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Comprehensive Version Update Details (11/25/2010)Follow

#152 Nov 25 2010 at 11:13 PM Rating: Excellent
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22 posts
cornyboob wrote:
Everyone is going to quit now that SP is in sh*thole

150 SP for anything you kill in groups no 500's possible.

Very bad move SE

RiP FFXIV


SP might be lower in groups but now you can actually play the game the way it is meant to be played. Now you can have all the debuffs on without worrying that its gonna kill your sp gain. This won't kill groups due to the fact that the game mechanics are what they should of been when the game was released. Now players can play the way most if not all MMO's where the faster the kill the more exp you gain.

Just think about it most groups/solo would avoid easy kills due to the fact you would get next to nothing sp wise. Now players can not only use all their skills available but go for greens/yellows **** even blue's and still get decent to great sp.

Its all about balance right now the patch is still new SE is waiting on player feedback to finetune the sp/kill ratio. But I do know one thing given a choice I would rather have lower sp then random sp gain. Yes if played right random you could get the 500 but you were playing a boring use same old skills over and over and over. Now fights are more interesting.
#153 Nov 25 2010 at 11:49 PM Rating: Decent
5 posts
dooglee wrote:
SP might be lower in groups but now you can actually play the game the way it is meant to be played. Now you can have all the debuffs on without worrying that its gonna kill your sp gain. This won't kill groups due to the fact that the game mechanics are what they should of been when the game was released. Now players can play the way most if not all MMO's where the faster the kill the more exp you gain.

Just think about it most groups/solo would avoid easy kills due to the fact you would get next to nothing sp wise. Now players can not only use all their skills available but go for greens/yellows **** even blue's and still get decent to great sp.

Its all about balance right now the patch is still new SE is waiting on player feedback to finetune the sp/kill ratio. But I do know one thing given a choice I would rather have lower sp then random sp gain. Yes if played right random you could get the 500 but you were playing a boring use same old skills over and over and over. Now fights are more interesting.


This couldn't have been said any better or be any more true.
#154 Nov 25 2010 at 11:55 PM Rating: Default
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588 posts
I have had some time to cooldown, tried some groups and seen how it works the guaranteed SP is great as a Conjurer. I am happy that i now will get some SP. but my SP over time seems worse.

I suppose we will all just have to get used to getting 6-8k SP an hour instead of 15-20k in wizbang Eft or Piest groups.

But you know what, I hated Peist groups and raptor groups where not for me either getting one shotted was no fun to me.

But I am finding it harder to solo the same mobs i could plow through pre patch. Is it just me or is Shell broken now? I swear they claimed it was better then before but im getting pwned by stuff faster then previously is this because my defence is now lower with the VIT nerf?


dooglee wrote:
cornyboob wrote:
Everyone is going to quit now that SP is in sh*thole

150 SP for anything you kill in groups no 500's possible.

Very bad move SE

RiP FFXIV


SP might be lower in groups but now you can actually play the game the way it is meant to be played. Now you can have all the debuffs on without worrying that its gonna kill your sp gain. This won't kill groups due to the fact that the game mechanics are what they should of been when the game was released. Now players can play the way most if not all MMO's where the faster the kill the more exp you gain.

Just think about it most groups/solo would avoid easy kills due to the fact you would get next to nothing sp wise. Now players can not only use all their skills available but go for greens/yellows **** even blue's and still get decent to great sp.

Its all about balance right now the patch is still new SE is waiting on player feedback to finetune the sp/kill ratio. But I do know one thing given a choice I would rather have lower sp then random sp gain. Yes if played right random you could get the 500 but you were playing a boring use same old skills over and over and over. Now fights are more interesting.

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#155 Nov 26 2010 at 12:12 AM Rating: Decent
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Quote:
The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.


I lol'd so hard.

I wonder what they do if you say "No."
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#156 Nov 26 2010 at 12:22 AM Rating: Excellent
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349 posts
Kachi wrote:
Quote:
The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.


I lol'd so hard.

I wonder what they do if you say "No."


"Would you like to Uninstall Final Fantasy XIV ?"

#157cornyboob, Posted: Nov 26 2010 at 12:27 AM, Rating: Sub-Default, (Expand Post) I think they should change the qord Quit to Exit Game the word Quit tempts me to do bad things that might hurt SE's bottom line.
#158 Nov 26 2010 at 3:12 AM Rating: Decent
7 posts
Lots of interesting little changes in this patch. It is just one of many they will need to bring the game up to speed. Hope they keep putting out great patches each month.
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#159 Nov 26 2010 at 3:30 AM Rating: Default
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1,408 posts
If people are seriously not happy with that update.

1.Please remove XIV from your PC/Laptop.
2.Go Play WoW.
3.Do not return.

I am still reading through it all, I have not played XIV for over a week and only 3 times in about 3-4 weeks. So I was not happy with the state of the game.

Every problem I had with XIV is fixed with this update.
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#160 Nov 26 2010 at 3:47 AM Rating: Default
7 posts
You're okay with the party search function, "/sea all" related commands and the retainer search features?

Well okay then.
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#161 Nov 26 2010 at 4:15 AM Rating: Decent
38 posts
well im so looking forward to playing hte updated version tomorrow, have spent hte last week playing ezmode wow which at hte moment, is entirely soulless and unchallenging.
#162 Nov 26 2010 at 5:07 AM Rating: Decent
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2,153 posts
I like to repeat myself (both in praise and critique). And since I had
shiploads of the latter up to now, I have to say again: I am seriously
impressed with this patch.

Granted, a lot of this stuff should have been done before release, but
at least it looks like they are finally - finally - on the right track.

Edited, Nov 26th 2010 6:08am by Rinsui
#163 Nov 26 2010 at 6:01 AM Rating: Excellent
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107 posts
Klarus wrote:
Quote:
High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.


...I'm so happy. ^_^


sadly they can still be obtained through gathering <at least on guildleves from drybone camp i got +1 and +2 items during both mining and botony leves> much to my dismay.
still a GREAT update even if they didn't get rid of all the +1's and +2's.

Edited, Nov 26th 2010 4:01am by gerwenscalebane
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#164 Nov 26 2010 at 6:20 AM Rating: Decent
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57 posts
This is a fantastic patch!! I am very glad with the results after hopping on a trying out the new configs! A few things I noticed particularly to which I love:

1) The menu/UI has drastically been improved! Continuing to hone Mouse/Keyboard setups will only result in better and better UI! YES! TY TY! XD

2) SP gain for casual players like me is much more consistent and is another great change!

3) Lag overall has been majorly reduced! The result is more engaging and responsive combat!

4) Keyboard shortcuts - not as many as I would have liked, but still great nonetheless. I suggest that SE adds stuff like what we had in FFXI, with CTRL+I for inventory, CTRL+E for maps etc.

Can't wait for the December updates! Would love to get more content updates, esp want to see how addition of NMs change gameplay dynamic! ^^
#165 Nov 26 2010 at 6:49 AM Rating: Default
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74 posts
http://ffxiv.zam.com/forum.html?forum=152&mid=1290763537226834356&page=1

Support the argument. I fear the change of jobs being nerfed. We don't need this.
#166 Nov 26 2010 at 7:18 AM Rating: Good
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315 posts
This patch took the game to a whole new level. Combat is much more fluid and responsive, No more menu lag and all my minor annoyances have been removed. I couldn't be happier!
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#167 Nov 26 2010 at 7:42 AM Rating: Good
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227 posts
They did one thing that I didn't see listed in the Patch notes that was better... now when leaving the Wards I just got a dialog box asking where to, no more menu pop-up after clicking the Small blue circle. Didn't check to see if it is the same going in.
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#168 Nov 26 2010 at 8:54 AM Rating: Default
2 posts
The attack range of conjurers and thaumaturges has been adjusted. ????

This says 'adjusted' it doesn't say increased, or decreased range?
'adjusted' could just be a strategic way of saying what they don't want to get flack for, couldn't it?
#169 Nov 26 2010 at 10:38 AM Rating: Decent
4 posts
<<The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.>>

How can this be a better system?

How can even SP throughout party members be better than a reward system based on personal effort and input during battle?
The stable, but low SP gain that is awarded now is as low as the previous random [effort based] one without any chance of getting higher while using the same type of mobster.

This only opens the door for AFK lvling and abuse. I can't find it fair in anyway for an AFK party member to get SP while sitting, shield points without even raising the shield arm or blocking/touching the mobster at all.

I'm sure that other ways to balance it out could have been found instead of reverting to an older system. It's avoiding the problem instead of addressing the issue at hand and it will only spawn waves of mindless mobster killing. Running around franticly looking to kill as fast as possible does not leave room for any party coordination, tactic development or battle expertise.
If parties have been on standby awaiting the new updates, now they will be idle because it won't be worth the effort.

I love that this update has mended a large number of issues and future updates will make it even better. But, I can't help feeling that this new reward system will not stand the test of time and it is only a revert to FFXI gameplay.

All the best!
#170 Nov 26 2010 at 12:30 PM Rating: Default
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115 posts
I was waiting for the arrow keys to be able to remap them for the camera like in ffxi, is that on the decemeber update?
#171 Nov 26 2010 at 12:35 PM Rating: Decent
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3,416 posts
Quote:
I was waiting for the arrow keys to be able to remap them for the camera like in ffxi, is that on the decemeber update?


Well yeah, everything that wasn't in this update will be in the next one.
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