While they did a good job for players who like to solo(its not that bad to solo through your levels compared to FFXI before FoV), they almost negated the already hard-to-form-party system and community mentality. Without parties in treespeak or tam tara or riversmeet leveling from 30+ became extremely painful. More painful then hearing Ballad in FFXI.
Some might say that getting 100 sp per mob each 10 seconds is better, each one to their choices but to me at least, reducing parties sp gain to soloing level pretty much shot the game in the foot. Less interaction, more boredom since leves and walking around without quests or just crafting the whole day isnt enjoyable anymore to a lot of players.
I really applaud SE for their November patch, but the guy who had the idea of bringing sp gain down from 500 to 100 probably destroyed all improvements. Constant SP gain was a MUST from the previous flawed system, but why create a new flaw with such low reward for parties?
Not everyone is interest in camping behests or have a good LS with enough coordination for behest rotations. Are they good? yea, for many. But why do we HAVE to do behest if we want to grind sp? Please dont say duoing trios are good for sp, we are talking about parties 6+ ppl, lots of interaction with strangers, thats what makes friendships that lingers for years and keep games alive.
I dont think NMs will help anything really but give some sort of distraction to campers addict. The game BEGS for quests from NPCs, dialogues with cutscenes even for an onion sword like FFXI had. We want to be fed with content, with story, mindless grinding for wind shards or 10k sp pts is not enough to keep this game a healthy population, though some people are ok with it.
Edited, Dec 2nd 2010 3:37pm by MclarenTAGPorsche