I'm not in the mood to argue with thick people so I'm going to tell it to you like it is and you can keep arguing all because I don't give a sh*t what you think.
FFXIV = marketed as casual appeal.
Get over it.
Only a ****** looks at a game aimed towards casual players and looks at a baseline function like what happens when you die (because it's not just risk takers who die) and thinks they've got a valid point when they just want to add and add and ADD to create this ILLUSION of risk to satisfy themselves without giving any thought whatsoever to what they're really asking for in the big picture. Devs don't have the luxury of ego-centric conceptualization. If they're smart, they're always looking at the big picture. They're looking at everything they do and asking "How does this impact our casual playerss and how does it impact our more hardcore players?"
And when the answer to the casual part is, "Very substantially and in a negative way" it doesn't belong in the game.
That's all there is to it. There's no getting around it. You can negotiate with yourself all day long about what you want and what you think and blah blah blah and it doesn't bloody matter, because the game isn't being made JUST for YOU.
You're not in the mood to argue? All you do is throw tantrums and get all worked up over the internet while “laying the law” and telling others to get over things. You also don’t give a sh*t what I think and proceed to reply to my statements... to tell me that you don’t care... Come on man, you’re the one arguing here while this is just a discussion to me.
So FFXIV is geared towards casual players? Do you seriously think I don’t know that? None of my statements refute that. FFXI is geared towards hardcore players, but SE still made efforts through the years to cater more to casual gamers in order to widen their demographic. I’ve got friends telling me now that FFXI is super easy compared to what it used to be during the 4 years I played. The same strategy can be applied to FFXIV to satisfy people who need a little more challenge, without completely catering to hardcore players. That’s a mutually inclusive idea, so why are you accusing me of being ego-centric?
As for the XP penalty for death, I think you’re so irked over arguing with a bunch of different people that you are refuting points I haven’t made. I actually agreed
with you that XP penalties were too harsh, remember? I’ll repeat that I used XP penalties to describe a feeling of thrill that made certain events more memorable in FFXI – a feeling I find lacking in FFXVI as of now. I’m not ordaining it should be done with XP penalties. There have been a few good suggestions on this thread, like adding challenging NMs, more epic quests and adding positive reinforcement to people who try not to die needlessly. Those are all fine by me.
I’ve pretty much said all I’m going to say on this. With your attitude, I actually
no longer care what you think. There are plenty of decent chemically balanced people on here to discuss with.