Forum Settings
       
This Forum is Read Only

FINAL FANTASY XIV Version Update (Nov. 30)Follow

#1 Nov 30 2010 at 5:04 PM Rating: Excellent
Patch notes for today's updates:

ZAM Update Notes link

Lodestone link



Quote:
During the times listed below, we will be performing a version update on FINAL FANTASY XIV.

* The FINAL FANTASY XIV client software will be updated automatically the first time you start it after the update.

[Date & Time]
Nov. 30, 2010 at approximately 15:00 (PST)

[Affected Service]
FINAL FANTASY XIV

[Important Update Details]
- The issue where bonus payments were not awarded for completion of regional guildleves issued in other city-states, even when the leves were exchanged, has been addressed.

- The issue where players were unable to complete local levequests when the synthesis of teak lumber or teak planks was assigned as the leve objective has been addressed.

- The issue where players with more than 100 items in their inventory received an error message when attempting to trade an item with a retainer has been addressed.

- The issue where the client sometimes crashed when the player joined a party has been addressed.

- The issue where action icons were sometimes grayed out and the actions were unusable has been addressed.

- The issue where HP was recovered when trading an item when the Marauder's Foresight ability was in effect has been addressed.

- The issue where the item names for the Bronze Celata Visor and Iron Celata Visor were incorrect has been addressed.
- GERMAN ONLY

- The issue where talking to a certain NPC in the Culinarian class quest Showdown would cause the character to become uncontrollable has been addressed.
- ENGLISH AND GERMAN ONLY

- The issue where the system command Door was not displayed in the Copperbell Mines has been addressed.

- The below issues, which occurred when the keyboard settings for gamepad use were turned on, have been addressed.
* Unable to chat during synthesis.
* Unable to input capital letters by hitting the shift key and the letter.

- The target will no longer change automatically when the player is still engaged with a monster.
This is a temporary measure for handling an issue that occurs when the target changes automatically. When the issue is addressed, the functionality will be updated.


Edited, Nov 30th 2010 3:04pm by Osarion

Edited, Nov 30th 2010 3:13pm by Osarion
#2 Nov 30 2010 at 5:08 PM Rating: Good
Sage
***
1,675 posts
- The target will no longer change automatically when the player is still engaged with a monster.
This is a temporary measure for handling an issue that occurs when the target changes automatically. When the issue is addressed, the functionality will be updated.


Blech. :(

I hope they get to it soon, this was my only real concern (of the current bugs).

I know that the camera would stay where the old target was, even after the cursor was on the other target. Once I re-locked it was fixed.
#3 Nov 30 2010 at 5:12 PM Rating: Decent
Scholar
**
322 posts
I guess i'll be playing Cataclysm until the SP is fixed then :)

Well, that is if it isn't working as intended.
____________________________


#4 Nov 30 2010 at 5:13 PM Rating: Decent
Scholar
**
257 posts
Can't log on to check, but did they fix the grammar issues with broken items? Example: "Your an Iron Awl is heavily damaged" or w/e it says when something is damaged.

Also, diremite ranged attack was named "-" (there's probably more than just diremite but that's the one I know off the top of my head)

Not dire problems or anything, just a little humorous/annoying to see
____________________________

#5 Nov 30 2010 at 6:14 PM Rating: Decent
11 posts
At least they were quick to
A: Inform everyone what was broken.
and
B: Fix it. (Haven't tested the "fixes" but I'm assuming they are cause of the patch)
____________________________


#6 Nov 30 2010 at 7:16 PM Rating: Good
*****
11,539 posts
Quote:
The target will no longer change automatically when the player is still engaged with a monster.
This is a temporary measure for handling an issue that occurs when the target changes automatically. When the issue is addressed, the functionality will be updated.


Dammit. Well, looks like I'm going to replenish some anima by not doing any guildleves until that's re-enabled :/

Also:

Cadant wrote:
Can't log on to check, but did they fix the grammar issues with broken items? Example: "Your an Iron Awl is heavily damaged" or w/e it says when something is damaged.

Also, diremite ranged attack was named "-" (there's probably more than just diremite but that's the one I know off the top of my head)

Not dire problems or anything, just a little humorous/annoying to see


You obtain an one byne bill.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#7 Nov 30 2010 at 7:17 PM Rating: Good
*****
11,539 posts
FoxyTsuki wrote:
At least they were quick to
A: Inform everyone what was broken.
and
B: Fix it. (Haven't tested the "fixes" but I'm assuming they are cause of the patch)


Yeah, I do have to hand that to them. I may be unhappy about that one little thing, but I'm noticing more and more transparency from them, which is a GREAT thing.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#8 Nov 30 2010 at 7:23 PM Rating: Decent
18 posts
Sorry if this seems a little bit off topic, but since the Nov 26th Patch, I've been experiencing R0 intermittently. Is there any particular reason for this, or is it something I need to suffer alone with? It's really frustrating when trying to do Guildleves...
____________________________
Server: Pandemonium
Character: Kumop
Main Job: Red Mage (Lv 75)
Sub Job: Black Mage/White Mage (Lv 37)
Title: Dynamis-Bastok Interloper
#9 Nov 30 2010 at 8:08 PM Rating: Good
I noticed SE also threw in a secret nerf... Autohotkey can no longer be used to put FFXIV into a windowed fullscreen effect. There was a script that could be run to change it into a fullscreen window by hiding the border and repositioning the game window, no longer works with FFXIV after this recent update. >_<
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#10 Nov 30 2010 at 11:59 PM Rating: Decent
Scholar
**
322 posts
Gamers Window Relocator still works.
____________________________


#11 Dec 01 2010 at 12:12 AM Rating: Good
Sir SamusKnight wrote:
I noticed SE also threw in a secret nerf... Autohotkey can no longer be used to put FFXIV into a windowed fullscreen effect >_<


Odd, I just downloaded the latest patch (which was minuscule,) and fired up the script for Autohotkey on the main screen. No problems, borders got removed, working as intended.
____________________________
FFXIV

Estur Leone - Gysahl

#12 Dec 01 2010 at 4:47 PM Rating: Decent
Scholar
34 posts
Sir SamusKnight wrote:
I noticed SE also threw in a secret nerf... Autohotkey can no longer be used to put FFXIV into a windowed fullscreen effect. There was a script that could be run to change it into a fullscreen window by hiding the border and repositioning the game window, no longer works with FFXIV after this recent update. >_<


It's working perfectly fine for me.
What I have found is that the script needs to be running before starting up FFXIV. Might just be me though...

Edited, Dec 1st 2010 5:51pm by Shurbryn
____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 11 All times are in CST
Anonymous Guests (11)