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Require player input for SP gains?Follow

#1 Dec 01 2010 at 8:38 PM Rating: Excellent
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I am very disappointed to learn that FFXIV now allows players to level up without playing.

You need only be in a party with someone else that is killing monsters to gain SP. For some, this may seem great. Perhaps I am in the minority of players who expect other players to be required to earn their Rank by playing the game.

I expected this to be fixed immediately. Or that there would be an outcry among players. But I've only seen an few posts on the topic, some of which have been rated down severely.

The fixes are obvious. Require a hit on the enemy. Lower the level gap. Require some player input at the very least.

I generally just play for fun. Why am I so bothered by other players Ranking up without effort? To me, it trivializes the game and makes accomplishments meaningless. When I meet a new player, I want to think that they have earned their Rank. That is no longer a safe assumption.

Is this to be the future of the game? Ranking up without even playing?
#2 Dec 01 2010 at 8:47 PM Rating: Good
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Here Here.

I have posted quite a bit in those threads, so unfortunately I do not have much more to contribute.

I do however fully agree with your point and also hope this issue is fixed ASAP
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#3 Dec 01 2010 at 8:52 PM Rating: Default
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Are you trolling?

How is this even a problem? Why in the world would you keep anyone in a party that won't contribute?
#4 Dec 01 2010 at 8:57 PM Rating: Good
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BaseVilliN wrote:
Are you trolling?

How is this even a problem? Why in the world would you keep anyone in a party that won't contribute?


its more directed at powerleveling services and gold farming i assume. since there is no reason to keep someone in party who isnt participating the majority of people who do i would guess are doing it for less than righteous reasons.

sure theres the occasional group of friends who might manipulate this flawed system to help each other level when one is afk or possibly a few people who dual-box for their own personal gain, but its too open for rmt to ruin things as is.
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#5 Dec 01 2010 at 9:45 PM Rating: Excellent
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It really is a huge deal. I've seen in recent days level 40s training groups of level 20s on auto-follow around and the level 40 stomping mobs in one third the time the group could have with a combined effort.

If people really don't view this as a problem, i'm more out of touch with the newer generation of MMO players than I originally assumed.
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#6 Dec 01 2010 at 9:57 PM Rating: Default
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there no fool proof method, how wuold they gauge input and how much sp for that amount of input is the problem. i rather have people multi boxing than be in my party being a **** for no reason, this game is based more on the solo side. the scam artist is what the need to take care of.

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Is this to be the future of the game? Ranking up without even playing?

either RMT, multiboxing you cant get out the game just somthing thats there. people buy accounts, other mmo's have alot of them and this one is gonna be the same. even if theres player input they have KVM's to play more than one character with one set of controls.



Edited, Dec 1st 2010 11:01pm by mitmystria
#7 Dec 01 2010 at 10:16 PM Rating: Decent
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How?

by giving skill for actually using skills - you know, like it used to.

I don't understand why they didn't have a minimum limit. Say all blue mobs gave you 30 (or less, weighted obviously) skill + whatever you got off your skills. Mix the two systems instead of just slapping XI's into XIV's.

I think what most irritated me about the OLD system was that sometimes I busted my **** and I got 0 skill as a result, but other times I got 400-500! as a result. Some quick analysis (given that it's now standard across the board) shows me that I was in actuality getting more skill that way than not even though it was distressing and disappointing to occasionally be short changed.

The easy fix to this is having a minimal amount - you hit the mob, you get 30skill with chance to gain following every use of skill. That's what I hoped they would do but then the notes said it functions like "exp" and I thought "Ah crap, here we go with FFXI all over again" and bingo.
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#8 Dec 01 2010 at 10:58 PM Rating: Default
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i'm making the call now. slowly but inexorably this game will be replaced, feature by feature, by the FFXI game mechanics.



except for the AH.


but seriously. sometimes i think tanaka never wanted to be pulled off XI in the first place and got his revenge by making this ******* child brother of his beautiful prodigal child.

and like, thats why the Q&A with the Devs is so bizarrely condescending, and in some cases downright spiteful lol.



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#9 Dec 01 2010 at 11:01 PM Rating: Good
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If someone wants to pay a company a monthly fee to play a game, and then goes and pays ANOTHER company to play the game for them....

I mean really, why does it matter? It's not like there is ANY reason to get to max level now.. No endgame, just credits rolling..

Seriously so many things were jacked up in FFXI to combat RMT. So many systems and timesinks were added just to stop RMT but they really hurt the normal player just as much or more. I dont see a major issue with this and correct me if I'm wrong, but you don't gain any sp unless you're in active mode correct? I wasn't getting any if I didn't go active in time when I was partying yesterday.
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#10 Dec 01 2010 at 11:46 PM Rating: Good
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BaseVilliN wrote:
Are you trolling?

How is this even a problem? Why in the world would you keep anyone in a party that won't contribute?


Are you trolling?

We are referring to RMT services. One level 50 levelling multiple characters AFK on follow

I do not care about people helping friends level, but this current system is very explitable and they can rush multiple characters to 30 ish.

I do not care if you help your bud doing this, but i do not want RMT having the ability to very quickly and efficiently level multiple characters
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#11 Dec 01 2010 at 11:49 PM Rating: Good
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You can gain SP in passive mode. I've tried it.

Though if it weren't the case then people would just run around in active mode. Not that big of a difference.
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#12 Dec 02 2010 at 3:36 AM Rating: Default
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What you are describing is the original SP system. Which they can easily reintroduce with a few changes like improoved receive rate solo and a minimum value.

This new system leaves a lot to be desired.

It has caused more hard in player trust then it did good.

Have a nice day!
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#13 Dec 02 2010 at 3:38 AM Rating: Decent
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Sorry for second post but maybe this post should be moved to the feedback forum so the devs might read it and make a more informed decision since it lacks the hatefull rants that the others are full of. Especially the ones that i posted /sigh.
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#14 Dec 02 2010 at 4:05 AM Rating: Good
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I was hoping that the "Current Known Issue" on the 30th would be this, but either SE doesn't care that a ton of people are ranking up (really fast) without playing, or they're being slow about recognizing/fixing it. Whether it's a RMT service or not, it's lame, and should not be how people are leveling -even if it doesn't currently take you to 50.
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#15 Dec 02 2010 at 8:49 AM Rating: Good
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cornyboob wrote:
Sorry for second post but maybe this post should be moved to the feedback forum so the devs might read it and make a more informed decision since it lacks the hatefull rants that the others are full of. Especially the ones that i posted /sigh.


Cornyboob, you're doing it right, man. Don't look in the past. Chin up, move forward, stay positive, post positive, and don't reply to negative feedback :)

Sorry to go off-topic.
On-topic, I have to agree that there should at least be some kind of engagement from any character in the party to gain SP.

There is no greater feeling than knowing that I have "earned" something through hard work.

Edited, Dec 2nd 2010 9:54am by ThinkDeeply
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#16 Dec 02 2010 at 8:58 AM Rating: Good
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Quote:
I was hoping that the "Current Known Issue" on the 30th would be this


Current Known Issues (and the emergency maintenances) only deal with bugs. This is not a bug.

The earliest we'll see changes is after the Dec. patch.
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#17 Dec 02 2010 at 9:22 AM Rating: Good
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WOW, FFXI, and every other MMO i'd played until XIV were like that, I don't think its a problem if they lower the level gap to penalize lowbies grouping with a high level dude. Unfortunately I dont see that happening, as they seem to support 15 level ranges.
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#18 Dec 02 2010 at 10:26 AM Rating: Good
Ya, a quick level gap patch would definitely put an end to that. Make it reasonable of course (this is what might be hard for SE), make it so 5-6 levels is ok, but not a 1-2 level gap. I'm sure they will fix it in due time, hopefully by the next content update.
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#19 Dec 02 2010 at 3:23 PM Rating: Decent
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MisterGaribaldi wrote:
BaseVilliN wrote:
Are you trolling?

How is this even a problem? Why in the world would you keep anyone in a party that won't contribute?


Are you trolling?

We are referring to RMT services. One level 50 levelling multiple characters AFK on follow

I do not care about people helping friends level, but this current system is very explitable and they can rush multiple characters to 30 ish.

I do not care if you help your bud doing this, but i do not want RMT having the ability to very quickly and efficiently level multiple characters


OP very clearly said 'players'.

And rushing to 30ish? That's not even half the SP required to get to 50 -- especially after they greatly nerfed the SP needed to get to 30. Big deal. It's probably slower overall to get to 50 than pre-patch.

Requiring action isn't going to stop bots. And if bots can do it, come on, is it really an accomplishment? I got 90% of my SP while watching something on Netflix and I know I'm not alone in that regard.

Maybe I'd see a problem if getting to the max rank meant more than standing around showing people you reached the max rank.
#20 Dec 02 2010 at 3:45 PM Rating: Good
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tylerbee wrote:
If people really don't view this as a problem, i'm more out of touch with the newer generation of MMO players than I originally assumed.

A lot of players these days don't seem to care about having fun, or learning the intricacies of a game, or cutting whatever corners they can to get to the top. They just want to be at the top as fast as possible (see also: Gamerscore).

Edited, Dec 2nd 2010 1:47pm by Nainz
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