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What is keeping you from playing FFXIVFollow

#1 Nov 28 2010 at 3:16 PM Rating: Good
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I don't want this to turn into a flame thread. I know a lot of people like this game. Im not going to argue wether or not the game is going to fail. What I want to know is from the people who are not playing (me being one of them.) Why. What is it that keeps you from playing? Why is this not the game for you? And what can SE do to fix the problems holding you back.

For me there are a few things that stop me from playing.

#1 Lack of content. This to me is the 800 pound garilla in the room. The leves to me just don't cut it. To me they feel more like daily quests and IMO the fact that SE limits how many you can do only seems to highten this for me. The Story quest are way to short and only having one to do every 5 lvls or so really leaves the rest of the game flat. The Class quest do a nice job once you get to them but again you only start seeing them at lvl 20 i think it was and they are too few.

(Fix) I would love to see them add quest in the game. Think back to FFXI. Truth, Justice, and the Onion Way! I loved this quest. I think it was achuly 6 quest and I sitll remember the day I joined the Star Onion Brigade. Quest like this could realy help to flesh out the world. They realy don't need to have anything to do with the main story. They just need to take my mind off the grind.

#2 Repair. I hate the fact that every hour or so i need to go runing back to town to find a repair. It erks me to no end. And needing to find a crafter to do said repairs is not always an easy task. The repair npc repairing only to 75% realy seems like a slap in the face and at higher lvls the npc can start to charge an arm and leg. This system more than anything feels like im geting punished for playing.

(Fix) This one to me is a no brainer. I mean come on do we really need to repair every hour or 2? Do none of the devs not think that this is a lil over the edge? tune gear dmg down so that I only need to repair 2 or 3 times a week thats all that is realy need. And let the darn repair npc fix to 100% at a lower rate than he dose now. I know some crafters like that they are needed for repairs but it realy puts player in a bad place at times. I under stand the need for a gil sink. but this is a bad one that only makes me feel again punished for playing the game.

#3 Lack of Chocobos and Air ships. The port system really erks me. In fact it ****** me off. IMO porting shold be somthing that casters over charge me for when I want to get some where fast. This is 2010. Not having a mount/fast travel system in the game really is something you should not over look befor you ship a MMO IMO.

(Fix) I think this one is easy. For the love of god put Chocobos/Air ships in the game!

Thats my list. whats yours?
#2 Nov 28 2010 at 3:22 PM Rating: Decent
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Lack of content, horrible battle system, a disconect of what the story portray's and the actual game world, the assumption that a time sink = Hardcore game.
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#3 Nov 28 2010 at 3:36 PM Rating: Excellent
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Ostia wrote:
a disconect of what the story portray's and the actual game world,


This one got me thinking. What do you meen by this? If you don't mind give me an example. and What can SE do to fix it for you?
#4 Nov 28 2010 at 3:37 PM Rating: Good
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1) The grind is currently making the game unplayable for me. On top of the dull grind, running around the same looking areas killing the same mobs over and over again, I can't really socialize with anyone because of the lack of an auto-attack. I'm too busy spamming buttons over and over to take the time to type anything to anyone.

2) Lack of a death penalty makes everything in this game uninteresting to me. I loved the harsh death penalty in FFXI. No one actually liked losing XP or deleveling, but it made most things you do exciting and if you pull it off it gave you a great sense of accomplishment whether it was something simple like soloing a mob, an NM, a BCNM, HNM, dealing with aggro and links, traveling across a zone, etc. None of those things would be anywhere near as exciting as they were without the XP penalty. Because FFXIV's launch was so poor, I don't see SE as having the guts to implement a death penalty which is sure to be unpopular.

I view death penalties in MMOs much like taxes. Most everyone has to pay them, and while the money does a lot of good, only a small percentage actually appreciate and realize they're a good thing. A large percentage of the FFXIV population will disagree with me of course, but I think deep down most players know something is needed to make the game exciting.

Edited, Nov 28th 2010 4:45pm by Jeraziah
#5 Nov 28 2010 at 3:39 PM Rating: Decent
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The game becoming too solo centric.

Before you could do everything solo except get the best SP for partying.

Now the SP increase is so minimal you might as well solo.

Solo MMOs are Blizzard's game, I thought SE was better than that.

Probably wait for Diablo 3 or SW:TOR if it isn't fixed soon.
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#6 Nov 28 2010 at 3:40 PM Rating: Excellent
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The problems have been layed out many times - for the most part we're not very immersed, and we're not having much fun.

But there's a new problem on the horizon, and that's our SP being stunted. Even though I play a lot, I'm not willing to really commit to leveling my 31 Marauder the way it is. 100 SP per mob and 100,000 TNLs is not a good deal to me - not when I'm not sold on either the class or the game itself.

I was crafting next to a 50 Conjurer last night, and even he's avoiding leveling another DoW/M because of the change, as was a 31 Lancer I met. If this wasn't bad enough, I won't even really have a choice once my Goldsmith gets near 40. You just can't get from 40 to 50 Goldsmith anymore.

What am I supposed to do? Part of me wants to at least get a class to 46 to see all of the main scenario quests, and I thought that would be Goldsmith.. Now that's not going to happen, and grinding like a crazy person from 31 to 46 on a DoW is not something I'm willing to do given my overall feeling of the game.

The game being not-so-great is one thing.. Adding not being able to progress in a not-so-great game, that could be the coup de grâce.
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#7 Nov 28 2010 at 3:43 PM Rating: Decent
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Jeraziah wrote:
1)

2) Lack of a death penalty makes everything in this game uninteresting to me. I loved the harsh death penalty in FFXI. No one actually liked losing XP or deleveling, but it made most things you do exciting and if you pull it off it gave you a great sense of accomplishment whether it was something simple like soloing a mob, an NM, a BCNM, HNM, dealing with aggro and links, etc. None of those things would be anywhere near as exciting as they were without the XP penalty. Because FFXIV's launch was so poor, I don't see SE as having the guts to implement a death penalty which is sure to be unpopular.

I view death penalties in MMOs much like taxes. Most everyone has to pay them, and while the money does a lot of good, only a small percentage actually appreciate and realize they're a good thing. A large percentage of the FFXIV population will disagree with me of course, but I think deep down most players know something is needed to make the game exciting.


I never really thought about this but I think you are on to somthing. One of the things I loved/hated about FFXI and EQ was the death penalty. It realy got your heart pumping in them tough fights. In eq just the thought of finding my body befor i lost all my loot and befor the rez time ran out put a sence of ergincy to every fight. Sure you had a lot to gain from a good fight but you also had so much to lose. I never realy thought about it but this could be why fights in FFXIV never realy got me excited.
#8 Nov 28 2010 at 3:53 PM Rating: Good
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I'm having a lot of fun, granted I only get 1-2 days a week to dedicate to playing so most of the time it's an hour here or there and the game suits that playstyle almost perfectly. It seems once I can solo the R30 leves that I shouldn't really even have to use up more anima than I generate since you can get 6 in Gridania alone.

My biggest peeve other than lack of mini-quests with character (aka story content) would be the repairing. I'm good with the system, just not so much about the repairs. Maybe if they added repair NPCs at the camps that required you to have the repair item along with a fee and maybe it only fixed the items to 70% instead of 75% like the city ones do... well I think that would be fair. I do really dislike having to go back to town. Currently I carry 2 sets of main weapons with me to help offset the repair stuff, but I've yet to have some one repair my 2nd item while I'm "grinding" even when I have the correct mats and a decent reward in my bazaar.

Ultimately, it's very easy to overlook the games flaws for the near term if you get in a LS and do group content... share your leves, do the Behests every hour, BS about how everyones sit animation is static and bring except lala's... you know socialize.
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#9 Nov 28 2010 at 4:04 PM Rating: Excellent
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Sethern79 wrote:
Ostia wrote:
a disconect of what the story portray's and the actual game world,


This one got me thinking. What do you meen by this? If you don't mind give me an example. and What can SE do to fix it for you?


Well when i first logged on, the city looked so alive and stuff "Mostly static but i can live with that" but it gave the impression of a world full of adventure and stuff to explore, as soon as you set a foot outside, you are welcomed by this barren desolated world only populated by kiddy looking wildlife <.< sure the world looks awesome, but it's mostly empty, i wanted to find a broken fort, a haunted castle/ruin's, a destroyed city or something of the sort in my travels <.< and i dont mean a specific zone, i mean like just walking around and then you are welcome by the sight of this fort full of mobs or w/e, another aspect is the quest's(leave's) they tell you go to X place and protect this settlement/village/town, when you get there, there is nothing <.<

Also the storyline it's alright, but seriously this impending empire is attacking, and you only get to face 2-3 foot soldiers....
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#10 Nov 28 2010 at 4:07 PM Rating: Good
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There are weird things out there, smoke stacks we can't get to, weird sewer covers in the corners of the world. Instead of OMG HUGE ruins, it's subtle oh-that's-weird objects.
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#11 Nov 28 2010 at 4:08 PM Rating: Good
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PerrinofSylph wrote:
I'm having a lot of fun, granted I only get 1-2 days a week to dedicate to playing so most of the time it's an hour here or there and the game suits that playstyle almost perfectly. It seems once I can solo the R30 leves that I shouldn't really even have to use up more anima than I generate since you can get 6 in Gridania alone.

My biggest peeve other than lack of mini-quests with character (aka story content) would be the repairing. I'm good with the system, just not so much about the repairs. Maybe if they added repair NPCs at the camps that required you to have the repair item along with a fee and maybe it only fixed the items to 70% instead of 75% like the city ones do... well I think that would be fair. I do really dislike having to go back to town. Currently I carry 2 sets of main weapons with me to help offset the repair stuff, but I've yet to have some one repair my 2nd item while I'm "grinding" even when I have the correct mats and a decent reward in my bazaar.

Ultimately, it's very easy to overlook the games flaws for the near term if you get in a LS and do group content... share your leves, do the Behests every hour, BS about how everyones sit animation is static and bring except lala's... you know socialize.


I think this is another thing that needs to be looked at. As a hardcore gamer it seems to me that only the casual games are realy loving this game. (This is only my opinion) But then again there are some veary hardcore things in this game. Things like the time sink to lvl. No time dose not = hardcore but it dose atract hardcore gamers like my self. I like the idea that if I put the time in I can run around a bunch of lvl 20-30s as a lvl 50. I know that seems childish but I always liked that.

I put 7-8 hours a day into my game of choice. Im sure this is one reason why the world seems flat to me. there are not 7-8 hours of quest/story/leves to be had every day. people who play like I do will run out of content fast. People who play like you I could see finding more than enogh to keep them happy. But isnt one of the things that MMO's need to do now days cator to harcore and casual players?
#12 Nov 28 2010 at 4:17 PM Rating: Excellent
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My wife.
#13 Nov 28 2010 at 4:47 PM Rating: Excellent
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Lack of additional retainers and the overall "party" system. After quitting FFXI some time ago I never thought I'd say that I wished a game was more like it but, to me, SE took far too many steps in the wrong direction coming off of FFXI.

I miss having a "set" party structure, skill chains, the ability to easily search for a party or members to make a party.

I guess I can throw in the lack of a mail system or auction house as well.

For the record; I was initially in favor of the market wards but in my opinion it's just not working.

Edited, Nov 28th 2010 5:50pm by Sasorex
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#14 Nov 28 2010 at 4:50 PM Rating: Good
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You know I just had a thought. Something thats stoping me from enjoying this game is something that SE can't fix, At least not any time soon. I think Im looking to hard for the "WoW killer". Now don't get me wrong. I loved WoW there are things I will never forget. And I'm sure a lot of you have seen me defend WoW many times. But I am giting tierd of WoW. I think Im looking for that game that can do for me what WoW did with out being WoW. lol Im not sure that makes since but it was just a thought.

I was a hardcore EQ player. befor WoW came out I started really geting sick of EQ. the game was starting to get old and finding that feeling of exploration and adventuer became harder and harder to do. When WoW came out it was like a fresh start. It felt the same to me as the first day I steped into EQ. Now WoW is geting old. I can't get back that feeling of WOW! "excuse the pun :P) Things no longer feel fresh. Now I think I am looking for that same feeling I had when I first walked into WoW. FFXIV was not able to give me that feeling. maby some day it will. Im not ready to give up on it 100% but I think im looking for that next steller step that takes MMO's where they have not yet been.
#15 Nov 28 2010 at 4:54 PM Rating: Good
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for me its the grind, bland classes, not much to do. I also don't like how crafter focused the game is, and the attitudes of alot of crafters I've dealt with.
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#16 Nov 28 2010 at 4:56 PM Rating: Good
The biggest issue with this game, the only people having fun with it, are the casuals. You have a few hardcores who enjoy it, but overall, most who like it: "It's great! I get on twice a week and accomplish stuff!". Unfortunately, MMO's are made for more hardcore people as there the ones who stick around for years never cancelling their subs at anytime. Casual people come and go, eventually quit once they get to higher levels, then come back a year later, etc.

I fall into the casual category, I have a few hours a week to play, and enjoy it cause I always have leves up, have some crafting to do, some storyline, etc, and log off. I can see though, you want to dedicate a daily schedule to this game? Shoot me now. Not sure what they need to do to balance it, but hard to keep an MMO alive when your biggest fans are the people who hardly play.
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#17 Nov 28 2010 at 5:03 PM Rating: Decent
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well since the patch it appears my only issue left is the generic fell of your 'hero'
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#18 Nov 28 2010 at 5:05 PM Rating: Good
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I've logged in 2 times in the past 2 weeks because the game as a whole isnt very fun. Its an MMO so its a carrot on a stick type play style BUT its a very very boring carrot on a stick. I am still holding out some hope for the Dec update, maybe they will inject some fun.

Edited, Nov 28th 2010 6:06pm by UncleRuckusForLife
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#19 Nov 28 2010 at 5:14 PM Rating: Good
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I am playing, for now. And having a fair ammount of fun. But basically it is a time sink for me untill GW2 is released. There's a couple things in the game I think will allways bug me and eventually make me head for greener pastures.

1) Combat System:
The combat is just so slow, and simple. I probably wouldn't have had a problem with it 5 years ago. But I guess I just got used to a faster paced more mobile system. Which sort of ties into the next problem.

2) Being anchored to the ground:
At first I thought I could get used to not being able to jump, swim, climb, or tumble. I mean played FFXI for years. But I just can't really accept it. I logged out of FFXIV the other day, and fired up DDO again, man what a difference. Running a dungeon, where theres pools of acid you have to jump from rock to rock and climb over obstacles, if you fall off a ledge you take damage or die. Diving into the water and swimming into a cave to pick an underwater trap before you run out of breath. Just feels more like a video game. In FFXIV you are forever anchored to the turf. It really gives the game a feeling of being on training wheels.

Edited, Nov 28th 2010 6:14pm by KristoFurwalken
#20 Nov 28 2010 at 5:35 PM Rating: Good
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KristoFurwalken wrote:
I am playing, for now. And having a fair ammount of fun. But basically it is a time sink for me untill GW2 is released. There's a couple things in the game I think will allways bug me and eventually make me head for greener pastures.

1) Combat System:
The combat is just so slow, and simple. I probably wouldn't have had a problem with it 5 years ago. But I guess I just got used to a faster paced more mobile system. Which sort of ties into the next problem.

2) Being anchored to the ground:
At first I thought I could get used to not being able to jump, swim, climb, or tumble. I mean played FFXI for years. But I just can't really accept it. I logged out of FFXIV the other day, and fired up DDO again, man what a difference. Running a dungeon, where theres pools of acid you have to jump from rock to rock and climb over obstacles, if you fall off a ledge you take damage or die. Diving into the water and swimming into a cave to pick an underwater trap before you run out of breath. Just feels more like a video game. In FFXIV you are forever anchored to the turf. It really gives the game a feeling of being on training wheels.

Edited, Nov 28th 2010 6:14pm by KristoFurwalken


I have a lot of hope for GW2. The first one was a great game. My only problem with it was that it felt less like a MMO and more like a Diablo stile game. IDK maby that was just me. But it seems that they are puting a lot more of that MMO feel into GW2. I will be giving it a go when it comes out.
#21 Nov 28 2010 at 6:00 PM Rating: Excellent
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FFXIV is:

Not causal. They said it is supposed to be casual. 1-20 ok. >20 far too slow, especially for crafters.

Bad and lazy animations of skills and spell

Copy and paste of leve, map areas, and gear

Too much repetitions

Seems like the developers of FFXIV were very lazy. Why rewards them for that?

I know I have repeated this post many times. I'm ready to develop FFXIV!!!! ;P
#22 Nov 28 2010 at 6:11 PM Rating: Default
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surplus is keeping me from playing, literally, i hit surplus too soon
#23 Nov 28 2010 at 6:17 PM Rating: Decent
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Imaboomer wrote:
surplus is keeping me from playing, literally, i hit surplus too soon


When I was playing I only hit the surplus 3 times. Then again I spent a lot of time on other jobs.
#24 Nov 28 2010 at 7:04 PM Rating: Good
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What's keeping me from playing?... term papers... *goes back to typing feverishly* Just one more day...
#25 Nov 28 2010 at 8:17 PM Rating: Excellent
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The grind and the lack of content are my 2 largest concerns, and are what would stop me from playing.

If there was content along the way to max rank, than how long it takes to get there wouldn't be an issue. But there's not anything to do but repetitive guildleves and grind. That's a major problem.

Add to that there is no reason to get to max rank since there's nothing to do in the game yet, and well... that makes it difficult to work up the urge to grind at all.

This last update greatly improved the UI. The game is more enjoyable to play without the annoyances of the old UI, but it really doesn't change what we've been playing.

We need sidequests, not 8 repeating kill quests every 36 hours that we're meant to drudge through for 10+ ranks. We need to be able to log into the game and have something to do other than grind once we're finished our guildleves. I seriously doubt they're going to give us another free month, which means the December update is their last chance to retain subscribers.

Even with the current game being free, and with the latest update already in, my LS is still limited to a small number of core members. Some returned for the update and haven't been seen since. Others are gearing up for Cataclysm. This November update was mainly tweaks, with December's update being a content update. I sincerely hope it will offer enough content to keep players interested, otherwise I fear the game will have very few PC subscribers by the time the PS3 release comes around.
#26 Nov 28 2010 at 8:42 PM Rating: Excellent
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The reasons would have to be:

No auto-attack, never thought I'd hear myself say it but alas it's true

Bland classes

Durability/Repair, one of the biggest ones for me

No AH

There are many things I like about the game but the above kill it for me
#27 Nov 28 2010 at 9:03 PM Rating: Excellent
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1) The economy / lack of an AH or viable bartering system given the number of consumables. I'd say most players are sitting on 1 to 20 million gil right now simply from leveling, give or take a couple mil, and the incentive to farm or otherwise acquire wealth is zero. Consumables are worthless beyond crystals/shards.

2) Party and grouping system. I loved FFXI's grind - loved it. And this is coming from a married person with a kid and a full-time job. I could rarely devote more than 10 hours a week to it, yet I still loved it. If they could combine the slow-but-steady solo capabilities of FFXIV with FFXI's more intense group-based EXP rewards, this game would absolutely rock. Instead, they screwed the pooch on both ends.

3) Progression goals. FFXI gave us a sense of accomplishment for reaching a new level and acquiring new skills and/or equipment. FFXIV gives us ... nothing. So I just hit Conj 25 ... big deal. Why should I invest the time to hit 26, 27 or even 30?

Edited, Nov 28th 2010 10:04pm by Whales
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#28 Nov 28 2010 at 9:26 PM Rating: Excellent
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The lack of content for me.

Even if I get to 50, what am I going to do then? money? money to buy what?

I was enjoying the mid twenties seen my little fortune grow until I realized that there was actually nothing I wanted to buy or get.

The really awesome gear is increasingly harder to repair and even when I can wear it, it doesn't give me any extra benefits that my lower level gear gives me (with the advantage that I can repair it) in order to be auto-sufficient I have gone as far as replace my high level gear for low level pieces that I can repair myself.

So to wear high level stuff I need to level every required craft to keep it on shape?

And even if I do that, what then? a level 50 character with the top gear in the game currently can accomplish exactly.. what? higher leves of kill X number of Y's to get Z gils? sorry but while it was fun the first two weeks it already grew pretty old.

Yet I'm not disappointed about the recent patch, I think they did a great work on the game's critical issues, but still even if the game it's now OK to play I can't find something to do, ergo I don't play.

What can SE do to fix it? I believe some activity in the same line of leves but less repetitive could be the answer, or just new types of leaves (defend, escort, deliver) at this point with the base the have it couldn't be too hard to introduce something new.

Ken
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#29 Nov 28 2010 at 9:27 PM Rating: Decent
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I love the game, but the only thing that actually keeps me from playing the way I want to, is the constant R0. During Open Beta, the entire time playing, I never experienced a single R0, And I was using a GT220 at the time. Note, the only thing I changed on my computer after OB, was the Graphics Card, which was upgraded to a XFX 5770. 3 weeks after I started playing the release(not CE), I started getting consecutive R0's every 30sec-5min, each lasting anywhere from 45sec-10min. Really hoping it's not something with my computer.
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#30 Nov 28 2010 at 10:00 PM Rating: Good
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1. Lack of content
2. Lack of player search
3. Lack of auto attack
4. The market (searchable retainers should help a lot)
5. Still can't check a bazaar while running
#31Sycko, Posted: Nov 28 2010 at 10:01 PM, Rating: Sub-Default, (Expand Post) I like the game, like it or not, play or dont.
#32 Nov 28 2010 at 10:10 PM Rating: Excellent
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This SP patch.

I'm pretty well split between combat and crafting, but this update killed all interest in combat besides working on 1-20.

It also burns me that this new system is a huge step backwards, to the point that power-leveling and RMT trains are possible.

Crafting is the only thing keeping my interest afloat now...
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#33 Nov 28 2010 at 10:15 PM Rating: Good
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Sycko wrote:
I like the game, like it or not, play or dont.


Or, we can continue to plead for fixes so that we might enjoy a better version of this game. We post in threads like this because we see the potential for a great game and want it to be better.
#34 Nov 28 2010 at 10:34 PM Rating: Excellent
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I really don't play much but I did log in and check out the Nov patch and I have to say I thought they did a great job. Many of the things that I tripped over or made the game "uncomfortable" for me to play were fixed.

But I'll have to agree with the lack of a carrot on a stick. Leveling up in XI was rewarding for me. I'd race to the AH to find out what new gear I could grab or spells I could learn. I just haven't found much to look forward to progressing toward in XIV.......... yet.

I also miss the necessity of parties that XI had :/ I know many didn't like it but I met some awesome people because of it and much of the fun was had just BSing with other players while we advanced through the game. It's great that XIV offers solo friendliness but I'd like to spend most of my in game time playing with (and possibly even requiring the help of) others.
#35 Nov 28 2010 at 10:40 PM Rating: Excellent
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Lack of variety for me, but I guess that is blamed on the combat/crafting system. I'd really prefer to have auto-attack and auto-crafting. When I'm in a big SP party all I do is put my head on my one hand while I spam enter and the right/left arrow keys a few times. I get bored after about an hour and go craft. I end up putting my head on my hand and once again spam enter even more but in conjunction with the up/down arrow keys!
#36 Nov 28 2010 at 10:48 PM Rating: Decent
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1a) Combat. It's just far too boring for my tastes-- not strategic, and not reflexive. I could play the game without even thinking about it if it didn't require my constant attention. XI was pretty much the same way, though it did require occasional teamwork, but there were plenty of moments during which I could stop and chat. Lack of autoattack or attack command queuing and poor ability balance means that I'm basically babysitting my character. I could go on for pages and pages about what's wrong with the combat and how it could be better, but I feel that I've already done that enough and I doubt anyone wants to read it.

b) Progression. If combat were more engaging, maybe the slog that is leveling up wouldn't be so tedious, but for the time being, it's painfully painful how long it takes to progress.

Really, if it weren't for those problems, I could deal with the game's many other flaws, even the lack of content. I could bang out a post about a dozen major flaws, but if the simple act of killing monsters to progress was more fun, I would play this game. And until it is, I just can't.

Edited, Nov 28th 2010 8:49pm by Kachi
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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#37 Nov 28 2010 at 11:41 PM Rating: Decent
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The only thing between myself and FFXIV is a hot mug of cocoa. They've already addressed many of the big issues that plagued the game on its initial release and are continuing to rebuild their reputation.

If anything, the only thing standing between FFXIV and a healthy, optimistic community is the current pessimistic one.
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#38 Nov 29 2010 at 12:25 AM Rating: Good
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Like previous people have mentioned, I add my votes to:

lack of quest & smaller story content to flesh out the world.

The main quest line being tiered every 5 levels is ridiculous.

I can't really find the time to be ***** to try and exp. The way combat is set up as is I just get bored by myself and don't see a need to have a party because I can kill just as fast solo and gain the same exp. If fighting in a party offered more excitement via an even remotely understandable battle regimen system, I'd be a little more happy with it. At least if it meant a set # gain to SP/XP based on a function of how many regimens you did and/or how complex they were.

Death penalty. There's no need to cooperate for strength in numbers because there is no punishment for death. Just get back up, go take a pee and walk back out and start again. Punishment update in the form of more equip damage would probably cause me to stop playing completely, though.



I built this new PC and put all this money down in anticipation of this title and SE just let the greedy business end of the company control the game. They thought with their wallets and pride on a speedy release, rather than with their heads and hearts as gamers and developers. It's depressing. What's even more depressing is I got really psyched at being able to have another timely epic adventure with friends whom I haven't actively communicated with other than email since we all quit FFXI.
On top of that FFXI has also been ****-cake reduced down to a solo game as well, diminishing the accomplishment of doing anything really.

I'm left wondering what kind of company SE is evolving into and probably going to go cancel my auto-renew before the third free month ends. I'll try again in 6 to 12 months. :(
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#39 Nov 29 2010 at 12:31 AM Rating: Good
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samosamo wrote:
The reasons would have to be:

No auto-attack, never thought I'd hear myself say it but alas it's true

Bland classes

Durability/Repair, one of the biggest ones for me

No AH

There are many things I like about the game but the above kill it for me
This is a pretty fair summary of the big problems.

To expand on the auto-attack problem, I think that was one of the saving graces of FFXI that kept me playing for so long. Allowing you to do basic attacks without any additional work while you're waiting between JAs and WSs gives you time to be more social, and it's time spent simply not working. This becomes apparent when I play a job like PUP, when I need to be constantly doing something. I quickly built a fatigue and couldn't put up with long merit parties. Needing to be constantly hitting different maneuvers to keep up just standard performance is deceptively draining. When I'd merit on DRG, even if I was main/solo healing as DRG/mage, it wasn't as much work as PUP, and I could go for much longer periods of time.

I think this is the same reason I never liked other "standard" MMOs. Aion, AoC, etc. Stuff like MapleStory too, but that should be more obvious. It's all fairly fast-paced and requires you to be cycling through abilities with recasts of only a few seconds. It's all a lot of work and requires you to kill thousands and thousands of mobs for your levels (although you're doing it more quickly), rather than 10s or hundreds in the worst case scenario. It's too draining and makes the game more "work" than "fun" for me.

Unfortunately, it's not as simple as just adding auto-attack, although that would help. Aion actually has auto-attack, but the combat overall is structured the same in that you're cycling through abilities very quickly. You only need to do a couple hits in FFXIV to get enough TP to do an ability. That's pretty quick, but since it's also tied into the stamina system, that's all pretty much set in stone and not going to change. I don't see this issue ever improving, and it's a very important one to me.
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#40 Nov 29 2010 at 12:34 AM Rating: Decent
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I played because of my old mates from FFXI will be around. The general nostalgic feeling of playing with them is cool.

Then 1 by 1 left (-_-lll. Work screws some stuff up (-_-lll.

And now I play solely because, theres just stuff left to be done. A invisible target to keep me busy.
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#41 Nov 29 2010 at 12:47 AM Rating: Good
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I am on the fence of quitting. I think I will make up my mind after December based on the update and announcements.

Dull grinding, no story driven, no goal, lousy battle/combat system, repetitive Leves, slow crafts, cities lack of soul/life, lousy party system, SP problems, slow inept market ward system, dull job classes, lousy stat systems for VIT/STR/MND/INT/DEX, steep EXP/SP curves...etc.

It is pretty pathetic that a couple of lvl 24-26 have to compete with my lvl 17 for mobs because there are not enough mobs to EXP/SP. I am ****** that they come to my camp and clean everything up but also feel sorry for them in the same time. This is definitely one of the worst Final Fantasy for me, its boring and dull for sure.

So yeah, 90% of chance I will quit after DEC.

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#42 Nov 29 2010 at 12:54 AM Rating: Decent
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Quote:
Unfortunately, it's not as simple as just adding auto-attack, although that would help.


In spite of just having said that auto-attack would help, I would vastly prefer an attack-queuing system. If we could queue up several attacks at once, gameplay would shift from:

1... 1... 1... 2... 3... 1... 1... 1...

to

1, 1, 1, 2, 3, chat... 1, 1, 1...

Of course there need to be options to cancel/interrupt your queued selections, and maybe even an option to macro an entire queue.

I suggested this is in nearly every feedback post I made on the combat during alpha/beta, fyi. Maybe they'll get around to it.
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Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#43 Nov 29 2010 at 12:59 AM Rating: Decent
Edited by bsphil
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Yeah, that'd be nice. Like taking the battle regimen concept but making it useful and individual.

Though one potentially huge problem with queueing attacks could be the inefficiency. 1... 1... 1... 1... 3... isn't as efficient as doing it manually, essentially mashing 1 then hitting 3 the second you have enough TP. It'd require a level of foresight and complexity that I don't honestly see SE introducing in an update.

Look at how they added inventory sorting: you have to right click an item in your inventory to bring up the ONLY MENU that allows you to enable sorting. Thank god they finally added it, but even so, the decision to implement it that way smells of an unnecessarily quick rush job. I understand they have a lot to fix and they're months past the due date for things to be working properly already, but that seemed overboard.

Edited, Nov 29th 2010 1:06am by bsphil
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Almalieque wrote:
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#44 Nov 29 2010 at 1:00 AM Rating: Good
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I want them to fix party leveling, make a lfg system and people will start playing. If this game is going to survive it needs a good party system...at this point in time I think FFXIV can mainly attract one type of people, and those are FFXI players because lets face it, they basically screwed themselves with this launch...so imo they need a good party system, an lfg system and they need to stop being greedy and make an AH (because obviously they wanna sell retainers and if the AH is in the game less people will buy retainers, that's what i'm thinking their reasoning is), I think this is their best bet.
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#45 Nov 29 2010 at 1:24 AM Rating: Decent
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Quote:
Though one potentially huge problem with queueing attacks could be the inefficiency. 1... 1... 1... 1... 3... isn't as efficient as doing it manually, essentially mashing 1 then hitting 3 the second you have enough TP. It'd require a level of foresight and complexity that I don't honestly see SE introducing in an update.


The way I envision it you can simply override it at any time in case your queued selections don't pan out as expected. All the queuing really does is make it so that mundane actions can be entered quickly and you can unglue yourself from the action bar.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#46 Nov 29 2010 at 1:42 AM Rating: Good
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Coyohma wrote:
100 SP per mob and 100,000 TNLs is not a good deal to me - not when I'm not sold on either the class or the game itself.


Really, if you like neither the class nor the game, making you level faster is not a solution.

If a game isn't engrossing enough to keep someone playing for long periods of time, it will still be a shallow experience when they lower the time it takes to level -- you'll just hit the cap and be dissatisfied in a different way.
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#47 Nov 29 2010 at 1:44 AM Rating: Decent
Edited by bsphil
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Coyohma wrote:
100 SP per mob and 100,000 TNLs
SE wrote:
FFXIV is for a more casual audience than FFXI.

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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#48 Nov 29 2010 at 2:03 AM Rating: Good
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Although I am still playing and have no plans on quitting in the near future, there are some aspects of the game that keep me from playing more than I currently do.

At the moment I play FFXIV in small bursts. I appreciate the November patch and all of the improvements, and that had me logging on the game more. Guildleves and Behests are fine to do, but I see that being an alternative for EXPing, much like Campaign is in FFXI. I want something I can do on the side. Use instances for more than just storyline, for example. They can add some instanced BCNM/ENM like fights to get some new and cool equipment.

I'm also miffed about the Repair. I only get about 20 minutes in before something goes Yellow Gear Damage. Be it armor, or rings or whatever. The degeneration rate needs to slow down. Instead of doing 1 point per attack/action or whatever it currently is, it needs to be more of a percentage of a point.
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#49 Nov 29 2010 at 2:07 AM Rating: Excellent
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well ive been waiting for this game for quite some time. I enjoy it for the most part, sure its lacking alot but it just came out not too long ago.. and it definatly wasnt ready. However wow is garbage, and i watched them absolutely destroy any ounce of fun that game had. You literally pay 15 dollars a month or w/e it is to have wow play itself for you anymore, theres no challenge not even in high end arena play. For the naysayers feel free to armory my toons miayr/unlearn the only 2 i really played the countless alts aren't worth mentioning. This has potential to be good , wow wont ever be good for me again. Like the other kid said the new star wars game could be entertaining i did play SWG, or tera online can as well be good.. But im holding out hoping this takes off eventually.
#51 Nov 29 2010 at 2:11 AM Rating: Good
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Content. Content. Content. A relevant quest system that is less repetitive. Quest gear, rare gear, NMs, job specific gear. NPC issued guildleves or quests for gear or EXP. Some group content. (I'm hoping and assuming most of this will come in time)

A more refined SP system/mob con system. Higher mobs need to give a lot more EXP (for groups and incentives for experienced soloers), lower mobs maybe just a bit more. (I think SE is still tweaking this too)

Continued UI improvements.

Better class distinction. I think this will be the hardest to do, especially if all skills are usable by other classes.

Retainer search. I would probably take crafting more seriously as a profession AND a search would allow me to perhaps other crafters find what they are looking for rather than just making my drops vendor trash.
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