I have been wondering about this, by no mean i am trying to say FFXIV should become a "easy" or "everything is given"
It seems to me, all the MMORPG are heading toward one point. Making "Time efficient", whenever i play FFXIV, i have this feeling, the game is just a grind because there is no time efficiency. I have so much time complain about the game as i walk around from point A to B.
Here is how i see it, If SE going to give us limited multiply levequests every 36 hours, then why can't they just combine these multi-quest into one big quest, while making it one hour worth and give like 50% of a level and scale as it goes up. I wouldn't mind log in just to play an hour, I am already paying you a month why would you care if i stay online ALOT or not? It isn't like i would interact with other while i am doing leves.
Anything different from getting the same sp/xp from 1 big quest vs multi quest? It become a grind when i have to restart again every time i finish a quest, do all the walking all over again and all to a new objective. In the end, it is just wasting my time.
While having multi-levequest, i personally hate the fact we do the SAME objective. Kill XX. Do they think we enjoy killing XX number of enemies every leve in the same area?Cut us a break, Give us some variation. December patch is going to be the critical part because if i still see these kill XX on every quest or craft XX, i am going to go nuts and uninstall this.
None of these really making the game easier or wow-like, it is all about making a game more time efficient. FFXI become a lot more fun not because the game have more contents, it is because the game become more time efficient when you have choices and can forgone similar opportunity cost. You won't have time to complain about how long the run from sandoria to jeuno when you can just go from Whitegate.
SE still didn't learn how to make a good MMORPG. More contents doesn't mean anything when there is only one path reaching it. what we need is Multiply paths (not about different class or crafting or combat) but different "choices".
For example: WoW offer you many form of level, you can grind, Quest( and quest are fun because they are DIFFERENT), you can rest XP in an inn, or group up for a dungeon, or AOE level with a team or PVP your way up. (did i mix up warhammer with wow?).
Choices is what make a game fun, you like simcity? why? You have choices to build whatever you like.