I have a solution... someone looking at my retainer in the Tailoring ward would only see the cloth I'm selling; despite me still having armor, pants, and gloves still for sale.
But that's just a adding another inconvenience for the sake of preserving the idea of a retainer... I shouldn't have to look back wistfully at the times I could sell an earring, a sword, a stack of crystals, and
some thread all at once
in FFXI, since that really isn't something that should impress me -- it's something that should be a basic part of the economy.
This is the impossible flaw of these wards: either sell only one kind of item at once, or ignore the names of the wards to one degree or another. Either way is less optimal than it needs to be.
Yeah, that's the point I keep getting stuck on; no matter how many ways we come up with to "make the market wards better", they'll still be more cumbersome FFXI's AH, all for no other reason but being different for the sake of not being like anyone else.
It's almost like wanting to wear pants on your chest, except you cut out the crotch to stick your head through, and you wear a shirt over your legs and tie off the neck, then wear shoes on your hands, except cut out the ends of the shoes so you can use your fingers, and wrap your feet in paper bags so they're not exposed to the ground...
You're still going through a ton of work to come up with a solution that is overly convoluted and at its best will only be "Almost as good as" a solution that was already in place, for no other reason than "It's different".
Take this, for example:
Mikhalia the Picky wrote:
Currently, there's no way in-game to:
- Find a specific item you're looking for in a short amount of time
- Know if a given item is even available for sale
- Know how much an item you would like to sell is worth
- Know how many of a given item are available for sale, and what the price range is
I'm still left wondering how this isn't just an auction house that makes you zone/walk around to get your goods... people now seem to completely hate auction houses, and yet an auction house that makes you walk to grab an item is supposed to be a great improvement on the system?
And that's exactly it. The Market system would need a bunch of improvements made to eventually just make it similar to an AH, except STILL more convoluted. As I said in the post that was quoting; that's what I would need to tolerate the system and be complacent. Not "like it and be happy", but "tolerate it and be complacent".
I'd be thrilled if SE makes me eat my words here, but I'm coming out and saying that no amount of work on the market wards is going to make it notably better than an AH, except in a few niches at the expense of having a system that is overall worse, and that all the time they're wasting trying to fix a square wheel could be better spent saying "***** it" and putting on a round wheel like they should have done in the first place.
I just think this is a case of developers who don't want to let their child die, even if their child has one arm, half a leg, is colorblind, has a cleft pallete, and is deaf. I get that they loved the system and thought it was great; I did at first, too. Look back on my posts on the matter from August/September and you'll see me saying that while I'd prefer an AH, I'd be fine with Market Wards if they were properly implemented.
They were not properly implemented, and even if they were to eventually be properly implemented, they will still be less optimal than an AH.