creating these
Quote:
"Contact Form" if you know what that mean
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#22 Nov 25 2010 at 6:26 PM Rating: Decent
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Party
World population and nearby player counts are no longer displayed.

To me this says that each online player was considered a potential party. I may be way wrong, but my thinking was along the lines of "the other party" or "Jones, party of 1, your table is ready". lol....I know thats stupid but thats the way I was thinking of it. In the VU update notes it seems to me that the count actually was a server count and not groups that were in "party" status. Wonder why it will no longer be displayed?
#23 Nov 25 2010 at 6:32 PM Rating: Decent
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Makes sense. I've checked only to see it listed as 600+ people online, even though I could probably count about 500 in Ul'dah alone.
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#24 Nov 25 2010 at 6:32 PM Rating: Decent
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Tajsa wrote:
Party
World population and nearby player counts are no longer displayed.

To me this says that each online player was considered a potential party. I may be way wrong, but my thinking was along the lines of "the other party" or "Jones, party of 1, your table is ready". lol....I know thats stupid but thats the way I was thinking of it. In the VU update notes it seems to me that the count actually was a server count and not groups that were in "party" status. Wonder why it will no longer be displayed?


Yes, there's not much room for interpretation, the patch notes pretty soundly debunk this thread. I can only assume they're removing them because the plummeting numbers are being used in mud slinging, and are possibly being referenced in performance reports (affecting stock values and the ilk). They're a source of embarrassment.
#25 Nov 25 2010 at 6:37 PM Rating: Decent
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We're clearly missing some nuance here. First of all, the server populations are nowhere near as low as the party function would lead you to believe. You would have to be blind to believe those numbers. Secondly, it's unrealistic to think that there are that many parties going on. So clearly we're missing something. It would be nice if SE would clarify.
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#26 Nov 25 2010 at 6:38 PM Rating: Decent
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Furia wrote:
Tajsa wrote:
Party
World population and nearby player counts are no longer displayed.

To me this says that each online player was considered a potential party. I may be way wrong, but my thinking was along the lines of "the other party" or "Jones, party of 1, your table is ready". lol....I know thats stupid but thats the way I was thinking of it. In the VU update notes it seems to me that the count actually was a server count and not groups that were in "party" status. Wonder why it will no longer be displayed?


Yes, there's not much room for interpretation, the patch notes pretty soundly debunk this thread. I can only assume they're removing them because the plummeting numbers are being used in mud slinging, and are possibly being referenced in performance reports (affecting stock values and the ilk). They're a source of embarrassment.


In what way do the patch notes 'debunk' this thread?
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#27 Nov 25 2010 at 6:40 PM Rating: Decent
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Anyway those things have been taken down and I'm happy that SE got rid of it xD Finally all of this ******** will End ^-^

Beside i think it was taken out because of new server structure which doesn't count and interpret players as it was before, since now players in the same location can be relocated through two different servers.

Clydey2Times wrote:
It would be nice if SE would clarify.

It would be nice when the thing was on(I mean here that if it was explained when those two options ware still available), and from charts I've always saw that my server ware having around 1300-1500 players... anyway since it has been removed (that thing) i don't see any more need for explanation since sooner or later people will forget about it.

Edited, Nov 25th 2010 7:44pm by EmiyaShirou
#28 Nov 25 2010 at 6:42 PM Rating: Decent
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EmiyaShirou wrote:
Anyway those things have been taken down and I'm happy that SE got rid of it xD Finally all of this ******** will End ^-^

Beside i think it was taken out because of new server structure which doesn't count and interpret players as it was before, since now players in the same location can be relocated through two different servers.


I have no doubt there were practical reasons for the change. That won't stop the idiots from suggesting various conspiracy theories, unfortunately.
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#29 Nov 25 2010 at 6:53 PM Rating: Decent
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In what way do the patch notes 'debunk' this thread?


I was thinking because SE refered to the count as WORLD POPULATION that it cleared up the confusion. I wasn't trying to make a big deal about the numbers, I was just interested in the theory and contributing my opinion. It does not bother me that it will no longer show. As long as I enjoy the game and a community exsists in my game world I don't need to know how many other folks are online that I haven't met yet.
#30 Nov 25 2010 at 6:57 PM Rating: Decent
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Clydey2Times wrote:
In what way do the patch notes 'debunk' this thread?


Because they're clearly referenced as "World Population" and "Player Count", which in no way suggests these are "Party Counts".

#31 Nov 25 2010 at 6:59 PM Rating: Decent
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Furia wrote:
Clydey2Times wrote:
In what way do the patch notes 'debunk' this thread?


Because they're clearly referenced as "World Population" and "Player Count", which in no way suggests these are "Party Counts".



Which still doesn't explain why I can count around 400-500 people in Uldah when the server population is listed as just over 600.
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#32 Nov 25 2010 at 7:06 PM Rating: Decent
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Which still doesn't explain why I can count around 400-500 people in Uldah when the server population is listed as just over 600.

I guess we just see it differently.

Well hopefully now that the game is improved you will have more to do than sit around physically counting how many ppl are in Uldah!

#33 Nov 25 2010 at 7:22 PM Rating: Decent
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Tajsa wrote:

Which still doesn't explain why I can count around 400-500 people in Uldah when the server population is listed as just over 600.

I guess we just see it differently.

Well hopefully now that the game is improved you will have more to do than sit around physically counting how many ppl are in Uldah!



Or what's more likely is that I estimated.
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#34 Nov 26 2010 at 2:21 PM Rating: Decent
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Clydey2Times wrote:
EmiyaShirou wrote:
Anyway those things have been taken down and I'm happy that SE got rid of it xD Finally all of this ******** will End ^-^

Beside i think it was taken out because of new server structure which doesn't count and interpret players as it was before, since now players in the same location can be relocated through two different servers.


I have no doubt there were practical reasons for the change. That won't stop the idiots from suggesting various conspiracy theories, unfortunately.


Yea...no. The only sensible way to run a counter like this would be to increment and decrement a simple integer as people log in an out. It would be horribly inefficient to do some kind of real time poll of all areas (as a player calls the party menu) and create a count from that. There is basically no way someone could make an oversight like that. The World Population in particular was almost assuredly NOT removed for server load or restructuring purposes.
#35 Nov 26 2010 at 4:00 PM Rating: Good
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Tajsa wrote:

Which still doesn't explain why I can count around 400-500 people in Uldah when the server population is listed as just over 600.

Seems about right to me.. Have you heard about Besaid recently? Gridania is practically a ghost town. I just spend half an hour by myself at the repair NPC this morning. Everybody got up and moved to Ul'Dah. It seems there's 10x as many players in Ul'Dah than there is in both of the two other cities on Besaid combined. There was only 3 people at BentBranch early this morning when I went to do my local leve and they were doing local leves as well.

Edit: Also, don't forget... The Level 20 main quest converges at Ul'Dah, and that's probably about what level everybody is right now... What level are you? Both my THM and Conj hit 20 recently.. So having 400 people in Ul'Dah with a 600 server population sounds right to me. In fact, I'd expect even more than that in Ul'Dah since the game hasn't gotten very many new players due to all the bad reviews. The rank 1 camps are CLEARLY less populated than the rank 20 camps.


Edited, Nov 26th 2010 5:22pm by Sidicas
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