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Comprehensive Version Update Details (11/25/2010)Follow

#1 Nov 25 2010 at 3:07 PM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e

Formatting is horrible since the following is a copy/paste:

Quote:
Quests
Several additional tutorial messages have been implemented in the main scenario quests.
The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:
Information on individual personalities will be now available when selecting a Path Companion.
A Yes/No confirmation prompt will now appear when selecting a Path Companion.
During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.
Several new regional guildleves for Disciples of the Land have been added.
The following changes have been made to the guildleve system:
When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.
The difficulty setting for certain guildleves can now be lowered after they have been activated.
* Completion bonuses are adjusted in accordance with the newly selected difficulty level.
* Difficulty can be lowered multiple times until reaching one star.
* Difficulty cannot be lowered while party members are in combat.
Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.
When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
* Players must be in a party.
* Players must possess the same (uncompleted) guildleve as the one being activated.
Leve linking players will now receive experience and skill point bonuses.
The following adjustments have been made to levequest targets:
* Physical/magical accuracy and evasion rates have been lowered.
* Maximum HP has been increasd.
The number of crystals earned on local levequests has been adjusted.
Guild marks can now be earned from lower-level local levequests.
The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.
Experience and skill point bonuses are now awarded by behests.

Battle
The amount of skill points required to attain ranks 11 through 31 has been reduced.
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.

 
Rank 	Prior to Version Update    After Version Update 
11 	5,700 	                   5,000 
12 	7,300 	                   5,900 
13 	8,500 	                   6,800 
14 	9,600 	                   7,700 
15 	11,000                     8,700 
16 	12,000 	                   9,700 
17 	14,000 	                   11,000 
18 	15,000 	                   12,000 
19 	17,000 	                   13,000 
20 	18,000 	                   15,000 
21 	20,000 	                   16,000 
22 	22,000 	                   20,000 
23 	24,000 	                   22,000 
24 	26,000 	                   23,000 
25 	28,000 	                   25,000 
26 	30,000 	                   27,000 
27 	32,000 	                   29,000 
28 	35,000 	                   31,000 
29 	37,000 	                   33,000 
30 	39,000 	                   35,000 
31 	42,000 	                   38,000 


The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.
The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
The attack range of conjurers and thaumaturges has been adjusted.
The parry rate for Marauder's Arms has been increased.
A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
The following actions and statuses have been adjusted.

Pugilist
Taunt
Affinity value for other classes adjusted.

Featherfoot
Stamina cost reduced from 5 to 3.5.
Effect duration increased from 15 to 30 seconds.
Evasion rate increased.

Blindside
Effect now also applies to attacks made with throwing weapons.

Discerning Eye
Effect now also applies to attacks made with throwing weapons.

Seismic Shock II
MP cost reduced from 20 to 15.

Light Strike
Evasion rate increased.


Gladiator
Provoke
Affinity value for other classes has been adjusted.

Howling Vortex
Effect duration increased from 30 to 15 seconds.

Obsess
Enmity generation of target increased.

Luminous Spire
MP cost reduced from 20 to 10.

Riot Blade
Amount of damage dealt increased.


Marauder
Bloodbath
Stamina cost reduced from 6 to 3.5.

Defender
Reduces magic potency and increases magic defense as well.
Cancels effect if used while Defender is already active.
Effect duration increased from 15 to 30 minutes.
Effect ends if class is changed.

Foresight
Stamina cost reduced from 5 to 3.5.
Effect duration increased from 15 to 30 seconds.
Parry rate increased.

Disorient
Enmity generation of target increased.

Warmonger
Enmity generation rate adjusted.
Length of effect duration adjusted.

Maim
Reduction in directional defense adjusted.

Steadfast
Parry rate increased.


Archer
Raging Strike
Effect applies to attacks made with throwing weapons.

Hawk's Eye
Effect applies to attacks made with throwing weapons.

Trifurcate
MP cost reduced from 30 to 15.


Lancer
Ferocity
No longer has a stamina cost.
Effect applies to attacks made with throwing weapons.

Speed Surge
Effect duration increased from 2 to 3 minutes.
Effect ends if class is changed.

Comrade in Arms
Enmity generation rate adjusted.

Feint
TP cost increased from 250 to 500.

Life Surge
Effect duration increased from 120 to 180 seconds.
Effect ends if class is changed.


Conjurer
Tranquility
Changing classes incurs a full recast timer.

Repose
Enmity generation rate adjusted.

Cure, Cure II, Cure III
Enmity generation rate adjusted.

Shock Spikes, Shock Spikes II
Stun durations determined by affinity.

Protect, Protect II
Amount of defense granted increased.

Shell, Shell II
Amount of magic defense granted increased.

Purge, Purge II
Enmity generation of target increased.

Sleep
Enmity generation rate adjusted.


Thaumaturge
Exaltation
Changing classes incurs a full recast timer.

Scourge, Scourge II
Cast time reduced from 3 to 2 seconds.
Amount of damage dealt increased.

Banish, Banish II
Cast time reduced from 3 to 2 seconds.
Amount of damage dealt increased.

Sacrifice, Sacrifice II, Sacrifice III
Enmity generation rate adjusted.
Amount of HP healed increased.

Slow, Gravity, Bind, Silence, Paralyze, Blind
Enmity generation of target increased.

Punishing Barbs
Effect duration reduced from 60 seconds to 20 seconds.
Stamina cost reduced from 6 to 3.
Damage dealt by spikes cannot exceed player's current HP.
Affinity value for other classes adjusted.

Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA
Amount of attribute absorbed increased.
Effect duration increased by 50% for caster.

Emulate
Enmity generation of target increased.

Contagion
Enmity generation of target increased.

Facing a target to attack is now automated when an action is selected.
New enemy types have been added.


Enemy populations in all areas have been increased and reorganized.

[ Before ]
(picture of sparsely filled radar)
[ After ]
(picture of radar in same location with a greater population of enemies)

The following changes have been made to enemy territories.*
* A territory is the area where an enemy spawns and roams while not engaged.
Enemy territories have been expanded.
A log message appears when an enemy returns to its territory.
Enemies that return to their territory will not recover HP for a certain period of time.
The following adjustments have been made to loot.
High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.
 
Prior to Version Update         After Version Update 
Normal Quality 	        →  	Normal Quality 
High Quality +1 	→ 	Normal Quality 
High Quality +2 	→ 	High Quality +3 
High Quality +3 	→ 	High Quality +3 

Items
Player inventory capacity has been increased from 80 to 100 slots.
Smallclothes no longer suffer wear, and therefore no longer require repairs.
Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.
The following changes have been made to a number of items.
Optimal ranks have been adujusted.
Item stats have been adjusted.
The materials required to repair the following items have been changed.
 
Item 	                        Before 	                After 
Leather Himantes 	        Buffalo Leather Spetch 	Canvas Fent 
Cotton Doublet Vest (Yellow) 	Sheep Leather Spetch 	Cotton Fent 

Stack capacity for the following items has been increased from 99 to 999:
Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.
The following ashkin (undead) no longer drop equipment:
Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo
The following adjustments have been made to synthesis recipes.
The number of steps required to initiate synthesis have been reduced.
The effects of each synthesis type (normal, bold, rapid) have been adjusted.
New synthesis recipes have been added.
Several existing recipes have been adjusted.
The degree of difficulty for several recipes have been adjusted.
Synthesis of the following items no longer requires a subskill.
Mudstone Grinding Wheel, Bronze Mortar
The relevant treatise for the following items has been changed.
 
Item 	                Before 	               After 
Bone Sword Grip 	Bonecarving Training   -- 
Hempen Singlet    	-- 	               Tailoring Training 
Hempen Pagne     	-- 	               Tailoring Training 
Hempen Breastcloth 	-- 	               Tailoring Training 


The number of crystals required for nearly all existing recipes has been reduced by 20%.
The following adjustments have been made to gathering:
The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*
* This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.
Hints are now provided in the log during the targeting phase.


The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.
The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:
 
Miner	 
Lay of the Land 	Survey the landscape to locate grade 1 mineral deposits. 
Lay of the Land II 	Survey the landscape to locate grade 2 mineral deposits. 
Lay of the Land III 	Survey the landscape to locate grade 3 mineral deposits. 
Lay of the Land IV 	Survey the landscape to locate grade 4 mineral deposits. 
 
Botanist 	 
Arbor Call 	        Survey the landscape to locate grade 1 mature trees. 
Arbor Call II 	        Survey the landscape to locate grade 2 mature trees. 
Arbor Call III 	        Survey the landscape to locate grade 3 mature trees. 
Arbor Call IV 	        Survey the landscape to locate grade 4 mature trees. 
Fisher 	Gulleye 	Survey the landscape to locate grade 1 schools of fish. 
Gulleye II 	        Survey the landscape to locate grade 2 schools of fish. 
Gulleye III 	        Survey the landscape to locate grade 3 schools of fish. 
Gulleye IV 	        Survey the landscape to locate grade 4 schools of fish. 

System
Main Menu
Reponse time of the user interface (UI) has been improved.
Skill and experience bars have been added to the main screen.
Attributes & Gear has been split into two options on the main menu, Attributes and Gear.
The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.


When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.
A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.
The display of inactive UI widgets has been altered.
The gamepad can now toggle auto-run on and off, even when a UI widget is active.
Cursor positions are now saved independently for the Ctrl and Alt macro palettes.

Menu Option
Attributes
Displays attribute, skill, and key item data via tabs.
Tabs can be cycled through using Tab and Shift+Tab on the keyboard, or the Open Macro (Ctrl) and Open Macro (Alt) buttons on a gamepad.
Key Items has been moved from the Inventory window to the Attributes window.
The general layout has been rearranged, and off hand weapon and tool data is no longer displayed.
The display of element values has been unified with that of the Point Allotment window.

Gear
Mousing over gear now displays item details.
Selecting a slot now displays only gear that may be equipped in that slot.
The Wear value can be viewed by clicking on the arrow icon in the lower right of the item window. It may also be accessed by pressing left or right on the directional pad of a gamepad, or the left or right arrow keys on a keyboard while the item window is open.
* In the December version update, the Wear value will be incorporated into the main item window.

Actions & Traits
The main hand/off hand selection box that appeared when setting an action to the action bar has been removed.
Inventory
The upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below.
A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added.
A sort feature has been added.
* Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory.

Journal
Area names are displayed on the journal map screen.
Player's current location is shown on the journal map screen when in the area being displayed.
A history of completed quests has been added.

Party
World population and nearby player counts are no longer displayed.

Social Lists
A party invite feature has been added to the Friend List.
The Tab key can now be used to navigate between the given name and surname fields when registering a player in the Friend List or Blacklist.

Linkshell
Active linkshells are now denoted by an icon on the linkshell list.


The active linkshell crest icon now appears next to linkshell messages in the log.
A linkshell's log and number are now displayed next to it on the linkshell list.
Map
Player coordinates are now displayed in the upper left portion of the map.
The <pos> text command can be used to display a player's current coordinates.
Scrolling on the map can now be performed by dragging the mouse.
The Page Up and Page Down keys can now be used to zoom in and out on the map.
Locations of the player and other party members are now displayed on the map in real-time.
The log now remains visible while the map screen is open.

Configuration
Audio Settings
Volume has been changed to Audio Settings.

Camera
A Vertical Camera Position option has been added.
A NPC Camera Lock in Events option has been added. Enabling this feature causes the camera to lock onto NPCs when they are spoken to.

Chat Filters
Two customizable tabs with toggle functionality have been added.
A Log Transparency option has been added.
Enabling these tabs will cause them to display in the log.
* Text input is available on the default General and Battle tabs only.
* Log tabs can be cycled through by using Ctrl+← or Ctrl+→. The last selected log tab will now remain active at all times.

Synthesis- and gathering-related chat filters have been added.

Text Coloration
A Text Coloration option has been added. Font colors for chat modes may now be changed.

Log Transparency
The transparency of the log while inactive may now be changed.

Chat-specific Keyboard
A Chat-specific Keyboard option has been added. Enabling this feature will allow direct chat input without first opening the chat prompt.
* Key mapping is not possible while the Chat-specific Keyboard is enabled.

Keyboard Settings
New commands that can now be mapped to the keyboard are listed below.
[Target Settings]
・Party Member 1
・Party Member 2
・Party Member 3
・Party Member 4
・Target Nearest PC
・Target Nearest NPC
[Other]
・Open Attributes window
・Open Gear window
・Open Actions & Traits window
・Open Point Allotment window
・Open Inventory
・Open Loot window
・Open Journal
・Examine target
・Open Bazaar
・Begin synthesis action
・Begin gathering action
* Newly added commands are not included in the default keyboard settings.
In the default keyboard settings, Target Self has been reassigned to the F1 key, and Target Nearby Party Members to the F6 key.
The U key now uses an item. The Z key now toggles between single-target and area of effect modes for spells.
* Enabling these new key assignments requires that default keyboard settings be restored.

User Macros
Whole macros can now be copy and pasted. Copy and pasting individual lines within a macro can still be done by selecting text with the mouse and then using the Ctrl+C and Ctrl+V commands.


Others
The following changes have been made to anima-based transportation:
The amount of anima required by the Return command has been reduced from 2 to 1.
The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.
By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.
Teleportation to a favored aetheryte requires only half the anima of normal teleportation.
A player's current anima total will now be displayed when selecting a teleportation destination.
* City-state aetheryte plazas cannot be registered as Favored Destinations.


The following adjustments have been made to the chat system:
The log window chat prompt will now remain displayed at all times.
Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.
Changing chat modes while typing a message will no longer delete the text in the chat prompt.
Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.
Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.
Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.
 Example:
  /wave - Both PC motion and log text are displayed
  /wave motion - Only PC motion is displayed
Ctrl+R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.
Pressing Ctrl+R repeatedly scrolls through the names of the last 20 players from whom /tells were received.
Chat modes can now be changed using the following methods:
 
  	   Temporary Switch 	Permanent Switch 
Say 	   Ctrl+S 	        /s 
Tell 	   -- 	                /t <PC Name> 
Shout 	   Ctrl+H 	        -- 
Party 	   Ctrl+P 	        /p 
Linkshell  Ctrl+L 	        /l 

When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.
* In the December version update, the function of Ctrl+T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.

The text command /equip will now work to equip multiple items of the same name to multiple slots.
The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.
The method of accessing market wards has been changed.
The following changes have been made to retainers:
The number of inventory slots available to retainers has been increased from 80 to 100.
Retainers can now be made to "model" their wares by equipping items in their bazaars.
The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.
The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.
Prices will now be displayed next to individual items in retainer and player bazaars.
Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.
The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.

Selling (by unit)
Selling (by set)
Seeking
Damaged

The action bar can now be moved from its default location.
The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.
When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.
When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.
If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.
Players can now target themselves or other party members by clicking on their HP/MP bar.
A party member's HP/MP bar will now glow when targeting that member.
Guest NPCs can now be sub-targeted.
PCs and NPCs will now perform motions while engaged in Parley.
The door to the Adventurers' Guild in Ul'dah is now always open.
The character creation screen will now indicate Worlds where character creation is temporarily not available.
Server load issues have been addressed.
Individual areas are now processed across multiple servers.
Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.
The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.
The following changes have been made to the FINAL FANTASY XIV Config program:
The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.
* Depending on their PC environment, some players may experience better performance by lowering these settings.
The tab Font Settings has been added under General.
Players can use this option to change the in-game font to any Windows system font.
Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts.


Bug Fixes
The following issues have been addressed:

An issue where aetherial nodes would dematerialize prematurely.
An issue where the following aetheryte camps were not paired with the correct aetherial gates:
 
Before 	  	                                     After 
Camp Brittlebark <-> The Fogfens 	   → 	Camp Brittlebark <-> Singing Shards 
Camp Revenant's Toll <-> Singing Shards    →    Camp Revenant's Toll <-> The Fogfens 


An issue regarding incorrect information for the following levequest:

Before  
Mining Horizon's Edge
In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits.

After
Mining Nophica's Wells
In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.

An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
An issue where the marauder action Defender would always increase enmity.
An issue where Warmonger would not grant the correct status effect.
An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.
An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.
An issue where when viewing a player's bazaar, the previous item's name was being displayed.
An issue where in-game volume would increase dramatically during certain cutscenes.
Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)

Known Issues
Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.
Auto-targeting of engaged enemies after one is defeated may not function correctly.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e

Edit: Someone beat me to it by a minute, darn.
Edit2: Made slightly more readable.

Edited, Nov 25th 2010 4:08pm by Cowgomoo

Edited, Nov 25th 2010 4:16pm by Cowgomoo

Edited, Nov 25th 2010 7:14pm by Cowgomoo
____________________________
FFXI: Fenrir
#2 Nov 25 2010 at 3:09 PM Rating: Good
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793 posts
That's a lot of detail. O_o

Edit: This made me lol: "Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed."

I don't know about you guys, but I've never 'stained' my underwear during battle. >_>

Edited, Nov 25th 2010 3:58pm by Onionthiefx
____________________________
I might be an onion thief, but I'm still a thief.™





#3 Nov 25 2010 at 3:10 PM Rating: Decent
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3,825 posts
Quote:
When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.


I know it's a little thing, but this makes me SOOOOOO happy

Quote:
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.



And that should satisfy a few folks as well

Quote:
Stack capacity for the following items has been increased from 99 to 999:
Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow


/joygasm

Edited, Nov 25th 2010 9:15pm by PerrinofSylph
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#4 Nov 25 2010 at 3:11 PM Rating: Decent
Scholar
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703 posts
Bah! Knew I should've copy-pasta'd the site. Now this one gets the cred ; ; Anyway, awesome update!!
#5 Nov 25 2010 at 3:17 PM Rating: Good
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618 posts
Cowgomoo wrote:

Stack capacity for the following items has been increased from 99 to 999:
Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.



Pure win there for archers.... /cheer

____________________________
FFXIV Gilgamesh: Nghthawk Evenfall
FFXIV Gilgamesh: Nytehawk Evenfall


Time is but a window,
Death is but a doorway,
I'll Be Back
#6 Nov 25 2010 at 3:28 PM Rating: Good
Guess who just got P.Barbs yesterday? (I know, I've been slacking and playing Civ 5). Guess who feels like a tit now? :p
____________________________

Mieck of Siren // Mieck Corcoczeck of Lindblum

#7 Nov 25 2010 at 3:30 PM Rating: Decent
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703 posts
Does anyone else feel like the new monsters look like D&D Rust Monsters?
#8 Nov 25 2010 at 3:31 PM Rating: Good
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2,120 posts
Quote:
The door to the Adventurers' Guild in Ul'dah is now always open.

LMAO

What about those poor people I lock out of the weaver's guild though?Smiley: grin


Awesome list, looking forward to gettin' back in there...

Edited, Nov 25th 2010 4:38pm by TwistedOwl
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#9 Nov 25 2010 at 3:32 PM Rating: Default
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588 posts
OMG YAY YAY YAY YAY YAY
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Cornyboob Funnyname Wutai Phys 50 Conj 49 Weaver 49 LW 34 Alch 28 Pug 22 Archer 20 Glad 19 Thaum 20 GS 11 Bot 9 Miner 8 Shield 44 Maur 3

#10 Nov 25 2010 at 3:33 PM Rating: Decent
Scholar
*
97 posts
Mieck, Pie Eating Champion wrote:
Guess who just got P.Barbs yesterday? (I know, I've been slacking and playing Civ 5). Guess who feels like a tit now? :p


I was banking on this and Feint to receive some sort of nerf, no surprise.
#11 Nov 25 2010 at 3:33 PM Rating: Decent
19 posts
Arrows...woot woot~

Oh, and more good news to crafters: http://lodestone.finalfantasyxiv.com/pl/topics/101126tpicafkldue.html#ti01

Take note to Leatherworkers: you can now get the Iron Round Knife~

/dance
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#12cornyboob, Posted: Nov 25 2010 at 3:41 PM, Rating: Sub-Default, (Expand Post) World population and nearby player counts are no longer displayed.
#13 Nov 25 2010 at 3:41 PM Rating: Default
I just wanna find out who complained about the DoL search functions (eg Gulleye, Arbor Call, Lay of the Land) so that I can /********* them.

I *LIKED* only having to equip one of those per DoL job on the action bar. I especially like how I could use it as an indicator of what level area I was running through. Now I'm gonna have to figure out how to organise action bar space for equipping every individual level.

Think before you whinge lodge complaints & suggestions, people!!

PS - Big thumbs up to the hints during DoL targeting phases.

PPS - Big sigh of relief re: reduction in synth shard/crystal cost.

PPPS - OK it's good that undies will no longer wear, however, am slightly disappointed that still only the basic range are there. Would like to one day run around in satiny undies like F'lhaminn runs around in ... and would like to be able to synth a HQ pair too ^^. Though I'd like mine to either be red or yellow to match my hair.

PPPPS - "UI widget"? I need to look that up....

PPPPPS - Yay! '<pos>' is back!! /cheer. Well, really, just a big /cheer for all the map improvements ^^.



Edited, Nov 25th 2010 4:58pm by justpassingthrough1
#14 Nov 25 2010 at 3:41 PM Rating: Good
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246 posts
I'm pretty excited about this update, more so than before. One thing, among the many, I like is the fact that they have listed some of the known issues that are happening due to this update. They very easily could have not said anything about these issues and then said they are going to fix the issues soon. Instead they go ahead and say it like it is, I really respect that. Though, I won't be surprised if more issues don't arise due to the updates. You can't always foresee all possible issues.

I really like that they are adding more options to the configuration. Now I might be able to have my game run even smoother, so I don't have to go crazy trying to get a new pc. Somehow I have my macbook playing this game and it doesn't meet all the minimum requirements. I've seen pc's that meet all the requirements and run worse than mine does, rather strange lol.

I can change the fonts to exactly how I want them, move the action bar, tab targeting is easier, target the next mob without killing myself, all the map features, and the list goes on. I can't wait to play tonight, really want to see how all of this works out.

Oh, how could I forget the most important change? My underwear is going to be nice and clean ^__^ I don't have any streaks in my underwear like they wanted to imply -_-;; They were discolored though, thanks to the constant dodos burping on me. They don't just burp, sometime stomach acid and food comes out. Do you know how hard it is to get those stains out of my clothes and armor? It really isn't fun >_>

Edited, Nov 25th 2010 4:45pm by Ararmoire
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#15 Nov 25 2010 at 3:42 PM Rating: Default
booo pbarbs nerfed sooner than i expected

the door always open now in uldah adv guild should save me a lot of time lol
#16 Nov 25 2010 at 3:45 PM Rating: Decent
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Hmm.. R48 armorer needs them lightning crystals now it seems. I'll have to stop giving em out to LSers :D
No hating me. :(

20% decrease in shard used still solve the massive dependence on wind and earth shards :(. Nearly every crafter needs wind... What a shame.
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#17 Nov 25 2010 at 3:47 PM Rating: Default
25 posts
justpassingthrough1 wrote:
I just wanna find out who complained about the DoL search functions (eg Gulleye, Arbor Call, Lay of the Land) so that I can /********* them.

+1 to this. This is by far the worst change in the patch notes as far as I've read so far... I'm still reading. A huge annoyance and hassle added to gathering for no **** good reason.
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#18 Nov 25 2010 at 3:47 PM Rating: Good
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2,120 posts
Kazuyakun wrote:
Hmm.. R48 armorer needs them lightning crystals now it seems. I'll have to stop giving em out to LSers :D
No hating me. :(

20% decrease in shard used still solve the massive dependence on wind and earth shards :(. Nearly every crafter needs wind... What a shame.


All your lightning crystals are belong to meSmiley: tongue

VeranNareese wrote:
justpassingthrough1 wrote:
I just wanna find out who complained about the DoL search functions (eg Gulleye, Arbor Call, Lay of the Land) so that I can /********* them.

+1 to this. This is by far the worst change in the patch notes as far as I've read so far... I'm still reading. A huge annoyance and hassle added to gathering for no **** good reason.


Yea, that sucks, having to switch between them for each spot...bummer...

Edited, Nov 25th 2010 4:48pm by TwistedOwl
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#19 Nov 25 2010 at 3:47 PM Rating: Default
Dam archers get alot of arrows now no fair... i demand it be left as it is!!!

lol
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#20 Nov 25 2010 at 3:47 PM Rating: Good
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I'll be the first? to complain about the Lancer NERF.

Feint 250>>>500 is total FAIL. >.<

What's worse is that I doubt its not the last nerf it will get. Just as I was actually hitting my groove after 20 soloing as Lancer.... what a bunch of crap. XD

Speed Surge duration update is pretty nice.... but does not compensate for nerf -.-

Edit: Finished reading... overall a solid update. Nothing earthshattering. Just a bunch of little fixes that hopefully will take FFXIV up a notch in playability. Lots more to do though. As long as the UI usability is substantially improved, I'll be happy and not be as grumpy about the Lancer nerf XD

Edited, Nov 25th 2010 4:54pm by rikkuotaku
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#21 Nov 25 2010 at 3:48 PM Rating: Decent
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i cant see anything regarding search function in the wards and extra retainers?

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#22 Nov 25 2010 at 3:49 PM Rating: Decent
Extra item slots, 999 arrows and improved UI lag are all great. If the December update adds as much stuff, it could very well turn this ship around.
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#23 Nov 25 2010 at 3:50 PM Rating: Default
18 posts
Patch is available for download guys, GO GO GO!!
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#24 Nov 25 2010 at 3:53 PM Rating: Decent
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epic update. Can't wait to check it out =0
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#25 Nov 25 2010 at 3:53 PM Rating: Excellent
Quote:
Guild marks can now be earned from lower-level local levequests.
This is good but will mean more mark rewards spread out over more classes for a lot of people.

Experience and skill point bonuses are now awarded by behests.
Very nice. Was hoping for a reward adjustment but that'll come later I guess.

The amount of skill points required to attain ranks 11 through 31 has been reduced.
Wasn't expecting it to go to 30!

The attack range of conjurers and thaumaturges has been adjusted.
Nice!

The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
Partying just got a boost, nice!

Punishing Barbs
Effect duration reduced from 60 seconds to 20 seconds.
Stamina cost reduced from 6 to 3.
Damage dealt by spikes cannot exceed player's current HP.
Affinity value for other classes adjusted.

Saw a nerf on this coming since closed beta.

Facing a target to attack is now automated when an action is selected.
This will make things a lot easier I think.

Enemy populations in all areas have been increased and reorganized.
Before and after looking good!

High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.
WOAH! Inventory space ftw!!

Stack capacity for the following items has been increased from 99 to 999:
Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.
Congrats Archers

Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo
Guess I'll start editing the DB now, then.

The number of crystals required for nearly all existing recipes has been reduced by 20%.
I'll take it.

Hints are now provided in the log during the targeting phase.
Awesome update for gatherer classes.

Reponse time of the user interface (UI) has been improved.
Very excited to see how this pans out...

A Vertical Camera Position option has been added.
Does this mean we'll be able to let our camera angle go further up?

New commands that can now be mapped to the keyboard are listed below.
・Target Nearest PC
・Target Nearest NPC
・Open Gear window
Open Inventory
・Open Loot window
THANK JEBUS

Retainers can now be made to "model" their wares by equipping items in their bazaars.
I like this.

If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.
This was great in XI and glad it's here now.

The door to the Adventurers' Guild in Ul'dah is now always open.
Now how about the Weavers' Guild?



These are some very nice changes! I tried to just highlight the ones that weren't previously announced (mostly).
#26 Nov 25 2010 at 3:54 PM Rating: Good
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NOOOOOOOOOOOOOOOOO they nerfed punishing barbs!

aw heck we all knew it was coming

Smiley: nod
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#27 Nov 25 2010 at 3:55 PM Rating: Decent
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daour wrote:
i cant see anything regarding search function in the wards and extra retainers?



Pretty sure that was for December?
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#28 Nov 25 2010 at 3:56 PM Rating: Excellent
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Looks good, just one worry for me

Quote:
Enemy populations in all areas have been increased and reorganized.


I am hoping that this means more Green/Yellow/Orange Mobs instead of all Blue or Red.
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#29 Nov 25 2010 at 3:58 PM Rating: Decent
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I am pretty happy about many things that got updated...but one thing still concerns me, as the "detailed information" is not detailed enough for me xD

I'm talking about

Quote:
Guild marks can now be earned from lower-level local levequests.


Well ok...its clear that crafters are able to get Guild Marks before Rank 20 Leves now...BUT and this is what I was most looking forward to...will the **** rewards show BEFOREHAND, if we get Guild Marks as reward or not?
Cause if its still "random" and now we even have "more leves" to get Guild Marks from by random...this will just **** me off even more...cause I will do the Leves that give me the most Skill PTs of course, but what if that Rank 15 Leve I didn't take would be the one granting me Guild Marks???

God I really hope that Local Leves show if Guild Marks are awarded and they just didn't put it into the detailed information, cause if not and now we also have the chance to get Guild Marks on Rank 15, or maybe even 10...this will just drive me crazy never knowing if I took the "right" Leve or not.

I am happy about all the other things though...but please please please let god hear me and show Guild Mark rewards on local leves xD
#30 Nov 25 2010 at 3:59 PM Rating: Good
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239 MB patch download. It's a biggun'.

I'm even going to be a sport and leave it seeding until maintenance is over.

It's easy to see those crazy cats over in Japan have been working their balls off for the last couple of months. Looking forward to seeing the fruits of their labors in-game.
#31 Nov 25 2010 at 3:59 PM Rating: Good
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Shezard wrote:
I am pretty happy about many things that got updated...but one thing still concerns me, as the "detailed information" is not detailed enough for me xD

I'm talking about

Quote:
Guild marks can now be earned from lower-level local levequests.


Well ok...its clear that crafters are able to get Guild Marks before Rank 20 Leves now...BUT and this is what I was most looking forward to...will the **** rewards show BEFOREHAND, if we get Guild Marks as reward or not?
Cause if its still "random" and now we even have "more leves" to get Guild Marks from by random...this will just **** me off even more...cause I will do the Leves that give me the most Skill PTs of course, but what if that Rank 15 Leve I didn't take would be the one granting me Guild Marks???

God I really hope that Local Leves show if Guild Marks are awarded and they just didn't put it into the detailed information, cause if not and now we also have the chance to get Guild Marks on Rank 15, or maybe even 10...this will just drive me crazy never knowing if I took the "right" Leve or not.

I am happy about all the other things though...but please please please let god hear me and show Guild Mark rewards on local leves xD


Wow...indeed if it's still random and just added more possibilities...yeah I don't wanna think about that...
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#32 Nov 25 2010 at 3:59 PM Rating: Good
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Wow, when they say 'comprehensive' they really mean it! I never expected this level of detail, but im really glad to see it. It's heavy reading (there's a lot of stuff to cover), but im pretty happy about the changes.

My only minor gripe is that cotton cloth wasn't included in the level reductions for crafting. Considering many early weaves require the cloth, it seems odd you can only craft it at much higher levels.
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#33 Nov 25 2010 at 4:04 PM Rating: Good
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One thing I don't get is they're getting rid of the server population and nearby players information.
#34 Nov 25 2010 at 4:07 PM Rating: Decent
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Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Because the game still might fail and they dont want us to know untill its dead.

Dirty Stinky Plain Old Truth... It has also been a huge point of contention on many Forums people constantly complaining about dwindling server population.

This is actually a smart PR move on SE part.
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#35 Nov 25 2010 at 4:09 PM Rating: Decent
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Very excited and totally not expecting patch notes, One thing I was hoping for was for the repair npc to repair stuff to 100% but so far so good.
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#36 Nov 25 2010 at 4:09 PM Rating: Good
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Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Probably to prevent "negative" publicity like the "Servers are dieing" Thread here on the forums.
I don't mind. I don't need to know how many ppl are nearby or online overall, as long as the game gets better xD
And it sure seem it does with this patch^^
#37 Nov 25 2010 at 4:09 PM Rating: Good
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Quote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Because they don't want us to see it.
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#38 Nov 25 2010 at 4:11 PM Rating: Decent
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Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Except that we're now learning it was never server population and players nearby. It was groups worldwide and groups nearby.
#39 Nov 25 2010 at 4:11 PM Rating: Decent
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Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


IMO it might have something to do with the way nearby players report comflicting with their new server layout for reducing lag.
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#40 Nov 25 2010 at 4:14 PM Rating: Decent
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A huge step in the right direction!
I'm lancer main a little bummed about feint being nerfed but it's not that bad. Considering all attacks got a ACC boost and the stam cost may have doubled but it's a more situational skill than a spam skill.

I had my fingers crossed that we'd be able to chat with multiple linkshells without having to equip them.

over all awesome update I can't wait to get in and play ^^
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#41 Nov 25 2010 at 4:15 PM Rating: Good
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Epic. Thank you Final Fantasy... if this is 1/2....whats to come? zomg

Edited, Nov 25th 2010 5:26pm by bumblebeeb
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#42 Nov 25 2010 at 4:16 PM Rating: Good
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465 posts
Aurelius wrote:
Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Except that we're now learning it was never server population and players nearby. It was groups worldwide and groups nearby.

That was a load of bull, Aurelius. 700 parties going on, and none were recruiting my class for hours and hours? That, and other logic as to how sparce areas are show this to be untrue in all likelihood.

****, if you want proof, the fact that they called it "world population and nearby player counts" is all that you need. If those figuers are parties, then where are the world population and nearby player counts, I wonder?

They did away with it because the numbers are embarrassing - it's not helping them for people to see 500 people on. I'd rather them not do this, but I prefer it over lying and adding 400 to all the totals.
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#43cornyboob, Posted: Nov 25 2010 at 4:16 PM, Rating: Sub-Default, (Expand Post) If this doesnt inspire partying then people jus tdont have souls. Im sick of the jerks that lead partys not allowing people to join because of the +-5 This should help sooo much. Im very much looking forward to this.
#45 Nov 25 2010 at 4:19 PM Rating: Good
I'm gonna be ticked if they didn't add the search function in this update, there's alot of stuff that I'm really excited over they did add in I wasn't expecting but I've really been wanting that search function. The wards need that, badly. YellowGremlin makes it easier but without continual updates you just find yourself going to areas and discovering the item you wanted was already sold. Smiley: disappointed I don't know how much time I've spent hunting for a bow only to discover YG's listing is several hours old and it has already been long gone from that seller's bazaar.

As for retainers I'm seriously hoping this will be included in the maint and not forcefully held off thanks to their free trial. I stopped playing one character when I discovered I enjoyed playing the other more. Now I want to make that character my main but find myself running out of storage thanks to no retainer and no method of transferring items outside player assistance. Hate it.
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#46 Nov 25 2010 at 4:19 PM Rating: Decent
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3,825 posts
Coyohma wrote:
They did away with it because the numbers are embarrassing - it's not helping them for people to see 500 people on. I'd rather them not do this, but I prefer it over lying and adding 400 to all the totals.


Assuming that they WEREN'T lying, I've always seen loads of duos and trios at the camps. Is it not believable that there are 500 duo parties active in the world? **** the RMT figured out how to PT even when most of the normal players couldn't figure it out... Maybe you were not getting picked up because people were only forming groups with friends or via /say?
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#47 Nov 25 2010 at 4:20 PM Rating: Good
41 posts
Mostly a good patch, but as a goldsmith I fear the worst.

They're changing silver needle recipe, which is like the only thing to skill up on past 35. And they have nerfed the iron ornamental hammer.
#48 Nov 25 2010 at 4:21 PM Rating: Decent
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821 posts
Got a favour to ask to anyone who can fulfill it xD

I'm living in germany...and when I enter the Lodestone Site, it automatically directs me to the german version, which is not what I want >.<
I'm playing the game in engtlish, therefore the english version would help me a lot more <.<
Is there any way to get onto the english version of Lodestone?
Cause when I click the links from other ppl, I get onto the english version but as soon as I click a link on the english version site, it directs me to the german site again-_-

All I want to do is read the adjusted recipes and adjusted materials stuff in english, cause I ******* have no clue what recipes are changed, cause the german translation seems totally wrong to me xD

PS: I think what would work, as it also works with the Update Details, if someone would just post a direct link to the "changed stuff" list.

Would be much appreciated.
#49 Nov 25 2010 at 4:22 PM Rating: Decent
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Coyohma wrote:

They did away with it because the numbers are embarrassing - it's not helping them for people to see 500 people on. I'd rather them not do this, but I prefer it over lying and adding 400 to all the totals.


Except we don't know why they removed it, otherwise when you get down to it it was useful information to have during testing (players near by etc) and now it's more of a place holder because when they implement the /search features why would you need two separate displays for player count? It would be redundant.
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#50 Nov 25 2010 at 4:23 PM Rating: Decent
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11,576 posts
Coyohma wrote:
Aurelius wrote:
Adrenry wrote:
One thing I don't get is they're getting rid of the server population and nearby players information.


Except that we're now learning it was never server population and players nearby. It was groups worldwide and groups nearby.

That was a load of bull, Aurelius. 700 parties going on, and none were recruiting my class for hours and hours? That, and other logic as to how sparce areas are show this to be untrue in all likelihood.


Fair enough. I was just reading what others were saying.

Quote:
They did away with it because the numbers are embarrassing - it's not helping them for people to see 500 people on. I'd rather them not do this, but I prefer it over lying and adding 400 to all the totals.


Or they did away with it because it's useless information to poll the servers for. Either/or, doesn't matter to me.
#51 Nov 25 2010 at 4:24 PM Rating: Decent
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Sir SamusKnight wrote:
I'm gonna be ticked if they didn't add the search function in this update, there's alot of stuff that I'm really excited over they did add in I wasn't expecting but I've really been wanting that search function. The wards need that, badly. YellowGremlin makes it easier but without continual updates you just find yourself going to areas and discovering the item you wanted was already sold. Smiley: disappointed I don't know how much time I've spent hunting for a bow only to discover YG's listing is several hours old and it has already been long gone from that seller's bazaar.

As for retainers I'm seriously hoping this will be included in the maint and not forcefully held off thanks to their free trial. I stopped playing one character when I discovered I enjoyed playing the other more. Now I want to make that character my main but find myself running out of storage thanks to no retainer and no method of transferring items outside player assistance. Hate it.


No search but you are able to equip retainers with the wares you are selling.

This means in the Battlecraft ward that if people are smart they'll equip the item they want to sell, for example a bow.

This might make things easier for you?
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