I'm still here because it's free. On top of the obvious issues, I'm asking myself if I rushed my decision on playing another mmo. Which I probably did, but it's easy to second-guess when the game is providing very little fun. I'm sure if the game was as awesome as I hoped, that wouldn't come up. Not as often as it does anyway. As I've mentioned numerous times in other threads, I feel their attempt to cater to the casual, hardcore, and modern easy-mode crowds comes together as a big mess of a game from my perspective.
So mainly I'm looking forward to seeing some signs of life from this December update before I have to decide that I'm willing to pay monthly for it. If the game is vastly improved and I'm still not feeling up for another run at an mmo, then that's all on me. No hard feelings. Hopefully it's that rather than a poor game forcing my hand in that direction...
Bolded for emphasis.
It seems SE didn't fully realize the casual/hardcore dynamic.
Casually I can pick up a few leves, do them and log out. But most players of MMO's don't do that. Most players of MMOs are either hardcore or casual/hardcore. I play sparingly on the weekdays but on the weekends I can play for hours and there just isn't enough variation and content for most players.
Also, with the mixed messages, the retainer system. The retainer system has drastically improved, but still is slow and tedious for the casual user if not everyone. I want to craft but looking for mats in the wards, is just as slow as farming for them.
Again, the class system. Yes we can solo and we can also group up with no real 'hard' rules for groups, but that leads to undefined classes.
Lastly the combat is very action oriented, hinting at a casual player, one who picks up the game, mashes buttons for a while then logs off. But we have the hardcore players or even casual/hardcore players like myself, kinda wishing there was an auto attack, because the battles can be too tedious. (This however isn't a big deal for myself)
In the end I think this is a big part of the argument here and why a lot of us feel like we're in limbo; it's because we ARE.