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#1 Nov 26 2010 at 5:47 PM Rating: Good
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As we know, with the new patch, all former ways of leveling have gone out the window. Things that yielded 500SP/mob now yield a measly 120SP/mob.

But instead of crying about it, how about we figure out the new way to rank up?

As we know, currently soloing low rank monsters for 50sp/each is the new fad. The problem is, most of these low rank mob spots cannot accommodate that many people due to low respawn times. Secondly, soloing is boring as ****.


What I'm thinking is: As a high rank, you get a party of 15 people and do guildleves. You have a choice whether or not to levelink now, so choose no and just rotate out. It's been reported that guildleves give lots of SP. I've gotten 150/each mob without guardians favor solo, and I expect that may go up with increased difficulty, leve sharing, and the party "bonus".

Perhaps it will yield a more favorable outcome?
#2 Nov 26 2010 at 5:53 PM Rating: Decent
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too bad the lazy no skill pt-***** is remove.. got to use your brain sometimes
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#3mitmystria, Posted: Nov 26 2010 at 6:39 PM, Rating: Sub-Default, (Expand Post) you must be fighing blue & green mobs. kill the hard sh*t in red. by the time you waste time killing them weak mobs i could of made 3-4x sp what your making in red's, too bad i dont play more than 2 hr's a day right now.
#4 Nov 26 2010 at 7:07 PM Rating: Excellent
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Meowshi wrote:
As we know, with the new patch, all former ways of leveling have gone out the window. Things that yielded 500SP/mob now yield a measly 120SP/mob.

But instead of crying about it, how about we figure out the new way to rank up?

As we know, currently soloing low rank monsters for 50sp/each is the new fad. The problem is, most of these low rank mob spots cannot accommodate that many people due to low respawn times. Secondly, soloing is boring as ****.


What I'm thinking is: As a high rank, you get a party of 15 people and do guildleves. You have a choice whether or not to levelink now, so choose no and just rotate out. It's been reported that guildleves give lots of SP. I've gotten 150/each mob without guardians favor solo, and I expect that may go up with increased difficulty, leve sharing, and the party "bonus".

Perhaps it will yield a more favorable outcome?


PT of 15, Leve 5 Stars, Full PT Punishing Barb -> Profit. Seriously I've been seeing tons of JP pt doing that everywhere, from r30 to r40 Battlecraft leve camps.
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#5 Nov 26 2010 at 9:05 PM Rating: Good
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I rather kill monsters for 150 SP per mob than getting 200-300 per mob in LQ.
walking to find mob in LQ is so wasting time. I do not see it worth it, unless it is for LQ rewards.

and for people who doesn't tried yet. in PT of 10 people, orange mob give 180, red mob give 200... which is still pretty bad consider it is around 100k per rank at the 40s.

Yesterday 8 hours in raptor PT, 150 SP ea. we gain about 30k-40k only... (for non-stop fight, + very little brb)
#6 Nov 26 2010 at 9:09 PM Rating: Good
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Khornette wrote:
PT of 15, Leve 5 Stars, Full PT Punishing Barb -> Profit. Seriously I've been seeing tons of JP pt doing that everywhere, from r30 to r40 Battlecraft leve camps.

I fear SE may never quite get it right with this game, and we'll continue to have gimmicks where we should have solid gameplay. If what you've described is the best way to level now, that leaves me disinterested.
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#7 Nov 26 2010 at 9:24 PM Rating: Good
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This is the first attempt by SE to correct the SP issue. You guys didn't expect them to get it right the first time around did you?
#8 Nov 26 2010 at 10:40 PM Rating: Decent
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LordBalrog wrote:
You guys didn't expect them to get it right did you?


No we didn't.
#9 Nov 27 2010 at 12:25 AM Rating: Decent
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I don't think SE is really pandering to the higher level's yet. They're obviously going to keep readjusting the exp curve as more and more people make it to max level. They'res no content at 50 from what i understand. Its wiser for SE to adjust the exp for the casual gamers over the hardcore gamers. Your crazy if you think that SE wants people to be hitting max level in 2 months of release at a fair pace.
#10 Nov 27 2010 at 12:29 AM Rating: Good
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KenJammin wrote:
I don't think SE is really pandering to the higher level's yet. They're obviously going to keep readjusting the exp curve as more and more people make it to max level. They'res no content at 50 from what i understand. Its wiser for SE to adjust the exp for the casual gamers over the hardcore gamers. Your crazy if you think that SE wants people to be hitting max level in 2 months of release at a fair pace.


The problem is that only very few people have hit max level after 2 months in release, because the "higher level" has been hard and tedious as it was. They've just made it even harder now, so only the hardcore are laughing at the top because nobody will be able to climb up there in a long long time.
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#11 Nov 27 2010 at 1:09 AM Rating: Decent
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It's because the hardcore players probably were the people that had 15 man party of rank1 afk in camp while 1 guy was killing mobs for 500 SP each fight. Otherwise there's noway they could of gotten to r50 so quickly.
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#12 Nov 27 2010 at 2:06 AM Rating: Good
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Kazuyakun wrote:
It's because the hardcore players probably were the people that had 15 man party of rank1 afk in camp while 1 guy was killing mobs for 500 SP each fight. Otherwise there's noway they could of gotten to r50 so quickly.


If you got a static party you can. There are quite a few r50 DoW active on this forum, you can verify with them if you wish.
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#13 Nov 27 2010 at 2:39 AM Rating: Excellent
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KenJammin wrote:
I don't think SE is really pandering to the higher level's yet. They're obviously going to keep readjusting the exp curve as more and more people make it to max level. They'res no content at 50 from what i understand. Its wiser for SE to adjust the exp for the casual gamers over the hardcore gamers. Your crazy if you think that SE wants people to be hitting max level in 2 months of release at a fair pace.


Are you saying that Square-Enix is making it more difficult to level up on purpose to hide the fact that there's no content at the higher levels?

Not to get too wierd here but if you wanted to put the bare minimum of effort in while keeping the majority happy, then it makes sense to make it harder to reach the levels where there is the least content. The SP problem might be a planned stall tactic to keep people in the lower levels so they don't notice there's nothing to reach for at 50.

Or it could be that they saw the majority of players were low level and decided to please the majority at the expense of the minority to retain them as customers and possibly bring back players who quit pre-20. Maybe they're betting on those people levelling too slow to notice the flaws in high rank gameplay and the free trial ending by the time they finally release appropriate content for those levels.

Who knows. Maybe the SP nerf was completely intentional.
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#14 Nov 27 2010 at 2:50 AM Rating: Decent
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reptiletim wrote:
KenJammin wrote:
I don't think SE is really pandering to the higher level's yet. They're obviously going to keep readjusting the exp curve as more and more people make it to max level. They'res no content at 50 from what i understand. Its wiser for SE to adjust the exp for the casual gamers over the hardcore gamers. Your crazy if you think that SE wants people to be hitting max level in 2 months of release at a fair pace.


Are you saying that Square-Enix is making it more difficult to level up on purpose to hide the fact that there's no content at the higher levels?

Not to get too wierd here but if you wanted to put the bare minimum of effort in while keeping the majority happy, then it makes sense to make it harder to reach the levels where there is the least content. The SP problem might be a planned stall tactic to keep people in the lower levels so they don't notice there's nothing to reach for at 50.

Or it could be that they saw the majority of players were low level and decided to please the majority at the expense of the minority to retain them as customers and possibly bring back players who quit pre-20. Maybe they're betting on those people levelling too slow to notice the flaws in high rank gameplay and the free trial ending by the time they finally release appropriate content for those levels.

Who knows. Maybe the SP nerf was completely intentional.


Minus the cynicism, I'd say you're pretty close to the mark. You just crossed the line from intelligent and perceptive to jerk when you insinuate SE wants to put in "the bare minimum of effort." Content takes time to develop and they've sort of had their hands full. I think this last patch was a pretty good indication that the devs are working their balls off and there's absolutely no reason at this point to suggest they're going to stop any time soon.

ALL MMO developers try to pace progression for the majority of players so that they're able to move forward but not able to quickly outstrip the available content. SE isn't exactly innovating with that one. So we get a patch in December that has some NMs here and there. I doubt with severity that all of those NMs are going to be tuned for rank 50 party play. I would expect quite a number of NMs, and I would expect them to be distributed throughout the various different rank ranges. So all these people doing their best to reach the cap ASAP are going to have maybe a couple of leves every reset for NMs and then they're either going to be camping spawns or farming triggers.

Not robust endgame content by any stretch of the imagination. Nor does it need to be. A certain other MMO developer learned that it makes no sense to invest tons of resources developing content for a small minority of their players. Endgame content is not and cannot be SE's priority right now. They're still adding to and tweaking the game for the low/mid ranks and basic functionality.
#15 Nov 27 2010 at 4:03 AM Rating: Decent
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Party of 3 in mid 20s(GLD, PUG, THM) grinded in Nanawa mine, chaining green to orange and gained 42k in 2 hours. I donno if my 34 conj can have the same result in small 30s party, will try that out later.

I am not saying this is the new optimal setup but there are other options between soloing easy prey and 15man party killing exteremely hard mob.
#16 Nov 27 2010 at 9:57 AM Rating: Good
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Here are my findings for lvling ~40+:

Larger 15man parties simply do not work anymore. The pt-bonus? is either not coded in or so little that its not noticeable. At the current stage, you will get LESS sp for more people in your pt. At lvl 49 in raptorland, SP can go from ~120 with a small pt to 70 with a 15man pt.

Choosing different mobs (from raptors) didn't seem to help. The SP system itself is nerfed, so all mob SP is nerfed with it. An ideal mob is something that is high lvl, but low def for fast kills with high sp. Guess what? Raptors. We tested out several mobs at different camps but in the end raptors gave us the most constant sp/hour by a huge margin. Testing was done through 2 3-4 hour sessions of griping and moaning while we changed camps/mobs. There may be more mobs that need to be explored that are softer than raptors, but at the moment we didn't see any.

Shell got nerfed, which means that it is much harder to do Everlake raptors. At 45+, it was simply better sp/hour doing weaker raptors at Boulder since we don't have to worry about wipes (as much).

If you have subjobs leveled, soloing is a decent option for melee. The sp will quickly die off as you gain levels. If you are in the "sweet spot" for lvling, then sp/hour can be greater than pt'ing. From what I hear, mages are better off forming a small pt with DD.

The best solution that we found is to form a small pt (5-8) with relatively high lvl DD hunting monsters that are 1 tier lower than pre-patch. For example, lvl 45's would be at Boulder instead of at Everlake. Our 45+ group killed 1raptor/20seconds average so thats a decent time to compare to.
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#17 Nov 27 2010 at 10:27 AM Rating: Good
Kazuyakun wrote:
It's because the hardcore players probably were the people that had 15 man party of rank1 afk in camp while 1 guy was killing mobs for 500 SP each fight. Otherwise there's noway they could of gotten to r50 so quickly.


Perhaps my first negative post on this forum but yeah... no.

It didn't even work like that for very long and I didn't even know about it until it was patched.
In all true rate-me-down honesty, we occasionally had one (uno, 1, ichi) AFK in party 45+. Not very often and only a few hours at best.

If you think the R50 players are laughing our butts off at you over this patch you're kidding yourself. It sucks for us too, some of us would like to grind another class.

Edited, Nov 27th 2010 11:30am by Shijou
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#18 Nov 27 2010 at 10:44 AM Rating: Decent
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If what theredchaser says is true, then you can still get really good SP party grinding. (1 mob / 20 seconds = 3 mobs/minute * 60 minutes = 180 monsters * 80 SP = 14,400SP/hour. Not as good for some classes (Notably DD / healers at high ranks, and DD at low ranks), but still pretty good.

Only problem is mob respawns. With the +50% monsters, you have +50% monsters out on a field. However, at Nanawa Mines, Puks still yield 3 monsters / spawn at the same rate as before. So you'll clear the room really, really fast. (As a R35 lancer, I can clear the four puk bridges and still have to wait for respawns) [12 total]
#19 Nov 27 2010 at 10:54 AM Rating: Good
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Meowshi wrote:
If what theredchaser says is true, then you can still get really good SP party grinding. (1 mob / 20 seconds = 3 mobs/minute * 60 minutes = 180 monsters * 80 SP = 14,400SP/hour. Not as good for some classes (Notably DD / healers at high ranks, and DD at low ranks), but still pretty good.

Only problem is mob respawns. With the +50% monsters, you have +50% monsters out on a field. However, at Nanawa Mines, Puks still yield 3 monsters / spawn at the same rate as before. So you'll clear the room really, really fast. (As a R35 lancer, I can clear the four puk bridges and still have to wait for respawns) [12 total]



Problem is you are not going to kill AND get to the next mob in anywhere close to 20 seconds. You will actually spend most of your time traveling b/t mobs in speed kill parties like this, so it's really nowhere close to 15k an hour.
#20 Nov 27 2010 at 11:25 AM Rating: Decent
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what is your character name?
My PT yesterday did totally same as what u said. may be we were on the same PT?
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