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What is keeping you from playing FFXIVFollow

#52 Nov 29 2010 at 2:19 AM Rating: Decent
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Pain, suffering, agony, but what hurts the most is the boredom.
#53 Nov 29 2010 at 2:49 AM Rating: Decent
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Epic stuff needs to happen.

There is some awesome layout for the story in place. Much more interesting than XI's vanilla right from the get-go.

It could end up being totally kick-*** as long as they don't side track with "past" and "tavnazia" and whatever. I want to see the whole world this time.

Just for that reason I don't want the game to fail. The story is so **** promising and I can't wait to see what happens.

But yeah, add somethings to do and I will play. UI is fine... combat needs tweaking, but I'll live. Content and more areas plez.
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#54 Nov 29 2010 at 4:32 AM Rating: Good
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I'm still here because it's free. On top of the obvious issues, I'm asking myself if I rushed my decision on playing another mmo. Which I probably did, but it's easy to second-guess when the game is providing very little fun. I'm sure if the game was as awesome as I hoped, that wouldn't come up. Not as often as it does anyway. As I've mentioned numerous times in other threads, I feel their attempt to cater to the casual, hardcore, and modern easy-mode crowds comes together as a big mess of a game from my perspective.

So mainly I'm looking forward to seeing some signs of life from this December update before I have to decide that I'm willing to pay monthly for it. If the game is vastly improved and I'm still not feeling up for another run at an mmo, then that's all on me. No hard feelings. Hopefully it's that rather than a poor game forcing my hand in that direction...
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#55 Nov 29 2010 at 6:23 AM Rating: Good
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1) Lack of content...dungeons, quests, missions, pvp, events,bcnm, world nm's, end game <Can I have it?>

2) Lack of AH

3) Punitive repair system

4) Lifeless and repetitive environments

5) Poor community and built-in barriers to communication amongst players

6) No auto-attack

7) The game simply isn't fun


I've given up for the moment. I might check back at PS3 launch if the game is still going at that point. I feel this game is a solid 6-12 months away from being a quality product. Here is to hoping it can last until that point.
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#56 Nov 29 2010 at 9:11 AM Rating: Good
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Jeraziah wrote:
1) The grind is currently making the game unplayable for me. On top of the dull grind, running around the same looking areas killing the same mobs over and over again, I can't really socialize with anyone because of the lack of an auto-attack. I'm too busy spamming buttons over and over to take the time to type anything to anyone.

2) Lack of a death penalty makes everything in this game uninteresting to me. I loved the harsh death penalty in FFXI. No one actually liked losing XP or deleveling, but it made most things you do exciting and if you pull it off it gave you a great sense of accomplishment whether it was something simple like soloing a mob, an NM, a BCNM, HNM, dealing with aggro and links, traveling across a zone, etc. None of those things would be anywhere near as exciting as they were without the XP penalty. Because FFXIV's launch was so poor, I don't see SE as having the guts to implement a death penalty which is sure to be unpopular.

I view death penalties in MMOs much like taxes. Most everyone has to pay them, and while the money does a lot of good, only a small percentage actually appreciate and realize they're a good thing. A large percentage of the FFXIV population will disagree with me of course, but I think deep down most players know something is needed to make the game exciting.

Edited, Nov 28th 2010 4:45pm by Jeraziah


I just started watching Dexter, it's an awesome show, but now back on topic lol

The lack of an auto attack is really a bigger deterrence for me that it would first appear to be. At first it wasn't a concern for me, not even in the slightest, but now that i've had a chance to play around with it, it's really starting to rear it's ugly head. Socializing while farming/grinding was one of the things that made it bearable in FFXI, and also really helped the overall social aspect of the game. People always talk about how FFXI has such a great community, and I think part of that is attributed to something as simple as an auto attack, allowing you to talk to your buddies online while doing grind heavy tasks.
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#57 Nov 29 2010 at 10:29 AM Rating: Default
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A lot of people are complaining about it not being made for casual gamers, that the grind is too much.

Casual =/= Quick level ups.
#58 Nov 29 2010 at 10:30 AM Rating: Good
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bsphil wrote:
Coyohma wrote:
100 SP per mob and 100,000 TNLs
SE wrote:
FFXIV is for a more casual audience than FFXI.



Therein lies the paradox. The game is casual friendly while at the same time using a half *** method of making it feel like it's hardcore.

High TNL's weren't really what made FFXI hardcore. The fact that you had to interact with around 5 other people on a regular basis, from level 10-20+ till level cap, the unforgiving death penalty, the quests where danger was around every corner, like the one for getting the Scroll of Utsusemi, when you don't have a map, having to interact with not only English speaking players, but foreigners as well.

FFXI was hardcore in pretty much all the right places, while FFXIV is hardcore in all the wrong places.
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#59 Nov 29 2010 at 10:46 AM Rating: Good
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dyunei wrote:

A lot of people are complaining about it not being made for casual gamers, that the grind is too much.

Casual =/= Quick level ups.


This is not true. It dose not matter how fast you lvl in a game. Casual or hardcroe if there is good mix of quest/cool fights/Fun and rewording group dynamics everyone will love the game. A lot of MMO's and people as well fell into this (Casual must lvl fast.) I don't think this is true. The way I see keeping casual people playing is to offer content that is relavent and fun for all lvls.

If you do this the hardecore could lvl ant any rate they want and the casuals could lvl at there own rate yet still get the same rewording experience. ATM I don't think it is the casual players who are complaining about the grind. Truth be told you hear people say all the time. "I am having fun. I only get to play 2 or 3 hours a week and on weekends. I never run out of stuff to do."

I think its more the hardcore games like myself who you hear talk about the grind. We run out of content fast and then the rest of the time only thing we have to do is grind. And thats where the problem is. They faild to make the game rewording for bothe play styles. If you are a casual player who only logs on for an hour or so each day you have plenty to do. If you are like me and put 8+ hours a day into your game of choice you run out of things to do fast and are stuck feeling bord as you try to grind out a few lvls.
#60 Nov 29 2010 at 10:50 AM Rating: Default
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Sethern79 wrote:
dyunei wrote:

A lot of people are complaining about it not being made for casual gamers, that the grind is too much.

Casual =/= Quick level ups.


This is not true. It dose not matter how fast you lvl in a game. Casual or hardcroe if there is good mix of quest/cool fights/Fun and rewording group dynamics everyone will love the game. A lot of MMO's and people as well fell into this (Casual must lvl fast.) I don't think this is true. The way I see keeping casual people playing is to offer content that is relavent and fun for all lvls.

If you do this the hardecore could lvl ant any rate they want and the casuals could lvl at there own rate yet still get the same rewording experience. ATM I don't think it is the casual players who are complaining about the grind. Truth be told you hear people say all the time. "I am having fun. I only get to play 2 or 3 hours a week and on weekends. I never run out of stuff to do."

I think its more the hardcore games like myself who you hear talk about the grind. We run out of content fast and then the rest of the time only thing we have to do is grind. And thats where the problem is. They faild to make the game rewording for bothe play styles. If you are a casual player who only logs on for an hour or so each day you have plenty to do. If you are like me and put 8+ hours a day into your game of choice you run out of things to do fast and are stuck feeling bord as you try to grind out a few lvls.


Gotta work on your grammar, but I agree with your points ^^
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There once was a tiger striped cat. This cat died a million deaths and was reborn a million times and was owned by various people who he didn't care for. The cat wasn't afraid to die... One day, the cat was a free cat, a stray cat. He met a white female cat, and the two cats spent their days happily together. Years passed, and the white cat died of old age. The tiger striped cat cried a million times, and then died. It never
came back to life.
#61 Nov 29 2010 at 10:56 AM Rating: Excellent
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TwistedOwl wrote:
I'm still here because it's free. On top of the obvious issues, I'm asking myself if I rushed my decision on playing another mmo. Which I probably did, but it's easy to second-guess when the game is providing very little fun. I'm sure if the game was as awesome as I hoped, that wouldn't come up. Not as often as it does anyway. As I've mentioned numerous times in other threads, I feel their attempt to cater to the casual, hardcore, and modern easy-mode crowds comes together as a big mess of a game from my perspective.

So mainly I'm looking forward to seeing some signs of life from this December update before I have to decide that I'm willing to pay monthly for it. If the game is vastly improved and I'm still not feeling up for another run at an mmo, then that's all on me. No hard feelings. Hopefully it's that rather than a poor game forcing my hand in that direction...



Bolded for emphasis.

It seems SE didn't fully realize the casual/hardcore dynamic.

Casually I can pick up a few leves, do them and log out. But most players of MMO's don't do that. Most players of MMOs are either hardcore or casual/hardcore. I play sparingly on the weekdays but on the weekends I can play for hours and there just isn't enough variation and content for most players.

Also, with the mixed messages, the retainer system. The retainer system has drastically improved, but still is slow and tedious for the casual user if not everyone. I want to craft but looking for mats in the wards, is just as slow as farming for them.

Again, the class system. Yes we can solo and we can also group up with no real 'hard' rules for groups, but that leads to undefined classes.

Lastly the combat is very action oriented, hinting at a casual player, one who picks up the game, mashes buttons for a while then logs off. But we have the hardcore players or even casual/hardcore players like myself, kinda wishing there was an auto attack, because the battles can be too tedious. (This however isn't a big deal for myself)

In the end I think this is a big part of the argument here and why a lot of us feel like we're in limbo; it's because we ARE.

#62 Nov 29 2010 at 11:23 AM Rating: Decent
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Gear Progression is the exact same items made of a different material. In the end, they all look similar too.
Hempen X, Cotton X, Canvas X, Velveteen X
Bronze X, Brass X, Iron X

For me the SP curve looked brutal while the game was still in Beta. SE did nothing to improve that. Crafting having the same SP requirements as a DoW/DoM job is just foolish. It would be different if crafting jobs could be used in fights to gain SP, but they aren't. It is because of that reason that it made zero sense to me to make them their own "class". It was completely unnecessary.

For me the #1 thing keeping me from playing is lack of additional retainers.
#63 Nov 29 2010 at 11:31 AM Rating: Excellent
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LordMethos wrote:
Crafting having the same SP requirements as a DoW/DoM job is just foolish. It would be different if crafting jobs could be used in fights to gain SP, but they aren't. It is because of that reason that it made zero sense to me to make them their own "class". It was completely unnecessary.
I agree. This brings up an odd point though.

If you join a normal exp party as a DoL/DoH job, do you get SP at the end of a fight? Wouldn't have normally before, but now that SP gains are static, couldn't you level up a crafting job without ever crafting anything (assuming you can find a party to leech)?
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#64 Nov 29 2010 at 12:33 PM Rating: Decent
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When I started playing FFXIV I was really happy with the begin story line mission. I told myself that the game was a winner. I couldn’t wait any longer to go outside and explore Eorzea. I felt the magic when I played FFXI coming back to life into FFXIV. I was amazed by the graphics. The main history line is great.
A few days later (like everyone knows) the issues of the game (many times been listed) start to obscure the beauty of the game.
Today I barely play the game. Even after the implementation and bugs fix, I feel that the magic is fading away.
For me, Levequest was fun on the first weeks. Now I’m tired of doing the same thing over and over. Even when I level up I don’t feel I have accomplished anything. I really miss the quest lines.
I had always loved Final Fantasy for the Mission main history line, mini-mission and quest with history lines, cut-scenes, that brings so much LIFE into the game. I love it.
I still believe SE is working to make this game better for us players. It can take a while but the content will come - chocobos, airships, better retainer system… (Crossing my fingers for quest and mini-mission with cut-scene) but for now the magic of FFXIV is dying in me. I might come back when they restore the life in Eorzea.
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#65 Nov 29 2010 at 2:00 PM Rating: Good
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Really, if you like neither the class nor the game, making you level faster is not a solution.

If a game isn't engrossing enough to keep someone playing for long periods of time, it will still be a shallow experience when they lower the time it takes to level -- you'll just hit the cap and be dissatisfied in a different way.


If they made it significantly faster, at least you would access what little content there is more quickly-- new quests, abilities, and mobs would become available at a quicker pace. This is particularly true in light of the incentive and expectation that you'll level multiple classes. If you're likely to be doing the same content on different classes, it's generally a good idea to make it so that players don't have to spend too much time on that content TOTAL, not just on one class.

As for casual vs. hardcore, those are poorly defined terms. People don't agree on what's casual and what's hardcore in the first place. That's partly because there aren't two clear types of players-- people can't be bifurcated that simply.
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#66 Nov 29 2010 at 2:46 PM Rating: Excellent
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The only thing keeping me hanging on is my linkshell. And even now, my tolerance for and interest in this game is hanging by a bloody pinky on an icy cliff.


-Boring, broken battle system where I can't do anything but basic attacks or risk aggro-ing other enemies that will flatten me. Can't pull enemies or they leash and heal.
-No auto-attack. Answering an important phone call means you die.
-Dull storyline. My character just eavesdrops and looks confused most of the time.
-Dull cities. At least in San'doria you could go into the guard walls and stuff.
-Irritating music.
-No content. Unless you consider gang-raping truffle hogs as "epic."
-Boring landscapes. The ferry doesn't even produce a water wake. The attention to detail is...what detail?
-Lackluster battle animations, especially magic. I'm not asking for a seizure-inducing fireworks show like Aion, but seriously.
-Repetitive quests that make even WoW's quests look fun.
-Watered-down classes. Where's my pet dragon? Add some spice to my class. "Basic Attack II" isn't motivating me to get stronger.
-Ridiculous crafting system. Mashing standard synthesis and making hundreds upon hundreds of iron visors and axe butts... My motivation is being sapped.
-Chat log that loves to reset your messages.
-And the greatest deal-breaker in an MMO: The community, or lack thereof. Someone PLEASE say something. I'm playing with a bunch of robots. It feels like everyone's just silently competing against each other right now, and there's no common goal to unite the players.

This game's actually made me seriously entertain the thought of going back to FFXI just so I can feel some sort of satisfaction again. But it'll take too long and by then other MMOs will be out.



Edited, Nov 29th 2010 4:01pm by blackjacktwentyone
#67 Nov 29 2010 at 4:13 PM Rating: Excellent
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1. The game economy revolves around crafting, which I despise, and is fundamentally, totally screwed because of the lack of an ah and mail system. SE came up with a new square wheel.

2. The repairs are ridiculous.

3. Where are the quests? Where is the underlying tension from unseen enemies or even the local beastmen? Where are the interesting npc characters & stories?

4. Limited guild-leves which are pretty lame anyway, imo.

5. That feeling of anticipation for specific goals, whether it's a new area, new abilities, or new gear, it's just...blah. There was no fun.

I think the game needs a complete overhaul. ****, I'd take FFXI-2 over this any day...gladly, with a song in my heart. :P
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#68 Nov 29 2010 at 4:21 PM Rating: Default
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Well i guess the fact that any educated person can see the future and direction of this game. It started off with the issue of it being the undebatably worst MMO release of the last decade. It then lost nearly all of it perceived value on the market and lost probably more than half of it's customers within 2 months. The game is currently selling online at less than half of the cost we paid just a few months ago, and it isn't even released on PS3 yet. Bottom line is this company made a bad business decision by putting out this product early and getting it a bad rap. Moreover, because of this bad release and bad initial impression, it will never prosper with todays current pace of (good) new releases coming out.
I believe we are seeing the start of the end of SE, unless they have income from other areas.

#69 Nov 29 2010 at 5:50 PM Rating: Good
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blackjacktwentyone wrote:
And the greatest deal-breaker in an MMO: The community, or lack thereof. Someone PLEASE say something. I'm playing with a bunch of robots. It feels like everyone's just silently competing against each other right now, and there's no common goal to unite the players.
Edited, Nov 29th 2010 4:01pm by blackjacktwentyone


This one seems to come up a lot. How do you fix the lack of a community? How do you get people working together? Well one thing is making group play fun and rewording. There needs to be something that as you said gives players a common goal. They have a few things that could do this as far as story gose. A full scale war would give everyone something to work together for. One thing I think they droped the ball on is story quest. Why must we do them alone? They could have made them a lot harder and hade people work together on them.

But would any of this get people talking when they are just siting around in a city? I don't know about that. I know some people think its rude when your talking in some of the channels wich seems silly to me. What do people think they wherer made for? I really don't know if there is anything that SE could do to fix this part of the game.

Edited, Nov 29th 2010 6:51pm by Sethern79
#70 Nov 29 2010 at 10:43 PM Rating: Excellent
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To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...

#71 Nov 29 2010 at 11:53 PM Rating: Decent
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The 3 C's and the 3 R's.

Combat system.
Crafting.
Content. Lack of.

Repair.
Repetitive.
Really, I can't find a thing I like.
#72 Nov 30 2010 at 12:08 AM Rating: Good
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I have just copy the link of this topic and send it to SE. I urged them to read every reply within this thread if they are serious about a make over for this game.
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#73 Nov 30 2010 at 1:23 AM Rating: Decent
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An outdated videocard is keeping me from enjoying ffxiv. I don't have any problem with the content or mechanics. I'll adapt to the mechanics and I have faith that there will be great content.
Also, finding a Linkshell.



Edited, Nov 30th 2010 2:02am by Niklz
#74 Nov 30 2010 at 9:17 AM Rating: Good
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samosamo wrote:
To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...



This is the same feeling I get from the repair system. Its like im renting my items not buying them. If I go out to lvl the thing on my mind is not "wow look at that mob. that sure was a fun fight" Its almost always "How long will my gear hold out this time? Will i find a repair when I go back to town or will I have to wait 3 or 4 hours befor I can go back out?"

FFXIV is not the only game with a repair system. But its the first time I have played a game where the repair system is so bad that it makes me dread going out and fighting mobs. It is the first time that paying said repair makes me feel like im renting my gear.

I still think that this would be easy to fix. Why should I need to find another player to repair my gear to 100%? Why can't the NPC? And why dose the NPC need to charge more than I pay for said item to repair? And for that matter why the **** do I need to repair every 2-3 hours? Make it so I only need to repair 2 or 3 times a week. Let the NPC repair to 100% and do it for 1/2 the cost it is now. That would fix everything wrong with the system as it is now.

Another thing. doing this for repair would not hurt crafters. a lot of them don't want to repair our gear any way. And this would also turn repair into a real gil sink. ATM all it is is a transfer of wealth from one player to the next.
#75 Nov 30 2010 at 9:50 AM Rating: Good
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Not much stops me from playing. My son, my wife, my job are the only ones/things that can stop me. Other than that, I'm there and enjoying myself.
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#76 Nov 30 2010 at 10:42 AM Rating: Decent
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-moved my reply-

Edited, Nov 30th 2010 12:28pm by ThinkDeeply
#77 Nov 30 2010 at 1:06 PM Rating: Default
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Sethern79 wrote:
samosamo wrote:
To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...



This is the same feeling I get from the repair system. Its like im renting my items not buying them. If I go out to lvl the thing on my mind is not "wow look at that mob. that sure was a fun fight" Its almost always "How long will my gear hold out this time? Will i find a repair when I go back to town or will I have to wait 3 or 4 hours befor I can go back out?"

FFXIV is not the only game with a repair system. But its the first time I have played a game where the repair system is so bad that it makes me dread going out and fighting mobs. It is the first time that paying said repair makes me feel like im renting my gear.

I still think that this would be easy to fix. Why should I need to find another player to repair my gear to 100%? Why can't the NPC? And why dose the NPC need to charge more than I pay for said item to repair? And for that matter why the **** do I need to repair every 2-3 hours? Make it so I only need to repair 2 or 3 times a week. Let the NPC repair to 100% and do it for 1/2 the cost it is now. That would fix everything wrong with the system as it is now.

Another thing. doing this for repair would not hurt crafters. a lot of them don't want to repair our gear any way. And this would also turn repair into a real gil sink. ATM all it is is a transfer of wealth from one player to the next.


Are you ignorant to crafters needs or just selfish?

This is like me asking them to remove monster fighting from the game because its inconvenient for me and I can't do it as a crafter, so please put an NPC in town that hands out shards and materials.

Edited, Nov 30th 2010 2:06pm by tylerbee
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#78 Nov 30 2010 at 2:36 PM Rating: Good
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tylerbee wrote:
Sethern79 wrote:
samosamo wrote:
To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...



This is the same feeling I get from the repair system. Its like im renting my items not buying them. If I go out to lvl the thing on my mind is not "wow look at that mob. that sure was a fun fight" Its almost always "How long will my gear hold out this time? Will i find a repair when I go back to town or will I have to wait 3 or 4 hours befor I can go back out?"

FFXIV is not the only game with a repair system. But its the first time I have played a game where the repair system is so bad that it makes me dread going out and fighting mobs. It is the first time that paying said repair makes me feel like im renting my gear.

I still think that this would be easy to fix. Why should I need to find another player to repair my gear to 100%? Why can't the NPC? And why dose the NPC need to charge more than I pay for said item to repair? And for that matter why the **** do I need to repair every 2-3 hours? Make it so I only need to repair 2 or 3 times a week. Let the NPC repair to 100% and do it for 1/2 the cost it is now. That would fix everything wrong with the system as it is now.

Another thing. doing this for repair would not hurt crafters. a lot of them don't want to repair our gear any way. And this would also turn repair into a real gil sink. ATM all it is is a transfer of wealth from one player to the next.


Are you ignorant to crafters needs or just selfish?

This is like me asking them to remove monster fighting from the game because its inconvenient for me and I can't do it as a crafter, so please put an NPC in town that hands out shards and materials.

Edited, Nov 30th 2010 2:06pm by tylerbee

BS! A crafter could hit cap without ever repairing anyones gear. You have them posting here all the time talking about how they have no need to repair others gear. There are evon crafters who have asked for the very same thing posted in the quote. Get over your self. The SP crafters get from repairs is crap. and from what many have posted in the forums here they make next to nothing off of them.

The only thing the curent system dose for the **** game is force people to stand around shouting for repairs and sometimes going 3 or 4 hours befor they get them. And you can say oh you just not offering enogh for the repair all you want. Take the bronze scutem. Iv sat around 3 hours shouting for repairs offering the bronze squar and 6k for the repair. If thats not enogh for **** easy repair then I say crafters are the greedy ones. Iv also had repairs for higher end items using iron rings. offering the rings and 10k for the repair. again 2-3 hours befor anyone can be botherd to do the repair.
#79 Nov 30 2010 at 2:53 PM Rating: Decent
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If I liked grinding dailys endlessly, I would still be playing WoW.

I quit FFXIV because of lack of content, lack of a functioning economy, lack of a good crafting system, an uninteresting and flat world, the inability to jump, an unfinished UI, lack of social functions such as a servicable chat, lack of story...

and because of the FRICKING 2 seconds lag on EVERY SINGLE ACTION.
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#80 Nov 30 2010 at 2:55 PM Rating: Default
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Sethern79 wrote:
tylerbee wrote:
Sethern79 wrote:
samosamo wrote:
To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...



This is the same feeling I get from the repair system. Its like im renting my items not buying them. If I go out to lvl the thing on my mind is not "wow look at that mob. that sure was a fun fight" Its almost always "How long will my gear hold out this time? Will i find a repair when I go back to town or will I have to wait 3 or 4 hours befor I can go back out?"

FFXIV is not the only game with a repair system. But its the first time I have played a game where the repair system is so bad that it makes me dread going out and fighting mobs. It is the first time that paying said repair makes me feel like im renting my gear.

I still think that this would be easy to fix. Why should I need to find another player to repair my gear to 100%? Why can't the NPC? And why dose the NPC need to charge more than I pay for said item to repair? And for that matter why the **** do I need to repair every 2-3 hours? Make it so I only need to repair 2 or 3 times a week. Let the NPC repair to 100% and do it for 1/2 the cost it is now. That would fix everything wrong with the system as it is now.

Another thing. doing this for repair would not hurt crafters. a lot of them don't want to repair our gear any way. And this would also turn repair into a real gil sink. ATM all it is is a transfer of wealth from one player to the next.


Are you ignorant to crafters needs or just selfish?

This is like me asking them to remove monster fighting from the game because its inconvenient for me and I can't do it as a crafter, so please put an NPC in town that hands out shards and materials.

Edited, Nov 30th 2010 2:06pm by tylerbee

BS! A crafter could hit cap without ever repairing anyones gear. You have them posting here all the time talking about how they have no need to repair others gear. There are evon crafters who have asked for the very same thing posted in the quote. Get over your self. The SP crafters get from repairs is crap. and from what many have posted in the forums here they make next to nothing off of them.

The only thing the curent system dose for the **** game is force people to stand around shouting for repairs and sometimes going 3 or 4 hours befor they get them. And you can say oh you just not offering enogh for the repair all you want. Take the bronze scutem. Iv sat around 3 hours shouting for repairs offering the bronze squar and 6k for the repair. If thats not enogh for **** easy repair then I say crafters are the greedy ones. Iv also had repairs for higher end items using iron rings. offering the rings and 10k for the repair. again 2-3 hours befor anyone can be botherd to do the repair.


I didn't say that you couldn't. However crafters need battlecraft classes for constant materials and battlecraft need crafters for constant repairs. See how this relationship works? Remove repairs from the game and battlecraft are entirely self sufficient besides buying a piece of gear every ten levels, which makes it unfair in my eyes.

Please try to think about other people before explaining how hard it is to find someone to repair your gear, it is sometimes hard for crafters to find the materials they need but they do not ask for materials to be given to them from an NPC, they suck it up and continue looking. You are lucky you can get your stuff repaired to 75% from an NPC, if I had my way player repairs would be the only way to get your gear repaired.

I'm sorry you've had problems finding people to get repairs done but I would recommend making friends with someone who is mainly crafting and get your repairs done from them. Strike up friendships with people, ask around your Linkshell. Really, it isn't hard if you're prepared to interact with others.

Edited, Nov 30th 2010 3:56pm by tylerbee
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#81 Nov 30 2010 at 3:15 PM Rating: Decent
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tylerbee wrote:
Sethern79 wrote:
tylerbee wrote:
Sethern79 wrote:
samosamo wrote:
To kind of follow up on some of my bullet points, everything in this game just feels ephemeral..because everything is interchangeable or wears down eventually I never get the feeling of having acquired something special or unique or lasting.

I feel like everything is always slipping out of my grip, there's no permanence, always worried about the next repair and such, I guess it really just comes down to gear. Skills not so much, I have actually enjoyed building a character with varied skills, but I digress...



This is the same feeling I get from the repair system. Its like im renting my items not buying them. If I go out to lvl the thing on my mind is not "wow look at that mob. that sure was a fun fight" Its almost always "How long will my gear hold out this time? Will i find a repair when I go back to town or will I have to wait 3 or 4 hours befor I can go back out?"

FFXIV is not the only game with a repair system. But its the first time I have played a game where the repair system is so bad that it makes me dread going out and fighting mobs. It is the first time that paying said repair makes me feel like im renting my gear.

I still think that this would be easy to fix. Why should I need to find another player to repair my gear to 100%? Why can't the NPC? And why dose the NPC need to charge more than I pay for said item to repair? And for that matter why the **** do I need to repair every 2-3 hours? Make it so I only need to repair 2 or 3 times a week. Let the NPC repair to 100% and do it for 1/2 the cost it is now. That would fix everything wrong with the system as it is now.

Another thing. doing this for repair would not hurt crafters. a lot of them don't want to repair our gear any way. And this would also turn repair into a real gil sink. ATM all it is is a transfer of wealth from one player to the next.


Are you ignorant to crafters needs or just selfish?

This is like me asking them to remove monster fighting from the game because its inconvenient for me and I can't do it as a crafter, so please put an NPC in town that hands out shards and materials.

Edited, Nov 30th 2010 2:06pm by tylerbee

BS! A crafter could hit cap without ever repairing anyones gear. You have them posting here all the time talking about how they have no need to repair others gear. There are evon crafters who have asked for the very same thing posted in the quote. Get over your self. The SP crafters get from repairs is crap. and from what many have posted in the forums here they make next to nothing off of them.

The only thing the curent system dose for the **** game is force people to stand around shouting for repairs and sometimes going 3 or 4 hours befor they get them. And you can say oh you just not offering enogh for the repair all you want. Take the bronze scutem. Iv sat around 3 hours shouting for repairs offering the bronze squar and 6k for the repair. If thats not enogh for **** easy repair then I say crafters are the greedy ones. Iv also had repairs for higher end items using iron rings. offering the rings and 10k for the repair. again 2-3 hours befor anyone can be botherd to do the repair.


I didn't say that you couldn't. However crafters need battlecraft classes for constant materials and battlecraft need crafters for constant repairs. See how this relationship works? Remove repairs from the game and battlecraft are entirely self sufficient besides buying a piece of gear every ten levels, which makes it unfair in my eyes.

Please try to think about other people before explaining how hard it is to find someone to repair your gear, it is sometimes hard for crafters to find the materials they need but they do not ask for materials to be given to them from an NPC, they suck it up and continue looking. You are lucky you can get your stuff repaired to 75% from an NPC, if I had my way player repairs would be the only way to get your gear repaired.

I'm sorry you've had problems finding people to get repairs done but I would recommend making friends with someone who is mainly crafting and get your repairs done from them. Strike up friendships with people, ask around your Linkshell. Really, it isn't hard if you're prepared to interact with others.

Edited, Nov 30th 2010 3:56pm by tylerbee


So let me get this straight. For it to be fair to you I should have to sit around for a few hours shouting for repairs instead of doing what lil fun I do find in the game? Not becuse you get good sp from it. or make any form of real profit from it. No I should be forced to sit around just so you feel Important? who is being greedy now?
#82 Nov 30 2010 at 3:19 PM Rating: Decent
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Quote:
WHAT IS KEEPING YOU FROM PLAYING FFXIV

main thing is for me which i will admit wont be a issue to most but its the copy pasted terrain. also the spell animations and sounds are my second issue. i know they wont fix what has already been done.
#83 Nov 30 2010 at 3:27 PM Rating: Default
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Sethern79 wrote:
So let me get this straight. For it to be fair to you I should have to sit around for a few hours shouting for repairs instead of doing what lil fun I do find in the game? Not becuse you get good sp from it. or make any form of real profit from it. No I should be forced to sit around just so you feel Important? who is being greedy now?


As I said, make some friends with crafters or interact with the community more. 3-4 Hours for a repair is a gross exaggeration. I usually make a macro if I need gear repaired along the lines of: (Hello) 15+ (Weaver) (Bazaar) (Can you repair it?) (Reward:) 4000g , which gets my gear repaired in 5 minutes by randoms if i'm by the repair NPC.

Alternatively I have many helpful friends in my multiple Linkshells who are more than willing to help if they're around. The problem isn't the system, the problem is players unwilling to interact with the community. It is a fantastic system that promotes interaction, makes crafting worthwhile in a ongoing capacity instead of only crafting items in a cut-throat market and makes it more worthwhile.

Personally before this game, I hated crafting. After the advantages I saw in it in FFXIV, I took it up. I'm not only a crafter, I have never crafted in other games i've played. Just try to see it from a different perspective and you'll begin to enjoy it.
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#84 Nov 30 2010 at 3:44 PM Rating: Decent
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tylerbee wrote:
Sethern79 wrote:
So let me get this straight. For it to be fair to you I should have to sit around for a few hours shouting for repairs instead of doing what lil fun I do find in the game? Not becuse you get good sp from it. or make any form of real profit from it. No I should be forced to sit around just so you feel Important? who is being greedy now?


As I said, make some friends with crafters or interact with the community more. 3-4 Hours for a repair is a gross exaggeration. I usually make a macro if I need gear repaired along the lines of: (Hello) 15+ (Weaver) (Bazaar) (Can you repair it?) (Reward:) 4000g , which gets my gear repaired in 5 minutes by randoms if i'm by the repair NPC.

Alternatively I have many helpful friends in my multiple Linkshells who are more than willing to help if they're around. The problem isn't the system, the problem is players unwilling to interact with the community. It is a fantastic system that promotes interaction, makes crafting worthwhile in a ongoing capacity instead of only crafting items in a cut-throat market and makes it more worthwhile.

Personally before this game, I hated crafting. After the advantages I saw in it in FFXIV, I took it up. I'm not only a crafter, I have never crafted in other games i've played. Just try to see it from a different perspective and you'll begin to enjoy it.


No its not. Iv seen it many times2-3 and yes evon 4 hours befor geting a repair.. A lot of the time I would give up and walk away with my bazzar going and come back to see my items still not repaired. And you forgeting I am not the only one who has asked for this system to be scraped. many crafters have asked for the same thing. Infact you are the first crafter I think I have seen to defend this system so adimitly. And the only thing you get out of it is the act of repairing my gear! But for me I get grief and a halt (sometimes a long one) of what I find to be fun in the game. the only thing that hapons to you if they do this is you don't need bother with repairing my gear anymore. You would still have the skill to do it. It would just let me go back to what I want to do.

You say make friends with crafters? Have a few crafter friends. But they are not on all the time. Should I limet my play time to when they are on so I can get repairs? Maby I should join a crafter guild so that I can get them to repair my gear? You say i need to look at it from your side? Have you evon tryed to look at it from mine?
#85 Nov 30 2010 at 3:51 PM Rating: Decent
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Sethern79 wrote:
tylerbee wrote:
Sethern79 wrote:
So let me get this straight. For it to be fair to you I should have to sit around for a few hours shouting for repairs instead of doing what lil fun I do find in the game? Not becuse you get good sp from it. or make any form of real profit from it. No I should be forced to sit around just so you feel Important? who is being greedy now?


As I said, make some friends with crafters or interact with the community more. 3-4 Hours for a repair is a gross exaggeration. I usually make a macro if I need gear repaired along the lines of: (Hello) 15+ (Weaver) (Bazaar) (Can you repair it?) (Reward:) 4000g , which gets my gear repaired in 5 minutes by randoms if i'm by the repair NPC.

Alternatively I have many helpful friends in my multiple Linkshells who are more than willing to help if they're around. The problem isn't the system, the problem is players unwilling to interact with the community. It is a fantastic system that promotes interaction, makes crafting worthwhile in a ongoing capacity instead of only crafting items in a cut-throat market and makes it more worthwhile.

Personally before this game, I hated crafting. After the advantages I saw in it in FFXIV, I took it up. I'm not only a crafter, I have never crafted in other games i've played. Just try to see it from a different perspective and you'll begin to enjoy it.


No its not. Iv seen it many times2-3 and yes evon 4 hours befor geting a repair.. A lot of the time I would give up and walk away with my bazzar going and come back to see my items still not repaired. And you forgeting I am not the only one who has asked for this system to be scraped. many crafters have asked for the same thing. Infact you are the first crafter I think I have seen to defend this system so adimitly. And the only thing you get out of it is the act of repairing my gear! But for me I get grief and a halt (sometimes a long one) of what I find to be fun in the game. the only thing that hapons to you if they do this is you don't need bother with repairing my gear anymore. You would still have the skill to do it. It would just let me go back to what I want to do.

You say make friends with crafters? Have a few crafter friends. But they are not on all the time. Should I limet my play time to when they are on so I can get repairs? Maby I should join a crafter guild so that I can get them to repair my gear? You say i need to look at it from your side? Have you evon tryed to look at it from mine?


Well, it's clear you've formed your opinion. If you'd read my previous posts properly you would've seen that I do need to find crafters frequently to repair my crafting gear, even some of my battlecraft gear and so on. I don't need to see it from your side, I am on your side because I do the same things you do.

I don't care if the majority want it scrapped. The majority want most features of this game to be scrapped. The majority was never going to enjoy a FF MMO. There is a reason why sales aren't good, FFXI was never mainstream and the game is getting poor reception. FF games simply aren't for the majority. WoW is for the majority. FF is for a niche gaming community and it has always contained innovative and different ideas that the majority have problems grasping and accepting.

In closing, I hope you take my advice and at least try networking a bit more and try what i've said as advice. I'd also recommend trying out crafting, while you're crafting you can get repairs for your battle gear and vice versa. The game really is built around doing a little bit of everything and if you expect to be able to concentrate on one class then you're only making the game more difficult and unenjoyable and only have yourself to blame.

Yes, there are problems. No, the repair system isn't one of them.

Edited, Nov 30th 2010 4:53pm by tylerbee
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#86 Nov 30 2010 at 4:12 PM Rating: Good
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tl;dr

in answer to the question in the title - atm, WORK. Otherwise I would be booting up, dling the patch, and fishing my *** off right now.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#87 Nov 30 2010 at 4:17 PM Rating: Decent
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Coyohma wrote:

You just can't get from 40 to 50 Goldsmith anymore.


Why don't you make me some of these: http://ffxiv.yg.com/item/topwater-frog?id=3940108

That should get you to 50. The mats are all easily available. Just cause spamming silver needles won't get you all the way there doesn't mean you can't do it.

And these stack to 99. Bonus.

In other words, cheer up mate.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#88 Nov 30 2010 at 4:30 PM Rating: Default
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tylerbee wrote:

Yes, there are problems. No, the repair system isn't one of them.

Edited, Nov 30th 2010 4:53pm by tylerbee

No repairing is not a problem to you. There for anyone else can GTFO! and you come in herer calling me greedy.

Edited, Nov 30th 2010 5:30pm by Sethern79
#89 Nov 30 2010 at 4:40 PM Rating: Decent
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Sethern79 wrote:
tylerbee wrote:

Yes, there are problems. No, the repair system isn't one of them.

Edited, Nov 30th 2010 4:53pm by tylerbee

No repairing is not a problem to you. There for anyone else can GTFO! and you come in herer calling me greedy.

Edited, Nov 30th 2010 5:30pm by Sethern79


*rolls eyes*
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#90 Nov 30 2010 at 4:55 PM Rating: Decent
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Geting back on topic
Ba1dw1n wrote:
Quote:
WHAT IS KEEPING YOU FROM PLAYING FFXIV

main thing is for me which i will admit wont be a issue to most but its the copy pasted terrain. also the spell animations and sounds are my second issue. i know they wont fix what has already been done.


I have seen a few people talking about this. A few of the reviews (IGN and GTTV I think) brought this up. I gess I don't look that close becuse I have never realy seen this. Im not sure there is anything they can do to fix it for now. But they sure could fix it in any new areas that they add to the game. And they could mask it by adding new things to the maps. Im not sure this is the best way to do it or if it would ever be done. I gess I should have looked closer when I was playing.

Edited, Nov 30th 2010 5:56pm by Sethern79
#91 Nov 30 2010 at 5:05 PM Rating: Default
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wow this repair thing is funny all i got to say is
if you have to carry more than one of an item to level then there is a problem ie(weapons and gear)
from what i have read about the durability, it goes down way to fast

for whats keeping me from playing ffxiv
well then the magic of playing a good mmorpg
the game feel dull
and you more less have nothing to strive for
#92 Nov 30 2010 at 5:12 PM Rating: Default
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lacesus wrote:
wow this repair thing is funny all i got to say is
if you have to carry more than one of an item to level then there is a problem ie(weapons and gear)
from what i have read about the durability, it goes down way to fast

for whats keeping me from playing ffxiv
well then the magic of playing a good mmorpg
the game feel dull
and you more less have nothing to strive for


Ya I was talking about that a few post up. The magic of playing a new game got sucked out quick when all the bugs/lack of content slaped me in the face. As for having nothing to strive for, Well I think this is one area SE will fix and soon. I don't think they will keep this game going with out an end-game. Also I know in the december patch they are adding NMs to world. This should give people something to work for. It also mite serve to get people working together and inject some life back into the comunity. I plan to give it one more try after the December patch just to see if it dose add some life to the game.

Edited, Nov 30th 2010 6:13pm by Sethern79
#93 Nov 30 2010 at 5:17 PM Rating: Excellent
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I read the first half of the thread and there was so much of the same that I decided to just skip to my reply. I think every one is justified and has a right to their own opinion - I don't want to flame or even argue but I may criticize a few people (not specifically) for their attitude or logic, though.

Since the update I've been playing everyday. I was disheartened that it was taking me 3-4x longer to gain skill (R30 CON) than it did in a 6-12 person group but I think I'm over that, now. I stopped playing for about 2 weeks prior to the update because I wanted to see what would be done (in retrospect I wish I had partied my **** off to get as high as possible, but who could have known they'd gimp SP gain so badly?)

So the answer to the topic is that I am playing FFXIV. They fixed the things (for the most part) that were irritating me the most. They've added a few things that still irritate me but I'm confident that they'll get it right sooner or later (hopefully not like XI where fixes took 5 years).

I agree SE is much too business oriented - this is evident in almost everything they do, not just FFXIV. This has bothered me about them for 5 years or more. I grew up with them - almost every birthday since I was 9 was marked with a Final Fantasy release and I loved all their games in/outside of FF. Nowadays, though, I don't really understand their business model. It seems more about exploiting the huge fan base they built in decades past and raping players' money than it does about making quality games or attracting a (new) huge fan base. Maybe I'm wrong. Their wallets know better than I do about how successful this is working for them.

Anyway, I like XIV enough. I'll be in it for the long haul - and it will be a long haul, folks. I agree with a lot of the feelings people here have - especially lack of immersion (I'm a story-guy; I love lore/story in any game, especially MMO). Anyway, there's not a lot of VARIETY but there is a ton to do in this game. I have a hard time keeping up with leves. 16 leves every other day takes its toll on me + I do battle leves with my wife so we do 24 leves every 36 hours. I do miss partying and grinding, but just spamming leve will get me a level every 2 sets of leves - which isn't terrible (especially for a casual gamer / which I'm not, but let's pretend).

I think its silly that people say things like (and again you're entitled to your opinion) "What's the point of getting to 50 when there's nothing to do once you get there? There's no incentive in this game." Well hey the game is 2 months old and you haven't even paid a subscription yet. You could BE 50 by now (in theory) and then I'd see some REAL justification for wah wah no content. You'll get the odd guy saying "well it wasn't a race, you should have known not to get 50 and cry for content" but that's silly too. People should play how they want to play (and I don't like SE restricting that and I never, ever have cause they did the same shenanigans in XI with zone restrictions and changing how Absolute Virtue responds every time someone beats him - like it hurt their feelings they got out smarted).

Anyway, the point of grinding to 50 is to be ready and waiting (yes waiting) for that content on the horizon. I agree it's not much of an incentive but it's not like there will NEVER be end-game. So get there first, then complain about "end game" content.

I totally agree about "mid-game" content. Leves get stale. I could use some REAL quests to spice it up.

I also 100% agree the repairs are out of control. People criticize me because I'm always Red. Seriously. I'm ALWAYS red. The alternative (to me) is to not wear jewelry at all (since NPC dont fix it). My wife is even a Goldsmith but it's just too fng cumbersome to empty my bazaar, just to fill it up, just so I can wait 10 min for her to fix 6 pieces of gear. It absolutely sucks. I wish I could trade her all 6, have her fix them, then trade back.

That brings me to 1 thing I would like to see. Repairs need to be fixed. Some ideas I have include separating bazaar and repair into two categories. That would be nice. Also not being allowed to trade damaged gear doesn't please me. I understand why they implemented this - so people don't get ripped off - but it's assuming players are stupid, or that a simple pop up saying "YOU ARE ABOUT TO RECEIVE DAMAGED GEAR. PLEASE CONFIRM." wouldn't solve. Like I said, I can repair my own stuff much faster now (Thank you UI upgrade) but seeking repairs (even from known, helpful crafters) is a ******* chore and it shouldn't be.

Also things degrade way too fast. This was addressed, but I definitely agree.

That is all, I guess. I wrote too much so no one will read it, but c'est la vie.
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Battle Mage Kiru
#94 Nov 30 2010 at 5:19 PM Rating: Good
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For lack of a more eloquent reason, I have to say because its boring.
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Rift Signature
#95 Nov 30 2010 at 5:26 PM Rating: Good
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Whales wrote:
1) The economy / lack of an AH or viable bartering system given the number of consumables. I'd say most players are sitting on 1 to 20 million gil right now simply from leveling, give or take a couple mil, and the incentive to farm or otherwise acquire wealth is zero. Consumables are worthless beyond crystals/shards.

2) Party and grouping system. I loved FFXI's grind - loved it. And this is coming from a married person with a kid and a full-time job. I could rarely devote more than 10 hours a week to it, yet I still loved it. If they could combine the slow-but-steady solo capabilities of FFXIV with FFXI's more intense group-based EXP rewards, this game would absolutely rock. Instead, they screwed the pooch on both ends.

3) Progression goals. FFXI gave us a sense of accomplishment for reaching a new level and acquiring new skills and/or equipment. FFXIV gives us ... nothing. So I just hit Conj 25 ... big deal. Why should I invest the time to hit 26, 27 or even 30?

Edited, Nov 28th 2010 10:04pm by Whales


I agree wholeheartedly with the above, especially point 3; I just don't feel like there is anything to work towards. There is nothing to look forward to like there was with FFXI. Hopefully this will change with more content and, if I come back in 6 months, there will be something for me to work towards.
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Salt and corrosion... the infamous old enemies of the crime fighter!
#96 Nov 30 2010 at 5:31 PM Rating: Default
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Kirutaru wrote:
I read the first half of the thread and there was so much of the same that I decided to just skip to my reply. I think every one is justified and has a right to their own opinion - I don't want to flame or even argue but I may criticize a few people (not specifically) for their attitude or logic, though.

Since the update I've been playing everyday. I was disheartened that it was taking me 3-4x longer to gain skill (R30 CON) than it did in a 6-12 person group but I think I'm over that, now. I stopped playing for about 2 weeks prior to the update because I wanted to see what would be done (in retrospect I wish I had partied my **** off to get as high as possible, but who could have known they'd gimp SP gain so badly?)

So the answer to the topic is that I am playing FFXIV. They fixed the things (for the most part) that were irritating me the most. They've added a few things that still irritate me but I'm confident that they'll get it right sooner or later (hopefully not like XI where fixes took 5 years).

I agree SE is much too business oriented - this is evident in almost everything they do, not just FFXIV. This has bothered me about them for 5 years or more. I grew up with them - almost every birthday since I was 9 was marked with a Final Fantasy release and I loved all their games in/outside of FF. Nowadays, though, I don't really understand their business model. It seems more about exploiting the huge fan base they built in decades past and raping players' money than it does about making quality games or attracting a (new) huge fan base. Maybe I'm wrong. Their wallets know better than I do about how successful this is working for them.

Anyway, I like XIV enough. I'll be in it for the long haul - and it will be a long haul, folks. I agree with a lot of the feelings people here have - especially lack of immersion (I'm a story-guy; I love lore/story in any game, especially MMO). Anyway, there's not a lot of VARIETY but there is a ton to do in this game. I have a hard time keeping up with leves. 16 leves every other day takes its toll on me + I do battle leves with my wife so we do 24 leves every 36 hours. I do miss partying and grinding, but just spamming leve will get me a level every 2 sets of leves - which isn't terrible (especially for a casual gamer / which I'm not, but let's pretend).

I think its silly that people say things like (and again you're entitled to your opinion) "What's the point of getting to 50 when there's nothing to do once you get there? There's no incentive in this game." Well hey the game is 2 months old and you haven't even paid a subscription yet. You could BE 50 by now (in theory) and then I'd see some REAL justification for wah wah no content. You'll get the odd guy saying "well it wasn't a race, you should have known not to get 50 and cry for content" but that's silly too. People should play how they want to play (and I don't like SE restricting that and I never, ever have cause they did the same shenanigans in XI with zone restrictions and changing how Absolute Virtue responds every time someone beats him - like it hurt their feelings they got out smarted).

Anyway, the point of grinding to 50 is to be ready and waiting (yes waiting) for that content on the horizon. I agree it's not much of an incentive but it's not like there will NEVER be end-game. So get there first, then complain about "end game" content.

I totally agree about "mid-game" content. Leves get stale. I could use some REAL quests to spice it up.

I also 100% agree the repairs are out of control. People criticize me because I'm always Red. Seriously. I'm ALWAYS red. The alternative (to me) is to not wear jewelry at all (since NPC dont fix it). My wife is even a Goldsmith but it's just too fng cumbersome to empty my bazaar, just to fill it up, just so I can wait 10 min for her to fix 6 pieces of gear. It absolutely sucks. I wish I could trade her all 6, have her fix them, then trade back.

That brings me to 1 thing I would like to see. Repairs need to be fixed. Some ideas I have include separating bazaar and repair into two categories. That would be nice. Also not being allowed to trade damaged gear doesn't please me. I understand why they implemented this - so people don't get ripped off - but it's assuming players are stupid, or that a simple pop up saying "YOU ARE ABOUT TO RECEIVE DAMAGED GEAR. PLEASE CONFIRM." wouldn't solve. Like I said, I can repair my own stuff much faster now (Thank you UI upgrade) but seeking repairs (even from known, helpful crafters) is a ******* chore and it shouldn't be.

Also things degrade way too fast. This was addressed, but I definitely agree.

That is all, I guess. I wrote too much so no one will read it, but c'est la vie.


I think you agreed with more people than you know lol. Most of us calling for new content are looking mostly for mid game content. something to take the sting out of the grind I gess you could say. As for jewelry repair... Im not sure what SE was thinking here. Thats somthing like undis that we just simply should not need to repair. Like I have said befor. I understand the need for a gil sink. But I think as the system is now repair is a veary bad gil sink. In fact at the higher leves its not a sink at all. All it ends up doing is giving gil from one player to another. The point of a gil sink is to take gil out of the game.

Edited, Nov 30th 2010 6:33pm by Sethern79
#97 Nov 30 2010 at 5:57 PM Rating: Decent
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291 posts
I know I agree with most people actually but the attitude of some people is disheartening.

Things need to be fixed. Things SHOULD have been fixed in the Beta not 3 months after release.

I just think all this /ragequit over small things is silly. I don't want to flame, but really just go back to WoW. The sooner this community is full of people who actually LIKE the game rather than people who wish they liked it but don't the better. I think SE catered to and listens too the wrong type of people.

I think "surplus" is a good idea if the SP curve is lower (which it isn't) and the SP gain is relatively faster (which it isn't). I think actually working for your skill gain is a good system (which is gone now). Now I can just auto-follow myself with my wife's character and she can do leves with me (albeit on a lower Star) while she's at work. That's convenient, but I don't like it. I like working for what I get rather than AFK leveling.

I think the retainer system is a good idea, too. I hope this game NEVER (repeat NEVER) has an AH. The AH in FFXI ruined crafting and I should know as a 100 Cook. Though consumables (in XIV) suffer because they're harder to find and no one knows or cares what they do as a result. The retainer system needs to be fixed (I loved the idea of a posting house; the reverse AH where people put what they want and crafters/farmers place the order based on the demand) but I think it's fundamentally a good and solid concept even still.

I think the game is fundamentally good. There are just a lot of things (which is too much for some people and I am sympathetic to that - just getting a little intolerant to the excessive whining) that need to be fixed or should have been fixed before release. I am constantly irritated myself with the things SE chooses to fix/change and things they let go on and on without so much as an indication it will get better - but it's not worth quiting over IF YOU LIKE THE GAME.

I'll just continue to plod on toward 50 on Conjurer and Carpenter (and the occasional Botanist). I don't like playing "catch up" when things I actually REALLY want to do (end-game) start coming. I'm one of the people in XI who loved to keep up to date on Story Missions (though I already identified myself as a "story guy" but also) because I like having instant access to things - zones, item rewards, whatever it is. I'm not one who judges the means based on what I may or may not get in the end.
____________________________
Battle Mage Kiru
#98 Nov 30 2010 at 6:55 PM Rating: Decent
Scholar
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283 posts
Kirutaru wrote:
I know I agree with most people actually but the attitude of some people is disheartening.

Things need to be fixed. Things SHOULD have been fixed in the Beta not 3 months after release.

I just think all this /ragequit over small things is silly. I don't want to flame, but really just go back to WoW. The sooner this community is full of people who actually LIKE the game rather than people who wish they liked it but don't the better. I think SE catered to and listens too the wrong type of people.

I think "surplus" is a good idea if the SP curve is lower (which it isn't) and the SP gain is relatively faster (which it isn't). I think actually working for your skill gain is a good system (which is gone now). Now I can just auto-follow myself with my wife's character and she can do leves with me (albeit on a lower Star) while she's at work. That's convenient, but I don't like it. I like working for what I get rather than AFK leveling.

I think the retainer system is a good idea, too. I hope this game NEVER (repeat NEVER) has an AH. The AH in FFXI ruined crafting and I should know as a 100 Cook. Though consumables (in XIV) suffer because they're harder to find and no one knows or cares what they do as a result. The retainer system needs to be fixed (I loved the idea of a posting house; the reverse AH where people put what they want and crafters/farmers place the order based on the demand) but I think it's fundamentally a good and solid concept even still.

I think the game is fundamentally good. There are just a lot of things (which is too much for some people and I am sympathetic to that - just getting a little intolerant to the excessive whining) that need to be fixed or should have been fixed before release. I am constantly irritated myself with the things SE chooses to fix/change and things they let go on and on without so much as an indication it will get better - but it's not worth quiting over IF YOU LIKE THE GAME.

I'll just continue to plod on toward 50 on Conjurer and Carpenter (and the occasional Botanist). I don't like playing "catch up" when things I actually REALLY want to do (end-game) start coming. I'm one of the people in XI who loved to keep up to date on Story Missions (though I already identified myself as a "story guy" but also) because I like having instant access to things - zones, item rewards, whatever it is. I'm not one who judges the means based on what I may or may not get in the end.


I like to quote the lack of content as the big thing that pulled e away from ffxiv. But to tell you the truth one of the things that realy broght that to the frunt of the line for me was the Repair problem. This may make more sence in my head but stick with me for a second :P

At first I was geting anoyed that after doing my leves all I had to do was grind but I could get past that at the time. It was not untill my 15th or 20th run back to town after only 2 hours of grinding that it started to hit me. I started to think during that run "Man I really am not having fun here. I run out of leves so fast. The story quest are not coming enogh to keep the story alive for me. And for the love of god evon when I am out grinding I can't just do that becuse I got to run back to town every 2 hours and look for repairs."

I gess what Im trying to say is with all of my down time all the small things started to become big things. I made the choice to quit the game for now untill I felt SE had put the work into the game I thought they should have befor shiping the game. For some reasone coming here and talking about the problems makes me feel better about it. Maby I think SE will read some of this I really don't know why I stay here. I think this post has not been as bad as other complaint post.

I want the game to be good. I would love to get the same feeling I got from playing FFXI. I don't think I am 100% ready to give up on the game. The game is just not at a point that I want to play it. I gess I just feel that by being here and talking about what I see as the flaws of the game I am some how still a part of the comunity. I mite be wrong on that. But it will let me feel better about rejoining the game when it dose become better. Thats just my opinion.

Edited, Nov 30th 2010 7:56pm by Sethern79
#99 Nov 30 2010 at 7:41 PM Rating: Good
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1,021 posts
#1. Boring combat

On conjurer all I did solo was:
- reapply stoneskin, shock spikes between battles
- spam spirit dart
- if hp too low, cure self
- if tp>100, hit radiance

All I did in parties was:
- reapply shock spikes as needed
- spam cure

Whenever I deviated from those battle plans, it just didn't work as well. I need something with more depth than tic-tac-toe where the optimal strategy isn't obvious. SE could fix by making more reasons to vary what skill is being used based on the situation.

#2. No reason to party with other players

I did just as well solo as in parties and parties were more annoying to get started in. Also, too hard to form parties. The tools need improved. SE could fix by revamping SP and adding better party forming tools.

#3. No functioning economy and game requires it

The current market ward system just isn't cutting it. I think the easiest way to fix it would be to just put in an AH, but it needs to be fixed one way or another. Everything in the game requires an efficient economy to be workable. The number of skills/activities required for the most basic things requires massive cooperation yet the game doesn't help with the coordination hardly at all. SE could fix by putting in an AH.

#4. Lack of content

The main storyline quests are interesting, but that's about it. The leves are so uninteresting I don't even consider them content. When the only difference between a levequest and what I would do grinding is that I get a reward from the levequest, it just doesn't cut it for me. SE could fix by adding quests.

#5. Dead world

There is no relation between the world and what the npcs/levequests/storyline is talking about. I keep hearing about how my woodsin will bring down the greenwrath upon me in the forest and how I need to be cleansed, but then I walk my woodsin smelling character all over the forest and no danger of any greenwrath getting me. SE made larger and fewer zones, but the variety that they had in FFXI zones is not present within the larger zones. From what I saw, everything in a zone looks roughly the same. The only transitions between micro-climates seems to be at the large zone lines. The mob placement doesn't seem to have any basis in anything about the world. It seems more like, hmm, we'll put some lvl 24 mobs here and some lvl 12 ones here and maybe some lvl 18 ones over there. What type of mobs? Oh, just pick something, it doesn't matter. Even the basics of the world don't match. The area outside Gridania is supposed to be thick forest, but if you look at the actual zone, it is open grasslands surrounded by 10 foot high stone cliffs. The cliffs lead up to plateaus you can't get onto with trees on them. How many forests do you know of that you walk through without actually walking past the trees? The protective hedge is supposedly damaged at one point. What hedge? I don't pass any hedge walking into town. I don't see any hedge anywhere.

#6. Grind-tastic game design

The amount of grinding of the same thing over and over for rank up is just ridiculous. It would be ok if any of the grinding was fun, but it isn't (battle classes due to #1,#2; crafting classes due to #3). SE could fix by improving fun in grinding activities or reducing grind amount.

#7. Repair system

Stuff needs fixing too often and is annoying to fix. SE could fix by dropping repair system, adding repair NPCs at camps, or making it easier to go from camp<->town for a repair run.

#8. Poor crafting system recipe design

The level requirements for recipes make no sense. The system is pretty much guaranteed to flood the economy with everything except consumables over time.

#9. Crafting system balance

The crafting system has a lot of potential, but they keep ending up with situations where it just makes sense to do the same action almost all the time. For a while it was nothing but fast synthesis, then it was nothing but normal, and I'm not sure what it is now. Without real choices, it becomes very repetitive. I also found as I did more of it that I was becoming increasingly annoyed with the amount of waiting I needed to do before I could select the next menu option.

Sad to say, but for me, most of the game is broken. I've just been checking back every so often hoping for a miracle. SE at least seems to be heading in the right direction now, but I think it is too little too late for me. I was only keeping my account since it was free and so I could check on how many people were on the server. I here they changed that though and I honestly don't seem to care anymore. I've just gone back to playing FFXI for now.
#100 Nov 30 2010 at 8:22 PM Rating: Decent
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230 posts
C O N T E N T


you hit rank 50 and then start another class.

What am i suppose to do. I didn't just rank up to 50 so i can just start a whole another class. Sure i got skills from other classes, but do you expect me to hit rank 50 for all my DOW classes and then you'll have actual content out by then?

December update. "New leves= kill 20 mobs instead of 10"
NM= kill= reward 5,000gil

I hope this is not the case.

My Jedi instincts that are developing more and more as TOR gets closer are telling me SE=$$$
Squaresoft= ^_^
#101 Nov 30 2010 at 8:37 PM Rating: Good
Scholar
26 posts
The system requirements are stopping me from playing
the game at the moment. Hope to be able to get into
the game in about a month. By then, more of the wrinkles
should be ironed out.
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