Forum Settings
       
This Forum is Read Only

Star Wars Galaxies vs. Final Fantasy XIV: CraftingFollow

#1 Dec 02 2010 at 12:20 PM Rating: Decent
Scholar
***
1,842 posts
Seems strange but both of these games have/had alot of similarity when it comes to crafting. Both had crafter as a main jobs, both had npc in which you buy/sell from, both had extensive crafting system and custom items. The thing is while SWG economy worked, FFXIV doesn't. Got to thinking about the reasons why...

Even though SWG had an AH most people just purchased from crafters directly. I don't think it's because crafters had their own house in the middle of nowhere. I think the key thing SWG had over FFXIV was search and search comments. If I reemember correctly you would go to search, look at comment left by crafter (I have XXX items for sell at X26, Y19). You could even view comments of players offline and send them a email asking them for something specific.

Now a simple search for items might be okay but and extensive search function might make a world of difference. If FFXIV had the ability to search through player comments both online and off as well as send mail this might make the difference. Imagine going to Search Selling: Wearver and finding comments like "I have varies cotton goods for sell on my retainer, Sue, at Ul'dah Clothiers ward. If you need something specific just send me a message and i'll make it for you." Now imagine Search Buying: Weaver and finding a comment like "I'm buying Cotton Ball @ 500ea and Moko @ 200ea"
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#2 Dec 02 2010 at 12:23 PM Rating: Default
Scholar
**
523 posts
respectfully, FFXIV crafting does "work"

this is only your opinion.

Sorry to disagree, but I enjoy the FFXIV crafting system. It just needs some tweaking.
#3 Dec 02 2010 at 12:30 PM Rating: Excellent
Scholar
**
260 posts
The OP wasn't implying a problem with the crafting system, but with the ability to move finished product (or parts produced) to other players. The idea of being able to get a hold of the crafter (rather than just the retainer) is great. I see a very few people on YG who put the player character name with their retainer. If I could find the PC who makes the arrows I am using I would make a deal with them directly, bypassing the retainer all together (and using the 'system' in the player to player way it was seemingly intended to work)

-Teeg
____________________________
Why do gnats drop rat tails and lemurs drop gnat wings?
#4 Dec 02 2010 at 12:30 PM Rating: Decent
Scholar
***
1,842 posts
Quote:
The thing is while SWG economy worked, FFXIV doesn't
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#5 Dec 02 2010 at 12:37 PM Rating: Excellent
Scholar
**
523 posts
Hmm, guess the last 10 hours of crafting maple sugar has gotten "crafting" on the brain, sorry for the mixup XD.
#6 Dec 02 2010 at 12:49 PM Rating: Decent
3 posts
A "search" function would make a world of difference, for sure. Its comming, just have to wait.

In SWG, they didnt always have the "Search" function either. You either had to know where a shop was or go to player cities and ride around looking at the overhead map (some merchants could register their vendor on the map).

Im just sayin, SOE didnt get it right the first time either :)
#7 Dec 02 2010 at 1:25 PM Rating: Excellent
Sage
**
327 posts
Mulesh wrote:

Im just sayin, SOE didnt get it right the first time either :)


I don't like this argument simply for the fact that it gives the impression that if I wanted to start my own line of vehicles, you'd expect everyone to be okay with me not putting in seatbelts, windshield wipers, or a glovebox. Just because a game back then improved upon something doesn't mean everything afterwards should have to reinvent the 'improvement wheel.'

That being said, I am looking forward to search functions for retainers.
____________________________
Ridere Tirose
All the Lalafell...
None of the bad aftertaste...
FFXIV Server: Trabia


#8 Dec 02 2010 at 1:51 PM Rating: Default
Scholar
25 posts
I'd see that post in another way : "if a lot of mmorpgs didn't had a search function at launch, why only ffxiv as been *********** for that" ? '-'
____________________________


#9 Dec 02 2010 at 2:10 PM Rating: Good
*
170 posts
Minamimoto wrote:
I'd see that post in another way : "if a lot of mmorpgs didn't had a search function at launch, why only ffxiv as been sh*tstorm'd for that" ? '-'


Its not the only one to do that, but it the most recent AAA class mmo to do so. Though I do take solace in the clear fact that SE has put them in game and they are simply not activated. It is upsetting a lot of people and with good reason, an AH is a proven system that works, yet when a game is still going through the 'beta' pains and the economy is going wild and the current economy is all up in the air the AH is a permanent grounding of items and may turn out to hurt the playerbase more from too early or poor implementation.

I remember the issue that shards were going to out pace gil and that the normal way to pay for items would be with wind shard or earth shards since gil was becoming essentially worthless. Now it has done a complete reversal the changes and gil is becoming the preferred payment as it should be. If SE had put in the system during that 'phase' I'd bet shards replacing gil would have happened simply due to runaway market controls.

As long as people are haggling shards and components for services the economy has not balanced itself yet. Though retainer searches will probably be less then stellar, I rather not see 1000% inflation on market prices on AH release day simply because the current crafting monopolies afford to a few people comprise more then the wealth of the larger playerbase.

I'm looking at those people with 100+ million gil who would buy materials regardless of price in the name of levels. Those are the people which could potentially topple the AH on release if its not carefully implemented, by setting a crazy inflation precedent on materials that would take about a month or two to stabilize.
____________________________


#10 Dec 02 2010 at 2:43 PM Rating: Decent
Avatar
*
76 posts
So this is about Trading/Transaction and Transparency of market information, not Crafting itself, OP might as well change the topic.

Back to the topic, I totally agree that increasing the transparency, a search function both online and offline, will make the game better. The ongoing "anti RMT" thing is stupid, creating obstacle in trading so RMTers can't ruin the game? It also hurts the majority of the playbase make the game less enjoyable to them. What SE doing is and ruining the game themself so RMTer can't ruin it.

As for the AH, I dont mind having one but I canlive without one. I dont have much problem buying what I need in a fair price. All I do was just poking around, talk to ppl and not being a jackass.
#11 Dec 02 2010 at 3:19 PM Rating: Decent
***
3,825 posts
some people like being anonymous from their retainer. It's kind of a way to have two different mercantile personas.

For example, I move fairly quick selling items at a fair price in my Bazaar. I feel I have to, you'll always know my name. If you know me as a person who sells crap or who gouges, well you'll never click on my bazaar again.

However you can play your retainer however you want. You can park it next to people's retainers and sell the same goods as them for a few gil less per item, you can corner markets, you can play a sorta stock market by buying out your competition, you can park in the wrong ward (this I don't condone, but some people obviously enjoy it), and if your retainer gets a bad reputation for whatever reason... well you can change their name and location without any repricussions (until they impliment whatever the retainer leveling system is).


It's been said time and again an AH would be preferable. However we know there's a search function of some sort on the way, that combined with the ability to deck your retainer out in most wares they are selling could/should iron out most of the wrinkles. We just have to wait a few more days to see what they're planning. Eventually what we end up with will end up not as efficient as an AH, but works. Having said that, one benefit is we as a community can identify possible RMT retainers and directly combat RMT ourselves by not purchasing items from them... (yes I know until there's a consequence for changing your retainers name and such it won't be fully effective)
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)