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Auto-repair: feasible feature?Follow

#1 Nov 29 2010 at 1:48 AM Rating: Excellent
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Sorry if this has been mentioned before, I haven't seen anyone suggest it.

So obviously one of the biggest annoyances for many people is the fact that if you don't want to spend a lot of money fixing your gear to just 75% using the NPC, you always have to find an available crafter for each type of gear you're using. Sometimes you just can't find one. Sometimes you can, but they refuse to respond to your pleas. This becomes even more difficult with high level gear.

Something I thought that could be very useful is an "Auto-repair mode" that crafters could go into when they go afk and leave their characters online. While in auto-repair mode, anyone can click on their character and it will open a window. You could put your piece of equipment and the repair material in the window and click "Repair." The crafter would automatically start repairing the item for you.

This would be useful for both crafters and non-crafters alike:
Non-crafters can drop by a guild to see if there are any Auto-repair crafters available so they could fix their items.
Crafters would be able to get some sp/exp (and possibly some gil) even when they are afk. This would help crafters tremendously considering they have to go through some really tedious grinding (which, imo, is even more boring than DoW grinding mobs over and over).

I'm not sure if this could even be coded in. But if it can, I see it being a win-win for everyone.

Thoughts?
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#2 Nov 29 2010 at 1:52 AM Rating: Decent
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Unfeasible.

You'd be getting gil and SP while you're offline.

If you didn't get any gil or SP noone would do it.

I don't think I need to explain this any further.

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#3 Nov 29 2010 at 1:55 AM Rating: Good
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Maybe if you target someone and go to an option and a trade-like window pops up with the broken equipment and the repair material, I wouldn't imagine it being too hard. But how to find who and what can repair your equipment?
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#4 Nov 29 2010 at 2:01 AM Rating: Good
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I'd say it would be a feasible feature.

There would have to be some changes, however, and it could be fairly cumbersome to implement because the system would have to be able to communicate to you just what that particular player character could repair.

There's nothing wrong with getting gil while you're afk. I get stuff bought out of my bazaar while I'm afk all the time. I think SP gains would have to be reduced or capped somehow. Possibly even eliminated for repairs through that type of system. As it is, SP from repairs is pretty trivial, especially for low level repairs on a mid-high rank crafter. (I got 1 SP for repairing my rank 12 bronze chainmail with my rank 31 armorer the other day). But the idea of being able to actually progress your character while you're afk just isn't a smart one. People who don't craft would be screaming bloody murder the instant they found out that it was possible to rank up a crafting profession while you were afk.

I think at this point that anything SE could do to "fix" the repair system is something that they should look at very closely. But I also think that in general, it's never a good idea to be offering incentive for people to stay logged in when they're not actively playing the game. I do. My character is typically logged in 24/7, but if SE were to add a feature common to most other MMOs where you're automatically logged out after <x> minutes of inactivity, I wouldn't mind. I think a better alternative to afk player repairs as per the OP would be able to make it so that retainers could repair gear in line with what the player who owns the retainer could repair. I think we'd all like XIV to thrive and prosper and if it ever came down to the point where login queues were a reality on any server at any time, one of the first things SE would need to look at is not allowing people to stay logged in when they're not playing.
#5 Nov 29 2010 at 2:26 AM Rating: Excellent
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I think this have potential, but could be used via retailer instead of your actual character, in that case your retailer would be able to perform the repairing of any gear that you can actually repair.

I don't think it would be that hard to standardize the cost of all repairs, I think is an excellent and feasible idea that could work, something like that could really improve the clumsy way we are forced to operate the system right now.

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#6 Nov 29 2010 at 4:50 AM Rating: Decent
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UltKnightGrover wrote:
Maybe if you target someone and go to an option and a trade-like window pops up with the broken equipment and the repair material, I wouldn't imagine it being too hard. But how to find who and what can repair your equipment?


A "/sea all Gld" followed by filtering the search by rank and location like what was available in XI could easily make you find who's able to repair your items. :)


Aurelius wrote:
I think SP gains would have to be reduced or capped somehow. Possibly even eliminated for repairs through that type of system. As it is, SP from repairs is pretty trivial, especially for low level repairs on a mid-high rank crafter. (I got 1 SP for repairing my rank 12 bronze chainmail with my rank 31 armorer the other day). But the idea of being able to actually progress your character while you're afk just isn't a smart one. People who don't craft would be screaming bloody murder the instant they found out that it was possible to rank up a crafting profession while you were afk.


I see your point here, but I really don't think the SP gains from repairing items is significant enough where you go afk for a few hours and come back and find out you've gotten through half your level already. As you said, the SP and gil gains would have to be minimal. But not non-existant. There needs to be -some- incentive for crafters to stay in auto-repair mode.

Aurelius wrote:
I think a better alternative to afk player repairs as per the OP would be able to make it so that retainers could repair gear in line with what the player who owns the retainer could repair. I think we'd all like XIV to thrive and prosper and if it ever came down to the point where login queues were a reality on any server at any time, one of the first things SE would need to look at is not allowing people to stay logged in when they're not playing.


I also don't think that having such an auto-repair mode would make that many more players remain online while going afk. You see, crafters who are able to remain online if they so wished...are already leaving their characters online simply due to the fact that they need to unload a crap tonne of items more than their retainer hold. Due to this reason, I doubt there will be any significant increase in the number of crafters remaining online. Sure there will be a small increase, no doubt, but probably not a big one.

However, your retainer idea is a great one (if it can indeed be coded in). Having your [main] retainer able to fix items that your character would usually be able to fix would eliminate the need to have your character logged in while you're afk. A certain search function would have to be implemented so that you're able to search for retainers that can fix your gear. I personally think this would be great, but with SE's [often questionable] reasonings, I can't imagine they'd do something like this.

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#7 Nov 29 2010 at 8:50 AM Rating: Good
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at that point, cut out the middleman and let me trade my repair mat to the NPC for 100% repairs.
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