It annoys me (no offense to those in this thread personally, but you did annoy me) when people attribute nostalgia as the catch-all substitute for quality in any game over 5 yrs old.
I agree with this.
Let me explain some probably obvious truths.
Games with flashy graphics sell. There.
In depth: Graphics take a lot of development time to produce with smooth animations and they also require a lot more work on the code side to run properly.
The sad thing is that graphics never substitute content in a game.
For example Batman: Arkham Asylum was selected as game of the year on various gaming websites.
Excited to play it I bought it and when through the opening 2 hrs with excitement.
Then it hit me.
This game has one level and 2 enemies that I'm forced to play over and over. The combat requires one button press which causes my beloved mr.Bat do stuff
. Every kick and punch is a visual spectacle over which I have no control over. For a minute I could pretend that it was my forceful way of smashing the action button that allowed me to off the opposition with such flair. I was playing
to be playing a game. I couldn't pretend to be having fun however, especially when I realized that the illusion of open world was actually a corridor-bat-fu'em up.
The illusion of immersion was broken and I switched to playing FFVII on my ps2.
The lack of any anti-aliasing was an eyesore and something I didn't remember noticing on my first play through years ago. No wonder as the effect lasted only for a brief moment. What is memorable though is the content of the game.
Never in my life have I felt so happy to see the NPC's go through their handful of looping animations because it meant that everyone has something to say (this is in a world before every game was ruined by voice actors) be it quests or just info on the world. There is always somewhere to go and something to do.
Visually the game is still impressive (especially IX! amazing art direction!) The backgrounds are always just oozing strong moods with perfect composition and every vehicle/building/whatever machine is designed with stunning originality.
These are 2 games I brought up just as an example of the way games have changed. And at least for me it's for the worse. That's why my ps2 is in more frequent use than the current gen consoles.
Another good examples of bad modern day game design would be FFXIII, Call of Duty 2, Heavy Rain and Assasins Creed.
I'm calling them "water-slide"-games because there's not that much your involvement required to get to the end.
(automatic combat, automatic Hollywood water-slide, automatic bad not-good-enough-even-for-tv storytelling and automatic platforming
Before someone goes all ballistic on me I KNOW people buy and enjoy those games. That doesn't mean I have to.
*goes back to Persona 3(because it's quest-y)*