Forum Settings
       
This Forum is Read Only

TP Abilities a waste? Slowing Ranking?Follow

#1 Nov 25 2010 at 5:10 AM Rating: Decent
3 posts
So I was casually leveling my Lancer to 14 for Invigorate to help boost TP gain on my Archer. I was lost in grinding and noticed that when I hit with Trammel I was getting on average LESS OR EQUAL SP per hit than just using Heavy Thrust (LNC TP generation ability).

I had some Screenshots but didn't realize the game didn't have a Screenie folder so I was only able to save one via MS Paint, I'll have to get more later.

I got into testing this I was fighting Puk Hatchlings east of Skull Valley and Heavy Thrust was hitting for around 90 a pop and was giving roughly 55 to 65 SP per proc (not including the extra 20ish the Bind would sometimes proc).

Trammel was hitting anywhere from 200-240 and was ranging from 53 to 76 SP per proc, yes sometimes it gave more than Heavy Thrust could give, BUT, Trammel is doing DOUBLE the damage so I could Heavy Thrust twice for 180 and possibly get 110-130 SP.

I also decided to equip Doomspike just to test some more. This was harder to test since it was harder to use in general and the damage changes since it just drains your remaining TP after 2k is achieved. But it was averaging about 400 damage and only procing around 50 SP. I remember one very sad moment though.

Doomspike hit for 464 and proc'd 44 SKILL POINTS! which is crazy and just not right. These hits were all on Puk Hatchlings which yes could range a few ranks but still a 464 hit should not be giving 44 skill points when my normal Heavy Thrust hits were giving no less than 55 regardless of what Puk I was fighting.

Needless to say I switched to just spamming Heavy Thrust and ignoring my TP abilities and was gaining a lot more SP per fight because of it. I went from barely breaking 100 every fight to easily breaking 300.
#2 Nov 25 2010 at 5:16 AM Rating: Decent
Scholar
***
2,153 posts
Congratulations. You just re-discovered one of the current SP system's flaws
that's been discussed a few weeks back.
Just one small modification to add: Using TP abilities lets you kill faster
=> increase in gained SP for killing more. Not that it offsets the decrease
due to your high-damage low SP-yield WSs, though.
#3 Nov 25 2010 at 5:46 AM Rating: Decent
**
821 posts
Only reason to use WSs right now is in Grind PTs, where mobs live long enough to yield enough SP, while the Skill PTs bonus added to WSs make a large chuck of a battle.

When soloing my Howling Vortex hits for like 250dmg + the Slowcast proc. The dmg procs around 50 skill pts max, the Slowcast proc another 10-15 skill pts. In a grind PT with 10+ members the Howling Vortex gives 150 Skill pts easily while the Slowcast proc itself gives another 150 SP. Normal hits in Grind PTs net the same merely 50 Skill pts for me.
So in grind PTs there is a reason to use WSs, while soloing it is a double edged sword.
#4 Nov 25 2010 at 6:47 AM Rating: Good
Scholar
***
1,948 posts
AFAIK dmg -> SP gain has a certain cap, and it's only apparent when you hit something that has decent chunk of def and not mobs that are probably naked like the low lvl ones. For instance I hit an Eft solo, normal attack proc 15 SP average while Heavy Trammel proc 35 SP average and Moonrise proc 45 SP average. That doesn't matter though, tomorrow patch supposedly will fix this system.
____________________________




#5 Nov 25 2010 at 10:19 AM Rating: Good
Avatar
*
235 posts
It really sucks as it is right now. Lots of time in solo I end up putting myself in bad situations because instead of trying to kill the mob quickly before I go into red HP, I am trying to spam my weakest attacks and not use WS so I can get more actions in. It's just odd that because if I decide to play good and kill something twice as fast I get half the SP that I would get if I drag it out, sometimes no SP. I should never kill an orange or a red and get 0 EXP.
____________________________


#6 Nov 25 2010 at 11:54 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Rinsui wrote:
Congratulations. You just re-discovered one of the current SP system's flaws
that's been discussed a few weeks back.
Just one small modification to add: Using TP abilities lets you kill faster
=> increase in gained SP for killing more. Not that it offsets the decrease
due to your high-damage low SP-yield WSs, though.
No, you get more physical exp for killing faster. Only problem is that physical level is for the most part worthless to try to care about.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#7 Nov 25 2010 at 12:13 PM Rating: Good
****
9,526 posts
well hopefully the update should make this less of a problem (or even eliminate it altogether)
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#8 Nov 25 2010 at 12:15 PM Rating: Good
***
1,949 posts
As soon as the patch land, that will probably no longer be a concern.

As for TP abilities being a waste, my personal experience is that WS and nukes start giving WAY more experience than your regular attacks the higher you rank. A Pugilist punch was typically 14-21 SP, while Jarring Strike or Concussive Blow II could hit 140 SP.

Also, I seem to notice that reactive skills have a much higher proc rate than normal ones, probably to offset the fact they aren't spammable. Feint, Jarring/Haymaker, Phalanx, etc. I have never had an issue soloing on GLA because of the lovely 120 SP every other phalanx hit.

When fighting crabs or anything that's big and tough, I have noticed way more SP from nuking on my lancer than anything else... I could cap 500 sp a fight by throwing blizzard/thunder back to back, which I could never do from meleeing and WSing (that was prior to feint levels)
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#9 Nov 25 2010 at 1:31 PM Rating: Decent
3 posts
The only skill point changes I see noted are effecting Skill Points in Parties. Unless that also just implies that it will also change soloing.
#10 Nov 25 2010 at 2:26 PM Rating: Good
***
1,949 posts
JamaisVue wrote:
The only skill point changes I see noted are effecting Skill Points in Parties. Unless that also just implies that it will also change soloing.

Lodestone wrote:
The amount of skill points earned in battle is now determined by the enemy being encountered, rather than by the number or type of actions performed. As a result, players will no longer receive several skill points awards throughout the duration of combat. Instead, there will be only one lump sum of skill points awarded after an enemy is defeated.

They ninja-changed the description to make it more clear. SP gain after the patch will be based on monster and party-size, not actions that you do. Expect a return to the philosophy "kill lots of things fast" for optimal SP/hour.
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)