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Comprehensive Version Update Details (11/25/2010)Follow

#102 Nov 25 2010 at 5:44 PM Rating: Good
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nerfed barbs - highly expected

nerfing DOL - FFFFFFFFFFFFFUUUUUUUUUUUUUU se

edit : yeah i realize it now, never ptied before so didn't know it was for whole pt.


Edited, Nov 25th 2010 6:48pm by koromaseraph
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Busaman the Mighty wrote:
Man I barely remember life before wow. It was hard living in caves for shelter and fending off wild beasts with only a sharpened stick. Men women and children all dying from simple infections Food was scarce, sometimes all we had to eat would be a fallen member of the tribe.

Those were dark days indeed. Thank Raptor Jesus for delivering us from our sins with his only son, the World Of Warcraft


UNBAN ROG
#103 Nov 25 2010 at 5:44 PM Rating: Good
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Looking through the Lodestone recipe lists, looks like there's a few unannounced changes in there. For example, Blacksmithing & Armorer now have recipes involving Tin Ingots. Crafting weapons such as "Tin Alembic" and other items using tin ingots are now available. Given the level needed to craft them, I'm guessing they're new weapons to bridge the 12 to 22 level span that the current bronze/brass -> Iron progression. So maybe now it's bronze/brass -> Tin -> Iron.

Alchemy also now has a few new "oils" (like fish oil), which can also make some new crafting weapons, like a Fish Saw (just to list an example).

Haven't finished looking through all the recipe lists yet, heh.
#104 Nov 25 2010 at 5:47 PM Rating: Decent
Edited by bsphil
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I don't understand the DoL nerf. Can someone briefly explain what changed for the worse?
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
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#105 Nov 25 2010 at 5:50 PM Rating: Good
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justpassingthrough1 wrote:
I just wanna find out who complained about the DoL search functions (eg Gulleye, Arbor Call, Lay of the Land) so that I can /********* them.

I *LIKED* only having to equip one of those per DoL job on the action bar. I especially like how I could use it as an indicator of what level area I was running through. Now I'm gonna have to figure out how to organise action bar space for equipping every individual level.

Think before you whinge lodge complaints & suggestions, people!!

PS - Big thumbs up to the hints during DoL targeting phases.


LOLZ, yes, there is a downside to whining ahem, um... lodging complaints... before thinking of the implications...

Hints sound AWESOME though! Field Mastery should be way more useful now.

Sincerely,
Ailys Foxglove
-Kashuan
#106 Nov 25 2010 at 5:50 PM Rating: Good
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Quote:
I don't understand the DoL nerf. Can someone briefly explain what changed for the worse?


before say lay of land 3 would search tier 3 or lower mining points now they all lost the ability to search lower so you need many of basicly the same ability equiped now. this sucks so bad because i'll have to spend more guild marks.
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Quote:
Busaman the Mighty wrote:
Man I barely remember life before wow. It was hard living in caves for shelter and fending off wild beasts with only a sharpened stick. Men women and children all dying from simple infections Food was scarce, sometimes all we had to eat would be a fallen member of the tribe.

Those were dark days indeed. Thank Raptor Jesus for delivering us from our sins with his only son, the World Of Warcraft


UNBAN ROG
#107 Nov 25 2010 at 5:52 PM Rating: Decent
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bsphil wrote:
I don't understand the DoL nerf. Can someone briefly explain what changed for the worse?


It used to be that you could use one ability (ie. Prospect, Lay of the Land, etc.) and it would detect nodes of a grade at or below the rank of the ability. So Prospect IV would work on all nodes grade 4 and below. It meant you only had to equip one version of the ability and not have to worry about where you were when you used it, and it also meant you didn't have to spend guild marks to get every rank of the ability.
#108 Nov 25 2010 at 5:52 PM Rating: Good
45 posts
bsphil wrote:
I don't understand the DoL nerf. Can someone briefly explain what changed for the worse?

According to the patch notes, they are only changing the indicator skill. The skills that increase speed (Prospect, Triangulate, Dowse) are not listed. There is a small possibility that the reason they did this was to have different level nodes in the same area, but that is only speculation.
#109 Nov 25 2010 at 5:53 PM Rating: Decent
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enthrop wrote:
Looking through the Lodestone recipe lists, looks like there's a few unannounced changes in there. For example, Blacksmithing & Armorer now have recipes involving Tin Ingots. Crafting weapons such as "Tin Alembic" and other items using tin ingots are now available. Given the level needed to craft them, I'm guessing they're new weapons to bridge the 12 to 22 level span that the current bronze/brass -> Iron progression. So maybe now it's bronze/brass -> Tin -> Iron.

Alchemy also now has a few new "oils" (like fish oil), which can also make some new crafting weapons, like a Fish Saw (just to list an example).

Haven't finished looking through all the recipe lists yet, heh.


Weavers get a new rank 12 needle, too.

Looks like they're just filling in the rank 12 tools for classes that previously didn't have them.
#110 Nov 25 2010 at 5:57 PM Rating: Good
rikkuotaku wrote:
I'll be the first? to complain about the Lancer NERF.

Feint 250>>>500 is total FAIL. >.<

What's worse is that I doubt its not the last nerf it will get. Just as I was actually hitting my groove after 20 soloing as Lancer.... what a bunch of crap. XD

Speed Surge duration update is pretty nice.... but does not compensate for nerf -.-

Edit: Finished reading... overall a solid update. Nothing earthshattering. Just a bunch of little fixes that hopefully will take FFXIV up a notch in playability. Lots more to do though. As long as the UI usability is substantially improved, I'll be happy and not be as grumpy about the Lancer nerf XD

Edited, Nov 25th 2010 4:54pm by rikkuotaku


Hopefully with the ACC change feint wont bye the only way for LNC to deal damage >.>
#111 Nov 25 2010 at 5:59 PM Rating: Excellent
Aurelius wrote:
enthrop wrote:
Looking through the Lodestone recipe lists, looks like there's a few unannounced changes in there. For example, Blacksmithing & Armorer now have recipes involving Tin Ingots. Crafting weapons such as "Tin Alembic" and other items using tin ingots are now available. Given the level needed to craft them, I'm guessing they're new weapons to bridge the 12 to 22 level span that the current bronze/brass -> Iron progression. So maybe now it's bronze/brass -> Tin -> Iron.

Alchemy also now has a few new "oils" (like fish oil), which can also make some new crafting weapons, like a Fish Saw (just to list an example).

Haven't finished looking through all the recipe lists yet, heh.


Weavers get a new rank 12 needle, too.

Looks like they're just filling in the rank 12 tools for classes that previously didn't have them.


Are you referring to the Hedgemole Needle? That's always been there actually, it's just that Hedgemole Spines only seem to drop off monsters that are disproportionately high level vs the level of the synth/needle. I'm surprised that the Spine hasn't been adjusted. Or, maybe they'll have lower level tuco-tuco type monsters now?
#112 Nov 25 2010 at 6:00 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:

Are you referring to the Hedgemole Needle? That's always been there actually, it's just that Hedgemole Spines only seem to drop off monsters that are disproportionately high level vs the level of the synth/needle. I'm surprised that the Spine hasn't been adjusted. Or, maybe they'll have lower level tuco-tuco type monsters now?


Ahh, I did not know that. I just saw it for the first time this morning and then saw the tin alembic and figured they were all part of the same shenanigan.
#113 Nov 25 2010 at 6:08 PM Rating: Decent
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Overall there a a lot of good fixes. Some things I noticed though:

Quote:
*Disciple of the Land actions have been changed to search only for gathering points of the specified grade.

Seems pointless to me. Just adds to the clutter of actions on your bar and takes up the limited space that is available.

Quote:
*The following ashkin (undead) no longer drop equipment

No more eyepatchs? :(

Quote:
*World population and nearby player counts are no longer displayed.

Found this particularly funny. We can no longer track the server population using this method. Does SE not want us to know how many people are leaving/coming back? If you can't see it, it's not happening, right?

With all this in mind, nothing mentioned is notably awesome. Bug fixes, game balance, UI changes, etc; Mostly things that should have been in during launch. Will this really be enough to draw in the lost playerbase?
#114 Nov 25 2010 at 6:09 PM Rating: Default
Hmmm i foresee loads of new Archers and Marauders.... My poor Pugilist, snif.
#115 Nov 25 2010 at 6:19 PM Rating: Good
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I'm with SamusKnight on this one. I was really expecting a retainer search function this update. It was the one thing I was looking forward to above everything else.

I can't express enough how much I dislike having to search **** near every retainer to find what I'm looking for with a chance to not even find it. It takes way too much time and effort and you don't always find what you're looking for.

The rest of the update is great but this seriously ruins it for me. I hate not being able to find gear for my class because of this. I've been using outdated gear and didn't make certain gear because I couldn't be bothered to search the ocean of retainers.

I think I may have to wait yet again for the December update. I can't bring myself to log in knowing that I'll have to go through the horror show of searching for what I need.

I said it before and I'll say it again, I don't want to play a shopping simulator, I want to play Final Fantasy XIV.
#116 Nov 25 2010 at 6:19 PM Rating: Good
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MclarenTAGPorsche wrote:
Hmmm i foresee loads of new Archers and Marauders.... My poor Pugilist, snif.

While the Marauder changes are definitely nice, I don't foresee it influencing lots of people making one. Maybe it's just the people I hang out with, but my friends still view Marauder as more of a DD/DPS class, and the changes don't really help in that regard. Yes, it has Off-tank capabilities, but the PUG in our group tends to be relegated that task more often. I do foresee a few more Archers though.. I've been waiting for the arrow stack change to level my archer for sure (not as a main).
#117 Nov 25 2010 at 6:19 PM Rating: Decent
19 posts
Another good news for archers: each synth for arrows yields 333 arrows

I hope it's not a typo. (In the Carpenters' section in Lodestone)
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#118 Nov 25 2010 at 6:23 PM Rating: Decent
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Delighted with the changes (except the Lay of Land one), but is anyone else slightly intimidated by the sheer number of changes? I feel like I'll have to relearn a few things.
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#119 Nov 25 2010 at 6:24 PM Rating: Decent
Edited by bsphil
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WinterTrance wrote:
Another good news for archers: each synth for arrows yields 333 arrows

I hope it's not a typo. (In the Carpenters' section in Lodestone)
Based on how insanely expensive any crafted arrow was compared to the level 1 NPC arrows, this is no surprise at all.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#120 Nov 25 2010 at 6:25 PM Rating: Default
Im happy for archers, though there are 2 of them that camp elementals non stop and i cant outclaim them with taunt lol
#121 Nov 25 2010 at 6:49 PM Rating: Decent
8 posts
Servers UP! (At least Besaid is...) GO GO GO!

~ARC
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#122 Nov 25 2010 at 6:56 PM Rating: Decent
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I expected my 38 Goldsmith to be credited with SP. Nothing so far. Surely you don't just get credit if you're between 11 and 31?
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#123 Nov 25 2010 at 6:59 PM Rating: Default
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Quote:
Party
"World population and nearby player counts are no longer displayed.


We were investigating the population of FF14.

Japan
http://minus-k.com/nejitsu/loader/up82491.png
http://minus-k.com/nejitsu/loader/up82481.png
http://minus-k.com/nejitsu/loader/up82482.png

Belrin:2010-11-23 21:00
population-server
761 Besaid
770 Selbina 
680 Bodhum
537 Fabul
605 Saronia
617 Palamecia
516 Kashuan
697 Rabanastre

NEW YORK:2010-11-24 23:00
population-server
825 Besaid
728 Selbina 
598 Bodhum
636 Fabul
636 Saronia
663 Palamecia
533 Kashuan
678 Rabanastre

SQUARE ENIX concealed it.
You cannot choose the Server where a lot of players exist,and opposite is also the same.

I think that the confidence recovery is the first,
but SQUARE ENIX did an opposite action.
How do you think about it?
#124 Nov 25 2010 at 7:04 PM Rating: Good
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I am seriously impressed.
The fixed and adjusted a HUGE lot of things that bugged me.
I am seriously impressed.
#125 Nov 25 2010 at 7:10 PM Rating: Decent
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Clydey2Times wrote:
I expected my 38 Goldsmith to be credited with SP. Nothing so far. Surely you don't just get credit if you're between 11 and 31?


You don't get credit for skilling Classes above Rank 31 afterwards <.<
The lowered skill ranks are for ppl between 11 and 31 only...why would you even think you would get "back" the SP you gained beforehand? lol

I never thought of it one second I would get SP credited, cause I'm already above the Rank 31 mark...thats actually the reason why I waited skilling subclasses, cause I rather skill them up now, with lower SP needed, rather then skilling them and "waste SP".
#126 Nov 25 2010 at 7:19 PM Rating: Decent
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Shezard wrote:
Clydey2Times wrote:
I expected my 38 Goldsmith to be credited with SP. Nothing so far. Surely you don't just get credit if you're between 11 and 31?


You don't get credit for skilling Classes above Rank 31 afterwards <.<
The lowered skill ranks are for ppl between 11 and 31 only...why would you even think you would get "back" the SP you gained beforehand? lol

I never thought of it one second I would get SP credited, cause I'm already above the Rank 31 mark...thats actually the reason why I waited skilling subclasses, cause I rather skill them up now, with lower SP needed, rather then skilling them and "waste SP".


I expected it for obvious reasons. I skilled between 11 and 31. Therefore, I earned those skillpoints and expected to be credited with them. On what planet does that logic not make sense?
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#127 Nov 25 2010 at 7:21 PM Rating: Good
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mekemeke wrote:
Quote:
Party
"World population and nearby player counts are no longer displayed.




So SE doesn't want anyone to see if loads of people really do come back with these patches? Or are they too afraid the patches will not bring anyone back?

Seems to me if they were so worried about public perception,maybe they should have removed those features when they were being used to watch the population drop like a rock the last couple months.

Edited, Nov 25th 2010 8:22pm by Zorvan
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#128 Nov 25 2010 at 7:24 PM Rating: Decent
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This update was much larger than I thought it would be. GJ SE~

Bonus points if you can get it to remain stable for the next few days, unlike other MMO's after 8 hour + content patches!
#129 Nov 25 2010 at 7:30 PM Rating: Good
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/happy dance
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#130 Nov 25 2010 at 7:36 PM Rating: Good
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Clydey2Times wrote:
Shezard wrote:
Clydey2Times wrote:
I expected my 38 Goldsmith to be credited with SP. Nothing so far. Surely you don't just get credit if you're between 11 and 31?


You don't get credit for skilling Classes above Rank 31 afterwards <.<
The lowered skill ranks are for ppl between 11 and 31 only...why would you even think you would get "back" the SP you gained beforehand? lol

I never thought of it one second I would get SP credited, cause I'm already above the Rank 31 mark...thats actually the reason why I waited skilling subclasses, cause I rather skill them up now, with lower SP needed, rather then skilling them and "waste SP".


I expected it for obvious reasons. I skilled between 11 and 31. Therefore, I earned those skillpoints and expected to be credited with them. On what planet does that logic not make sense?


Well maybe for obvious reasons, but not obvious when viewing MMORPG history. Skill Pts/Experience Pts or w/e needed for some lvls/ranks were always lowered at some point in most MMORPGs(WoW, FFXI etc)...the ppl who were already above that lvl/rank never got "credited" for being above it. Why would they?
#131 Nov 25 2010 at 7:41 PM Rating: Excellent
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It now takes more buttons to press to sell items which can stack, even if you only have 1.

Edit: make that with a controller. At least the UI is faster. I can switch to mouse/keyboard to sell stuff I guess.

I seriously want to know what SE has against selecting multiple things and selling/transferring them simultaneously.

Edited, Nov 25th 2010 6:43pm by landael
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#132 Nov 25 2010 at 7:42 PM Rating: Decent
CupDeNoodles wrote:
I'm with SamusKnight on this one. I was really expecting a retainer search function this update. It was the one thing I was looking forward to above everything else.

I can't express enough how much I dislike having to search **** near every retainer to find what I'm looking for with a chance to not even find it. It takes way too much time and effort and you don't always find what you're looking for.

The rest of the update is great but this seriously ruins it for me. I hate not being able to find gear for my class because of this. I've been using outdated gear and didn't make certain gear because I couldn't be bothered to search the ocean of retainers.

I think I may have to wait yet again for the December update. I can't bring myself to log in knowing that I'll have to go through the horror show of searching for what I need.

I said it before and I'll say it again, I don't want to play a shopping simulator, I want to play Final Fantasy XIV.


Well, that's unfortunate. No search means no me. Guess I'd better get cata preordered.
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Die! Die die die. die die die die, die die. - Scarlet Briar
#133 Nov 25 2010 at 7:49 PM Rating: Default
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Shezard wrote:
Clydey2Times wrote:
Shezard wrote:
Clydey2Times wrote:
I expected my 38 Goldsmith to be credited with SP. Nothing so far. Surely you don't just get credit if you're between 11 and 31?


You don't get credit for skilling Classes above Rank 31 afterwards <.<
The lowered skill ranks are for ppl between 11 and 31 only...why would you even think you would get "back" the SP you gained beforehand? lol

I never thought of it one second I would get SP credited, cause I'm already above the Rank 31 mark...thats actually the reason why I waited skilling subclasses, cause I rather skill them up now, with lower SP needed, rather then skilling them and "waste SP".


I expected it for obvious reasons. I skilled between 11 and 31. Therefore, I earned those skillpoints and expected to be credited with them. On what planet does that logic not make sense?


Well maybe for obvious reasons, but not obvious when viewing MMORPG history. Skill Pts/Experience Pts or w/e needed for some lvls/ranks were always lowered at some point in most MMORPGs(WoW, FFXI etc)...the ppl who were already above that lvl/rank never got "credited" for being above it. Why would they?


But they weren't always credited for them. As for why they would be credited with those Skill Points, because they earned them.

What is it that you don't get about that logic? If I'm a 38 Goldsmith and people are getting credited extra SP earned between 11 and 31 (based on new points), why on earth wouldn't I expect to get credited with them? I've earned thousands more skill points to get to 31 than is now required. Given that jobs between 11 and 31 are getting credited with that extra SP, why wouldn't jobs above 31 also get credited?

I'm astounded that you cannot follow that logic.
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#134 Nov 25 2010 at 7:50 PM Rating: Excellent
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Quote:
High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.


...I'm so happy. ^_^
#135 Nov 25 2010 at 8:09 PM Rating: Decent
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Quote:
The number of crystals earned on local levequests has been adjusted.


No kidding. I just got 30 shards from each local levequest I just did.

*anticipates drop in price of crystal and shards*
#136 Nov 25 2010 at 8:10 PM Rating: Good
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633 posts
It looks like they changed guild synth support. I flagged a leve, synthed 5 items, and 30 minutes later still have support. Mabye it lasts for a certain number of synths rather than minutes.

I'm not impressed by reducing the number of steps by only 1 to begin synthesis.
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#137 Nov 25 2010 at 8:17 PM Rating: Good
25 posts
Clydey2Times wrote:
But they weren't always credited for them. As for why they would be credited with those Skill Points, because they earned them.

What is it that you don't get about that logic? If I'm a 38 Goldsmith and people are getting credited extra SP earned between 11 and 31 (based on new points), why on earth wouldn't I expect to get credited with them? I've earned thousands more skill points to get to 31 than is now required. Given that jobs between 11 and 31 are getting credited with that extra SP, why wouldn't jobs above 31 also get credited?

I'm astounded that you cannot follow that logic.

No one is being credited with any SP. You are only confusing (and frustrating) yourself by looking at it that way. Ranks are not based on the total amount of SP you have accumulated. The only thing the game tracks is the amount of SP required to obtain your next rank. The amount required, for ranks 11-31, has been reduced. This will make progressing through those ranks easier, for those who have not already done so, to the extent they have not already done so (ie. a rank 20 will get less benefit from the change than a rank 10 would, and a rank 31 will, obviously, get no benefit from it at all). In fairly rare cases, it may even result in a player getting a new rank immediately the next time they gain SP, instead of having to wait as much as several thousand more SP for it, depending on how close they were to ranking up based on the old SP requirements for that next rank.

The purpose of this adjustment is to make it easier to get from rank 10 to rank 31. You are already rank 38, so the adjustment does not apply to you. You did it when it was hard(er). Feel free to brag about that if you like, but the bottom line of the story is that this adjustment is not intended to have any effect on jobs that are already ranked above 31, and it won't.
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#138cornyboob, Posted: Nov 25 2010 at 8:21 PM, Rating: Sub-Default, (Expand Post) Apparently you didnt read this ********
#139 Nov 25 2010 at 8:35 PM Rating: Excellent
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It doesn't look like additional retainers are available for purchase yet, bummed about that :(

I did check on the Square Enix Account page and the only available purchase option is still the $3 characters.
#140 Nov 25 2010 at 9:05 PM Rating: Excellent
25 posts
cornyboob wrote:
Apparently you didnt read this dipsh*t.

After seeing several of these ignorant and vulgar posts from you in the last few days, you have become the first person I've put on ignore on this forum. Congratulations.

I did read, and more importantly, understand, the quoted text, and apparently, you didn't. The functioning of the ranking system and the change to it, as I described it above, is correct. Anyone who would like to provide evidence to the contrary, and who possesses manners, may feel free to do so.


Edited, Nov 25th 2010 10:08pm by VeranNareese
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#141 Nov 25 2010 at 9:46 PM Rating: Default
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I've tested the game. SP in large parties is crap compared to pre-patch, guildleves are where the SP's at now. Elemental resistances also mean something, as well.

However, I feel that Square has taken two steps forward, and ONE @#%^ing step back with this patch. They really need to implement a test server and learn to adopt western development processes if they want to gain parity with both western and asian demographics.

Edit: Reason why? Half the mechanisms are broken. Shell and Protect are broken. Enmity is broken. Damage output is way too high against players, even in parties and solo.

Square needs to adopt western development processes and IMPLEMENT A ******* @#%^ING TEST SERVER IF THEY WANT TO BE TAKEN SERIOUSLY. This patch is definitely an improvement, content-wise, but it is NOT an improvement in the gameplay department... It has only gotten more aggravating. My advice to Square Enix: Test servers. NOW!

Edited, Nov 25th 2010 11:13pm by KatoArabel
#142 Nov 25 2010 at 10:07 PM Rating: Good
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How do you turn on the inventory sort?

Nevermind, found it. You have to select an item and then a separate menu comes up. Click on "Toggle Sort".

Edited, Nov 25th 2010 11:10pm by LordMethos
#143 Nov 25 2010 at 10:18 PM Rating: Decent
25 posts
Yay, version update... four hours later... almost 50%! if only port forwarding was working. Not getting anything on remote connections. Can we please just download straight from the update server? please? If anyone has decent advice, please reply. I've been reading the forums and haven't found anything else to do...

----Well it took just over six hours but was definitely worth it. SE, you done good!----

Edited, Nov 26th 2010 7:23pm by Webtraipser
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#144 Nov 25 2010 at 10:26 PM Rating: Good
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VeranNareese wrote:
Clydey2Times wrote:
But they weren't always credited for them. As for why they would be credited with those Skill Points, because they earned them.

What is it that you don't get about that logic? If I'm a 38 Goldsmith and people are getting credited extra SP earned between 11 and 31 (based on new points), why on earth wouldn't I expect to get credited with them? I've earned thousands more skill points to get to 31 than is now required. Given that jobs between 11 and 31 are getting credited with that extra SP, why wouldn't jobs above 31 also get credited?

I'm astounded that you cannot follow that logic.

No one is being credited with any SP. You are only confusing (and frustrating) yourself by looking at it that way. Ranks are not based on the total amount of SP you have accumulated. The only thing the game tracks is the amount of SP required to obtain your next rank. The amount required, for ranks 11-31, has been reduced. This will make progressing through those ranks easier, for those who have not already done so, to the extent they have not already done so (ie. a rank 20 will get less benefit from the change than a rank 10 would, and a rank 31 will, obviously, get no benefit from it at all). In fairly rare cases, it may even result in a player getting a new rank immediately the next time they gain SP, instead of having to wait as much as several thousand more SP for it, depending on how close they were to ranking up based on the old SP requirements for that next rank.

The purpose of this adjustment is to make it easier to get from rank 10 to rank 31. You are already rank 38, so the adjustment does not apply to you. You did it when it was hard(er). Feel free to brag about that if you like, but the bottom line of the story is that this adjustment is not intended to have any effect on jobs that are already ranked above 31, and it won't.


Spare me the condescending nonsense. I'm not interested in bragging about hitting the Enter key over and over quicker than somebody else.

And I'm aware of its purpose. That doesn't mean it's illogical of me to think that I would be credited with SP I have already earned. The only thing that is frustrating me is the inability of some people to follow some pretty basic reasoning. I asked a reasonable question. The fact that I received an idiotic response is what annoyed me. It wasn't the patch.
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#145 Nov 25 2010 at 10:29 PM Rating: Decent
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VeranNareese wrote:
cornyboob wrote:
Apparently you didnt read this dipsh*t.

After seeing several of these ignorant and vulgar posts from you in the last few days, you have become the first person I've put on ignore on this forum. Congratulations.

I did read, and more importantly, understand, the quoted text, and apparently, you didn't. The functioning of the ranking system and the change to it, as I described it above, is correct. Anyone who would like to provide evidence to the contrary, and who possesses manners, may feel free to do so.


Edited, Nov 25th 2010 10:08pm by VeranNareese


Be polite to people and they will be polite to you. In other words, don't expect people to treat you with respect if you insist on being patronising.
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#146 Nov 25 2010 at 10:37 PM Rating: Good
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Shard rewards from levequests have increased a ton!!!

Previously most returns were around 8 or so shards. I just completed a level 20 local levequest and was rewarded with 39 shards.
#147 Nov 25 2010 at 10:44 PM Rating: Decent
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To all those complaining about no market search you can at least take comfort in knowing that retainers now WEAR the gear they are selling and YES this includes TOOLS and WEAPONS so please before you get all upset and uptight about no search function give this a chance.

Personally I think this is what the wards needed to give itself a kick. You'll be able to tell at a glance whether or not the retainer is selling something useful or useless crap in the battlecraft wards for a start.
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#148 Nov 25 2010 at 10:47 PM Rating: Excellent
8 posts
I just finished grinding with my buddy for a while and I have a few thoughts on the changes...

It looks like SP potential per kill is a touch a bit lower. We definitely didn't get any 500's.
We were, however, getting 450xp per Jellyfish kill w/ 156-206 SP.
We switched over to Giant Crabs by the lighthouse and we were getting 700-800xp and 270-420 SP.
On the crabs we were breaking the 500 SP if you consider that we were both wearing shields and NOT using guard. Kills were rewarding us with xp and sp for both class and sentinel, which were breaking the old 500 sp cap when combined.
750xp 325con 325sent = happy times.

I, for one, am very very happy with the change to party xp/sp. The rewards truly do scale with difficulty. Blues/Yellows/Reds were clearly offering scaling rewards that seemed fair.


At first, it looks like we got the shorthand with the SP rewards per fight, but there was one thing that both of us could not help but notice...

Battle seems much more fast paced. It's a very big difference. It could be simply because we were both going balls to the wall on damage and heals, but it seriously looks like they tuned up the speed of actions in battle.

Less SP per kill, more XP per kill, but faster fights. My vote is that leveling up will be faster and more fun now.

FYI, He was 13 THM while I was 13 CON. We both leveled up to 14 while fighting crabs.

Again... Kudos to SE. Nice work thus far!

Edited, Nov 25th 2010 11:49pm by TemariVtwo

Edited, Nov 25th 2010 11:49pm by TemariVtwo
#149cornyboob, Posted: Nov 25 2010 at 10:51 PM, Rating: Sub-Default, (Expand Post) Everyone is going to quit now that SP is in ********
#150 Nov 25 2010 at 10:58 PM Rating: Decent
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1,608 posts
at least now people are more inclined to unleash their tp instead of repeated normal attack for SP gains XD

I love what they did with the chat log. You can now have two logs running simultaneously, which is what I did in DDO, top for combat stuff, bottom for chat.

One thing I don't agree with it though. Even after removing tell and npc chat from the combat log, it will still show npc chat and the tells you send on it. I hope there is some way of correcting that....

Oh, and on the way to a leve I got attacked by a giant pubic louse. I didn't stop to observe it, I just shook it off and ran like the ********

Edited, Nov 25th 2010 10:59pm by LyleVertigo
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#151 Nov 25 2010 at 11:05 PM Rating: Decent
Scholar
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802 posts
TemariVtwo wrote:
I just finished grinding with my buddy for a while and I have a few thoughts on the changes...

It looks like SP potential per kill is a touch a bit lower. We definitely didn't get any 500's.
We were, however, getting 450xp per Jellyfish kill w/ 156-206 SP.
We switched over to Giant Crabs by the lighthouse and we were getting 700-800xp and 270-420 SP.
On the crabs we were breaking the 500 SP if you consider that we were both wearing shields and NOT using guard. Kills were rewarding us with xp and sp for both class and sentinel, which were breaking the old 500 sp cap when combined.
750xp 325con 325sent = happy times.

I, for one, am very very happy with the change to party xp/sp. The rewards truly do scale with difficulty. Blues/Yellows/Reds were clearly offering scaling rewards that seemed fair.


At first, it looks like we got the shorthand with the SP rewards per fight, but there was one thing that both of us could not help but notice...

Battle seems much more fast paced. It's a very big difference. It could be simply because we were both going balls to the wall on damage and heals, but it seriously looks like they tuned up the speed of actions in battle.

Less SP per kill, more XP per kill, but faster fights. My vote is that leveling up will be faster and more fun now.

FYI, He was 13 THM while I was 13 CON. We both leveled up to 14 while fighting crabs.

Again... Kudos to SE. Nice work thus far!

Edited, Nov 25th 2010 11:49pm by TemariVtwo

Edited, Nov 25th 2010 11:49pm by TemariVtwo


Get your rank till 20. You'll understand. The boost rank 1 - 19 gains. Rank 20 up is really screwed.

I have a Rank 20 marauder now, the sp gain is totally weird. They say they make it easier to rank up to 31, don;t seem to me its working.
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