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The Miracle Patch We've Been Waiting For?Follow

#1 Nov 25 2010 at 8:08 PM Rating: Decent
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I know, I know. The patch has been out an hour. You probably haven't even had a chance to play yet or draw any conclusions, but I just wanted to get an initial reaction from people. What are your gut reactions to the changes they've implemented? Do you think it will be enough to lure those on the fence and bring back some people?

Personally, I'm unbelievably satistfied with the update. Item Sort is fantastic. Selling items is MUCH faster. Larger inventory and retainer inventory is great. Removal of +1/+2 items also helps. Streamlined crafting is unbelievably awesome (in comparison to what it was). Increased accuracy MIGHT be a tad overboard currently and I can see that being readjusted, but it is still a welcome change. SP improvements also seem to be a bit extreme, but I would much rather see 1-200sp a pop than the common 0-50 I see now. Also, having them appear exactly like physical xp is just so much more rewarding. I ALWAYS get SP in a battle now. It isn't random! Separate chat filters! Imrpoved UI! Improved menu setups! I mean, the list of things they actually imrpoved is... well... what they told us it would be. And for SE, that is an enormous step in the right direction.

So what does everyone else think initially?
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#2 Nov 25 2010 at 8:10 PM Rating: Default
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I hate the patch. Nerfed the **** out of any goldsmith 35+ and my conjurer lost about 150 HP. I already had a low amount. Even my miner got nerfed.

Seriously silver needles give half the SP they used to.
#3 Nov 25 2010 at 8:13 PM Rating: Good
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It certainly isn't a miracle.

I went from 200-300SP on bronze Puks solo to 98. Plus my Feint got nerfed. Oh I lost 200HP on my Lancer too >.<

Haven't crafted yet so we'll see.

UI is fast though :)

Edited, Nov 25th 2010 9:16pm by rikkuotaku
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#4 Nov 25 2010 at 8:13 PM Rating: Good
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Its amazing. They fixed what I was having issues with.

Excited for December now!
#5 Nov 25 2010 at 8:16 PM Rating: Excellent
I can't wait to try it out! Not home yet though. Aur's UI thread alone has got me pretty excited.

Has anyone run into new monsters yet? I can't wait to see the goblins featured in famitsu's article.
#6 Nov 25 2010 at 8:22 PM Rating: Excellent
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So far I'm impressed. UI is fast. SP is static instead of random. Chat window has transparency. Auto sort in inventory. So far it's pure win as far as the system goes.
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#7 Nov 25 2010 at 8:23 PM Rating: Excellent
I havent seen any new mobs as of yet, but i have seen more mobs around. Also, what seemed like an eternity in getting from 16 - 17... now i'm already halfway to 18 after only a few leves and a behest.
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#8 Nov 25 2010 at 8:23 PM Rating: Default
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What is a miracle update for some is horror for others, let me explain...

For me it's like the EVE update that fixed the game for alot of people when it needed no fixing for me and broke it on my end, after lingering the EVE forums hoping for a patch for my problem for 2 months I just moved on, this is looking the same. The game was working fine for me, some lag during crafting, big deal, now I can't log in at all :(

Edited, Nov 25th 2010 9:24pm by DJvGalen
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#9 Nov 25 2010 at 8:25 PM Rating: Excellent
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For the UI, the crafting, item sort, ooo shiney. Bold synth getting nerfed to **** booo.
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#10 Nov 25 2010 at 8:27 PM Rating: Good
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Just to clarify, I'm not considering this the "Miracle Patch". I'm just curious what kind of reactions people have to it right off the bat. It's interesting to get multiple perspectives from people in different situations.
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#11 Nov 25 2010 at 8:31 PM Rating: Excellent
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It's fantastic as far as fixing all the little things that needed to be addressed. UI response time is fantastic (in battle and in menus), the changes to the SP system seem pretty wonderful (I got from 15 to 16 ARC in two level 20 guildleves, and it also seems to be a HUGE boon to ranking up Shield skill), and the use of auto-sort and having additional bag slots (as well as arrows stacking to 999 for ARCs...) kind of speaks for itself as far as convenience. The crystal/shard rewards being increased is also great (I personally got 36 wind shards from one rank 1 local leve, and 3 earth crystals from another); shard costs for recipes have been reduced... For those who quit due to frustration with the flow of activities in the game will not be disappointed. It may well be their "miracle patch." Those who quit due to content still have to wait and see what the future brings, but it seems hopeful to me if the December "content patch" is as nice as this.
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#12 Nov 25 2010 at 8:32 PM Rating: Excellent
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The UI is much much faster than before but there is still some room for improvement. At times it lags a little still and I hope SE continues to work on it rather than just saying its fixed and leave it as it is now. As for everything else in general, the reason I stopped playing is because there wasn't really anything to do. I don't enjoy the crafting system so all I really have to do is repeat the same leves and grind with the occasional quest thrown in there once in awhile. I don't think there will be a single "miracle patch" its going to take at least a year to supplement this game with enough content to keep a lot of people interested.
#13 Nov 25 2010 at 9:00 PM Rating: Excellent
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big improvement, even though sp gain per mob can be higher/lower the fact that now you can do something besides spamming your weakest, actually try your best to kill as fast as possible + improved mob density, makes a huge difference to me in solo SP gain.

I'd say I'm gaining SP at roughly 3x the rate I was before and getting more drops in the process.

I don't see any market wards difference though which was a big disappointment but it does seem like everything loads up quicker when scanning bazaars.

9/10 for this update with a point docked for market wards
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#14 Nov 25 2010 at 9:15 PM Rating: Excellent
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I really like everything I've seen so far - inventory sorting, faster UI, new hotkeys, etc. I spent a some time crafting and immediately noticed how much faster it was to craft - the number of menus is reduced and that annoying lag during certain parts is reduced greatly as well - not to mention it's much faster to find what you what in your inventory now. The fact that when you pick an equip slot you only see the stuff that goes in that slot is nice too. The ability to change transparency in the chat window is another big plus. There's still room for improvement but I'm optimistic about the Dec. update bringing some more big improvements.

Overall very pleased with the changes and hope that this keeps players and brings some back.

It's a shame the game wasn't released in this state to begin with - I think it could get a solid "B" grade now as opposed to the "D" grade I think it rightfully deserved originally. Hopefully the game will get a second change with the press when PS3 version comes out.
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#15 Nov 25 2010 at 9:15 PM Rating: Excellent
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yes, considering i just tore thru several blue dodos for 80ish SP each in no time...its definitely faster now. comparing that to fighting an EP in ffxi, a blue mob in 14 goes down a lot faster and gives a similar SP gain.

either way soloing still kinda blows.
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#16 Nov 26 2010 at 12:11 AM Rating: Good
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the patch is pertty good, and my game is running so smooth its tripping me out everything seems to have more depth. i can actually hit stuff more than miss now @_@

Edited, Nov 26th 2010 1:13am by mitmystria
#17 Nov 26 2010 at 12:21 AM Rating: Decent
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I like everything in the patch except the new SP system, I think it's horrendous. I don't like to solo and party play is completely screwed up. Huge win and huge fail in the same update.

Go figure...
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#18 Nov 26 2010 at 12:26 AM Rating: Excellent
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Where in the patch notes did they mention baseline HP decreases? This is annoying...
#19 Nov 26 2010 at 12:33 AM Rating: Excellent
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Quote:
Where in the patch notes did they mention baseline HP decreases? This is annoying...


They said VIT and MND were "adjusted".

It's the same for monsters and players.
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#20 Nov 26 2010 at 12:37 AM Rating: Good
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Initial impressions are holy crap for me! :). While the game was playable albeit laggy in UI and mostly around Limsa for me before, it's nearly smooth as silk now. Granted I'm not entirely sure if clearing 10 GB off my SSD helped with the framerates but Limsa seems to have no framerate lag issues now for me. More inventory + sorting + map functions + seeing gear going in each slot + HOLY CRAP FAST UI! alone make this good enough for me.

Have yet to start crafting again or go and battle but if it's at least a step above what was before, I'm sure I'll be happy. Thank you SE!
#21 Nov 26 2010 at 12:49 AM Rating: Good
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Ahh thanks..took me five reads to catch that ... interesting to say the least...
#22 Nov 26 2010 at 4:09 AM Rating: Decent
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Game went from completely boring and lacking fun to around FFXI/LOTRO level in a single patch. I'd say that's a good sign.
#23 Nov 26 2010 at 4:26 AM Rating: Decent
OP is already asking for an accuracy nerf? are you insane??? Do you like to miss your attacks? Its not 100% and im still missing one or another JUST LIKE IT HAS TO BE. Dont come up with stupid ideas please!

About the patch i think the removal of UI/combat lag a miracle. I didnt expect them to be so fast on it. SE showed their true force in this update.

But things i didnt like:

1) Soloing got useful again but Partying got wasted, cant we have both useful? I mean Pt SP needs at least 200sp per orange and 300sp per red mob to the highest player in the pt. Set the level limit to 5 to avoid leechers and thats it.


2) No change to repairing??? Weapons are still breaking like theres no tomorrow. You guys realize how annying it is to stop playing wherever you are to go to a city for a repair each 2h? And No im not going to buy multiple weapons when they cost 300k on my server.

3) Why lower HP? Pbarbs nerf was already enough to prevent abuses but the HP reduction wasn't necessary.
#24 Nov 26 2010 at 4:30 AM Rating: Excellent
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MclarenTAGPorsche wrote:
2) No change to repairing??? Weapons are still breaking like theres no tomorrow. You guys realize how annying it is to stop playing wherever you are to go to a city for a repair each 2h? And No im not going to buy multiple weapons when they cost 300k on my server.


Well, if SP is static and doesn't lower per hit based on durability rating.... do you even need to repair it now?(Aside from selling/trading) I haven't gotten mine to 0% yet, but it's close and my SP is the same...

Eh, brain **** there...still need it for damage, nevermind!Smiley: grin
Still, I guess you can push broken gear a little bit further depending on the mob since it doesn't affect the SP at least...

Edited, Nov 26th 2010 6:37am by TwistedOwl
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#25 Nov 26 2010 at 5:12 AM Rating: Good
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Hyanmen wrote:
Quote:
Where in the patch notes did they mention baseline HP decreases? This is annoying...


They said VIT and MND were "adjusted".

It's the same for monsters and players.


Ouch, I lost 300 Hit points. Seems a bit much to me. x__X;;
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#26 Nov 26 2010 at 5:18 AM Rating: Good
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Osarion, Goblin in Disguise wrote:
I can't wait to try it out! Not home yet though. Aur's UI thread alone has got me pretty excited.

Has anyone run into new monsters yet? I can't wait to see the goblins featured in famitsu's article.


Same :D

SE always nerfs things go play XI and the nerfs still exist.

I personally love the update I cant wait to get on :)
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#27 Nov 26 2010 at 8:56 AM Rating: Good
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MclarenTAGPorsche wrote:
OP is already asking for an accuracy nerf? are you insane??? Do you like to miss your attacks? Its not 100% and im still missing one or another JUST LIKE IT HAS TO BE. Dont come up with stupid ideas please!

About the patch i think the removal of UI/combat lag a miracle. I didnt expect them to be so fast on it. SE showed their true force in this update.

But things i didnt like:

1) Soloing got useful again but Partying got wasted, cant we have both useful? I mean Pt SP needs at least 200sp per orange and 300sp per red mob to the highest player in the pt. Set the level limit to 5 to avoid leechers and thats it.


2) No change to repairing??? Weapons are still breaking like theres no tomorrow. You guys realize how annying it is to stop playing wherever you are to go to a city for a repair each 2h? And No im not going to buy multiple weapons when they cost 300k on my server.

3) Why lower HP? Pbarbs nerf was already enough to prevent abuses but the HP reduction wasn't necessary.



First off, nowhere in my post did I ask for an acc nerf. I said my initial reaction was that they might have increased it too high, and it might re-balanced. Upon further testing I'd actually say they got it right. Knee-jerk reactions FTL.

1) I'm sure there will be more balance when they get feedback from people.

2) You realize that they removed the penalty of duration from your SP gain right? Sure your acc and damage still suck horribly w/ 1 durability, but you will now get the exact same SP gain at 1 dura as at full durability. That's a pretty great start if you ask me.

3) They increased accuracy by at LEAST 10% across the board. In order to keep the game from being easy mode, they made some adjustments to HP/MP and mob HP. I think it was a brilliant decision on their part. Having 1600 hp at r26 and rarely being taken below half health was boring. I might be in the minority here, but I could care less about less HP.

I find it quite hilarious how many people can find sh*t to ***** about with this update. Did it fix everything that is wrong in-game? No, but it certainly took a GIGANTIC step in the right direction. Some people will just never be happy...

Edited, Nov 26th 2010 9:58am by BartelX
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#28 Nov 26 2010 at 9:01 AM Rating: Good
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BartelX wrote:
MclarenTAGPorsche wrote:
OP is already asking for an accuracy nerf? are you insane??? Do you like to miss your attacks? Its not 100% and im still missing one or another JUST LIKE IT HAS TO BE. Dont come up with stupid ideas please!

About the patch i think the removal of UI/combat lag a miracle. I didnt expect them to be so fast on it. SE showed their true force in this update.

But things i didnt like:

1) Soloing got useful again but Partying got wasted, cant we have both useful? I mean Pt SP needs at least 200sp per orange and 300sp per red mob to the highest player in the pt. Set the level limit to 5 to avoid leechers and thats it.


2) No change to repairing??? Weapons are still breaking like theres no tomorrow. You guys realize how annying it is to stop playing wherever you are to go to a city for a repair each 2h? And No im not going to buy multiple weapons when they cost 300k on my server.

3) Why lower HP? Pbarbs nerf was already enough to prevent abuses but the HP reduction wasn't necessary.



First off, nowhere in my post did I ask for an acc nerf. I said my initial reaction was that they might have increased it too high, and it might re-balanced. Upon further testing I'd actually say they got it right. Knee-jerk reactions FTL.

1) I'm sure there will be more balance when they get feedback from people.

2) You realize that they removed the penalty of duration from your SP gain right? Sure your acc and damage still suck horribly w/ 1 durability, but you will now get the exact same SP gain at 1 dura as at full durability. That's a pretty great start if you ask me.

3) They increased accuracy by at LEAST 10% across the board. In order to keep the game from being easy mode, they made some adjustments to HP/MP and mob HP. I think it was a brilliant decision on their part. Having 1600 hp at r26 and rarely being taken below half health was boring. I might be in the minority here, but I could care less about less HP.

I find it quite hilarious how many people can find sh*t to ***** about with this update. Did it fix everything that is wrong in-game? No, but it certainly took a GIGANTIC step in the right direction. Some people will just never be happy...

Edited, Nov 26th 2010 9:58am by BartelX


A baby step is more like it. Im sorry but the bigest problem with this game is content. Who cares if you can do it better/faster/cooler When there nothing to do!
#29 Nov 26 2010 at 9:07 AM Rating: Good
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Overall I think the patch was good. One thing I dont like is how tranquility and exaltation are reset when you switch jobs, mainly because I change to botanist to use triangulate and cut some trees here and there between grinding and now it puts a 10 minute timer on the abilities, giving me less incentive to level DoM and DoL at the same time. One thing I thought was great is getting rid of the equip screen for abilities and weapons, it makes changing much easier though I do wish weapon wear was displayed rather than having to press right on the arrow keys. No biggy though.
#30 Nov 26 2010 at 9:11 AM Rating: Good
BartelX wrote:
MclarenTAGPorsche wrote:
OP is already asking for an accuracy nerf? are you insane??? Do you like to miss your attacks? Its not 100% and im still missing one or another JUST LIKE IT HAS TO BE. Dont come up with stupid ideas please!

About the patch i think the removal of UI/combat lag a miracle. I didnt expect them to be so fast on it. SE showed their true force in this update.

But things i didnt like:

1) Soloing got useful again but Partying got wasted, cant we have both useful? I mean Pt SP needs at least 200sp per orange and 300sp per red mob to the highest player in the pt. Set the level limit to 5 to avoid leechers and thats it.


2) No change to repairing??? Weapons are still breaking like theres no tomorrow. You guys realize how annying it is to stop playing wherever you are to go to a city for a repair each 2h? And No im not going to buy multiple weapons when they cost 300k on my server.

3) Why lower HP? Pbarbs nerf was already enough to prevent abuses but the HP reduction wasn't necessary.



First off, nowhere in my post did I ask for an acc nerf. I said my initial reaction was that they might have increased it too high, and it might re-balanced. Upon further testing I'd actually say they got it right. Knee-jerk reactions FTL.

1) I'm sure there will be more balance when they get feedback from people.

2) You realize that they removed the penalty of duration from your SP gain right? Sure your acc and damage still suck horribly w/ 1 durability, but you will now get the exact same SP gain at 1 dura as at full durability. That's a pretty great start if you ask me.

3) They increased accuracy by at LEAST 10% across the board. In order to keep the game from being easy mode, they made some adjustments to HP/MP and mob HP. I think it was a brilliant decision on their part. Having 1600 hp at r26 and rarely being taken below half health was boring. I might be in the minority here, but I could care less about less HP.

I find it quite hilarious how many people can find sh*t to ***** about with this update. Did it fix everything that is wrong in-game? No, but it certainly took a GIGANTIC step in the right direction. Some people will just never be happy...

Edited, Nov 26th 2010 9:58am by BartelX



You seemed to be unhappy that accuracy works now. The game got a HUGE improvement, and i was playing since start even with all those bugs never quit. But i also realize the game is far from being a retail game. Things like chocobo comes to mind. If you think we should be satisfied by now youre probably not even worth replying.
#31 Nov 26 2010 at 9:22 AM Rating: Decent
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Sethern79 wrote:
A baby step is more like it. Im sorry but the bigest problem with this game is content. Who cares if you can do it better/faster/cooler When there nothing to do!


In my opinion FF series are what they are not because of quantity but quality of content.

as it is in the moment with so many complaints I feels they did the right thing and spent their time perfecting the game instead of incresing it's content.

This game is brand new, maybe people should take their time to enjoy the existing content like experiencing the various classes, guildleves and exploring instead of ruching through a couple classes and then claiming to be bored.
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#32 Nov 26 2010 at 9:31 AM Rating: Excellent
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Hugus wrote:

In my opinion FF series are what they are not because of quantity but quality of content.

as it is in the moment with so many complaints I feels they did the right thing and spent their time perfecting the game instead of incresing it's content.

This game is brand new, maybe people should take their time to enjoy the existing content like experiencing the various classes, guildleves and exploring instead of ruching through a couple classes and then claiming to be bored.


Well to be quite frank the quality has been taking a pretty hefty nosedive these past couple of years.

However, I do agree that the interface needed the overhaul first. No one will ever enjoy content if they have to practically play twister to move their character around. I'm cautiously optimistic about the changes they made, but I in no way feel they deserve the level of excitement and praise they are getting for just adding an inventory sort feature. I get that everyone wants to love the game, but can we please at least try to hold them to a higher standard? Just a little.

The game isn't brand new anymore, and the longer it's out the less of a leg you folks have to stand on when defending the lack of meaningful content. Some people want to enjoy quests and fight strong monsters - not everyone wants to "experience the various classes" (grind) , perform the same repetitive tasks over and over and pretend it's content (leves), or run through the copypasta wasteland just to say "woo hoo I'm EXPLORING!!"

I get what you are saying, but the game has a long way to go still.
#33 Nov 26 2010 at 10:11 AM Rating: Decent
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@ Torrence

In no way do I feel that I'm making excuses to the lack of content (in my experience).

Initially I though that Miner, Armourer would be a great combination and did both till 20 at which point I finally decided that Miner is great with Blacksmith, maybe even Goldsmith but not that helpfull to Armourers, as such I reduced the effort I had so far on Miner.

At around the same time I discovered that having most (if not all) DoH to 10 would give me a broader choice of godsent abilities to improve my crafting and I then started getting all (but cooking) to 10. I even took weaving and Leather to 11 because I noticed that some of the latest recepies for armourer required weaver and leatherworker 11.

Since then I started being a bit bored with crafting and started to do DoW so I could interact more with LS members and at the same time noticed that earlier recepies (armourer) actually required higher rank than 11 so I started getting these higher up as well.

So, playing abour and average of 3 hours per weekday and 5 to 10 hours on weekend day I can say that although I've felt a bit bored sometimes I cannot say that I have done all the game has to offer, I havent even moved out of thanalan, Black Shroud and La Noscea....
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#34 Nov 26 2010 at 10:27 AM Rating: Good
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I have to say I am highly impressed with the UI fixes both responsiveness and new additions like inv sort and 999 arrow stack.

I am highly disgruntled by the SP gain. yes it is no longer random but per hour I have taken a massive drop.

My 35 Lancer in a good party could earn 18K an hour, I can barely make 6 or 7k an hour.

I make more SP solo than I do in a party. Yes I understand people are saying that in a party you can kill twice as quick and get more sp solo, but that is not entirely accurate.

As a lvl 12 glad I can easily get between 200 and 250 sp solo killing roseling which die in about 20 seconds or orange Dodo which take slightly longer to kill. I have tried numerous party options, duo trio, 6 and 15 and nothing beats solo sp per hour. 15 man at giant crabs 80 sp per mob similar value for the Aldgoats, yes we kill quick but still not quicker than me soloing bumble beetles for over 100 sp. 125 solo sp killing a bumble beetle that died in a few hits. I fail to see how party play is benefical or to be encouraged.

Personally I can and will make more sp solo and will not be partying until this is changed.

Such a shame as I was holding this patch and fixed SP in such high regard.

It almost seems as if the party bonus isn;t working, with a bit more tweeking I will be happy - but not yet as partying for me is reuined and I cannot get anywhewre near my previous sp levels.

I hate the fact that partying now is about killing the sqishiest easiest mobs rather than fighting tough high lvl mobs, it makes no sense.

Why do I make more sp soloing squirrels and doe than in a pt killing eft - really strange.
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#35 Nov 26 2010 at 1:19 PM Rating: Excellent
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I have to admit, I love 90% of this patch. As a soloer, it greatly appeals to me, party play, I'd probably be frustrated too. But what I really wanted to comment on this patch was in regard to the posts about content lacking. People who are upset at lack of content, you do have a right to be upset, but SE did note the content increase was to be launched in December. Expecting it beforehand is just setting yourself up for dissapointment. Also, you have to give SE some credit. They made a move to fix the playability of the game before fixing the content of the game. If they had done content first, they would have been flamed for having content no one can access because the playability was so horrible. I will take any movement over debating between two different avenues. For that reason, I am very happy for most everything this patch had!

~Skye

*As always, my opinion... >.>;;"

Edited, Nov 26th 2010 2:22pm by SkyeAyatari
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#36 Nov 26 2010 at 1:21 PM Rating: Excellent
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SkyeAyatari wrote:
I have to admit, I love 90% of this patch. As a soloer, it greatly appeals to me, party play, I'd probably be frustrated too. But what I really wanted to comment on this patch was in regard to the posts about content lacking. People who are upset at lack of content, you do have a right to be upset, but SE did note the content increase was to be launched in December. Expected it beforehand is just setting yourself up for dissapointment. Also, you have to give SE some credit. They made a move to fix the playability of the game before fixing the content of the game. If they had done content first, they would have been flamed for having content no one can access because the playability was so horrible. I will take any movement over debating between two different avenues. For that reason, I am very happy for most everything this patch had!

~Skye

*As always, my opinion... >.>;;"


and thankfully (if SE is smart) mid-december is before the free trial ends, so we'll all be able to try it out!
#37 Nov 26 2010 at 1:24 PM Rating: Excellent
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XienithSilvercloud wrote:


and thankfully (if SE is smart) mid-december is before the free trial ends, so we'll all be able to try it out!


So do we tihnk there won't be another free trial extension? At this point I wouldn't be suprised if they just said ***** it, and made it free till Ps3.
#38 Nov 26 2010 at 1:46 PM Rating: Excellent
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KristoFurwalken wrote:
XienithSilvercloud wrote:


and thankfully (if SE is smart) mid-december is before the free trial ends, so we'll all be able to try it out!


So do we tihnk there won't be another free trial extension? At this point I wouldn't be suprised if they just said ***** it, and made it free till Ps3.


I personally don't think so. I was on the fence about nov/dec. I thought it wouldn't once they sent out the time to pay email to everyone. It'd be cool if they said ***** it and make it free, hehe. I think we all know enough people who have pretty much given up and would be unwilling to pay without trying out the fixes themselves.
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