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battle regimens - now working?Follow

#1 Nov 26 2010 at 4:45 PM Rating: Good
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Through all the fuss of the new SP system, today while in a grp someone cued up a skill for a battle regimen, I then thought what the heck I'll cue up one as well. it was ~5-7 seconds between their skill and mine.. we let it sit there for few more seconds and I fired it off...

IT WORKED!

we did this a few more times, the skills seemed to have fired off in succession. They weren't flip flopping like before, there wasn't 1 skill left over after someone firing it off. Both skills seemed to have gone through. Now the battle chat was too fast for me to see if the BR had a successful effect, or if the skills combined but I do know that in the few times we did this the skills seemed to have fired in succession which is a huge change pre-11/25 patch.

anyone else have input on BR's working?
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#2 Nov 26 2010 at 4:49 PM Rating: Decent
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Thats really good news to hear! I wonder how much of it has to do with the improvement of the UI-lag?
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#3 Nov 26 2010 at 5:02 PM Rating: Decent
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I'll do some testing next time I play as well, really hoping this is true. I miss skillchains.

Edited, Nov 26th 2010 3:02pm by RamseySylph
#4 Nov 26 2010 at 5:03 PM Rating: Good
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question is... did the regimen do any better damage than if the two of you had simply kept spamming TP attacks?
#5 Nov 26 2010 at 6:01 PM Rating: Decent
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I'll test it out again. It would do that before but it was like 1/5 for us.
#6 Nov 26 2010 at 6:02 PM Rating: Decent
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Skyfaller wrote:
question is... did the regimen do any better damage than if the two of you had simply kept spamming TP attacks?


It doesn't really do a lot of damage it's more of a debuff. The thing is if it doesn't work perfectly it is terrible and it hasn't been working well so far. You get locked into it if you fail. Even if you can break out it's still lost time.
#7 Nov 26 2010 at 6:37 PM Rating: Good
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With the Battle Regimen button no longer being selectable on the action when bar using a game pad, I had a little play with it while soloing.

It seems you can highlight the action you want to use, press the button that is linked to opening the emote list.

Then when you want to activate it use the button thats linked to opening the main menu.

Thats what seemed to work with me anyway.
#8 Nov 26 2010 at 6:39 PM Rating: Decent
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scotchio wrote:
With the Battle Regimen button no longer being selectable on the action when bar using a game pad, I had a little play with it while soloing.

It seems you can highlight the action you want to use, press the button that is linked to opening the emote list.

Then when you want to activate it use the button thats linked to opening the main menu.

Thats what seemed to work with me anyway.


To clarify, are you saying you can now queue an action to a Battle Regimen, and continue to use normal skills until you're ready? A much needed adjustment to the system, now I want more damage, more combinations, and some cool looking effects **** it! (Honestly was hoping those archers/mages firing flaming arrows in the trailer were performing a BR, so disappointing.)
#9 Nov 26 2010 at 7:05 PM Rating: Good
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I can confirm that it at least works better than before?
I mean right after the patch was online i moved with a party to cassiopaia hollow and we tried some battle regimen and it worked everytime. We also had the messages in chat that we did successful a regimen with a special name i forgot by now. ^^

And yea, for fights longer than 20 seconds its worth it.
#10 Nov 26 2010 at 8:42 PM Rating: Decent
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since battle regimens seem to be working now I thought I'd post the combos:

via the lodestone:

The additional effects produced by successfully executed Battle Regimens, and the combinations that yield them, are listed below.

Lowers a target’s physical defense:
Normal attack ⇒ Normal attack Light Slash ⇒ Heavy Strike

Lowers a target’s magic defense:
Normal attack ⇒ Magic attack Light Slash ⇒ Phantom Dart

Increases a target’s casting time/raises MP costs:
Normal attack ⇒ Magic spell Light Slash ⇒ Fire

Lowers a target’s TP progression/raises TP costs:
Normal attack ⇒ Weaponskill Light Slash ⇒ Red Lotus

Maintains the effectiveness of class abilities when used by different classes:

Magic spell ⇒ Magic spell (both from same class) Blizzard ⇒ Thunder OR Scourge ⇒ Banish

Weaponskill ⇒ Weaponskill (both from same class) Trunksplitter ⇒ Brandish

Increases player damage:

Weaponskill ⇒ Weaponskill ⇒ Magic spell (weaponskills from different classes, finishing spell is optional)

Magic spell ⇒ Magic spell ⇒ Weaponskill (spells from different classes, finishing weaponskill is optional) Blizzard ⇒ Scourge ⇒ Puncture


Edited, Nov 26th 2010 6:45pm by SevenLittleChipmunks

Edited, Nov 26th 2010 6:47pm by SevenLittleChipmunks
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#11 Nov 26 2010 at 10:46 PM Rating: Default
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i dont care for the BR function, it stops battle flow for that amount of time, which in my book, shouldnt ever happen, battles shoule be constant till the mobS are dead (S=hoping for AOE battles in endgame at least, makes battling faster and more hectic)

luckily SE did announce in one of the last interviews/announcements that they are going to re-think BR because they see the problem with it too. heres to hoping.
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#12 Nov 27 2010 at 8:03 AM Rating: Good
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on this front, I've created a BR database on my linkshell's website to track what works and what doesn't.

http://www.abaddon.us/phpBB3/br.php

Anyone can view the BRs in our database, but only people registered on our site can add or verify them. That being said, you do not need to be a member of Abaddon to sign up for our website. Please take a look, and feel free to help us track all the possible BRs in FFXIV.
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#13 Nov 30 2010 at 8:44 PM Rating: Decent
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There was a post on lodestone about regimens and what they do, anyone know where i can find it exactly?
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#14 Nov 30 2010 at 9:49 PM Rating: Decent
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I really hope this is the secret to getting decent SP from harder mobs
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