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What's the best way to SP now as DoM?Follow

#1 Nov 29 2010 at 1:08 PM Rating: Excellent
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31THM/20CON. Prior to the recent patch, I had done a considerable amount of exploration and trial & error in an effort to find a decent SP grinding path. I learned to work within the confines of the broken SP system and manipulate it to maximize my personal SP gains. (Sorry if that sounds selfish, but I think to some extent everyone did the same...)

My partying progression went from Island Crabs --> Yarzons / Eyes --> Blind Efts --> Black Efts...and it was going very well. Unlike some players that struggled with the random SP system, I got pretty good at heal sniping and consistently earned approx. 10K SP / hour (anywhere from 8K - 12K / hour depending on party composition and skill). Add in some dps, debuffs, and nukes, I was clipping along nicely.

After the recent patch, I'm not earning anywhere close to the SP/hour I was ripping before. The only mobs I can efficiently solo as a 31THM or 20CON yield anywhere from 85-100SP per kill and take anywhere from 90-120 seconds to kill. I've had moderate success in small groups, grinding on low HP mobs that die very quickly and yield 70-80SP per kill (e.g. Doblyn's in Copperbell). Solo leve's + Guardian's Aspect seems to yield decent SP but there just aren't enough of them and soloing them as CON or THM isn't all that efficient.

No one else seems to be up in arms about the changes to SP so I'm starting to think I'm doing something wrong. This patch has absolutely devastated my SP / hour.

Am I killing the wrong mobs solo or in party? Are leve's + guardian's aspect the best way to SP now? If so, should I be doing them in a group (link or share) or solo? Did all adventuring SP just get hit with a nerf bat so that I'll never realize 10K SP/hour ever again?

What's the best way to grind adventuring SP as a DoM now?


<Help me out!> <Thank you.>
#2 Nov 29 2010 at 1:22 PM Rating: Good
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I'm killing blues and greens (mostly blues) with my Pug really fast (comparatively speaking), and it can get me around 8k-10k SP/hr.

The mobs just have to be concentrated for it to work. I'm assuming that DoM and DoW are pretty much the same when you're talking about blues.
#3 Nov 29 2010 at 1:23 PM Rating: Default
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fast kills for low SP, just like XI was... aim for 50-100 SP per kill and a high mob area... there are quite a few now. As you can see my Conjurer isn't really that high, but I've found quite a few viable camps solo for PGL and if you ignore the numbers you'll find yourself ranking up as fast if not faster than before.
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#4 Nov 29 2010 at 2:03 PM Rating: Excellent
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What blues are you guys killing as 21 PGL and 23 PGL that are yielding 50+ SP per kill?

Every blue I kill solo yields single digit SP.
#5 Nov 29 2010 at 2:09 PM Rating: Good
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thejones wrote:
What blues are you guys killing as 21 PGL and 23 PGL that are yielding 50+ SP per kill?

Every blue I kill solo yields single digit SP.


I'm also interested in finding this out.

Brandon
#6 Nov 29 2010 at 2:58 PM Rating: Default
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SP is deffinately broken, was in my first party after the patch, it lasted about 10 minutes when people were baffled as to why no one was getting much SP whatsoever so we just called it quits and went our own ways. 1-10 is a breeze (as it very well should be) 10-20 is a noticeable difference, but once your in the 30s, ive been only hearing of complaints that leveling in all fields (levequest, 90s style grind fest, soloing) is practically broken. People in my LS on lindblum who are higher levels are saying it could the average player even longer than before to level because the over-all SP gain is much worse in later levels (yes even if you fight easier mobs, SP amounts doesnt always add up the way wishful thinkers mention in these forums, it depends on your level and stuff, which is why alot of higher level people are complaining)

ps, wtf is the point of all these AOE abilities if SE wants us to grind one mob at a time? i guess for levequests, but they only take up about 1% of my time in FFXIV considering the amount of other time sinking ive done.
idk i just cant wait for the next two big updates, hopefully they provide other means of SP gain because i for one DO NOT want FFXI pt.2, influences from FFXI are awesome but not a complete copy over, PREEZE!.
/endrant.

Edited, Nov 29th 2010 4:01pm by pixelpop
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#7 Nov 29 2010 at 2:59 PM Rating: Default
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thejones wrote:
What blues are you guys killing as 21 PGL and 23 PGL that are yielding 50+ SP per kill?

Every blue I kill solo yields single digit SP.


I'm killing blues and mostly greens, sorry I'm not going to say where, but usually I get about 80 SP with the occasional 100... and the occasional 20. The longer I stay in an area the higher the SP per mob goes... sometimes something spawns randomly that wasn't in the kill loop and it's red. I have to leave then That mostly only happens in caves though.

I'll give you a hint though, it ain't puk mobs and it's not mice.
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#8 Nov 29 2010 at 4:13 PM Rating: Good
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Quote:
What blues are you guys killing as 21 PGL and 23 PGL that are yielding 50+ SP per kill?

Every blue I kill solo yields single digit SP.

Coerthas around Camp Glory is a good place to start looking. Check Miller's Glade (Crabs, Orobons). On the way to the glade, there's an infinite amount of Saltspray Pterocs that are great SP but hurt a bit more than your average anteloppe doe or arbor squirrel. Dreadwolves are fun sport and sometime drops stuff like hippogryph sinews, which can be a reason to mass-murder them when you see them.

Basically, at 20+, try Coerthas.

I have fairly good success in Camp Horizon against goats at that rank too.
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#9 Nov 29 2010 at 4:34 PM Rating: Good
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Party SP bonus is missing*. That's why everyone are getting sh*tty SP from parties.

As far as I can tell, there are only two ways to gain even remotely reasonable SP past R25:
1) Leves and Behest.
2) Solo/duo weak coblyns. Other mobs take too long to kill.

pixelpop wrote:

idk i just cant wait for the next two big updates, hopefully they provide other means of SP gain because i for one DO NOT want FFXI pt.2, influences from FFXI are awesome but not a complete copy over, PREEZE!.
/endrant.

How does anything you're experiencing have anything to do with FFXI? If this was like FFXI you'd be in a 6-man party raking in some serious SP right now.

*actually may not be

Edited, Nov 29th 2010 8:42pm by Omena
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#10 Nov 29 2010 at 4:45 PM Rating: Decent
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How does anything you're experiencing have anything to do with FFXI? If this was like FFXI you'd be in a 6-man party raking in some serious SP right now.

im talking about just that, single target kills with a party of 6+. its what ive been doing since beta in order to level >.> so it has everything to do with my experience with FFXIV and FFXI. people are partying even less it seems ONLY because SP isnt sufficient enough for most people taste. if it were itd be right back to FFXI style 6 man parties.

why not add in some mobs out in the open world (outside of levequests) that are in parties and arent super hard to kill? that gives us a common usage for all of our AOE abilities plus wed get a "___'s party is defeated" SP bonus PLUS it wouldnt be FFXI all over again.
im also talking about how in this game open world mindless grinding is the ONLY way to gain SP (outside of levequests) so, i was saying im hoping for more ways than one (unlike in FFXI) to gain a letitamit amount of SP

examples: a few crappy instanced dungeons would break up the monotony (something FFXI doesnt have for SP gain)
or even my suggestion above this, why not add mobs that are in parties so we can have some fun? single target is boring to me. i want to see some minor crowd control, nothing crazy like in endgame, but what i have to sometimes do when i solo leves, is that so hard?


Edited, Nov 29th 2010 5:49pm by pixelpop

Edited, Nov 29th 2010 5:50pm by pixelpop
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#11 Nov 29 2010 at 5:01 PM Rating: Good
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pixelpop wrote:

im talking about just that, single target kills with a party of 6+. its what ive been doing since beta in order to level >.> so it has everything to do with my experience with FFXIV and FFXI. people are partying even less it seems ONLY because SP isnt sufficient enough for most people taste. if it were itd be right back to FFXI style 6 man parties.

Right now 6-man parties are awful in FFXIV and you can't actually get any decent SP that way. Or with a party of any other size for that matter.

Quote:

why not add in some mobs out in the open world (outside of levequests) that are in parties and arent super hard to kill? that gives us a common usage for all of our AOE abilities plus wed get a "___'s party is defeated" SP bonus PLUS it wouldnt be FFXI all over again.
im also talking about how in this game open world mindless grinding is the ONLY way to gain SP (outside of levequests) so, i was saying im hoping for more ways than one (unlike in FFXI) to gain a letitamit amount of SP

examples: a few crappy instanced dungeons would break up the monotony (something FFXI doesnt have for SP gain)
or even my suggestion above this, why not add mobs that are in parties so we can have some fun? single target is boring to me. i want to see some minor crowd control, nothing crazy like in endgame, but what i have to sometimes do when i solo leves, is that so hard?

The targeting system in this game is terrible for party vs. party combat. You can take perhaps max three mobs before the controls and UI start sh*tting all over your game plan. It was the same in FFXI except this time it's worse because the game pace is slightly faster and our targeting options are weaker. We have no F8 and even our party targeting is limited to F1-F4 and mages are limited by pitiful range and line of sight requirements for their spells.

Edited, Nov 29th 2010 6:02pm by Omena

Edited, Nov 29th 2010 6:07pm by Omena
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#12 Nov 29 2010 at 5:03 PM Rating: Decent
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I'd love to see some traditional FF gameplay in that you have a party and it takes a long time to kill one mob so you can use tactics and strategy but that mob offers respectable SP.

Right now it isn't "Final Fantasy" at all if you're partying. Its hit two buttons and the mob is dead.

Solo is fine though, so I guess i'll stick to that.
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#13 Nov 29 2010 at 5:15 PM Rating: Decent
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The targeting system in this game is terrible for party vs. party combat. You can take perhaps max three mobs before the controls and UI start sh*tting all over your game plan. It was the same in FFXI except this time it's worse because the game pace is slightly faster and our targeting options are weaker. We have no F8 and even our party targeting is limited to F1-F4 and mages are limited by pitiful range and line of sight requirements for their spells.

RIGHT, did you see the parts where i mention hopefully and updates and future? i was speaking for what i hope for which is the game doesnt end up being like FFXI with the upcoming updates.

i know partying right now sucks, but if they made partying worth it without some other tweaks im afraid that it will just end up being FFXIs battle system all over again which is what i dont want.

as for the targeting, again i was speaking for the futre updates. and targeting isnt as bad as it was before the update because we now have a few more Fkey options than we did before, PLUS the developers said they plan on fixing targeting even more in the future updates. however, if they give us more SP per kill for party situations, again im afraid its only going to turn right back into FFXI single mob grinding despite all of our AOE abilities.

PLUS, i my OP was also meant to be the contrast to everyone and their mom in these forums that are having spasms because they actually DO want FFXI single mob grinding.
multi mob grinding is fun too! infact it gives you even more to do. not saying all mobs out there should be in parties, but a few here and there would be awesome to play with.

Edited, Nov 29th 2010 6:19pm by pixelpop
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#14 Nov 29 2010 at 5:20 PM Rating: Decent
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I also am extremely angry with the new sp system. I realize the old one was stupid, and that the general idea behind the new one is good (that you get a set amount of sp for a kill), but the amount of sp that you get now is terrible. I saw someone say that they can get 8-10k an hour on blue and green mobs, but I don't see how that is possible. I have tried soloing blue and green mobs with my pug rank 32 and I don't get anywhere near that. Also, it is WAY less fun than playing cooperatively in a party, where you are taking down mobs that are actually challenges and can only be killed through teamwork, as apposed to slaughtering a bunch of weak mobs. The problem with the comparison to ffxi is that the xp required to lvl up in that game was a fraction of what it takes in this one, and the sp you get from killing things now is MAYBE a little bit more. For a comparison, it takes 47k sp to get from 32 to 33 in FFXIV, but in FFXI it took 6k xp to get from 32-33. By the time you reach rank 48, it will take 100k sp to rank up, and we all know that in the future they will raise the cap. The rate of sp is just not acceptable.
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#15 Nov 29 2010 at 5:26 PM Rating: Decent
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Also, it is WAY less fun than playing cooperatively in a party, where you are taking down mobs that are actually challenges and can only be killed through teamwork, as apposed to slaughtering a bunch of weak mobs.

its called options. in most other games your always either in a multi target situation or a single target situation, even in wow i was fighting one mob at a time when i quest grinding pretty **** often.

plus there are times in most other games where you are in a multi target situation WITH DIFFICULT mobs which relies on excellent team work and cooperation, and im not only talking about endgame in talking about general leveling with people.
difficult single target battles AND difficult multi target battles are equally fun to me, sadly multi target battles are almost non existant in this game compare to the amount of single target grinding you do, im hoping for more veriety in future updates.

plus i had loads of fun with crowd control and stuff on weak multi target mobs so "f" you for sounding like a ****.

one of my favorite "weak mob" multi target battles of all time is this hill http://mage.sesquipedalia.net/wp-content/uploads/2010/08/WoWScrnShot_072410_150006_edit.jpg

if anyones played wow, you either love that hill or you hate it. i loved it and did that dungeon anytime i could.

i hated wow, but loved the some of the battling.

Edited, Nov 29th 2010 6:29pm by pixelpop
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#16 Nov 29 2010 at 5:29 PM Rating: Decent
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pixelpop wrote:

as for the targeting, again i was speaking for the futre updates. and targeting isnt as bad as it was before the update because we now have a few more Fkey options than we did before, PLUS the developers said they plan on fixing targeting even more in the future updates. however, if they give us more SP per kill for party situations, again im afraid its only going to turn right back into FFXI single mob grinding despite all of our AOE abilities.

The thing is, this game is based on game pad controls paired with a targeting system (unlike some games like Tera which as no targeting system at all), which means targeting becomes slower the more objects there are on the screen. Tabbing through not only your group but the enemy group as well to land that critical CC before someone's head comes off can be a pretty annoying task.

Edited, Nov 29th 2010 6:30pm by Omena
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#17 Nov 29 2010 at 5:32 PM Rating: Decent
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Quote:
The thing is, this game is based on game pad controls paired with a targeting system (unlike some games like Tera which as no targeting system at all), which means targeting becomes slower the more objects there are on the screen. Tabbing through not only your group but the enemy group as well to land that critical CC before someone's head comes off can be a pretty annoying task.


the problem with your statement is that SE said they are going to change that. they are going to add an F8 type function for everyone. the targeting within the next few updates will not be much different than any other game on the market. so again, im talking about the games state of battles within the near future
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#18 Nov 29 2010 at 5:44 PM Rating: Decent
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pixelpop wrote:

the problem with your statement is that SE said they are going to change that. they are going to add an F8 type function for everyone. the targeting within the next few updates will not be much different than any other game on the market. so again, im talking about the games state of battles within the near future

This makes no sense. The coming updates will only bring it closer to what we had in FFXI, which is nothing like what PC-based MMOs have. It'd be quite the feat for a WoW raid to clear something like Razorgore the Untamed (vanilla) or Magtheridon (ToB) using only their keyboards + F8 for nearest NPC and F1-5 for party members.

Edited, Nov 29th 2010 6:45pm by Omena
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#19 Nov 29 2010 at 5:47 PM Rating: Decent
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I'll second what Omena said above.

If they implement a new targeting system, cool, then they can think about multi-mob encounters.

For now to be efficient they need to focus on one target balancing until they're worked out some revolutionary way to make targeting with a controller viable for quick reaction.
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#20 Nov 29 2010 at 5:54 PM Rating: Good
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A <bt> would be nice, as well as a way to tab between engaged enemies.

It's kinda annoying when I'm fighting a group of 2-3 as part of a leve, kill one, and have to tab-tab-tab-tab-tab to the other one, especially when you are mashing buttons and target yourself.

The sad part is, the current targeting system makes partying HARDER because if you have 4 people in your party, that's 4 more people to tab through. Every. Single. Time.

One workaround I've found (for soloing) is to, after killing a mob, hit esc to detarget and you'll automatically target whatever is attacking you. (Very helpful addition with the last patch)

Of course, this doesn't work as well in a party if the mob isn't attacking you, but there you go.
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#21 Nov 29 2010 at 5:58 PM Rating: Decent
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This makes no sense. The coming updates will only bring it closer to what we had in FFXI, which is nothing like what PC-based MMOs have. It'd be quite the feat for a WoW raid to clear something like Razorgore the Untamed (vanilla) or Magtheridon (ToB) using only their keyboards + F8 for nearest NPC and F1-5 for party members.


your just not getting it, we already have multi target encounters in the game that work fine for me, i just want more of them. ive done multi target leves in lots of parties, it was difficult but we got it done. with the upcoming updates they are going to fix targeting to be even better than it is now which will make its current multi target battles actually enjoyable, i just would like more of them.
do you get it now?
im not asking for wow cloned raids, im asking for more FFXIV style multi target battles, a concept similar to every other MMO and which already does exist in this game ( just in small amounts)

and i dont know about those raids mentioned above, but i did all of my endgame in wow using nothing but a keyboard and mouse and was praised as a good AOE pally tank thank you very much. not sure what else youd need other than a few rows of 1-0, which we already have.
this game isnt and will never be as fast as wow, but its fast enough currently and will have in the future a targeting system efficient enough to have FFXIV style multi target battles.

heres another thing, in wow i very often clicked the persons name if i needed to target them, wasnt a problem for me, plus they already added F1-F4 for selecting those party memebers, it isnt exactly 1-50 but it should work for small parties just fine, is it not? i havent had any porblems with it yet.

i still have yet to see any problems with multi target battles in the future of this game....

Edited, Nov 29th 2010 7:00pm by pixelpop

Edited, Nov 29th 2010 7:00pm by pixelpop

Edited, Nov 29th 2010 7:02pm by pixelpop
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#22 Nov 29 2010 at 6:05 PM Rating: Decent
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You want multi target battles outside of leves?

Get three tanks and pull three mobs then?

I don't understand what you're asking for, lol.

I think you're also having trouble understanding that what you can do with a keyboard and mouse far exceeds what you can do with a controller.

I primarily play MMOs with keyboard and mouse and i'm very good at them but I play FFXIV with a controller.

Know why? Because the combat is slow paced and boring using the keyboard and mouse. At least with a controller you're constantly active pressing left and right on your controller along with your confirm button. Adding multitarget to already tight rotations for someone using a controller and especially tanking like myself would just make it a pain in the *** until they revise the targeting.

Anyway, point is my thumbs are constantly moving when i'm even tanking one mob. Multi-target just isn't designed for a controller.

If you're talking about a scenario where there are more than one tank, then sure multi-target encounters are viable. But for one tank? No, not right now.

Edited, Nov 29th 2010 7:08pm by tylerbee
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#23 Nov 29 2010 at 6:12 PM Rating: Decent
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Quote:
You want multi target battles outside of leves?

Get three tanks and pull three mobs then?

I don't understand what you're asking for, lol.


/headache.
if you didnt see before, i mentioned that there is an SP bonus for killing mobs that are in a party with eachother, but they must be in a party. (at least thats how it was pre the 25th, not sure about now, im assuming the mobs-party bonus should still be there).
im asking for more mobs that are in their own parties here and there outside of leves so we have that option to go kill those mobs for THAT particular SP bonus.
but im being bombarded with "This targeting system is not going to change and we currently dont have F1-F? and we cant just click the persons name to heal and this game isnt designed for multi target mobs that are parties so deal with it>"

even though all of those aspects are in the game and are going to be improved upon, im just hoping not only for the improvement but the addition of more mob-parties outside of leves as an option to gain their bonus party SP. (not player party bonus)

Edited, Nov 29th 2010 7:13pm by pixelpop
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#24 Nov 29 2010 at 6:26 PM Rating: Decent
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In turn making these party mobs the best SP available

Yeah, I don't agree with that
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#25 Nov 29 2010 at 6:39 PM Rating: Decent
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well now that i think about it, the competition would be steep for these types of mobs, it would have to be instanced for it to be fare, which is essentially a dungeon/leve.

but wow im surprised it took sooooo many posts just to get what i was talking about.

then fine, now i just hope for even more mob-party guild leves to satisfy me, and since we get to select our guild leves you guys cant argue about me having fun killing 4 yarzons at a time since youll all be having fun with your single target guild leves.
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#26 Nov 29 2010 at 6:47 PM Rating: Decent
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I agree that there should be occasions where multi-mob is viable but I expect that to come once they've revised the targeting system and put some dungeons in etc.

Even then current classes would need more aoe aggro skills and enmity would need to be tightened up even more.

I think its a good idea but not something we should be asking for with more pressing issues to be addressed.
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#27 Nov 29 2010 at 7:38 PM Rating: Good
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Start ranking up your crafts, no seriously. Run leves for gil, I duo them with a friend, sp is decent. Farm mobs for crystals and shards. If you shift your attention to something else your DoMs, will seem like to be ranking up on their own. Do this til they balance the sp gains better may take another patch or two. We are at the balancing phase of the game finally, so things will probably be hit and miss for a little while.

There is no endgame yet, don't be in such a rush to grind and grind. Crafting is actually fun once you get a feel for it. And there's alot to be said for handling your own repairs.
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#28 Nov 29 2010 at 7:55 PM Rating: Decent
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pixelpop wrote:

and i dont know about those raids mentioned above, but i did all of my endgame in wow using nothing but a keyboard and mouse and was praised as a good AOE pally tank thank you very much. not sure what else youd need other than a few rows of 1-0, which we already have.

Where in my post did I mention the mouse? You don't play FFXI with the mouse and neither do you play FFXIV with the mouse. Why? Because the game isn't designed for that and therefore the mouse sucks and is only useful when there is a giant cluster@#%^ on the screen and tabbing through it all would take eons.

I mean, what did you think I was saying? What other peripherals could I possibly have preferred over a keyboard and mouse combo? A joystick?

As for those raids, look them up on youtube if you have to. In both you have to quickly intercept mobs or they immediately wipe your raid.

Quote:

heres another thing, in wow i very often clicked the persons name if i needed to target them, wasnt a problem for me, plus they already added F1-F4 for selecting those party memebers, it isnt exactly 1-50 but it should work for small parties just fine, is it not? i havent had any porblems with it yet.

i still have yet to see any problems with multi target battles in the future of this game....

F1 to F4 only cover tiny parties. I think it's ridiculous that you can quick target the four first members but not the fifth. Why would you allow parties to grow larger than the controls can support? Is all challenging content going to be designed for 4-man parties? Or does SE simply expect us to bunch up and spam AoEs so there is never a need to actually target anything (the launch controls along with the fact that every spell is AoE suggests that)? I just don't understand what they're trying to do here.

FFXI had plenty of encounters with multiple targets. The norm was of course to put any adds to sleep but you couldn't always do that and then you had to be creative. But was the game at any point actually well suited for that kind of encounters? No, it was really quite clumsy and overcoming the UI was half the battle. Also, in FFXI we had macro commands like <stnp> and <stpc>, which were pretty much necessary to be able to play the game properly. Too bad we don't have those either in FFXIV even though I think having to rely on macros makes the UI sound pretty terrible.


Edited, Nov 29th 2010 9:01pm by Omena

Edited, Nov 29th 2010 9:03pm by Omena
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#29namasy, Posted: Nov 29 2010 at 8:24 PM, Rating: Sub-Default, (Expand Post) SE want ppl to catch up on rank dont you guys get it?
#30 Nov 30 2010 at 8:24 AM Rating: Excellent
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Start ranking up your crafts, no seriously. Run leves for gil, I duo them with a friend, sp is decent. Farm mobs for crystals and shards. If you shift your attention to something else your DoMs, will seem like to be ranking up on their own. Do this til they balance the sp gains better may take another patch or two. We are at the balancing phase of the game finally, so things will probably be hit and miss for a little while.

There is no endgame yet, don't be in such a rush to grind and grind. Crafting is actually fun once you get a feel for it. And there's a lot to be said for handling your own repairs.


To each his own. I'm glad that you enjoy those facets of the game, and I'm glad that you find crafting farming, and leves "fun". Unfortunately, I have ZERO interest in any of those in-game activities you mentioned in your post.

I play this game (and any MMO for that matter) because I enjoy party-based combat. Call me crazy, but I always thought that was a keystone of the genre. Right now there is little incentive for people to party up and take down high level mobs, so I'm at a loss with XIV. Not only do I not really enjoy solo play, but solo SP seems mediocre at best (hence this thread).

You do make a great point though about a shift in focus, and I'd love to be able to repair my own gears >< Any adventuring class can benefit from a boost to physical level, and I'm sure I would passively realize some significant DoM SP gains while farming. And gil makes the world go round ^^

Who knows, maybe I'll find myself enjoying another facet of the game I never would have explored otherwise. Quite frankly, I hope I do find some enjoyment as a DoL or DoH. Given the current state of the SP system, I just can't bring myself to SP on my 31THM. 45K TNR feels very very far away....
#31 Nov 30 2010 at 1:08 PM Rating: Decent
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I think its quite clear SE expect people to multiclass extensively to be effective in any capacity so many this game isn't for you?

I mean all signs point to picking up a crafting skill or two and at least two DoW/DoM jobs to level together. I think its just that you don't want to accept the fact.
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#32 Nov 30 2010 at 1:16 PM Rating: Decent
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I don't play DoM, so I'm probably wrong, but I'm thinking AOE nuking blue mobs would be the way to go.

Ninja edit: while solo that is

Edited, Nov 30th 2010 2:16pm by volta1
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Djigga, please. Highland Hyurs can't jump.

#33 Nov 30 2010 at 3:58 PM Rating: Good
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I think its quite clear SE expect people to multiclass extensively to be effective in any capacity so many this game isn't for you?

I mean all signs point to picking up a crafting skill or two and at least two DoW/DoM jobs to level together. I think its just that you don't want to accept the fact.


All signs point to you kinda being a douche+3. That's a fact I've come to fully accept.
#34 Nov 30 2010 at 4:00 PM Rating: Decent
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I'm sorry, I thought it was quite clear this game wasn't intended to be played to cap with one job and one job only.

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#35 Nov 30 2010 at 4:16 PM Rating: Decent
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I for one am having a blast reading about the complaints that " Eft Parties " have been ruined and Range and DOM have taken a hit. Too many Rank 50 Rangers and Conjurers out there. Can't even outfit yourselves properly because of your " using " the SP system previously.

Well take heart ! Notorious Monsters will be here next month and then you can party to your hearts content.
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#36 Nov 30 2010 at 4:21 PM Rating: Decent
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tylerbee wrote:
I'm sorry, I thought it was quite clear this game wasn't intended to be played to cap with one job and one job only.
Why not, if that's what a player enjoys?

Given the consideration between my own enjoyment and the developer's vision for a game, my own enjoyment will always be paramount. Barring hacks, cheats and exploits, i will play the game in the manner and method that i find most enjoyable. If the developer has not made any concessions for players who don't fully share their visions of a game to have fun, then often those players will simply go elsewhere.

I shouldn't have to hold a torch for SE's developers or their vision to enjoy playing one of their games. Nobody should; games are supposed to be fun first and foremost.
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#37 Nov 30 2010 at 4:27 PM Rating: Decent
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Timorith wrote:
tylerbee wrote:
I'm sorry, I thought it was quite clear this game wasn't intended to be played to cap with one job and one job only.
Why not, if that's what a player enjoys?

Given the consideration between my own enjoyment and the developer's vision for a game, my own enjoyment will always be paramount. Barring hacks, cheats and exploits, i will play the game in the manner and method that i find most enjoyable. If the developer has not made any concessions for players who don't fully share their visions of a game to have fun, then often those players will simply go elsewhere.

I shouldn't have to hold a torch for SE's developers or their vision to enjoy playing one of their games. Nobody should; games are supposed to be fun first and foremost.


Yes, of course. That is why there are a multitude of games out there which cater to many different playing styles. Expecting every game to appeal to every person is a strange viewpoint to have. Expecting to be able to play every game the way you enjoy playing it for whatever reason is also unrealistic, in my eyes.

If I dislike a game and certain systems then I pack up and move on, it is time some people here did the same thing.
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#38 Nov 30 2010 at 4:27 PM Rating: Decent
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If the developer has not made any concessions for players who don't fully share their visions of a game to have fun, then often those players will simply go elsewhere.


As well they should. If not familiar with a Manufacturers Genre of Game, the players always have a choice to play or quit.
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#39 Nov 30 2010 at 4:32 PM Rating: Decent
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I find it amusing that a poster with thousands of posts on ZAM said he quit FFXIV in first week of release, and he's still posting. Guess he believes everything he reads instead of experiencing it.
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#40 Nov 30 2010 at 4:51 PM Rating: Good
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volta1 wrote:
I don't play DoM, so I'm probably wrong, but I'm thinking AOE nuking blue mobs would be the way to go.

You'd only get XP for 1 unless they're partied up (leve only for now?).

Better to have a job like PUG or ARC who can kill them one by one real fast than trying to burn 8 down at once.
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#41 Nov 30 2010 at 5:09 PM Rating: Decent
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NomBrynn wrote:
I find it amusing that a poster with thousands of posts on ZAM said he quit FFXIV in first week of release, and he's still posting. Guess he believes everything he reads instead of experiencing it.


Are you referring to Timorith?
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#42 Nov 30 2010 at 5:12 PM Rating: Decent
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NomBrynn wrote:
I find it amusing that a poster with thousands of posts on ZAM said he quit FFXIV in first week of release, and he's still posting. Guess he believes everything he reads instead of experiencing it.
Who are you talking about?
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Melaahna Valiera
#43 Dec 01 2010 at 1:37 AM Rating: Good
thejones wrote:
Who knows, maybe I'll find myself enjoying another facet of the game I never would have explored otherwise. Quite frankly, I hope I do find some enjoyment as a DoL or DoH. Given the current state of the SP system, I just can't bring myself to SP on my 31THM. 45K TNR feels very very far away....


At the moment of reply I am at the same rank as you in both THM and CON. Since the update I have only been in one party and that was doing some shared leves. The level range in the party was from early 20's to a Gladiator at R36. I was getting around 8k per hour which isnt too bad. I didn't have to work too hard for this though which for me means less of a challenge and less fun but it was still a good experience as I got to play my class in a different way thatn I did vs Efts etc pre-patch. I have been soling on Leve's only otherwise and thats been pretty good exp also if you get the star's right. I've found that starting at 2 or 3 is good and then lowering depending on how tough the mob is a good tactic. Often you are only losing 50 or so sp when you lower your stars.

So time vs sp is the big question. How much time should you be spending on a mob for a certain amount of sp? Thats why so many people are trying duo/trio and new party setups with new mobs at the minute, trying to get the balance right. I agree though that the age of 500 maxed SP are at least at the minute long gone :(

So since the update I have gone from about 34k into rank 30 to 9k into rank 32 with however many leve resets in between (3 I think). One difference is though I have been leveing up some of my crafts - something that I don't enjoy anywhere near as much as battle class but still enjoyable. It must be pretty hard for those of you that only want to sp your class.

What I really wanted to say though was that if you relax a little about how much you are getting, do your leves and try and share other people the TNR adds up quite nicely. As I said before getting Rank 32 was all done using leves - I didn't solo or party any other way for 45k and was very surprised how quickly I got it. Pre-patch though you could easily get one rank in 1 session fighting normal non-leve mobs, now it seems you are forced to party-leve.


Edited, Dec 1st 2010 7:43am by EdyNOTB
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