Forum Settings
       
« Previous 1 2
This Forum is Read Only

11/25 Patch Response PollFollow

#1 Nov 26 2010 at 8:43 AM Rating: Good


How do you rate the patch released on the 25th?
Excellent move SE! You've made playing FFXIV much more enjoyable for me! :109 (29.4%)
It's an improvement, and I'm happy with it overall :143 (38.5%)
There's been some improvements, but the glitches are too annoying for me to enjoy it fully yet :47 (12.7%)
There's been some improvements and some degrading in some areas. Overall I think we're back where we started. :42 (11.3%)
I don't see much improvement at all. Fail SE.:10 (2.7%)
It's a huge fail and has done nothing so far to 'regain the trust' of this player.:20 (5.4%)
Total:371

____________________________
http://www.pbpmap.com/ - play by post rpgs at their best!


#2 Nov 26 2010 at 8:46 AM Rating: Good
**
482 posts
UI update is WIN for me, was my biggest frustration playing. Just logged in after updating the patch, so I haven't really done anything else. Did notice some friends saying Protect/Shell may be borked though.
____________________________
Jophiel wrote:
Pack your own lunch and bring nothing but Pixie Stix and Pop Rocks and get your liberty on.
#3 Nov 26 2010 at 8:47 AM Rating: Good
***
3,416 posts
A small tweak away from the jackpot- good enough for me. I am quite happy about the patch.

It won't make me subscribe, but if March is similar to this trend, I'll definitely start playing seriously then.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#4 Nov 26 2010 at 8:52 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
REally no difference between answer 1 and 2 imo.
____________________________


My FFXIV Blog



#5 Nov 26 2010 at 9:09 AM Rating: Good
Hugus wrote:
REally no difference between answer 1 and 2 imo.


level of enthusiasm about the changes? :)
____________________________
http://www.pbpmap.com/ - play by post rpgs at their best!


#6 Nov 26 2010 at 9:28 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
charityneverfaileth wrote:
Hugus wrote:
REally no difference between answer 1 and 2 imo.


level of enthusiasm about the changes? :)


Maybe that's it, I think that as mainly as a crafter I havent experienced that many problems before.

As such I'm happy with crafting related changes but not over the moon. :)
____________________________


My FFXIV Blog



#7 Nov 26 2010 at 9:30 AM Rating: Decent
***
3,416 posts
I want to hear what the people who voted for 4 are thinking.

Probably putting too much emphasis on the few things that still need some fine-tuning (or bug squashing) while ignoring most of the good stuff that came out of the update (even the nerfs, of which 99% make a lot sense).
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#8 Nov 26 2010 at 9:36 AM Rating: Decent
*
170 posts
A lot of the things had to be fixed. Though some of them were missed, like a few of the leves with insane difficulty, aka Migrating Crustaceans. On the plus side, they did fix a lot for crafting and definitely a fair more for soloing, I just wonder when people will figure out how to get good SP in pts or if it really is broken by the patch.

Punishing barbs is not nerfed bad btw, I still managed to make it work well on those tough leves, but it requires you to actually be able to fight them now.
____________________________


#9 Nov 26 2010 at 9:37 AM Rating: Decent
***
1,636 posts
I think SE dropped the ball with SP. They normalized gain without really improving it enough for the people who weren't happy with it to begin with. They've basically lost me now to another game where I feel I'm rewarded appropriately for my efforts.
____________________________


#10 Nov 26 2010 at 9:41 AM Rating: Decent
***
3,416 posts
Quote:
They normalized gain without really improving it enough for the people who weren't happy with it to begin with.


I don't see soloers complaining, which they were pre-patch.

Although the party bonus doesn't seem to kick in post-20 now. Gotta wait a week or two I guess.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#11 Nov 26 2010 at 9:43 AM Rating: Decent
*
214 posts
Quote:
I think SE dropped the ball with SP. They normalized gain without really improving it enough for the people who weren't happy with it to begin with. They've basically lost me now to another game where I feel I'm rewarded appropriately for my efforts.


It's pointless to judge a new system after less than a day. You can't expect the same party setup post update to get the same or better sp pre update. My advice is to form your opinions after a few weeks (or maybe a few months) once people start to work out better ways to earn sp.
____________________________

#12 Nov 26 2010 at 9:48 AM Rating: Good
11 posts
As a person who voted 4 here is why. Honestly I am a FF supporter however a huge portion of these "fixes" make the game playable. I feel kinda sad saying that but a lot of the stuff add was basic simple stuff that FF 11 had for years and they just added to the game now.

Big and most important for me is sp..... I can not say this enough. The whole solo verus huge group verus any group thing is just odd. If i play let me just earn a decent amount period no matter what I am doing. Thats how crafting currently works. Also they did something bad to hp and regen of it. Its making fighting expecially solo slower. I am glad what they did so far, I will stay and keep playing and paying at some point.

However they have a long way to go.....

Also the whole post 20 Sp pre 20 Sp is driving me nuts, as is the leve verus none leve sp. I just want to get a rather simple amount so I know what to expect when hunting.

Edited, Nov 26th 2010 10:56am by Twinlance
#13 Nov 26 2010 at 9:49 AM Rating: Decent
Scholar
***
1,497 posts
The patch really helped but I am still having issues with my framerate and whether this is Nvidia drivers or FFXIV being poorly optimized I don't know. My GTX260 runs pretty poorly on FFXIV. My friend with a similar ATI card runs twice my FPS.
#14 Nov 26 2010 at 9:50 AM Rating: Decent
**
845 posts
I logged in for the second time in about 10 days this morning. The patch seems like it is a good step in the right direction BUT I dont think its gonna be enough to make people keep playing if they were on the fence. Including free play time and the $20 worth of crysta (on both my accounts) I purchased I am payed up until late January and still almost never log in. I hope they find a way to inject some true fun in the game.

Edited, Nov 26th 2010 10:52am by UncleRuckusForLife
____________________________

#15KujaKoF, Posted: Nov 26 2010 at 9:51 AM, Rating: Sub-Default, (Expand Post) I don't see how its pointless. I've seen it as it is right now, and its not enough to bring me back. I see alot of posts about it on the front page, so clearly i'm not the only one disappointed. I'm aware that their party bonus system seems busted, but I was mostly a solo-duo occasional trio player anyways. Despite SE saying they wanted this game to be for people like me, it isn't.
#16 Nov 26 2010 at 10:03 AM Rating: Decent
***
3,416 posts
Quote:
I don't see how its pointless. I've seen it as it is right now, and its not enough to bring me back.


That doesn't mean the update wasn't good.

It's not like I'm coming back either yet, but I didn't expect this update to make me change my mind in the first place.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#17 Nov 26 2010 at 10:09 AM Rating: Decent
*****
11,576 posts
KujaKoF wrote:
ShockTopMagic wrote:
Quote:
I think SE dropped the ball with SP. They normalized gain without really improving it enough for the people who weren't happy with it to begin with. They've basically lost me now to another game where I feel I'm rewarded appropriately for my efforts.


It's pointless to judge a new system after less than a day. You can't expect the same party setup post update to get the same or better sp pre update. My advice is to form your opinions after a few weeks (or maybe a few months) once people start to work out better ways to earn sp.


I don't see how its pointless. I've seen it as it is right now, and its not enough to bring me back. I see alot of posts about it on the front page, so clearly i'm not the only one disappointed. I'm aware that their party bonus system seems busted, but I was mostly a solo-duo occasional trio player anyways. Despite SE saying they wanted this game to be for people like me, it isn't.


The only complaints I'm seeing are about the SP. There was a LOT more in this patch. If people are going to ignore all the good and fixate only on that one element that they're unhappy with, then ya, maybe they should move on. Not even a couple of hours after the servers went up and people are talking about everyone who is rage quitting and people are yelling at each other over vent and get all worked up over it and...

...you'd think maybe they'd be a little patient and wait to see what SE has to say about it before they jump out a window over it.

Rage quitters are dumb, k?

Now, it doesn't seem to me like you're rage quitting, so maybe for the sake of your own enjoyment and what you've already invested in the game in terms of time and money, it might be worth focusing on the good for a bit and wait to see what SE says about the "bad". If they say it's working as intended and SP gains across the board are in line with what they had in mind, then do what you need to do. If it turns out it's a glitch or an oversight and everyone should be getting double what they're getting now or SE gets flooded with complaints and ups the values, all you'll have done is ruin the time between now and then for yourself with all this whining and negativity.

Give peace a chance.
#18 Nov 26 2010 at 10:14 AM Rating: Excellent
**
401 posts
I think this patch is a huge step in the right direction for SE. They followed through on almost everything they said they would and the game is already significantly better to play with just the UI and latency issues adjusted alone. SE has definitely regained this players trust and I eagerly await the Dec. update with the addition of more guildleves and NM's. Kudos SE, we still have some work ahead of us, but this players is more than willing to stick it out with you to get there.
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#19 Nov 26 2010 at 10:21 AM Rating: Decent
***
1,636 posts
Aurelius wrote:
KujaKoF wrote:
ShockTopMagic wrote:
Quote:
I think SE dropped the ball with SP. They normalized gain without really improving it enough for the people who weren't happy with it to begin with. They've basically lost me now to another game where I feel I'm rewarded appropriately for my efforts.


It's pointless to judge a new system after less than a day. You can't expect the same party setup post update to get the same or better sp pre update. My advice is to form your opinions after a few weeks (or maybe a few months) once people start to work out better ways to earn sp.


I don't see how its pointless. I've seen it as it is right now, and its not enough to bring me back. I see alot of posts about it on the front page, so clearly i'm not the only one disappointed. I'm aware that their party bonus system seems busted, but I was mostly a solo-duo occasional trio player anyways. Despite SE saying they wanted this game to be for people like me, it isn't.


The only complaints I'm seeing are about the SP. There was a LOT more in this patch. If people are going to ignore all the good and fixate only on that one element that they're unhappy with, then ya, maybe they should move on. Not even a couple of hours after the servers went up and people are talking about everyone who is rage quitting and people are yelling at each other over vent and get all worked up over it and...

...you'd think maybe they'd be a little patient and wait to see what SE has to say about it before they jump out a window over it.

Rage quitters are dumb, k?

Now, it doesn't seem to me like you're rage quitting, so maybe for the sake of your own enjoyment and what you've already invested in the game in terms of time and money, it might be worth focusing on the good for a bit and wait to see what SE says about the "bad". If they say it's working as intended and SP gains across the board are in line with what they had in mind, then do what you need to do. If it turns out it's a glitch or an oversight and everyone should be getting double what they're getting now or SE gets flooded with complaints and ups the values, all you'll have done is ruin the time between now and then for yourself with all this whining and negativity.

Give peace a chance.


You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.

I'm definitely not rage quitting. I haven't played for almost 2 months now, but since SE was nice enough to let me see the update for free, I figured it was only fair to stick around and see what it was like. It's not what I'm looking for. The amount of time needed to level, as well as the theme of leveling several classes makes me feel that this game's focus is about leveling and getting cool abilities, rather than using them for other content. Thats not a game I'm going to play, but I'll keep checking news and updates. If it ever changes I'll be the first one back, but this isn't something I'll pay for or log into again.

Edited, Nov 26th 2010 11:22am by KujaKoF
____________________________


#20 Nov 26 2010 at 10:22 AM Rating: Good
Scholar
*
67 posts
With the amount of stuff that got fixed in this patch, anyone that voted the last option will never be happy.
#21 Nov 26 2010 at 10:32 AM Rating: Good
*****
11,576 posts
KujaKoF wrote:

You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.


Why do you folks never bother to explain just why it is you feel the compulsion to progress faster? Is that all you play for? To get to the cap as fast as you can?
#22SilkWyrm, Posted: Nov 26 2010 at 10:34 AM, Rating: Sub-Default, (Expand Post) I could not agree more. They killed partying, and the only group content in the game. If I want to solo, I'll play an engaging single-player game... If party SP isn't fixed, I'm done.
#23 Nov 26 2010 at 10:36 AM Rating: Decent
***
1,636 posts
Aurelius wrote:
KujaKoF wrote:

You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.


Why do you folks never bother to explain just why it is you feel the compulsion to progress faster? Is that all you play for? To get to the cap as fast as you can?


Personally, I feel that leveling is the chore you do before you get to the real game, which is typically more interesting content that you do using the abilities you got while leveling. Level cap should never be the end of a game.
____________________________


#24 Nov 26 2010 at 10:37 AM Rating: Good
Scholar
46 posts
Aurelius wrote:
KujaKoF wrote:

You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.


Why do you folks never bother to explain just why it is you feel the compulsion to progress faster? Is that all you play for? To get to the cap as fast as you can?


Goal-oriented gameplay. It's not about getting to the cap as fast as you can.
#25 Nov 26 2010 at 10:42 AM Rating: Decent
Scholar
22 posts
I can understand how people are mad about the sp change but I would like to ask this would you rather have random sp or sp you know your going to get. Sure it didn't make a difference before when you party but how about those who solo or only have like 1hour to play each day? Plus don't forget SE is seeing what people think about the new changes before they tweak it. I'm pretty sure SE is fine tuning the SP for party play now. Fixing the SP for soloing was what a lot of people were mad about. I mean fighting a yellow/orange only to get 15SP!!!! Now when you fight mobs your level or above you get the appropriate sp gain solo.

For those who party at least now you can actually spam your skills and play your class the way it should be played. Like CON's debuffing with all available debuffs without fear of less SP gain. Not much of improvement but hey you actually get SP while taking less damage and killing mobs faster not slower. Before patch slow killing is backwards MMO playing. I haven't heard of an MMO where you actually want to kill slower (normal mob wise not bosses).

So those who party honestly give SE feedback cause thats how they know what to fix. Complaining on a forum will only help for SE employees who look at the forum. Where as their direct feedback is well faster.
#26 Nov 26 2010 at 10:48 AM Rating: Decent
Scholar
46 posts
dooglee wrote:
I can understand how people are mad about the sp change but I would like to ask this would you rather have random sp or sp you know your going to get. Sure it didn't make a difference before when you party but how about those who solo or only have like 1hour to play each day? Plus don't forget SE is seeing what people think about the new changes before they tweak it. I'm pretty sure SE is fine tuning the SP for party play now. Fixing the SP for soloing was what a lot of people were mad about. I mean fighting a yellow/orange only to get 15SP!!!! Now when you fight mobs your level or above you get the appropriate sp gain solo.

For those who party at least now you can actually spam your skills and play your class the way it should be played. Like CON's debuffing with all available debuffs without fear of less SP gain. Not much of improvement but hey you actually get SP while taking less damage and killing mobs faster not slower. Before patch slow killing is backwards MMO playing. I haven't heard of an MMO where you actually want to kill slower (normal mob wise not bosses).

So those who party honestly give SE feedback cause thats how they know what to fix. Complaining on a forum will only help for SE employees who look at the forum. Where as their direct feedback is well faster.


I want what SE said they were going to do, which was this in case you are wondering:

"Additionally, discrepancies in the amount of skill points awarded to party members of varying ranks have been reduced. For players of the same rank, this amount will now be the same, regardless of activity during combat. Together with these changes, the overall number of skill points awarded has also been increased, making progression easier even in smaller parties."

"The above changes will serve to increase the tempo of battle, and also allow players to obtain more skill points than was previously possible"
#27 Nov 26 2010 at 10:51 AM Rating: Decent
Scholar
31 posts
I defenitly like the changes they made. It can be argued that these things should have been like this before but I like to be possitive ^^ Ofcourse did didn't change anything to the basic game mechanics. But at least they fixed the things that were really bothersome if you did feel like giving this game a chance.

And to all those people complaining about exp : what's the hurry ? Why would you like to reach level cap in a game like this so soon ? In FFXI I had all jobs to 75 and the second that I hit 75 I basicly quit playing them. It's about the journey not the destination.

Thanks SE for finally fixing these annoying bugs, looking forward to some more improvements !!
____________________________


#28 Nov 26 2010 at 10:59 AM Rating: Decent
Scholar
46 posts
JorieRhand wrote:
I defenitly like the changes they made. It can be argued that these things should have been like this before but I like to be possitive ^^ Ofcourse did didn't change anything to the basic game mechanics. But at least they fixed the things that were really bothersome if you did feel like giving this game a chance.

And to all those people complaining about exp : what's the hurry ? Why would you like to reach level cap in a game like this so soon ? In FFXI I had all jobs to 75 and the second that I hit 75 I basicly quit playing them. It's about the journey not the destination.

Thanks SE for finally fixing these annoying bugs, looking forward to some more improvements !!


You're acting like this game hasn't been out for two months already. I don't expect to be at the level cap in a few days, but I expect to find group content rewarding, and it no longer is. Sorry, I don't feel like solo grinding 1,000 mobs to hit my next rank.

Prior to this update, I found that group grinding was a lot of fun and very rewarding. It's why our linkshell came together in the first place. That was OUR goal.

Edited, Nov 26th 2010 12:01pm by SilkWyrm
#29 Nov 26 2010 at 11:00 AM Rating: Good
***
1,636 posts
JorieRhand wrote:
And to all those people complaining about exp : what's the hurry ? Why would you like to reach level cap in a game like this so soon ? In FFXI I had all jobs to 75 and the second that I hit 75 I basicly quit playing them. It's about the journey not the destination.


See you quit playing. Others like doing level cap content. Its all about preference. I don't like a game whose focus is just leveling different classes. Some people see level cap as the goal, I personally see leveling as standing in a line for a roller coaster, and hitting level cap representing when its my turn.
____________________________


#30 Nov 26 2010 at 11:03 AM Rating: Excellent
*
106 posts
I look at it this way. How would I rate it if this is the actual version when I first started at 9/22? Would I call it wow huge success and AWESOME as some of you have praised? Or will I regard it as the ultimate fail as some of the other ranted?

This version now was my minimum expected quality to be honest. Therefore, there are some disappointment and some impressive surprises but overall acceptable.

I mean, of course the UI have to at least this smooth just like FFXI and which I don't think the lay out of speed or design is awesome. Chat mode is now similar to FFXI and thats the way it should be but it isnt better than FFXI. SP gain not rewarded randomly which make sense because I like fast killl and efficient party.

I still think party member targeting is still backward and retarded, they should at least activate the FFXI <p1>, <p2> commands. There should be a "Looking to join party" command/icon/message just like FFXI. No Auction house? Well, then they should muscle up the retainer/marketward system as I have suggested to them Click here
For battle/leveling I still don't think there are enough mobs to suuport more parties nor they are well thought out for leveling location. Finally, there should be a system for Party leader to evaluate betwen different players who have mult classes/abilities just like FFXI main/sub job, for example we all know what is the different between a lvl 14 War/whm and War/mnk in FFXI hahaha.

This update has convince me SE is serious to change and I will give them a chance. However there are still so much to improve on mechanism/content in order to make this a great game.
____________________________


#31 Nov 26 2010 at 11:06 AM Rating: Good
7 posts
Oh, I really liked the game before the patch. I'm in love with it now. True it may have a few more tweaks, but it's much smoother. Doesn't take as long to do things and I get reliable sp for kills. I did notice that the macros are a bit broke now but since they have the inventory sort and gear selecting fixed it isn't a painful process. It even brought my fiancee back to the game so I won't be lonely playing anymore! Thanks SE!
____________________________
#32 Nov 26 2010 at 11:24 AM Rating: Good
Avatar
41 posts
Perhaps the sparser SP in group partying could be the catalyst we needed to finally start perfecting party play like we did in the earlier years of FFXI.

Maybe we need to be more efficient at partying now, as opposed to the 15 player bashathons we had before, in order to set party SP apart from solo SP.

Which indirectly brings me to this: how's the Regimen system working now? Haven't had a chance to try it. It might be the key in our ability to party against stronger mobs than we used, thus getting appropriate SP in party play.
#33 Nov 26 2010 at 11:46 AM Rating: Decent
Scholar
**
812 posts
I love the fact that SE snuck in the chat window transparency adjustment without telling us first. I can actually read the chat window now. I had so much trouble reading the chat when playing from my couch.

So far, I'm loving the changes I've seen. However, I haven't been able to check out the sp adjustments. I sure did hear alot of complaints about them this morning from my linkshell mates though. I'm sure the sp will be adjusted again soon, so I'll wait patiently.
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


#34 Nov 26 2010 at 11:49 AM Rating: Decent
Scholar
***
1,842 posts
I rated it based on patch content. If it was 3-5 gameplay fixes I would have gave poor rate but it was a huge list of changes which shows me SE is trying to get back on track. It makes me look forward to the DEC patch and actual new content they'll add.

I do feel some people in this post should move on to other MMO because it sounds like FFXIV isn't for you. In fact I would recommned an MMO that has been on the market for a while and has end game content already built because frankly most new MMO released don't have end game.
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#35 Nov 26 2010 at 2:25 PM Rating: Good
AshCaladan wrote:
Oh, I really liked the game before the patch. I'm in love with it now. True it may have a few more tweaks, but it's much smoother. Doesn't take as long to do things and I get reliable sp for kills. I did notice that the macros are a bit broke now but since they have the inventory sort and gear selecting fixed it isn't a painful process. It even brought my fiancee back to the game so I won't be lonely playing anymore! Thanks SE!


I agree. As a solo player I couldn't be happier. Though they need to appease the groupie people too :) I used to get about 500 sp on average from guildleves, topping out around 1000 when I got lucky. I ran two guildleves this morning before work and made nearly 4000 sp. Huge improvement for me.

The UI changes are beautiful too, though it'd be nice to be able to see my gold again just by typing home.

I noticed lag in cities was higher than previous and lag out of cities was lower.

The lag on selling stuff was way, way lower, almost instantaneous.

Overall it's a big jump for me, and I hope they fix the group exp soon as well, cause I wanna see our group-oriented friends here on the forums happy too :) Either way the poll makes it apparent that the clear majority feel like it's a step forward.

Well done SE, looking forward to Dec and Jan's patches as well. If this is a sign of what's to come, I am happy I decided to keep subscribing.
____________________________
http://www.pbpmap.com/ - play by post rpgs at their best!


#36 Nov 26 2010 at 2:32 PM Rating: Good
Avatar
*
169 posts
Love it so far. The new, smoother UI alone is enough to make me happy. I find that even the best of games can be ruined with a bad UI, and otherwise bad games can be made a bit more enjoyable with a good one. All of the other changes are very, very nice, but the horrible old UI was a major point of frustration for me. Now that it's been fixed up, I feel like the game can finally move forward.
____________________________
Variety is the spice of life. Except on Dune, where it's worm poo.

#37 Nov 26 2010 at 2:46 PM Rating: Decent
Scholar
***
1,536 posts
I LOVE the amount of xp you get with leves now, its amazing, I went from rank 7 to 12 in a span of 30 minutes doing leves. Apart from this I really like the changes but I still can't wait 'til the December patch hits us.
____________________________
MUTED
#38 Nov 26 2010 at 3:00 PM Rating: Good
*
216 posts
I think the update is absolutely great. My whole LS was going nuts in excitement for an entire hour after the servers went up, how 'this' was better, or 'that' improved. Faces I hadn't seen for weeks were coming back ingame and showing interest in the game again.

This is how it should have launched. And to think that we're not through yet and will be getting another update before the end of next month? It's fantastic, the game is really shaping up.

I personally have zero issues whatsoever with the SP changes. I actually like them. I hated random SP, hated fighting a mob and getting 0SP, or fighting an orange mob and ending up with less SP than a blue mob just because I had bad luck on gains. This way I have constant gains. I know what I'll get, and I can use all those weaponskills that have been sitting on my bar doing nothing since they would have killed SP under the old system.

The game became several times more enjoyable for me as of yesterday.
#39 Nov 26 2010 at 3:12 PM Rating: Decent
**
568 posts
I'll hold my ultimate thanks to the day we see real quests in the game.

So far this was way more than I dared to dream for this first fix.
#40 Nov 26 2010 at 3:13 PM Rating: Decent
*
71 posts
The UI, crystal cost reduction, sort feature, better menus, map functionality, and other adjustments are fantastic, but I am confused as to how combat classes will be able to get more sp like they said they would be able to. From what I have seen, sp for group play has been nerfed big time. Also the VIT, protect, and shell nerfs make things much harder than they need to be. Why should an eft kill me in 1 hit with its lightning attack when I have shell on and a full 1.3k hp.
____________________________
Death by Asuran Fists.
#41 Nov 26 2010 at 3:18 PM Rating: Decent
*
53 posts
It is good, I like everything they did. But one thing I am not too fond of, is the class "balancing". Nerfing and buffing classes always give me nightmares of another gaming realm that did this every time someone whined they were weaker than another. Ahem.
____________________________


#42 Nov 26 2010 at 3:49 PM Rating: Good
Sage
*
205 posts
As a dedicated crafter its pretty good. I've never had huge problems with anything, The UI speed is a big help when doing a synth and the reduced exp bar makes it faster to level.

My one slight problem is that alot of leve's are giving me crystals and not shards...I NEED those shards! (but oh well, I'm sure the crystals will be helpful later on)
#43 Nov 26 2010 at 5:27 PM Rating: Decent
**
660 posts
Honestly looking at the signature showing a person's highest ranks, most of the people who seem to be praising the game seem to be below rank 30. My brother-in-law is a 36 Marauder only getting anywhere from 19 SP to 120 SP per fight solo, with the 120 being from a green mob. I saw him fight a yellow mob today and got 68 SP from it. He needs 50,000 SP to reach his next level. He was getting maybe 150 SP per fight against raptors with a group of 8 to 12 linkshell mates around his rank. Pre-patch he was getting nearly 500 each raptor.

My Gladiator is rank 16 now. I started at rank 14 today and ranked up twice today within 2 hours. I solo'd the whole time, doing a combo of guildleves and just killing blue to green mobs. I got over 300 SP each fight. There is a discrepancy when it comes to how much SP you get at what rank. Needless to say your ranking slows down far too dramatically as you go up. It'd be different if mobs gave more SP at higher ranks, or if mobs gave SP depending on their difficulty.

Now, most people want a return on their time. If they spend longer and put forth more effort to kill a mob they expect the risk to be worth the rewards. Right now it's just not. It instead slaps the player in the face for expecting something like that. You want more SP? Go fight a million blue mobs. I really fail to see how this can be fun, even for hardened grinders.

As for people who say "don't race for the level cap", I would normally agree. However what else is there to do in this game? Go grind on another class? Really? There's really nothing else to do except level up your character, get better gear, and go level up some more. There are no side-quests. There are no other areas to explore. There are no dungeons with bosses. There are no chocobo races. There are no campaigns. There are no ballistas. There is no beseiged. There are no rare monsters to hunt. Once you do your quota of guildleves you an't get anymore and there aren't anymore quests. There is nothing to do BUT level up. Now you want to say we shouldn't want to do that? If I wanted to reduce the game to a glorified chat room I'd go install Second Life. I've always thought levelling was a means to an end. You must be rank X to do this mission/quest/dungeon, so you grind and grind until you can finally reach your goal. That's just not here - with the exception of the 1 or 2 quests you get every 10th level or so, which involve boring actions like standing there talking to an NPC the whole fight (Gridania rank 15). Brother-in-law just did his rank 36 Marauder quest in which he reduced the other guy's HP to zero, yet he was meant to die so he had to sit there and take hits for 5 full minutes. That's just not fun.

I've never seen a game that punished you for playing it the way FFXIV does. It doesn't even want to be played (see: Fatigue, strict Anima costs and regen, 36 hr limit on guildleves, reduced SP gain after lvl 30, very little group/end game content). This patch took two steps forward and two steps back. It's still a disappointment.

Edited, Nov 26th 2010 6:31pm by reptiletim
____________________________


#44 Nov 26 2010 at 5:37 PM Rating: Good
*****
11,576 posts
KujaKoF wrote:
Aurelius wrote:
KujaKoF wrote:

You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.


Why do you folks never bother to explain just why it is you feel the compulsion to progress faster? Is that all you play for? To get to the cap as fast as you can?


Personally, I feel that leveling is the chore you do before you get to the real game, which is typically more interesting content that you do using the abilities you got while leveling. Level cap should never be the end of a game.


So you blast to the cap now and then what do you do for the four months or so before we can even hope to see any kind of real endgame content?
#45alucardr, Posted: Nov 26 2010 at 6:04 PM, Rating: Sub-Default, (Expand Post) They broke SP and ruined leveling for 35+ Goldsmiths. No I'd say they didn't do a good job with this patch, they ruined the game. The only thing they did right was the UI. It's just not worth playing now until SP is fixed. I've been playing every day since CE launch so this is pretty disappointing for me.
#46 Nov 26 2010 at 6:20 PM Rating: Good
Scholar
**
295 posts
in response to the idea that people need to progress further and faster:

You need to have something to do at each point of progression.

Example from FFXI:

Level 1-10 you got to run around and explore and find stuff out. Play for 2-3 hours running around town, level for an hour or 2. Also get to start your missions and there are some fun simple quests to do.

Level 11-20, It becomes almost necessary to discover the partying system. You go to dunes, learn to hate it and meet tons of awesome people who will help you or **** you off for the next 5 years of your addiction. You also begin your rank 2 missions that get you to explore the world. And above all, you get to spend 5 hours trying to dodge mobs and run to jeuno on foot without help only using the regional map hoping that the areas are, in general, in the same direction as they appear to be. After arriving, you get to start your chocobo quest. Also, dozens more quests become available for people interested in exploring the other starter towns while starting the rank 2 missions. o, almost forgot subjobs.

In other words, there was so much stuff to do in XI, even before Rise of the zhilart, that it could take days before you are ready to grind and level to the next tier of combat.

In other words, the greatest fault of XIV is that there is nothing to do besides gaining SP and leveling something up.


but anyhow, I won't complain if you don't mind paying for their beta.
#47 Nov 26 2010 at 6:38 PM Rating: Good
Scholar
**
440 posts
Not really sure where to cast my vote on such a poll.

I'd say we're almost ready for retail! By SE time I'd say we'll have a fairly solid game by this time next year.

Edited, Nov 26th 2010 6:39pm by RayneZ
#48 Nov 26 2010 at 6:56 PM Rating: Good
***
1,349 posts
KujaKoF wrote:
[quote=Aurelius]
Personally, I feel that leveling is the chore you do before you get to the real game, which is typically more interesting content that you do using the abilities you got while leveling. Level cap should never be the end of a game.


Somewhere there should be a small memorial to the lone Earth defender that tenaciously held at bay the hordes of space invaders to the bitter, inevitable end.
____________________________
(f;,,;)f (/o.o)/
#49 Nov 26 2010 at 7:32 PM Rating: Good
*****
11,539 posts
Why doesn't the OP have an "I was already happy with the game" option or two to filter out the people who were happy and still are from the people who were unhappy and are now happy?

For me, I noticed some improvements in some areas, but not anything earth shattering.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#50 Nov 26 2010 at 10:13 PM Rating: Good
Edited by bsphil
******
21,739 posts
The UI update was a huge deal, this update finally brings the game up to the level of a normal game. It's not perfect still, but drastically improved. I'm actually surprised how much improvement they were able to make, I was not expecting them to make this large of a gain in performance. Now I'm more free to play the game rather than maneuver around it. The SP change was also desperately needed to force people to play a MMO correctly rather than to focus on odd strategies like killing slowly to maximize SP gain.

Unfortunately my friend and I played for about 30 minutes the second the patch went live and after we both got d/c'd during a leve we ended up not bothering to log back in. We just didn't really care. Yeah the UI is nice and fast, but so is the UI in just about any other game; the ability for it to not suck is not enough for me to want to play still.

Maybe if the content update in December turns things around it'd be worth subscribing to, but I don't know yet if the free trial period will make it that far.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#51 Nov 26 2010 at 10:23 PM Rating: Decent
***
1,636 posts
Aurelius wrote:
KujaKoF wrote:
Aurelius wrote:
KujaKoF wrote:

You're right, Alot of this patch is awesome. Sorting is great, inv space is awesome, and as small as it is, I love the XP bar. But SP was the big issue with me going into this patch, and I don't think it was actually improved. The curve lowered a bit, but its still still too steep in my opinion, for a game that expects several jobs to be leveled.


Why do you folks never bother to explain just why it is you feel the compulsion to progress faster? Is that all you play for? To get to the cap as fast as you can?


Personally, I feel that leveling is the chore you do before you get to the real game, which is typically more interesting content that you do using the abilities you got while leveling. Level cap should never be the end of a game.


So you blast to the cap now and then what do you do for the four months or so before we can even hope to see any kind of real endgame content?


Assuming there wasn't any real endgame content for me to do, I'd probably go ahead and start work on one of the other classes I'm interested in leveling. I would have liked to have 2-3 classes capped by the time real endgame was implemented. At the current rate, I don't think I'd have one.

Again, this is how it is now, and its been all but confirmed, this is not the game for me. SE keeps talking like it is, but its not. So I moved on.
____________________________


« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)