I know what you're getting at, but my point is, where should that "challenge" come into play? Is the primary progression method of the game really the best place to implement that "challenge"? The everyday activity that every player should be able to do effectively.
Yes, since we're speaking in the context of SP gains and not overall challenge of the game itself.
Even in XI, there was not much "challenging" about your everyday mob grinding. Yet you had to have everything precisely set-up or sh*t just wasn't "worth it". That's what I Really want to avoid.
I agree to a certain extent. Was there much challenge? Yes and no. No in the sense of everything becomes mundane sooner or later - it is inevitable. Yes - comparatively - because you had to know how to do your job and having someone skilled in the party absolutely made it faster and easier. It took team work - not excessive button mashing. 11, as aforementioned, became mundane in the way that doing it everyday became reactionary and second nature. Yet even still (again aforementioned) it made it easier/better if the person knew what they were doing. In this you don't need to know anything and how its scaled right now you're rewarded for fighting simpleton mobs rather then something that is actually dangerous.
I realize people loved this aspect of XI, but when it was so inaccessible that it ruined the whole game for many- I'm scared to go back to it, even with the good sides.
I agree with you 100%. As much as I believe 11 to be superior it went too far in you need exacts to make a proper party. I do not want to go back to that at all. flexibility is the key - but also challenge and a need to have a job role - and learn it - is overwhelmingly important. As it is right now that simply does not exist.
I think they can make the game more involving even with the current system.
I agree, I think they can too. They just haven't done it yet. Not even close.
I also think there can be many activities that can give that feeling of challenge, and make things a bit more inaccessible. As long as it's not required to progress, it can be as challenging as possible really.
I agree, but thats not in the context we're speaking of. Missions, BCNMs (whatever they might be called this time around) NMs, etc will add challenge to the game. But the meat and potatoes of any MMO, in particular a FF online type (as set by its predecessor) is leveling and teamwork plus challenge. This simply does not exist yet. You are rewarded for killing the easiest mobs you can find that will give you decent SP and it is more efficient now to level in smaller groups of two to three then in a 6 man (or whatever) group.