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EDITORIAL: Will FFXIV Players Return?Follow

#1 Dec 01 2010 at 10:33 PM Rating: Excellent
In the wake of the recent update -- which fixed many of the game's downsides -- I haven't noticed many players returning to the game. This somewhat surprises me, given how many people said they planned on playing again once the UI was fixed.

Check out my short editorial here.

Has anyone else noticed more or fewer of your friends online since last week's massive update?
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#2 Dec 01 2010 at 10:36 PM Rating: Good
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We've noticed the same to less people playing. While everyone was excited immediately after the version update to see how much improved with the UI, we were all shot in the gut when we started testing SP gain.

Which leads me to your editorial - no mention of SP gain issues for players above rank 20, just like how SE conveniently has chosen to say nothing.

I can't honestly recommend this game to anyone :(

Edited, Dec 1st 2010 11:39pm by KnocturnalOne
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#3 Dec 01 2010 at 10:47 PM Rating: Excellent
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To be honest, I've actually noticed less of my friends logging in post-patch than they did pre-patch. A few of them logged in right after the patch to check it out. I haven't seen them since. Granted I have no idea why they haven't been on (perhaps RL problems or something) but it is a bit sad. The only game related reason I can think of is that they might have been sticking around to see what was in the patch, but were disappointed that something they may have been expecting/wanting didn't make it in. In any case I do hope that they, as well as others, come back soon.
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#4 Dec 01 2010 at 11:01 PM Rating: Good
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Istory seems to be quieter every night. With the 2 added free months I decided to give them until the december update to say yay or nay (regardless of whether it's before or after billing cycle). I can say this, I was really hoping for searchable wards and additional retainers (actually would have been quite happy with either one) I imagine anyone who is watching to see what's happening wasn't hugely impressed with the overall update. December is the true test I believe, assuming they come through with all they have promised.

-Teeg
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#5 Dec 01 2010 at 11:04 PM Rating: Excellent
I haven't really noticed less people on since the patch, but my LS has been quite active lately. Which is very nice.

Edited, Dec 1st 2010 9:27pm by Osarion
#6 Dec 01 2010 at 11:09 PM Rating: Decent
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Same thing is happening in my LS, for the most part anyway. Still a decent amount of people around (not nearly as many as at launch), but everyone (myself included) seems to be leaning more towards the pessimistic side as far as updates go (especially after having fixed SP yet leaving SP differences between harder monsters so low).

I'm really hoping the December patch packs in a ton of content (story missions, extra activities, new leves, roaming NMs, leve NMs, a decent amount of new equipment for all classes, etc.) and hopefully the content isnt just for players rank 40 and above.

Enemy distribution still needs a little working on, since there are still incredibly tough monsters that dont get easier for quite awhile, right outside of early rank camp sites. And please S-E, use those dungeons for something other than possible story points.

Lindblum on the whole does seem to be abit livelier than usual though. C'mon mid-december.

Edited, Dec 1st 2010 11:10pm by Teknoman
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#7 Dec 01 2010 at 11:42 PM Rating: Excellent
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To be honest, as great as the November patch was, it was the emergency first aid to stop the bleeding.

We'll have to see if the December and first 2011 patch will be enough for the recovery, as SE would need to establish a better patching/fixing history in FFXIV than in FFXI.
#8 Dec 02 2010 at 12:04 AM Rating: Good
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Quote:
just like how SE conveniently has chosen to say nothing.


Doesn't this get your goat? The same shenanigans as in XI - though I admit their almost daily interaction with the players via Lodestone is a huge improvement over my irritations with XI. When I read the blurb in the notes that said "SP now functions like EXP" (or whatever it said) I thought to myself "Oh Jesus, don't be as bad as you sound" - haha - I am getting savvy to the way this dev team glosses over ugliness with vague words.

I had my fingers crossed like the rest of the community that they'd address it by Monday or Tuesday. Well I'm about 4 hours from Thursday and I'm "lol" at their posts. Q&A: Am I moving slower? Answer should have been: Who is asking these retarded questions? I'm banning your IP from here on. Thanks for the $60-80.

What about "I'm Lv32 and 50,000 away from 33! WHERES MY FNG SKILL GAIN?"
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#9 Dec 02 2010 at 12:09 AM Rating: Good
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Also it's hard to say if I notice less people because they took the real ability to SEE how many people are on.

They hide it behind this "multiple servers" idea (which confuses me and they don't bother to explain).

It's all a bit too convenient. I know pre-patch there was 800 on my server - average # anyway.
Now it seems a tad more active but it's hard to tell. I know among my personal friends about 4 came back.

Though there are now another 4 MIA.
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#10 Dec 02 2010 at 12:14 AM Rating: Excellent
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I was one of the people in my LS who stepped away from the game for a few weeks, the november patch brought me back(I play much less now tho) BUT to my surprise several of the people who I didnt think would take a break or quit the game have actually quit while I was gone, so for my LS we got me back (1 person) and lost 7-8 active players.
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#11 Dec 02 2010 at 12:18 AM Rating: Excellent
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I'm one of the ones that meant to keep playing, but suddenly found... that I wasn't.

I was having a pretty good time, doing this, trying that, duo'ing a bunch with a guy I met in a linkshell I was in briefly. Decided to make myself some shoes... took me a week to level all the appropriate crafts and hunt up the mobs to get the material to make the leather to make the spetches - y'all know how it goes.

I ran out of room on myself and my retainer so many times, it got frustrating to have to stop constantly to craft or NPC what I couldn't immediately use. So at one point I thought I'd just take a break for a couple of days before frustration turned into real annoyance.

Those two days turned into four, then into a week... and then I realised I just wasn't interested in playing. Everything I wanted to do, I had to do four other things FIRST, and I just couldn't face it. I ended up downloading a half dozen F2P games for god's sake, looking for anything that didn't need a spreadsheet to play. I even poked my nose into EQII for the first time.

Now, I pretty much forced myself to log in twice after the patch and while I loved all the UI changes I saw, I realised I still had to concentrate on things I wasn't really interested in pursuing in order to continue. I haven't managed to make myself log in again, even though I truly meant to.

I like the game well enough. It's just incredibly difficult to maintain motivation to do anything, because the changes to the system didn't shift any of the underlying concepts. The micromanagement has quietly defeated me.

Not with a bang, but with a whimper, hmmm.
#12 Dec 02 2010 at 12:35 AM Rating: Excellent
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I came back post-patch and have to admit the UI is much better but it still feels like a dead world. Not much to do but levequests. Few people on my large LS and the leve booths are not crowded at all. I am going to guess that not many have come back and maybe more have left on Istory.
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#13 Dec 02 2010 at 12:35 AM Rating: Decent
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I see the November update as the update that stopped current players from leaving the game, fixing annoying things like the UI made current players stay, other than that, it did nothing.

Simply there is nothing to do when you finish your 8 guildleve and 8 localleve other than grinding.

You know, sometimes standing in front of an AH is less boring than standing in the middle of the city doing nothing, all we do now in grind SP for crafting and main class, even if you think of starting a new class you get hit by the inventory limitation and how would you need to go throw bazaars to get low level gear for your new class.

I love this game but it needs a lot of time to get to the point where FFXI is and twice that time to be better than current MMO's in the market.

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#14 Dec 02 2010 at 12:58 AM Rating: Decent
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I'm one of those who cancelled after the patch came out. I was hoping that the game would eventually become fun, but when I determined that I would have to spend several hours crafting crap that nobody wants (at least, not in the volume that is produced) just to gain a single carpentry level, that was the end. It just wasn't fun.

I don't see the December patch as being able to fix that.
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#15 Dec 02 2010 at 1:17 AM Rating: Good
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First impressions are a itch. It's what sticks in everyone mind is very hard to change. Also the update only fixed half of what needs to be done to get this game out of Beta and back on track. If you think about it, the actually release schedule they planned has to be a few months behind because they had to stop everything and work on fixing a broken game. The only saving grace has is that the PS3 launch has a chance to resurrected this game. Sites will once again review the game and give another score.
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#16 Dec 02 2010 at 1:30 AM Rating: Excellent
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Another well written editorial.

I started playing more after the patch, before I was logging in and doing a few leves every 2 or 3 days. Since the patch I have been playing alot more. I was really happy with the change to the UI, and the sort feature.

But at the end of the day, the UI isn't a new UI . It's just alot better than it was before. The lag has drastically improved, and a few of the extra windows have been removed, but it is still the same basic gui that alot of people will never like.

There is also a few "wth guys" moments I had when trying the new stuff out. Like the sort feature for example. Don't get me wrong, I am extremely happy to have a sort , but when I open the inventory pane for the first time, I see "Sort: Off" in the top right hand corner, so I'm like "awesome" and start trying to click it to toggle....Nothing is happening...hmm, OHHHHH ok so go into inventory, select an item and that brings up another WINDOW!! There I can toggle sort on/off...That makes so much more sense than just putting a [Sort: On/Off] button right on the main inventory pane. Silly me.



Edited, Dec 2nd 2010 5:15am by KristoFurwalken
#17 Dec 02 2010 at 2:01 AM Rating: Good
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I agree that if the November update did much good, it was to keep most of those remaining here.. Not so much get people back. There are still a mountain of issues that, for most prospective players, keep a genuinely enjoyable experiance out of reach.

March isn't enough time to fix or add most of what is needed, let alone all of it. I don't know if I'll stick around, but I do know that the low playerbase total is hurting my chances. Not one of my friends from XI is really playing, which is borderline astonishing considering many had wanted to. It's also hurting my chances of finding new people to play with... And finally, if SE's revenue is well below what was projected, that likely means future content for the game will suffer.

I'm not someone who feels the need to play the "most popular" thing out there - FFXI wasn't. But with XI, I felt like I knew of this great little gaming secret that the mainstream wasn't picking up on. When those WoW commercials would come on, and end with "What's your game?" (or in Ozzy's case, "What's your @#%^ing game?"), I'd think to myself, XI!

Suffice it to say that the above thought hasn't happened with XIV..

Edited, Dec 2nd 2010 3:07am by Coyohma
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#18 Dec 02 2010 at 2:26 AM Rating: Good
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I think people who already give up about the game and those waiting for a good reason to come back will need a bigger motivation.

I look at it like a fight with your girlfriend, make up always takes more of you that it took to start fighting.

Ken
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#19 Dec 02 2010 at 2:38 AM Rating: Excellent
The UI fix relieved a lot of my frustration, but if they don't add an AH or searchable bazaar system, I most likely won't stay once they start charging a monthly fee. Meaningless time sinks were one of the things I hated most about FFXI, and I'll not slug through another SE disaster. I only stayed with FFXI so long because I had so many people I played with, and it was more about the social aspect than the playing. Even having RL friends on this game won't be enough to keep me here since I'm not heavily invested in the game and can quit without any hesitation.
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#20 Dec 02 2010 at 2:39 AM Rating: Excellent
kenage wrote:
I think people who already give up about the game and those waiting for a good reason to come back will need a bigger motivation.

I look at it like a fight with your girlfriend, make up always takes more of you that it took to start fighting.

Ken


I'll let you have the make up *** with Komoto. Smiley: dubious
#21 Dec 02 2010 at 2:44 AM Rating: Excellent
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I can only speak for myself here, I have 2 FFXIV accounts and I already payed 2 months in advance on each account. But I canceled them in October and haven't looked back. I am a HUGE FFXI fan I played it for 6 years, FFXIV is no where near the quality of FFXI. They differ so much that I can't believe both games are made by the same company. Its like SE took 10 steps back in evolution.

Having said that I haven't given up hope for FFXIV, I still think there is a chance for them to get the game right. But I will say one thing the game is no where near PS3 release ready even with the November and planned December patches. PS3 gamers are harder to please then PC gamers!

The game is going to need end game content, airships, Choco's, faster leveling, the whole 9 yards. Other wise the only PS3 gamers this game is going to be able to keep is the die hard FFXIV fans that can not afford a good PC, if there are any left. Maybe by March they will get it right and I will come back, but for now I have better things to do then pay to play a beta game!
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#22 Dec 02 2010 at 2:57 AM Rating: Excellent
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Will players eventually return? I think so. Not everyone, but a fair number will return once the game is "complete".

But will the December update bring people back? I don't think so. They may come back to check out the NM's, like they did to check out November's update, but I don't think they'll stay.

Especially not when the gear created from NM's is optimal level 50, if the recently revealed Harlequinn set is any indication of common NM gear.

Most players are not level 50. They are between 20 and 40. They dreadfully need something other to do than guildleve or grind, and I really can't see NM's filling that void.

I don't think FFXIV will see players returning until sidequests and non-guildleve/grinding activities are added in. Even after the last update, which did greatly improve the UI, I still don't feel like this is something I would pay a monthly fee for.

I'll play until my free time runs out, and let the account close unless content is greatly beefed up. Once that happens, I will be back.
#24 Dec 02 2010 at 4:26 AM Rating: Good
Well I left for a month and now I notice myself logging on again... pretty much every day.

I don't see HUGE differences and was a bit disappointed to see that there were no NMs nor Auction House... no random NPC quests that makes you fetch flint stones for the mother to be able to cook food and so on.

FFXIV is still the same game it was before the patch with slightly smoother UI and SP gain that actually makes me want to kill a monster or two.

What I do love (yes love!) is the exp bar we have on the screen now... It has that effect on me that makes me want to stay logged on that 30 mins longer to lvl up.

All in all, I think I can honestly say that I am hooked to FFXIV now wether I like it or not. There are things that makes me throw a tantrum and not log on for a month but I will always return and feel like home again when I hear the clinging and banging of crafters in the camps around Eorzea!
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#25 Dec 02 2010 at 4:35 AM Rating: Default
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Thayos wrote:
In the wake of the recent update -- which fixed many of the game's downsides -- I haven't noticed many players returning to the game. This somewhat surprises me, given how many people said they planned on playing again once the UI was fixed.

Check out my short editorial here.

Has anyone else noticed more or fewer of your friends online since last week's massive update?


Yes but in all honesty waiting for PS3 release, either that or I upgrade my PC again.. spent a lot on a G Card to find out it was actually my processor..
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#27 Dec 02 2010 at 4:51 AM Rating: Good
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Well actually, I'm too pre-occupied by FFXI, the December update for XI looks quite full on, so there's just no point trying to play XIV right now. I will however, definately pick up FFXIV next year.
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#28 Dec 02 2010 at 5:07 AM Rating: Excellent
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The update did fix a lot of things and really make the game less "un-enjoyable".
However, many fun and convenient factors are still missing.

For myself I have made the come back after 3weeks of absent, and somehow I got the motivation to login everyday. I should say I love the game once again.
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#29 Dec 02 2010 at 5:12 AM Rating: Decent
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Numbers are up on Mysidia. I'm noticing a lot of names pop back up I haven't seen since launch.
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#30 Dec 02 2010 at 6:03 AM Rating: Good
My friends list is now completely empty, and of my 4 linkshells (2 of which had 35+ members), now have a total for 4 people left. No one came back, if anything, more have left. I've found myself playing less, but when I do play, it's more enjoyable. So personally now, I'm waiting on content, and hoping everyone else is too. My hunch though, this game is pretty much staying in this state (in terms of population), and possibly losing more players until March. There's hardly any reason to recommend this game to anyone right now, and until different reviews come out, most won't be enticed to try it out.

This is the biggest difference between now and 2002 when XI came out, there's too much competition for people to abandon ship and never look back.
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#31 Dec 02 2010 at 7:41 AM Rating: Excellent
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Things seem about the same right now where I am. I think some of the players will even come back as things improve.
But for me, it's lacking excitement. I enjoy playing and all, but I just don't find myself setting the alarm clock for 6:00 am on Saturday mornings to play an 18 hour marathon, ya know?
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#32 Dec 02 2010 at 8:08 AM Rating: Good
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The SP change was a huge, HUGE improvement for my ability to enjoy grinding out levels. There was nothing more frustrating when sitting down for a SP grind than to know in the back of your head that some of these fights will yield 0 SP for your effort.

That being said, the lack of an viable player-driven market system (I didn't say Auction House), the inability to farm raw goods as a means to wealth progression because the value of said goods isn't worth the time it takes to acquire them, and the amount of gil currently circulating out there with nothing to spend it on all cause me to hesitate to log in.

There's something else that's starting to bother me. I'm not holding it as a negative because I'm not level 50 yet, but I swear it doesn't feel like I'm getting any stronger as I level up, both in physical and job level. This has lead to quite the apathy on my end when it comes to logging in and devoting time to this game.

FFXI: "Only 2500 TNL! With any luck I can hit 20 tonight, then it's out of the Dunes and on to Qufim and Jeuno! This is going to be great!"

FFXIV: "I only need 4000 SP to hit 20, and I can easily grind that out right now, but then what? Oh well, I think I'll go read a book instead of logging in."
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#33 Dec 02 2010 at 9:25 AM Rating: Good
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I don't really see a mass migration back to FFXIV. I think most people have written it off. I think you'll see NA/EU populations increase by about 50% in march, probably have the japanese population double, MAYBE triple, and then its left up to expansions to bring people in.
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#34 Dec 02 2010 at 9:36 AM Rating: Excellent
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I can't prove any hard numbers now that the world population count is gone but it sure seems like there are more players around Aetheryte on my server (Kashuan) than before the patch.

However I've noticed that Ul'dah doesn't have as many crafters crafting, and I think that's because they're out fighting. And hence why it might seem dead?

I've seen a lot more talking in general chat (albeit in JP) and some 'competition' for grinding spots out in the world.

Will this perceived increase sustain? No, probably not.

But I think SE is on the right track. They just need to tweak the SP a little bit more, polish up the UI, and start adding more content.
#35 Dec 02 2010 at 9:57 AM Rating: Excellent
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Although I really love a lot of things about the game, if they don't fix party play I know for a fact that my LS will fall apart and I will be forced to quit. I think it was a BIG step in the right direction to give static SP gain per battle, and then 3 steps backwards by ******* up party sp. My biggest concern is that even if they DO fix party play, people will be so set in their ways that this is a solo game that they still won't party. I mean, before the patch it was very easy to get 500sp per mob and was 20x better SP gain than soloing... yet people STILL refused to party.

I hate to say this, but I'm starting to honestly feel that the game needs auto-attack. I think that a huge hurdle for people is trying to communicate while fighting mobs. In ffxi this was never a problem, but now I find that half the time I just don't even talk in my LS because I'm too busy fighting mobs and it's actually PAINFUL to try and communicate while doing so.
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#36 Dec 02 2010 at 10:32 AM Rating: Excellent
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FFXIV is a beautifull naked world with no content right now. The only option you have is ranking up. Which in theory isn't really a problem, because that's what you do at the start of every FF anyway. And with the last update they adjusted Rank 1 - Rank 30 for players just so they could get some more joy out of ranking up.

As a next step however, for people to enjoy ranking up after 30, the party system really has to work. The new way of gaining SP is making people not want to party or fight only one mob type: Coblyns. This is really bad. I'm not worried though. This issue is probably going to be fixed soon.


As for the question if FFXIV Players will return? I want to state the following analogy:

Think of FFXIV as an amazing movie, which you are trying to watch in your webbrowser. It's a great movie but you got this crappy internet connection and you have to wait forever for it to download. Think of "download" as being the progression of the state of FFXIV. Now you got several options and I'm going to pick three simple (nice/ non hater) ones.

1)You can wait a bit and then watch a tiny bit that has been downloaded and repeat.
2)You can wait just long enough to be sure that when you start watching, the rest of the download finishes while you watch.
3)You can wait a long time for it to be downloaded fully and then watch the whole thing.

With this in mind:
Do I think people will return? Yes
Why? Because FFXIV has a strong solid foundation to build upon (even if it's with trail and error).
When do I think will players return? Well it just depends on the fact if players are of type 1,2 or 3.
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#37 Dec 02 2010 at 10:49 AM Rating: Default
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I quit playing because I am constantly running out of space to store stuff. If I had an AH then I would feel comfortable with selling crafting mats that I didn't need right this second. I could get a feel for the market and go buy them back when I actually did need them. Or if I had more retainers to store stuff, I would have still been able to play the game. The last time I logged in I didn't have any inventory room and since I'm not sure what's valuable yet I don't want to vendor anything. I can't check the market because I don't want to spend all day doing it. Plus I didn't have inventory room to actually "play" the game. Meaning I couldn't go out and harvest or mine to kill mobs.

The fact that the character moves very slow and is not 100% crisp in it's response to commands and needing to confirm simple tasks 8 times is anoying, but wouldn't be deal breakers in themselves, necessarily.

In the end and since I don't have very much time to begin with, I'd rather play 15 minutes of Black Ops on the PS3 or jump into a battle ground on a leveling toon in Warcraft than log onto FFXIV. It's not that FFXIV is as bad as everyone has made it out to be, it's just there are better options for my limited time.

Honestly I wish it was a better game.
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#38 Dec 02 2010 at 10:55 AM Rating: Decent
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My friend and I haven't logged on since the night of the patch. No motivation.
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#39 Dec 02 2010 at 11:04 AM Rating: Excellent
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I definitely brought me back. I always thought the game was pretty fun (though it could use more regional leves, which will come eventually) but I had very little patience for the UI.

I think people will slowly come back over the next couple of years. I think the game will be a good success, but people were really disappointed by the release and probably need more time until most of them give it another chance.
#40 Dec 02 2010 at 11:14 AM Rating: Good
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I guess I am in the minority. Figaro server is looking pretty lively, even more so since the update. However, a lot of my friends are still on the fence about playing once again. They have the "fool me once, shame on you, fool me twice..." attitude and don't really believe that S-E delivered with all of the UI fixes.

As for my linkshell, it has more members than there were pre-update, but it's certainly not empty. I don't think the game will ever see as many players as it did at launch (unless the game is honestly really that good by PS3 release), but I'm not seeing empty aetheryte camps or any of those kinds of problems that are in the editorial.
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#41 Dec 02 2010 at 11:29 AM Rating: Excellent
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Now that we can't check the world population on the "Party" window, it's not as easy to figure out if people are returning. I'm sure that's exactly why SE removed it...
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#42 Dec 02 2010 at 11:43 AM Rating: Excellent
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Definitely more players on Besaid now. I see people who hadn't played in over a month and a half come on back, but I do notice that a lot of the higher up people who are in grind to 50 disappointed by the patch, but i don't think this is how the SP system will remain. I thought this was the big one to improve the solo aspect and ensure people can easily get past the tutorial 20 levels before grinding out the next 30.

A lot of great options are there, but it is no longer beat up slow, weak, insanely tough mobs for 500 sp a shot through brute force grinding. And most people forget that even if you got 500 before you were not ensured that with SP glitch, which was my biggest pain. Yes the issues need to be addressed in December and I have faith that they will be.

And for those who haven't notice SE's tends to not comment on something that is going to be fixed shortly because it will ruin the long-term affect of Ask the Devs. This includes that Gathering one right before the patch where gathering was changed for all three classes to a large extent as well.
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#43 Dec 02 2010 at 11:48 AM Rating: Excellent
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We have about 30 members in our LS. But since the update, only 2 of us have logged on since. I really don't understand it. Feeling lonely in an MMO is the worse thing IMO.
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#44 Dec 02 2010 at 11:58 AM Rating: Good
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Corthaemus wrote:
Now that we can't check the world population on the "Party" window, it's not as easy to figure out if people are returning. I'm sure that's exactly why SE removed it...


This has actually helped me to stop obsessing about the well being of the server and to concentrate more on what I am doing and enjoy whats going on around me in game. It was nice to know the numebrs...but I can understand why SE did this.

As far as the patch...moving to static SP was the correct move...they just need to keep tweaking it. That was a HUGE move...and one I bet Tanaka probably cringed when the decision was made to alter such a big part of his baby. Going static has made leveling more fun and gear strength once again has meaning(as it did in FFXI). The bleeding has partially stopped, we should see new players this spring. If anything, its entertaining to watch the changes. I'm glad I stuck around.
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#45 Dec 02 2010 at 12:12 PM Rating: Good
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2,010 posts
I logged on to check out the changes, noticed that many of my personal issues with the game were not addressed yet, and after a couple hours logged back off. Ten to one, that's how it played out for a lot of folks. As nice as it was that they partially addressed the UI issues, the patch itself wasn't really *big enough* to entice players to get back into it.

The same major underlying issues were pushed off until I guess this month's update. When that patch comes down maybe it will have the meat that people are craving.
#46 Dec 02 2010 at 12:23 PM Rating: Good
jadyness wrote:
I'm one of the ones that meant to keep playing, but suddenly found... that I wasn't.

I was having a pretty good time, doing this, trying that, duo'ing a bunch with a guy I met in a linkshell I was in briefly. Decided to make myself some shoes... took me a week to level all the appropriate crafts and hunt up the mobs to get the material to make the leather to make the spetches - y'all know how it goes.

I ran out of room on myself and my retainer so many times, it got frustrating to have to stop constantly to craft or NPC what I couldn't immediately use. So at one point I thought I'd just take a break for a couple of days before frustration turned into real annoyance.

Those two days turned into four, then into a week... and then I realised I just wasn't interested in playing. Everything I wanted to do, I had to do four other things FIRST, and I just couldn't face it. I ended up downloading a half dozen F2P games for god's sake, looking for anything that didn't need a spreadsheet to play. I even poked my nose into EQII for the first time.

Now, I pretty much forced myself to log in twice after the patch and while I loved all the UI changes I saw, I realised I still had to concentrate on things I wasn't really interested in pursuing in order to continue. I haven't managed to make myself log in again, even though I truly meant to.

I like the game well enough. It's just incredibly difficult to maintain motivation to do anything, because the changes to the system didn't shift any of the underlying concepts. The micromanagement has quietly defeated me.

Not with a bang, but with a whimper, hmmm.


This is why no I'm not coming back. I didn't go through this first-hand because I saw everyone else going through it. ALL they have to do is add an actual trade system, or 'auction house' (centralized searchable listing of things for sale) and the economy would be so good. So good! With all the sub craft items people can make and market, and people would be able to find them, and people fighting could pop in, find gear to buy and be on their way, gatherers would have their stuff for people to buy and turn in to things. But no. Instead they have to be so effing stubborn about it. Its insulting and it makes me want to slap someone. It's like they painted a masterpiece and then decided to add the finishing touch of painting the entire thing black over top. What an *******!
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#47 Dec 02 2010 at 12:32 PM Rating: Good
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170 posts
You do realize that it was over 20 pages of size 10 font changes if you read the notes and the notes linked within the notes and then the updated additional notes? That all of these changes were made from a list of a single page that everyone thought was going to be tiny? A UI overhaul, SP overhaul, Lag reduction, fixing of leves, teleports and adding a december event, level requirements, 200~ new items and filling tool and weapon gaps are major updates right?

Considering that the people who are rank 50 on each server is about 1-3 per job and that even with my averaged rank 15 per job nets me in the top 300ish for my server in a skewed point system goes to show that 70% or more people are NOT rank 40 in one job and most are just hitting the 30s.

Better to fix 1-30 then make content for a broken 40-50.... but SE somehow is doing both and did damage to parties without releasing their 'party'-targeted enemies.

Its not perfect, but I rather see changes then silence.


Edited, Dec 2nd 2010 1:32pm by AceAmallie
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#48 Dec 02 2010 at 12:53 PM Rating: Good
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57 posts
I think this question needs to be asked after the December update and then again after the ps3 release. November was only for bug/UI fixed and does not address the lack content issue. I'd still consider this a retain beta until at least the end of December since no one is being charged a sub fee to play it.

Edited, Dec 2nd 2010 2:02pm by poisonsenvy

Edited, Dec 2nd 2010 2:03pm by poisonsenvy
#49 Dec 02 2010 at 1:11 PM Rating: Good
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9,526 posts
Lots of people that I hadn't seen for a long time in our shell came back. We broke the shell and reformed for various reasons but it is really active and hopping. I still need more inventory space (PLEASE SE LET ME HAVE ANOTHER RETAINER) especially since taking up cooking (it seems like no one sells herbs and other rare cooking ingredients) and fishing (I have 13 baits and lures on me right now).

I don't think this patch brought back a ton of people but the world seems more lively for sure - I think people are playing more than they were in the week or two before patch.

I really want to see the December patch, however.

Also I think people who have a problem with SP changes just need to change strategy. I personally would much rather get 200 SP for a 30 second battle (for sure) than have a chance of getting 500 SP for a three minute battle (with the chance of only getting 30 SP or 0 SP).

I haven't really been grinding combat classes since the update though. FISHING BABY!
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#50 Dec 02 2010 at 1:48 PM Rating: Excellent
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1,636 posts
I highly doubt retainers will be implemented until the monthly fees start. people getting 10 free retainers for a month would cause so much spam to the market wards, it could hurt more than help.
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#51 Dec 02 2010 at 2:01 PM Rating: Good
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11,539 posts
Olorinus the Vile wrote:
Lots of people that I hadn't seen for a long time in our shell came back. We broke the shell and reformed for various reasons but it is really active and hopping.


What? You can come out and say it. I wanted to give leadership of the shell to Geffe since he plays more than I do, and the game won't let me transfer leadership of the shell. :P

But yeah, the patch got me to come back for a while at least.
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