I think a lot of the people who voted 1 or 2 are either crafters or < R30
For now we don't know how SPing is supposed to work for DoW/DoM. The people that experienced it in parties before the patch and after realize how big of a difference parties really are.
I look at this update and say they did great things with the UI, and the menus, and I hear more great things to come for crafting, but what about parties now? Let me give a few examples of what they need to fix for parties.
Fighting a mob when even one person from the party isn't close enough prevents you from claiming the mob, leaving you with no EXP/SP, and even a constant drain on TP because "you're not engaged".
A party can only claim one mob at a time, forcing you to fight one thing at a time. The way the system works right now, it would be most beneficial to have a large party killing multiple lower level mobs.
When you damage a mob that you can't claim, be it through already having one claimed or AoE attacks, you damage it, therefore lowering the SP it gives once you can claim it and kill it.
SP gain is much too low. Where some people were used to getting 300-500 SP on a single mob, they now fight it for 100-150 and feel it's just not worth it anymore.
You played FFXI, you should know that taking forever to fight a really hard mob is NOT the way that people get good exp/hour. Kill easier targets and kill them quickly. The goal of parties has changed drastically, but only because SP gain started out so warped to begin with. Now it's functioning properly: you're rewarded for being strong and killing quickly rather than being slow.
This isn't a fair comparison. As soon as we started playing FFXIV we realized the numbers TNR and TNL were much bigger than FFXI, but that we were also recieving bigger numbers than we would have in FFXI. The same also goes for gil, the rewards were much higher, and the gil was easier to get. The TNR of FFXIV may start close to the TNL of FFXI, but the quick jump in TNR was already changing the ratio vastly when we could still recieve 500 a fight. Now I'm getting 100-150 with 16,000 TNR at R20, instead of an average(200 because of chaining?) that I would be getting as a level 20 in FFXI needing only 4600 to level up.