My brother and I came to this game after duoing FF11 up to 50. In FF11, we chose two Blue Mages, as we could be the same class, both having the option of tanking, healing or damage...or any combination of the three. That was the beauty of a BLU in a DUO. By our choice of sub-job, spells and traits, the ability to customer create a party for almost any type of mob or situation was really quite incredible. Some of our best fights were ones where we dies 3-4 times while trying to figure out a build that will help us defeat a battle that we had no business defeating.
Enter FF14. After reading about the Armory system, we were incredibly excited because the whole class system seemed like one big Blue Mage from FF11! However, as we leveled up a few jobs to start making our master builds, we came to find out that it was a sham.
You see, we made our master builds by level 16, me blending CON and THM with come ARC skills mixed in, and my brother baring the ways of GLD, LNC and MAR. One problem...WE COULDN'T LEVEL UP!
Yeah, having all of those cross-class skills gave an incredible diversity and flexibility to the duo, but you just couldn't use it becaue you didn't get experience from cross classed skills (though some heals gave a litte, and the taunts seemed to give some). So we created our 1-3 usable skill builds and basically, converted tactical battling into EXP pharming.
Well, that has officially changed. For a duo, and I imagine a trio, even with the seemingly lower SP per kill, battle is fun again. In fact, because we're able to create our master builds, we are able to not only kill faster (instad of prolonging each battle) to make it more fast paced feeling, but also able to reform our duo to take on higher leveled mobs for challenge, and hopefully, when NMs are released, we will finally find a true reason to have flexibility of classes in the duo. FF11 had it, and hopefully, FF14 will get it. It is specific fights where it takes deep thought on class builds (as there are only two of us to cover three roles of healer, tank, damage), tactical and strategic battle and skill and communication to beat battles, breaking incredible odds to do it.
The system is there now, so bring on the mobs!
Edited, Nov 30th 2010 3:52am by Mhantra