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Mob distribution post-nov 25 patchFollow

#1 Nov 27 2010 at 9:42 PM Rating: Good
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Hi,

I just wondered if anyone else had noticed a large volume of new mobs ? I have ran into a couple of the "new" mob models here and there, but as far as overall distribution, there are still huge areas in uldah that simply have no mobs at all.

When it comes to plains footpads, they are still 1 in a million.. I did notice a lot more goats in uldah, but generally thats it.

In most other zones I have noticed no change at all. from 30-28 down and over 3 (think a cube) there is still not a single enemy in uldah outsite the city.

really?
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#2 Nov 27 2010 at 10:47 PM Rating: Decent
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They did a horrendous job with this in the patch.

Yes at many (but not all) lower lvl zones they did a decent job at increasing marmots and coblyns etc.

Mid level zones seem to have the most minimal impact of all.

Higher level zones are a complete mess. If you go to like Namama Mines or camp broken water doing leves is an absolute NIGHTMARE now unless you have a large party. Aggro is often and everywhere with tons of new mobs in mass.

Its pretty obvious that the folks @ SE are absolutely clueless, and this most recent patch shows they have absolutely no idea what direction theyre going in.
#3 Nov 27 2010 at 10:54 PM Rating: Default
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Quote:
Aggro is often and everywhere with tons of new mobs in mass.


Now this may be something a bit too radical for you to comprehend, but maybe that is exactly what they want you to do? Kill more monsters in-between leve targets, so they last longer.

But you don't seem like rational thinking is your cup of tea, so I might as well talk to a brick wall.
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#4 Nov 27 2010 at 10:57 PM Rating: Decent
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My theory is that they are going to add Sneak and Invis soon. Hence the insane monster placement.

#5 Nov 27 2010 at 10:58 PM Rating: Decent
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Hyanmen wrote:

But you don't seem like rational thinking is your cup of tea, so I might as well talk to a brick wall.


How are you not banned? You have over 1000 posts. Yet all I see are pages of complete garbage and attacks on other members. You obviously have nothing useful or constructive to add to the community.

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#6 Nov 27 2010 at 10:59 PM Rating: Good
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Hyanmen wrote:
Quote:
Aggro is often and everywhere with tons of new mobs in mass.


Now this may be something a bit too radical for you to comprehend, but maybe that is exactly what they want you to do? Kill more monsters in-between leve targets, so they last longer.

But you don't seem like rational thinking is your cup of tea, so I might as well talk to a brick wall.


So you think a R30 level should be impossible for say a r30 to solo ?

Because right now its INCREDIBLY DIFFICULT to do level appropriate leves in certain zones.

If getting aggro-ed by scorpions and spiders every 30 seconds during leves was their intention they might as well just make them part of the leves.

But I guess if youre a hardcore fan boy you have to defend absolutely EVERYTHING SE does regardless of how well or poorly it was implemented.

Seriously go attempt to do R30s @ namama mines as a conjurer or thm, or 40s @ Camp Broken Water and let me know how fun it is when you have to kill a group of 3 pucks then suddenly have a scorpion spawn that can 2 hit you now that you lost a 3rd of your health to the patch.

Im curious what game youre playing since its obviously not this one

Edited, Nov 28th 2010 12:02am by pamayepa
#7 Nov 27 2010 at 11:06 PM Rating: Default
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You obviously have nothing useful or constructive to add to the community.


Sounds like someone disagrees with me, heh heh.

For your information, I only take this stance against obvious trolls. But fortunately there are the defenders of justice like you who can correct the unjust.

Quote:
So you think a R30 level should be impossible for say a r30 to solo ?


Hm, I'd say if they intend some leves to be not soloable that should be noted when assigning the leve. Other than that, yes, normal monsters should be a part of the leve as well. Especially in the higher levels, not so much earlier.

Sounds like they know exactly what direction the game is going, but of course if you don't get everything right the first time they are clueless.

Edited, Nov 28th 2010 8:08am by Hyanmen
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#8 Nov 27 2010 at 11:16 PM Rating: Good
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Hyanmen wrote:
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You obviously have nothing useful or constructive to add to the community.



Hm, I'd say if they intend some leves to be not soloable that should be noted when assigning the leve. Other than that, yes, normal monsters should be a part of the leve as well. Especially in the higher levels, not so much earlier.


Edited, Nov 28th 2010 8:08am by Hyanmen


Its not the leves that arent soloable its the location AFTER the patch. Mun Tuy is a perfect example of how it should be. There are some higher level bats, wolves, and poachers that will aggro you and get in the way of a leve. You either have to fight them or be careful to avoid them. Thats PERFECTLY FINE.

After the patch several locaitons (Namama and Broken Water stand out the most) are COMPLETE MESSES. Its no longer trying to work your way around several troubling mobs, but rather a giant cluster mess.
#9 Nov 27 2010 at 11:22 PM Rating: Excellent
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pamayepa wrote:
So you think a R30 level should be impossible for say a r30 to solo ?

Because right now its INCREDIBLY DIFFICULT to do level appropriate leves in certain zones.

Seriously go attempt to do R30s @ namama mines as a conjurer or thm.

Nanawa Mines were soloable at 21 before patch, and are still soloable today.

My THM26 doesn't have any issue there, so unless it becomes harder as I rank up, I don't see any problem.

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#10 Nov 27 2010 at 11:29 PM Rating: Decent
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After the patch several locaitons (Namama and Broken Water stand out the most) are COMPLETE MESSES. Its no longer trying to work your way around several troubling mobs, but rather a giant cluster mess.


I am getting conflicting reports here, but- they should definitely adjust that further.

I think it is clear that that's how the leves are intended to be done, but if you add too strong for monsters for people to solo in said leve, it should be said in the leve description (or the area description, if there will ever be one) or the monsters should be weakened so they are soloable without too much hassle.

The game really needs leves that take longer to do. It'd be more worthwhile to make a group to do leves at that point too, when you aren't done in an hour and 6~8 leves that all take 10 minutes to do. Normal mobs would fill the gap just fine.
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#11 Nov 27 2010 at 11:54 PM Rating: Excellent
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Once you reach rank23 and R30 leves, Necrologos quests often take 25 minutes a pop.
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#12 Nov 28 2010 at 12:01 AM Rating: Good
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Hyanmen wrote:
Quote:
Aggro is often and everywhere with tons of new mobs in mass.


Now this may be something a bit too radical for you to comprehend, but maybe that is exactly what they want you to do? Kill more monsters in-between leve targets, so they last longer.

But you don't seem like rational thinking is your cup of tea, so I might as well talk to a brick wall.


A bit mean, but I agree that it may be intentional. "Lots of easy monsters" sounds right for low-levels, just as "tons of new monsters aggroing everywhere" sounds right for high-levels.

Maybe they're encouraging a sense of danger and a need for large parties. I can dream, right?
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#13 Nov 28 2010 at 12:15 AM Rating: Decent
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KaneKitty wrote:
Hyanmen wrote:
Quote:
Aggro is often and everywhere with tons of new mobs in mass.


Now this may be something a bit too radical for you to comprehend, but maybe that is exactly what they want you to do? Kill more monsters in-between leve targets, so they last longer.

But you don't seem like rational thinking is your cup of tea, so I might as well talk to a brick wall.


A bit mean, but I agree that it may be intentional. "Lots of easy monsters" sounds right for low-levels, just as "tons of new monsters aggroing everywhere" sounds right for high-levels.

Maybe they're encouraging a sense of danger and a need for large parties. I can dream, right?


lol what they did to group sp does exaclty the opposite.

Seems that large parties are all but dead now
#14 Nov 28 2010 at 12:32 AM Rating: Default
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lol what they did to group sp does exaclty the opposite.


Yeah, they intentionally inserted a bug to the code just so groups would get screwed.

omg SE, u nevar lern.
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#15 Nov 28 2010 at 12:37 AM Rating: Decent
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If you go to like Namama Mines or camp broken water doing leves is an absolute NIGHTMARE now unless you have a large party. Aggro is often and everywhere with tons of new mobs in mass.


Personally, I think this is a good thing. It makes the levs take much longer than they did pre-patch. It makes it a lot more exciting. Am I safe or will it eat me? I'd much rather take 90 minutes to do 3 levs and enjoy them before doing all 3 levs in 30 minutes and think that was way too easy.

Quote:
So you think a R30 level should be impossible for say a r30 to solo?


Not sure whats happening on your end, but I was soloing the R30 levs in Nanawa as a R25 ARC. It took awhile, but I got them done successfully. lol I actually had it easier right after the patch as a R25 than I did today as R26 ARC. Darn those vile gnats (the non-lev target ones. can't remember their name)......
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#16 Nov 28 2010 at 12:42 AM Rating: Decent
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So I wonder what's the truth now? Is it "OMG BORKED SE SUX" or is it fine?

The earlier guy's attitude gave me a troll vibe but it may as well be broken and needs to be addressed.
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#17 Nov 28 2010 at 12:59 AM Rating: Good
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I've yet seen a scorpion roaming in Nanawa Mine and the new spider there is soloable as a R23 Thm.

As for Broken Water, its not a R30 leves camp.
#18 Nov 28 2010 at 1:08 AM Rating: Excellent
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#19 Nov 28 2010 at 8:04 AM Rating: Decent
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I think mob distribution is broken now. Having 3 extra mobs on top of each other doesn't do much when they link. I may have been able to solo that one tough mob before the update, but now I would have to try to solo 3 at a time...and I still go for a while of running without running into any mobs at all. They need to spread out the extra mobs a bit and everything would be fine.
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