I'm still convinced that SE is trying to stifle players trying to level far past 20. They reduced the curve for 1-20 players by so much and the curve after 20 is so much more difficult. Either their planning for interesting content to take place after 20 and keep the exp gains low forever, or they're purposefully keeping the PC players from gaining a commanding lead.
Why would you want people not paying monthly fee's too gain an extreme leveling advantage especially considering a large portion of your player base isn't even active yet?
I think the complaint of party's being less useful than they were is fair, but I think its better than the old system where large partys was almost required to make any real progress. That being said I really think its highly unlikely that SE is gonna have the skill up system primarily consisting of rofl stomping weak enemies, However if that does turn out to be the future I welcome it over the old system.
I am glad to see that everyone is suffering both soloers and partiers a like. I didn't approve of the 7x party exp I don't want a repeat of 11. I'd like soloing to be possible on the days where i don't have time to commit to party play or even a duo and trio situation where i'd prefer viable leveling with a more intimate group of personal friends. I think successfully playing with a girlfriend or buddy would help break up the monotony of constantly having to seek out 6 members, It would also allow me to use different skills than i normally would in a party. I am all for larger parties getting more exp but I really think having 90% large party based leveling is a bad idea and not what the developers intended.
Its important for players to leave feedback and it is good to see people voicing their concerns, I'm just trying to relax and consider all of the evidence. For now i plan to level other jobs instead of potentially waisting a lot of time grinding just to get a little bit ahead of everyone.
I hope those of you adjusting to the change will take it with a grain of salt and see it as an overall step forward despite being unable to advance at a reasonable pace.
SE's trying to keep everyone from leveling too fast, large parties are a bad idea but i still can agree that clearing fields of weak enemies is a boring way to level and shouldn't be the most efficient. 6 man parties should be ideal but solo's,duo's,and trio's shouldn't incur 1/6th the exp of large parties, the way the old sp system promoted.