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Notorious Monsters - First Blood (12/01/2010)Follow

#1 Dec 01 2010 at 6:27 AM Rating: Excellent
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SE wrote:
Deadeyes

Deep within the shadows of the Black Shroud lurks a wolf so fearsome, so terrifying, so unnatural, that local villagers have little choice but to cower in their homes, lest they become his next victim. Legends call the beast Deadeyes, and he is unlike any creature the forest has ever seen. As alpha male, he exhibits the cunning and composure of an army general while leading his pack of slavering minions through the region, showing mo mercy to those unfortunate enough to fall in their path. There has been many a proud hunter boast he will be the one to finally capture Deadeyes, but as of yet, none have survived to fulfill that claim...
Operation: Wolfsbane
Recently, there have been numerous reports of a pack of bloodthirsty wolves attacking farmsteads deep within in the Black Shroud. According to eyewitness accounts, the pack is led by a ferocious alpha male with glowing red eyes, and the attacks have been conducted with a military-like precision unlike anything ever seen in the wild. The Brotherhood of the Broken Blade is calling upon its loyal brothers and sisters to join in the patrolling of frequently attacked areas, not only in order to protect the lives of those living there, but also to determine once and for all who is truly behind these assaults.

Levequest Location
Treespeak

Those who are successful in slaying Deadeyes will be rewarded with a special item known as an Allagan runestone. There are a dozen in all, each representing one of the twelve deities who watch over the peoples of Eorzea. Rumor has that in Ul'dah resides a young trader who seeks these rare stones and is offering pieces of finely crafted equipment in exchange.

The following is an example of some of the items available for barter:

Harlequin Attire
Crafted for use by jongleurs, magicians, and other performing artists, this lightweight armor provides protection while still allowing the wearer freedom of movement. An extra layer of arcane wards woven into the cloth not only gives a boost to defense against maleficent enchantments, but also improves versatility with magic.

Favors: Discipline of Magic
Optimal Rank: 50 Runestone Required


* Harlequin's Cap
o Defense 42
o Magic Defense 89
o Evasion 16
o Resilience 64
o MND: +4
o PIE: +4
o Elemental Resistances: +31

Allagan Runestone - Nophica

* Harlequin's Acton
o Defense 116
o Magic Defense 90
o Evasion 33
o Resilience 63
o HP: +54
o MP: +54
o Elemental Resistances: +34

Allagan Runestone - Nald'thal

* Harlequin's Tights
o Defense 66
o Magic Defense 52
o Evasion 33
o Resilience 63
o INT: +2
o MND: +2
o Craftsmanship: +12
o Elemental Resistances: +36

Allagan Runestone - Nymeia

* Harlequin's Belt
o Defense 18
o Magic Defense 16
o Evasion 8
o Resilience 17
o Elemental Resistances: +7

Allagan Runestone - Oschon

*The aforementioned items are still under development and may change before the time of their release.

More exciting information on notorious monsters is will be made available in the coming weeks, so stay tuned!

source:http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=19ffc3542e1873eeda6ff736423a0b2cd61af236
#2 Dec 01 2010 at 6:40 AM Rating: Decent
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Man I gotta say that hat looks sswwweeeeeeeeet.
#3 Dec 01 2010 at 7:02 AM Rating: Decent
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Thats kind of cool how they have done that, something extra to look forward to and cant wait for the next NM's details to be released. I must say though, i personally am not overly fond of that outfit lol. But thats just my opinion before someone gets the wrong impression.
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#4 Dec 01 2010 at 7:06 AM Rating: Good
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Piperith wrote:
Thats kind of cool how they have done that, something extra to look forward to and cant wait for the next NM's details to be released. I must say though, i personally am not overly fond of that outfit lol. But thats just my opinion before someone gets the wrong impression.


I think thats a caster set. I want to see what the DoW sets will look like. I got to say its a promising start. I mite need to start playing again.

Edited, Dec 1st 2010 8:07am by Sethern79
#5 Dec 01 2010 at 7:08 AM Rating: Good
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FFXIV Lodestone wrote:


Deadeyes

The Brotherhood of the Broken Blade is calling upon its loyal brothers and sisters to join in the patrolling of frequently attacked areas...



Does this mean its safe to assume this is a Faction Leve?? Or possibly this is just in the description of a regular leve that can be done on a regular basis?
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#6 Dec 01 2010 at 7:10 AM Rating: Decent
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That could be anything, including new leves type with longer CD... I donno.
#7 Dec 01 2010 at 7:11 AM Rating: Decent
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Quote:
I think thats a caster set


Yeh it is, but i am a caster lol, hoping for an alternative but got a while to go before i can wear it anyway with optimal being r50 lol
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#8 Dec 01 2010 at 7:27 AM Rating: Decent
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Yeah, Faction leve.

I think this means rank 50 normal leves are otw too.
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#9 Dec 01 2010 at 7:29 AM Rating: Decent
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The title is "Operation: Wolfsbane" so definitely Faction leve.
Harlequin they list as favors DoM, so caster gear is obvious...
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#10 Dec 01 2010 at 7:30 AM Rating: Good
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Hyanmen wrote:
Yeah, Faction leve.

I think this means rank 50 normal leves are otw too.


If this is the case... I am glad I have not used any Faction credits since release... I was anticipating this.
I think I have roughly 350-400 credits per faction.
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#11 Dec 01 2010 at 7:36 AM Rating: Decent
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Saving faction credits for this new leve only makes sense once you're getting reasonably close in level to actually do the leve.
You get more faction credits the higher the normal leves you do as well.

My highest DoM/DoW is only at 22, and I've managed to spend 400 credits on rank 20 faction leve Brotherhood (incl. one failure), 400 on Azeyma's rank 20 (incl. one I did twice), 100 on Horny hand rank20 and 200 on Horny hand rank30, and getting close to be able to do more rank 30's...
Unless you only do a few leves/week, saving credits does not make that much sense.

Edited, Dec 1st 2010 8:37am by nyanda
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#12 Dec 01 2010 at 7:43 AM Rating: Decent
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How many credits do you get from the rank 40 leves anyway?
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#13 Dec 01 2010 at 7:56 AM Rating: Good
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Finally! A glimmmer of some real content! We need more of this type of stuff.
#14 Dec 01 2010 at 8:09 AM Rating: Decent
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I will wait to see more information on the NM system before I pass judgment. But I am not excited at the idea of Lv50 leves that drop tokens for gear. Hopefully we will see NM leves in all level ranges, as well as the addition of free roaming NMs. I'm also really hoping that tokens dropping instead of materials is the exception, not the rule, or what the heck?
#15 Dec 01 2010 at 8:16 AM Rating: Good
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Dang, guess I was wrong, there will be equipment rewards without involving crafters.
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#16 Dec 01 2010 at 8:22 AM Rating: Decent
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RamseySylph wrote:
I will wait to see more information on the NM system before I pass judgment. But I am not excited at the idea of Lv50 leves that drop tokens for gear. Hopefully we will see NM leves in all level ranges, as well as the addition of free roaming NMs. I'm also really hoping that tokens dropping instead of materials is the exception, not the rule, or what the heck?


You know thats one of the things that bothers people about this game! Why the **** dose every drop need to be crafter loot? thats what crafters are asking for. they want everything to be crafter loot. they want everything revolve around crafting in this game. Well now SE just mite be sayingthe world doesn’t revolve around you. Why the **** should there not be DoM and DoW loot? I posted a wile back that the end game items would come from drops/quest and not crafters. looks like SE is proving me right. Its going to be fun to see the crafter fallout from this.
#17 Dec 01 2010 at 8:29 AM Rating: Good
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What I wonder is if these tokens will be unique and/or tradable. All the other items I've gotten from faction leves are unique (although I have by no means gotten all of them), but tradable. There are, however, untradable items in the game. So, I'm wondering if these tokens will be something you can store up, or trade away, or not. Either way, I find this to be interesting.

I'm sure that there will be different types of NMs with different types of drops eventually. I'm glad to get a glimmer of the first ones though. That picture looks really cool too.
#18 Dec 01 2010 at 8:35 AM Rating: Default
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Quote:
Its going to be fun to see the crafter fallout from this.


1. Your grammar is horrible
2. SE needs to walk a very fine line when giving out pieces of equipment from quests. It has the potential to ruin the economy for everyone, not just crafters.

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#19 Dec 01 2010 at 8:40 AM Rating: Excellent
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Well it's just a little information. I was under the impression that they would add world NMs and leve NMs. I really hope some sort of world NMs will be added because it seems to me that if there are only leve NMs, it will be very easy to get this gear that will hurt crafting.

I'd like to see world type NMs drop crafting reagents for good gear. (I am not a huge crafter, so this isn't the point of view of a crafter)
#20 Dec 01 2010 at 8:42 AM Rating: Good
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tmproff wrote:
Quote:
Its going to be fun to see the crafter fallout from this.


1. Your grammar is horrible
2. SE needs to walk a very fine line when giving out pieces of equipment from quests. It has the potential to ruin the economy for everyone, not just crafters.



WoW grammar attacks. No one has ever come up with that one before! You must be some kind genius. And how will leting DoW/DoM have some loot that is *GASP* for them and not crafters going to ruin the economy?
#21 Dec 01 2010 at 9:25 AM Rating: Good
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Looks very promising. This actually gives you a reason to Rank up your class at least.
On the other hand, out of my crafter perspective I would like to see something special for "us crafters" as well.

How about Faction Local Leves that involve creating something special(which is not easy to make), and you get something like a Crafter AF type of equip for your class, wouldn't that be nice?^^

On the other hand, crafters will get new recipes in the dec update anyway, so we might get our fair share of stuff^^

As a whole I'm looking forward to the content update in dec for both, my DoW and my DoH classes :D
#22 Dec 01 2010 at 9:26 AM Rating: Decent
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tmproff wrote:
Quote:
Its going to be fun to see the crafter fallout from this.


1. Your grammar is horrible
2. SE needs to walk a very fine line when giving out pieces of equipment from quests. It has the potential to ruin the economy for everyone, not just crafters.



Someone got their feelings hurt.
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#23 Dec 01 2010 at 9:59 AM Rating: Good
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Shezard wrote:
Looks very promising. This actually gives you a reason to Rank up your class at least.
On the other hand, out of my crafter perspective I would like to see something special for "us crafters" as well.

How about Faction Local Leves that involve creating something special(which is not easy to make), and you get something like a Crafter AF type of equip for your class, wouldn't that be nice?^^

On the other hand, crafters will get new recipes in the dec update anyway, so we might get our fair share of stuff^^

As a whole I'm looking forward to the content update in dec for both, my DoW and my DoH classes :D


They talked in the past about adding group crafting. I imagine that will be a huge thing for crafters, although I have no idea how they will implement it. Perhaps you will get some sort of special gear from completing those things?
#24 Dec 01 2010 at 10:08 AM Rating: Decent
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Seems like a faction leve to me, can't wait to get high enough to wear this.
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#25 Dec 01 2010 at 10:09 AM Rating: Good
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Up to now I've been playing very casually but here's a reason to finally buckle down and start grinding lol!

absolutely <3 the jester hat both stat wise and aesthetically.
#26 Dec 01 2010 at 10:33 AM Rating: Excellent
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Sethern79 wrote:
RamseySylph wrote:
I will wait to see more information on the NM system before I pass judgment. But I am not excited at the idea of Lv50 leves that drop tokens for gear. Hopefully we will see NM leves in all level ranges, as well as the addition of free roaming NMs. I'm also really hoping that tokens dropping instead of materials is the exception, not the rule, or what the heck?


You know thats one of the things that bothers people about this game! Why the **** dose every drop need to be crafter loot? thats what crafters are asking for. they want everything to be crafter loot. they want everything revolve around crafting in this game. Well now SE just mite be sayingthe world doesn’t revolve around you. Why the **** should there not be DoM and DoW loot? I posted a wile back that the end game items would come from drops/quest and not crafters. looks like SE is proving me right. Its going to be fun to see the crafter fallout from this.


...Endgame? This is as much end game as Roc was end game, I.E. not at all. These are just notorious monsters, rare spawns, not raid content. I would not expect any of the NMs released in the December update to be intended for groups much larger than 6. Sure it will be our "end game" for now, but I wouldn't call anything that comes out in the first year of a game end game.

Also, the game isn't crafter-centric, it's economy-centric, which you're not used to. Artisans rely as much on you as you rely on them, you do realize this right? Materials provided by gatherers and combatants are what fuels their ability to level up, in the same way the equipment that make fuels your ability to do so. Artisans need gear to level too, made from other crafts (often not their own.)

I'm perfectly fine with some finished gear being rewarded from Notorious Monsters, but all finished gear? Absolutely not. Rare materials need to come into the game somehow, and this is the way they should be introduced. Those rare materials are what YOU, Discipline of War and Magic (As apparently I don't play those classes) will sell to make huge profits to crafters, who will then turn it into gear that you or others like you can use.

This is an MMOG where tradeskills and gathering skills are intended to be experiences that rival as well as work in a symbiotic manner with the combat portions of the game. A Master Armorsmith should be just as valuable to a company as a Master Gladiator. This hostility you feel towards crafters now tells me you likely don't have many crafting friends, or at least I hope that is the case. Just because you don't enjoy the mechanic doesn't mean you should hate it's necessity. It makes sense that some people will just craft, and some will just fight, make friends with eachother.

Even if you don't make friends with eachother, all that extra money you didn't spend on crafting can be spent to carry a few extra weapons in case you find yourself without a repair. (Who knew. Not that weapon durability does -anything- at the moment?)

The problem currently with the system is that the flow chart of materials/money goes out of gatherers into crafters, out of combatants and into crafters, then out of crafters and back to all three. I.E. Combatants and gatherers don't interact in any way really. Creating some kind of game system, like leves that involve escorting gatherers and fending off foes while they gather, that would create significant interaction between the two, problem is leves are not a good way to bulk gather, so perhaps rare resources could be obtained this way.

The problem with trying to implicate an escort scenario in any other way would be unreasonable, the gatherer would probably rather test their luck at sneaking around, or level a combat class to defend themselves, than split their profits with another person. Anyways, super long tangent I know.


What am I hoping for? Levequest NMs grant tokens/(whatever) for finished gear. Open world NMs drop materials used by crafters to create gear. This works for me, that ensures the materials remain rare, and prevents god awful situations where people have to camp R/EX (BoP) drops of something they need(to be good) forever and ever and ever, while still providing people who love the thrill of the hunt with an opportunity to make a good profit, or make the item significantly cheaper for themselves.
#27 Dec 01 2010 at 10:38 AM Rating: Decent
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What lvl would this faction be? 50?

Here's to hoping they have mid range content.
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#28 Dec 01 2010 at 10:47 AM Rating: Good
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Sethern79 wrote:
RamseySylph wrote:
I will wait to see more information on the NM system before I pass judgment. But I am not excited at the idea of Lv50 leves that drop tokens for gear. Hopefully we will see NM leves in all level ranges, as well as the addition of free roaming NMs. I'm also really hoping that tokens dropping instead of materials is the exception, not the rule, or what the heck?


You know thats one of the things that bothers people about this game! Why the **** dose every drop need to be crafter loot? thats what crafters are asking for. they want everything to be crafter loot. they want everything revolve around crafting in this game. Well now SE just mite be sayingthe world doesn’t revolve around you. Why the **** should there not be DoM and DoW loot? I posted a wile back that the end game items would come from drops/quest and not crafters. looks like SE is proving me right. Its going to be fun to see the crafter fallout from this.

it'll be a combination...similar to xi.
#29 Dec 01 2010 at 10:51 AM Rating: Default
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RamseySylph wrote:
Sethern79 wrote:
RamseySylph wrote:
I will wait to see more information on the NM system before I pass judgment. But I am not excited at the idea of Lv50 leves that drop tokens for gear. Hopefully we will see NM leves in all level ranges, as well as the addition of free roaming NMs. I'm also really hoping that tokens dropping instead of materials is the exception, not the rule, or what the heck?


You know thats one of the things that bothers people about this game! Why the **** dose every drop need to be crafter loot? thats what crafters are asking for. they want everything to be crafter loot. they want everything revolve around crafting in this game. Well now SE just mite be sayingthe world doesn’t revolve around you. Why the **** should there not be DoM and DoW loot? I posted a wile back that the end game items would come from drops/quest and not crafters. looks like SE is proving me right. Its going to be fun to see the crafter fallout from this.


...Endgame? This is as much end game as Roc was end game, I.E. not at all. These are just notorious monsters, rare spawns, not raid content. I would not expect any of the NMs released in the December update to be intended for groups much larger than 6. Sure it will be our "end game" for now, but I wouldn't call anything that comes out in the first year of a game end game.

Also, the game isn't crafter-centric, it's economy-centric, which you're not used to. Artisans rely as much on you as you rely on them, you do realize this right? Materials provided by gatherers and combatants are what fuels their ability to level up, in the same way the equipment that make fuels your ability to do so. Artisans need gear to level too, made from other crafts (often not their own.)

I'm perfectly fine with some finished gear being rewarded from Notorious Monsters, but all finished gear? Absolutely not. Rare materials need to come into the game somehow, and this is the way they should be introduced. Those rare materials are what YOU, Discipline of War and Magic (As apparently I don't play those classes) will sell to make huge profits to crafters, who will then turn it into gear that you or others like you can use.

This is an MMOG where tradeskills and gathering skills are intended to be experiences that rival as well as work in a symbiotic manner with the combat portions of the game. A Master Armorsmith should be just as valuable to a company as a Master Gladiator. This hostility you feel towards crafters now tells me you likely don't have many crafting friends, or at least I hope that is the case. Just because you don't enjoy the mechanic doesn't mean you should hate it's necessity. It makes sense that some people will just craft, and some will just fight, make friends with eachother.

Even if you don't make friends with eachother, all that extra money you didn't spend on crafting can be spent to carry a few extra weapons in case you find yourself without a repair. (Who knew. Not that weapon durability does -anything- at the moment?)

The problem currently with the system is that the flow chart of materials/money goes out of gatherers into crafters, out of combatants and into crafters, then out of crafters and back to all three. I.E. Combatants and gatherers don't interact in any way really. Creating some kind of game system, like leves that involve escorting gatherers and fending off foes while they gather, that would create significant interaction between the two, problem is leves are not a good way to bulk gather, so perhaps rare resources could be obtained this way.

The problem with trying to implicate an escort scenario in any other way would be unreasonable, the gatherer would probably rather test their luck at sneaking around, or level a combat class to defend themselves, than split their profits with another person. Anyways, super long tangent I know.


What am I hoping for? Levequest NMs grant tokens/(whatever) for finished gear. Open world NMs drop materials used by crafters to create gear. This works for me, that ensures the materials remain rare, and prevents god awful situations where people have to camp R/EX (BoP) drops of something they need(to be good) forever and ever and ever, while still providing people who love the thrill of the hunt with an opportunity to make a good profit, or make the item significantly cheaper for themselves.


My hostility to crafters comes from all the post/in game interaction of crafters I run into who think they are better than everyone else. When you hear every other argument out of a crafters mouth being "You need us we don't need you" You tend to get a bit hostil. And when the game backs it up with the over welming majority of drops/rewords being crafter resources things start to jade you fast.

As you said for now this is our end game. Im sorry but There is no way the end game will go any where if all you get out of it is some rare pice of loot that you must then find/pay a crafter to turn into gear for you. Lets say this game has raids. I go into a raid and spend 4 hours fighting my way to the end and get a pice of rare loot that a crafter can turn into a nice hat for me. Then I go to a crafter and he wants to charge me 1,500,000 gil to make said item. No I don't think so. That just BS.

You bring up escort quest. Where say I as a glad need to help a crafter get to point A to get this or that. I would be open to that. I would evon be open to that being part of end game items. This would have crafters and DoW/DoM working to gether. But the curent system gives crafters all the power and anyone who dares to not enjoy crafting needs to STFU and get out! Thats where my hostility comes from.
#30 Dec 01 2010 at 11:02 AM Rating: Excellent
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RamseySylph wrote:

The problem currently with the system is that the flow chart of materials/money goes out of gatherers into crafters, out of combatants and into crafters, then out of crafters and back to all three. I.E. Combatants and gatherers don't interact in any way really. Creating some kind of game system, like leves that involve escorting gatherers and fending off foes while they gather, that would create significant interaction between the two, problem is leves are not a good way to bulk gather, so perhaps rare resources could be obtained this way.

The problem with trying to implicate an escort scenario in any other way would be unreasonable, the gatherer would probably rather test their luck at sneaking around, or level a combat class to defend themselves, than split their profits with another person. Anyways, super long tangent I know.


This idea is actually good. To make sure that gatherer doesn't change into combat class, make it that the mobs becomes aggressive and continues to come out only when you start hitting the gathering the nodes. And every time the DoL stops gathering the mobs scampers away. This can make it sure that bodyguard(s) are needed.

Or make mobs react when a gathering point is being harvested.
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#31 Dec 01 2010 at 11:19 AM Rating: Good
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I think it's awesome that crafters are _REQUIRED_.
Makes the game feel more like an MMO where you have to expand your friendlist and socialize with players, maybe even outside your linkshell. I can see some people having issues with this but then again, maybe you should do some self-exploring 8)

Edited, Dec 1st 2010 7:19pm by GoldenArrow
#32 Dec 01 2010 at 11:48 AM Rating: Good
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I'm really hoping a Bard class is announced soon as well... otherwise why list 2 "professions" other than mages
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#33 Dec 01 2010 at 12:07 PM Rating: Excellent
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Sethern with your attitude I am not shocked you don't find crafters helpful.

People who craft are all different just like people who play any other class. There are some people who think they are god's gift to the server, some people who are idiots and some people who are really decent. I find that most people are pretty decent as long as you approach them with the right attitude.

You strike me as having an attitude of entitlement, and most people can't stand that. If you constantly bash crafters, then yeah - you are going to have people charge you a lot of money if you want their help. If you actually try working with people, you'll find the game a lot more fun and you'll find crafters much more helpful.

No one likes to be attacked and belittled. If you expect to act like a jerk and then have people cut you a deal, you're going to be sorely dissapointed.

I know for myself - people in my LS are always keeping an eye out for me and giving me drops I can use for skill ups. I know that when those people need my help breaking their clusters into crystals and their crystals into shards - that I will be there. When they need food and potions for their battle against a super tough NM - I will be there. When they need their weapon repaired I will be there - all to the best of my abilities.

That's how mmos work. You get the sort of energy that you put into it. If you want to really get the most out of this game, you ought to learn that sooner rather than later.
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#34 Dec 01 2010 at 12:21 PM Rating: Excellent
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Sethern79 wrote:

As you said for now this is our end game. Im sorry but There is no way the end game will go any where if all you get out of it is some rare pice of loot that you must then find/pay a crafter to turn into gear for you. Lets say this game has raids. I go into a raid and spend 4 hours fighting my way to the end and get a pice of rare loot that a crafter can turn into a nice hat for me. Then I go to a crafter and he wants to charge me 1,500,000 gil to make said item. No I don't think so. That just BS.


You have it backwards. It's generally the raiders who control the market on rare crafting items and charge outrageous prices which the crafters must pay since they can't obtain the item themselves. Remember with any +1 system crafters will pay more for the rare ingredient hoping to cash out on the +1. The NQ will almost always be cheaper than the rare ingredient. So in your case you acquire the rare ingredient, sell it for 2 million, then buy your nice hat for 1.5 million.
#35 Dec 01 2010 at 12:29 PM Rating: Good
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If they wanna attract people back i hope they have low level content on the ready as well and not just rank 50 NMs.
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#36 Dec 01 2010 at 12:36 PM Rating: Decent
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SolidMack wrote:
If they wanna attract people back i hope they have low level content on the ready as well and not just rank 50 NMs.


I'm personally hoping they don't disclose too much, I want to randomly end up fighting something that makes me go OMFG... The Rank 50 leve based stuff give me something to work towards if they want to name a few more I hope they're also high rank NMs (leve or random). I would like conformation that they have included NMs at all ranks though, and from XI I would guess that the NMs will start around R10-15 (hopefully not 20 but if it was it wouldn't be too big a deal)
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#37 Dec 01 2010 at 1:10 PM Rating: Good
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SolidMack wrote:
If they wanna attract people back i hope they have low level content on the ready as well and not just rank 50 NMs.


Me too! But I am pretty hopeful that we can expect content for all levels. They did state one of the reasons for lowering the curve to 20 was to make sure people had a chance to experience new content, I believe.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#38 Dec 01 2010 at 2:00 PM Rating: Good
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Colour me excited! I just hope it shapes up to be more than a handful of new levequests (I hate that so much seems to revolve around those things, since they're really just Fields of Valour with a block of dismissive text)!

Way to out-do the silliness of the Walahra Turban though -- kind of looks like PUP AF ver. 3 gear. (Which, I might add, is not necessarily a bad thing.)



Edited, Dec 1st 2010 3:01pm by KaneKitty
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#39 Dec 01 2010 at 2:06 PM Rating: Decent
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Sethern just tries to make it out like Crafters feel the same way about DoW that he does about Crafters.

In fact DoH need DoW/M and vice versa and i've formed some great friendships because of it.

One thing he needs to respect is that all classes are just as important as each other and they all offer each other services in turn.

DoW/DoM/DoL supply materials for crafting.
DoH supply repairs and items.

You never see the DoL moaning so much about crafters, I think its because some DoW/DoM are bothered they have to do something outside of fighting so try to belittle others because of their frustration.
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#40 Dec 01 2010 at 2:28 PM Rating: Default
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tylerbee wrote:
Sethern just tries to make it out like Crafters feel the same way about DoW that he does about Crafters.

In fact DoH need DoW/M and vice versa and i've formed some great friendships because of it.

One thing he needs to respect is that all classes are just as important as each other and they all offer each other services in turn.

DoW/DoM/DoL supply materials for crafting.
DoH supply repairs and items.

You never see the DoL moaning so much about crafters, I think its because some DoW/DoM are bothered they have to do something outside of fighting so try to belittle others because of their frustration.


Ya I am just making it up. You know post like the one under this never happon.

ironmonk25 wrote:
and i stopped reading right here. "These are not NPCs, these are actual people who choose to play the game by crafting, and should hold as much respect, if not more respect, than they hold you." .....nah! crafters arent equally! we are actually superior compared to you battlecrafters! and nah we do not deserve equal respect! we deserve more respect then you peons!

This post that never hapons comes from the "Crafters and you post." The last one to pop up. Im sure if I spent the time I could find many more like it. Crap like this and you wonder why I don't like most crafters? And BTW I have friends who are crafters.

Back on topic I still don't see what is wrong with DoM/DoW geting loot. Do you all really think that the only loot that should drop in the game is crafter loot?
#41 Dec 01 2010 at 2:31 PM Rating: Decent
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Sethern79 wrote:
As you said for now this is our end game. Im sorry but There is no way the end game will go any where if all you get out of it is some rare pice of loot that you must then find/pay a crafter to turn into gear for you. Lets say this game has raids. I go into a raid and spend 4 hours fighting my way to the end and get a pice of rare loot that a crafter can turn into a nice hat for me. Then I go to a crafter and he wants to charge me 1,500,000 gil to make said item. No I don't think so. That just BS.


There isn't? Well FFXI end game sometimes required crafting, and those parts still went places.

It's going to be heavier this time around.

Much,

Much heavier on the crafting.

There needs to be a reason for crafters to be desirable to companies other than just repairs. Even when company ships/airships come out, and those are needing repairs between raid leves (or whatever the **** they come up with) there's still not much incentive to have more than a handful of crafters.

This is where what was mentioned about "shared company items" comes in, I expect to see "Bind to company" drops off of end game bosses. Say I fight [Insert Mythological Dragon Beast here] and get a I don't know... [Epic Dragon Chitin] it's bound to your company. It goes straight to the company stronghold(camp/hall/whatever) or you have to put it there, or you can simply trade it between members.

Anyways.

Now you have this Epic Dragon Chitin, and you have a Master Armorer in the guild, he's not on at the time, whatever, later he comes on and sees oh hey, look at this, so he gets Masterworking Support (Hope to god we can put forges in our company halls) and bangs that Chitin into a breastplate, now you have [Epic Dragon Breastplate] or whatever in your company hall (box/chest/camp/waffle maker) and now either one of a few things happens.

The person who is going to use the gear has to be in the group with the crafter, and it goes to the loot pool as an R/EX item. (Would be kind of dumb, but it's possible.) The item goes to the company box and can be taken freely by members. (Unlikely) The item goes to the company box and can be taken by members of a certain clearance level. (rank, also unlikely) The item goes to the box and can be distributed by the Company Leader/Officer to a member.

In order to prevent a company from getting flooded with useless loot because they don't have a crafter of the type in question, they could post quests, (or more likely, since player-posted quests will never happen) simply shout around (check friends list) and hire someone outside of the Company via a secure trading/crafting system, where the Artisan could attempt to forge the materials and the finished product would automatically enter the Company (Bank type thing) in return for an decided amount of gil.

Anyways.

This would be the best way to tackle the whole situation, keeping some end-game gear R/EX while not making crafters worthless, and incentivizing companies to acquire them. I still think a lot of stuff is just going to be plain not r/ex, to keep the economy open, but we shall see.

My personal preference is not to see a lot of finished item drops, or if we do see them, for them to be via the collection of points and seals, and any "straight drops" off of mobs always being materials, unless it makes a good deal of sense why they'd be dropping it. (I.E. humanoids, or like if a giant turtle had a sword in its back, and it dropped the sword when it died, I'd be okay with that.)

You may believe crafters to be the favored son of SE, but I don't agree, it will be very, very difficult for them to make the content for DoH and DoL just as compelling as DoW/DoM, even if they somehow manage to make the main story accessible for non-combatants. There's just less depth to the gameplay systems. Replacing crafting in any significant way with R/EX direct drops would be a horrendous idea. At most, R/EX gear should make up less than 1/3rd of the desirable gear in the game. The other 2/3rd being split between standard crafting and Company bound crafting.
#42 Dec 01 2010 at 2:38 PM Rating: Good
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Rank 50 will be low level content eventually. ****, FFXI didn't have much low level content until the cap had been fixed at 75 for years.

Long, hard quests for gear are ideal for higher level. You don't want to go through all that hard work to get the gear then out level it two weeks later. I see this very similar to AF quests which were probably at or near the level cap at the time they were introduced.

They can still add plenty of meaningful lower level quests that bear semblance to ffxi type of qeusts: subjob quest, chocobo license, airship pass, RSE, etc.

You need a good mix of easy quests, like the subjob quest. And really hard quests, like the CoP rings.... and, of course, everything in between.

Edited, Dec 1st 2010 2:38pm by Mithsavvy
#43 Dec 01 2010 at 2:40 PM Rating: Good
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Sethern79 wrote:

Ya I am just making it up. You know post like the one under this never happon.

ironmonk25 wrote:
and i stopped reading right here. "These are not NPCs, these are actual people who choose to play the game by crafting, and should hold as much respect, if not more respect, than they hold you." .....nah! crafters arent equally! we are actually superior compared to you battlecrafters! and nah we do not deserve equal respect! we deserve more respect then you peons!

This post that never hapons comes from the "Crafters and you post." The last one to pop up. Im sure if I spent the time I could find many more like it. Crap like this and you wonder why I don't like most crafters? And BTW I have friends who are crafters.

Back on topic I still don't see what is wrong with DoM/DoW geting loot. Do you all really think that the only loot that should drop in the game is crafter loot?


I am pretty sure that person was sub-faulted - and you're ignoring what I said in my post - there will be jerks who play every job in the game. Just cause 1 weaver (or whatever) is a jerk doesn't mean SE should turf the whole crafting system. Come on. Get real.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Dec 01 2010 at 2:55 PM Rating: Default
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Olorinus the Vile wrote:
Sethern79 wrote:

Ya I am just making it up. You know post like the one under this never happon.

ironmonk25 wrote:
and i stopped reading right here. "These are not NPCs, these are actual people who choose to play the game by crafting, and should hold as much respect, if not more respect, than they hold you." .....nah! crafters arent equally! we are actually superior compared to you battlecrafters! and nah we do not deserve equal respect! we deserve more respect then you peons!

This post that never hapons comes from the "Crafters and you post." The last one to pop up. Im sure if I spent the time I could find many more like it. Crap like this and you wonder why I don't like most crafters? And BTW I have friends who are crafters.

Back on topic I still don't see what is wrong with DoM/DoW geting loot. Do you all really think that the only loot that should drop in the game is crafter loot?


I am pretty sure that person was sub-faulted - and you're ignoring what I said in my post - there will be jerks who play every job in the game. Just cause 1 weaver (or whatever) is a jerk doesn't mean SE should turf the whole crafting system. Come on. Get real.


And I fail to see how leting DoM/DoW have loot that is for them and not crafters will "turf the hole crafting system."

BTW I have friends who still play and are crafters. I don't think that all crafters are jerks. But the good majority of the ones I met when playing this game where. That is not the only post like that I have seen on ZAM. I am sorry if I am a bit jadded and would love to see thease people get there hollyer than thou attitued shuved down there throught.
#45 Dec 01 2010 at 3:06 PM Rating: Decent
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I agree with you Ramsey, if they set up a system like that it would be perfect.
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#46 Dec 01 2010 at 3:48 PM Rating: Decent
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Are belts ever going to do anything besides basic armor stats?

Like, ohidunno, haste--the kind of bonus appropriate for belts.
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#47 Dec 01 2010 at 3:50 PM Rating: Decent
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I saw someone (a mage lalafell) wearing the Harlequin hat yesterday. How is that even possible?
Could be a different harlequin cap... but it was a cute. Stood out for me because it was so unique, being as it was the first time I've seen someone with it. My reaction was "Hey! New, obscure equipment recipe to be found!"
#48 Dec 01 2010 at 4:02 PM Rating: Decent
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I think it was the Moldering Jester Hat, or some such thing. The states are only slightly worse and it is a r26 hat.
#49 Dec 01 2010 at 4:26 PM Rating: Good
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Beanlen wrote:
I think it was the Moldering Jester Hat, or some such thing. The states are only slightly worse and it is a r26 hat.


Yes that's it. I remember seeing that and thinking that. Reminds me of Harle from Chrono Cross.

I always get confused and think I see jester hats on Miqote because of their ears.
#50 Dec 01 2010 at 5:03 PM Rating: Decent
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Now all we need is a Batman set and some PVP.
#51 Dec 01 2010 at 8:13 PM Rating: Good
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Almalexia wrote:
Are belts ever going to do anything besides basic armor stats?

Like, ohidunno, haste holding up my pants--the kind of bonus appropriate for belts.


Fixed it for you.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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