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SP Needed to Rank up Difference After patch.Follow

#1 Nov 25 2010 at 8:47 PM Rating: Decent
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Reduction | Rank# | Scaling Per Rank Total Difference
700 11 700
1400 12 2100
1700 13 3800
1900 14 5700
2300 15 8000
2300 16 10300
3000 17 11000
3000 18 15000
4000 19 19000
3000 20 22000
4000 21 26000
2000 22 28000
2000 23 30000
3000 24 33000
3000 25 36000
3000 26 39000
3000 27 42000

Ranks I have attained past rank 11:
Alchemist: 18
Armorsmith: 18
Blacksmith: 18
Carpenter: 18
Culinarian: 18
Goldsmith: 17
Tanner: 17
Weaver: 27
Miner: 19
Botanist: 19
Fisher: 13
Conjurer: 24
Thaumaturge: 20
Pugilist: 14

Total difference in SP to reach listed above ranks after Nov.25 Version Update: 275,700 Rank Skill. Pardon my English, in short i could have saved 275,700 SP if i had chosen to quit the first month like a bunch of players have.

Feel free to check my work, i havent bothered rechecking because the numbers are so heart breaking.

I chose to be self sufficient as much as possible for the sake of calculating chances and theory crafting formulas for success rates and yields. I certainly enjoyed the game, the deepness in how all the disciples work together to form a near realistic interaction between trades, but this lack of quality assurance is the final draw for me. This truely is a wonderful game. Enjoy.

Edited, Nov 25th 2010 9:49pm by Pyroromancer

Edited, Nov 25th 2010 9:53pm by Pyroromancer
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#2 Nov 25 2010 at 11:51 PM Rating: Decent
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Pyroromancer wrote:
I certainly enjoyed the game


Pyroromancer wrote:
the numbers are so heart breaking


Pyroromancer wrote:
this lack of quality assurance is the final draw for me


Huh?

What is so "heartbreaking" about investing time in a game you clearly enjoyed?
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#3 Nov 26 2010 at 2:02 AM Rating: Excellent
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I don't understand why they wouldn't make a re-distribution like this retroactive. It would **** off no one, and make everyone incredibly happy. If they have to make a significant change (like 50+% TNL reductions) thanks to the game being turned on it's head by static SP, they're going to lose some (very ****** off) players if they don't make it retroactive.
#4 Nov 26 2010 at 2:07 AM Rating: Decent
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EDIT: Misinterpreted patch notes, please disregard!

Edited, Nov 26th 2010 3:36am by tidalness
#5 Nov 26 2010 at 2:10 AM Rating: Decent
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No, what he means is that he wants to skip a few levels (by virtue of the
difference in EXP, which he was barbarically forced to grind before the patch).
#6 Nov 26 2010 at 2:12 AM Rating: Excellent
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I am rank 31 in pug all done before patch. I don't know how many levels i would gain if the sp change gave me the sp i've earned so far vs. the change and need til then. I want all the sp i've earned to apply now. really the sp changes have me fairly depressed and not much wanting to play the game anymore. i remember some of my earlier posts fighting hard for this game. and now i don't understand why i would play. i'm going to wait til the free trial is over before i make a decision but i enjoyed the game before and after playing for five hours tonight i don't even want to try playing anymore.
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#7 Nov 26 2010 at 2:14 AM Rating: Decent
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Furia wrote:
I don't understand why they wouldn't make a re-distribution like this retroactive. It would **** off no one, and make everyone incredibly happy. If they have to make a significant change (like 50+% TNL reductions) thanks to the game being turned on it's head by static SP, they're going to lose some (very ****** off) players if they don't make it retroactive.


I've never heard of an MMO developer rescaling xp (or SP in this case) and making the change retroactive. Wouldn't surprise me to find that some developers have done just that, but I've never played a game where that has happened.

It's just that with this game, everyone likes to find something to ***** about.

If people want to treat it like a job and then resent the time they spend in the game because they could have just done nothing and then had to "work" less now to reach the same level of progression, they're not treating it like a game. And if they're not treating it like a game, why are they playing...a game?

Maybe the people so focused on progression really would be better off not playing. If you enjoy the process so little that blasting through it is more important than participating in it, obviously the game isn't for you.

Every MMO nerfs processes as the game progresses. Whether it's because it's old content and they want to give people a boost to the new stuff or because the players cry that it's too hard, sooner or later SOMETHING in any given MMO is going to wind up easier/faster than it was when you did it. That's just the way it works. And if you can't handle that without sobbing into your shirt sleeve, don't let the door bruise your *** on the way out.
#8 Nov 26 2010 at 2:21 AM Rating: Decent
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From the Lodestone:

Quote:
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.


However, I guess this may mean that all the "excess skill points" from previous ranks don't apply...Sorry, I think I over-optimistically misread it the first time D:
#9 Nov 26 2010 at 2:23 AM Rating: Decent
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tidalness wrote:
From the Lodestone:

Quote:
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.


However, I guess this may mean that all the "excess skill points" from previous ranks don't apply...Sorry, I think I over-optimistically misread it the first time D:


What it meant is that they weren't going to take away SP you had accumulated towards your next rank if you had more before the patch today than you would need to rank up with the new SP requirements. I never interpreted what they said to mean they were going to add up all the total SP you had earned and then reapply it under the new system and let you gain all kinds of ranks just for logging in and thumping a squirrel.
#10 Nov 26 2010 at 2:34 AM Rating: Decent
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Yeah, like I said, overly optimistic. Taken alone the phrase "Excess skill points resulting from version update changes are retained and applied towards the next rank" could mean overall redistribution, and I think it would have been the nicer thing to do at this stage. However, this is still Square-Enix we're talking about...you'd think after years of FFXI I wouldn't get my hopes up :P
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