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"Your archery skill bonus increases"Follow

#1 Dec 02 2010 at 5:56 PM Rating: Good
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So I've been grinding mobs today and all of a sudden now my SP numbers are yellow and its saying this after each kill, but im not really seeing an increase in SP gains. Anyone know what it means?
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#2 Dec 02 2010 at 5:59 PM Rating: Excellent
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Bonus Experience is actually fatigue. You're getting slightly less SP(or should be).
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#3 Dec 02 2010 at 6:00 PM Rating: Excellent
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This is just another translation error. "Your archery skill bonus increases." should have been translated as "Change jobs @#%^."

You're nearing your skill point limit for the week.

Edited, Dec 2nd 2010 7:26pm by KitsurubamiSouzahara
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#4 Dec 02 2010 at 6:03 PM Rating: Excellent
You hit surplus for that particular class. Surplus is basically a system in place to limit just how fast someone can progress in a given period of time (Usually a week I believe). Not sure why they specifically use the term 'bonus' for it since (if something changed with the SP system changes, please mention it) since it's basically getting thrown out. The longer you gain Sp with that class the larger the surplus gets, eventually getting to the point that even something that cons red will yield no SP. All you can do at this is either switch classes so you would have a fresh slate for this week, or stick with your current class and deal with lower SP gain.
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#5 Dec 02 2010 at 6:15 PM Rating: Good
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Well thats disapointing
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#6 Dec 02 2010 at 6:19 PM Rating: Good
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Meatgazin wrote:
Well thats disapointing


All the pros grind through it.

It's more noticable now than before, when it didn't really affect anything, but it's still not a big deal.


And also, it's 100% SP until it says "Your bonus rank increases". Usually comes fairly close to each other, but you can be surprised.
#7 Dec 02 2010 at 7:25 PM Rating: Good
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I have to admit the fatigue system is just garbage. It is the one thing that is starting to push me away and i love this game. I haven't even been creeping on it due to work and whatnot but my THM hit fatigue at r18 and the wait for it to go away is ridiculous.. I haven't even played as THM in 3-4 days hoping it will reset.. When does it actually go back to normal sp gains? Does it take a full week AFTER you become fatigued? I hope they tweak it a bit. As it is now im starting to feel like the monthly fee is not worth it.. Not because of a poor game but because If i am paying for a service i want to enjoy it however i like. Almost feels like a time share MMO :(
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#8 Dec 02 2010 at 7:29 PM Rating: Excellent
I haven't even hit fatigue yet. I also haven't gone into any long grinding sessions. I'd give you my opinion about it, but it's one of those topics that has been discussed to death. I'll just say it has it's pros and cons at the end of the day.
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#9 Dec 02 2010 at 8:08 PM Rating: Good
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Shredmastah wrote:
im starting to feel like the monthly fee is not worth it.. Not because of a poor game but because If i am paying for a service i want to enjoy it however i like. Almost feels like a time share MMO :(


lol qft!
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#10 Dec 02 2010 at 8:53 PM Rating: Good
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Shredmastah wrote:
I have to admit the fatigue system is just garbage. It is the one thing that is starting to push me away and i love this game. I haven't even been creeping on it due to work and whatnot but my THM hit fatigue at r18 and the wait for it to go away is ridiculous.. I haven't even played as THM in 3-4 days hoping it will reset.. When does it actually go back to normal sp gains? Does it take a full week AFTER you become fatigued? I hope they tweak it a bit. As it is now im starting to feel like the monthly fee is not worth it.. Not because of a poor game but because If i am paying for a service i want to enjoy it however i like. Almost feels like a time share MMO :(


Fatigue resets on the day you started earning SP with that class. So if the first day you ever took that class out and thumped a mob was a Tuesday, your fatigue will reset on Tuesday. You have to grind extremely hard to hit fatigue, which means you're either super hardcore or the most you're likely ever going to wait for it to reset is a day or two.

I appreciate your frustration, but I find it odd the number of people who get irate over this stuff and fully admit they don't understand how it works. Sometimes it helps to learn how it works before you allow yourself to get bent out of shape over it. It's really not that bad. I hit shield skill bonus last weekend after some heavy duty grinding on three separate classes ranking them from the late teens -> 20. Well over 100k between those three classes and every time I was getting class SP I was getting shield SP along with it. If you're hitting bonus SP on a combat class above rank 20, you're playing the game an awful lot.
#11 Dec 02 2010 at 9:04 PM Rating: Good
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Shredmastah wrote:
I have to admit the fatigue system is just garbage. It is the one thing that is starting to push me away and i love this game. I haven't even been creeping on it due to work and whatnot but my THM hit fatigue at r18 and the wait for it to go away is ridiculous.. I haven't even played as THM in 3-4 days hoping it will reset.. When does it actually go back to normal sp gains? Does it take a full week AFTER you become fatigued? I hope they tweak it a bit. As it is now im starting to feel like the monthly fee is not worth it.. Not because of a poor game but because If i am paying for a service i want to enjoy it however i like. Almost feels like a time share MMO :(


Any points you gain into any other class will decrease your THM's fatigue. It's SE's brilliant way of saying "Hey, stop gimping yourself, and possibly your party(s) and level Con, you'll enjoy the skills you learn as bonuses for THM, because lets face it, you'll level con eventually, but now we're just giving you a great reason to".

People who find this system annoying need to go play my little pony magical beach vacation.
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#12 Dec 02 2010 at 9:20 PM Rating: Excellent
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Aurelius wrote:

Fatigue resets on the day you started earning SP with that class. So if the first day you ever took that class out and thumped a mob was a Tuesday, your fatigue will reset on Tuesday. You have to grind extremely hard to hit fatigue, which means you're either super hardcore or the most you're likely ever going to wait for it to reset is a day or two.


Are you sure that is how it resets?


For my Puglist,

Rank 1-5 on 10/20 - Wednesday
Rank 10 on 10/31
Rank 15 on 11/19
Rank 20 on 11/25
Rank 22 and Fatigued on 11/28 - Sunday

But I've been fatigued for 5 days now (Friday), if your theory was correct it should of reset already on Wednesday.



Darkm0d wrote:
Any points you gain into any other class will decrease your THM's fatigue. It's SE's brilliant way of saying "Hey, stop gimping yourself, and possibly your party(s) and level Con, you'll enjoy the skills you learn as bonuses for THM, because lets face it, you'll level con eventually, but now we're just giving you a great reason to".

People who find this system annoying need to go play my little pony magical beach vacation.


During this fatigue time, I also got Archer R23-25, Lancer R21-23, Blacksmith R21-22, Carpenter R22-25, Clothcraft R20-22, Goldsmithing R10-11, Leather R15-R16, Miner R18-R19.



Edited, Dec 2nd 2010 10:34pm by Bozmo

Edited, Dec 2nd 2010 10:35pm by Bozmo
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#13 Dec 02 2010 at 11:47 PM Rating: Excellent
#14 Dec 03 2010 at 12:01 AM Rating: Decent
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So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it
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#15 Dec 03 2010 at 12:15 AM Rating: Decent
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Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.
#16 Dec 03 2010 at 12:18 AM Rating: Decent
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Bozmo wrote:
Aurelius wrote:

Fatigue resets on the day you started earning SP with that class. So if the first day you ever took that class out and thumped a mob was a Tuesday, your fatigue will reset on Tuesday. You have to grind extremely hard to hit fatigue, which means you're either super hardcore or the most you're likely ever going to wait for it to reset is a day or two.


Are you sure that is how it resets?


For my Puglist,

Rank 1-5 on 10/20 - Wednesday
Rank 10 on 10/31
Rank 15 on 11/19
Rank 20 on 11/25
Rank 22 and Fatigued on 11/28 - Sunday

But I've been fatigued for 5 days now (Friday), if your theory was correct it should of reset already on Wednesday.


It looks like you took some lengthy breaks in there. 20 days from 10 -> 15. Maybe gaining no SP for a period of time changes our reset day. SE said that fatigue resets one week after you start earning SP/XP. My XP reset day has been Wednesday since CE launch and I've hit XP fatigue almost every week since then.
#17 Dec 03 2010 at 1:24 AM Rating: Good
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Darkm0d wrote:

Any points you gain into any other class will decrease your THM's fatigue. It's SE's brilliant way of saying "Hey, stop gimping yourself, and possibly your party(s) and level Con, you'll enjoy the skills you learn as bonuses for THM, because lets face it, you'll level con eventually, but now we're just giving you a great reason to".

People who find this system annoying need to go play my little pony magical beach vacation.


So... people who wish to level a certain class for a long period of time need to... play a game for children? I really don't understand what you're trying to say: that only easy games let you grind as much as you want? o_O
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#18 Dec 03 2010 at 1:51 AM Rating: Good
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Aurelius wrote:
It looks like you took some lengthy breaks in there. 20 days from 10 -> 15. Maybe gaining no SP for a period of time changes our reset day. SE said that fatigue resets one week after you start earning SP/XP. My XP reset day has been Wednesday since CE launch and I've hit XP fatigue almost every week since then.


Yea, I didn't even think I was going to want to play the class after I got Second Wind and Taunt. It was my wait for people class, where I just kill helpless rats while I wait for friends at camps for leve. Right now I'm liking it, especially solo capabilities, with new update, I am evading a lot, now I plan to rank it up more to farm stuff.

Anyhow, it should reset soon for me, it's almost full 7 days.
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#19 Dec 03 2010 at 2:46 AM Rating: Decent
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Teneleven of the Ten Storms wrote:
I haven't even hit fatigue yet. I also haven't gone into any long grinding sessions. I'd give you my opinion about it, but it's one of those topics that has been discussed to death. I'll just say it has it's pros and cons at the end of the day.


There aren't any pros to the fatigue system for players, only the developers. People just go around it as best they can like every other stalling mechanism towards progression.

Edited, Dec 3rd 2010 4:02am by StrijderVechter
#20 Dec 03 2010 at 2:58 AM Rating: Excellent
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For me it was the Botany class that introduced me to fatigue, and I honestly thought it was a real bonus somehow... Then I saw "your botany skill bonus rank increases" and went ape-***** logging and harvesting everything I could before my "bonus" went away. It did after a few hours (I guess I was near my reset time) and so I went on to do something else for a while.
The second time was when I got suspicious about the possible misnomer of "bonus"... that one took a long time to go away (like 3 days).

I'm just still slightly shocked it was Botany that got me... never figured I'd enjoy a gathering class as much as I do. I still haven't hit fatigue on any other class.
#21 Dec 03 2010 at 3:31 AM Rating: Excellent
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'Ive only just hit Physical Level fatigue halfway through level 40 while grinding Weaving. Haven't seen it on any of my classes yet, but I kind of spread myself out horizonally.
#22 Dec 03 2010 at 3:35 AM Rating: Excellent
Meatgazin wrote:
So I've been grinding mobs today and all of a sudden now my SP numbers are yellow and its saying this after each kill, but im not really seeing an increase in SP gains. Anyone know what it means?


Looking at your class levels, I'm going to say it's due to two things.
1. Increase of SP gained from 11-20
2. Lowering of SP required to level 11-20 (30 actually).

We haven't heard a peep in the forums for a long time about surplus. I wonder if SE just forgot to adjust how the surplus system is calculated for that level range in light of the recent changes.

Again, this thread/video sums up surplus very nicely for those who don't yet know of it.

Edited, Dec 3rd 2010 1:35am by Osarion
#23 Dec 03 2010 at 7:28 AM Rating: Decent
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KaneKitty wrote:
Darkm0d wrote:

Any points you gain into any other class will decrease your THM's fatigue. It's SE's brilliant way of saying "Hey, stop gimping yourself, and possibly your party(s) and level Con, you'll enjoy the skills you learn as bonuses for THM, because lets face it, you'll level con eventually, but now we're just giving you a great reason to".

People who find this system annoying need to go play my little pony magical beach vacation.


So... people who wish to level a certain class for a long period of time need to... play a game for children? I really don't understand what you're trying to say: that only easy games let you grind as much as you want? o_O


Sure why not.

My main point is that in XI people did this all the time, they juist thought they had control over the system. You were constantly leveling y our sub. It's not like you went from 1~75 in one swoop. While you could of obviously dont 1 ~ 37, then 1 ~ 75, now it's slightly different. You can still grind through surplus.
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#24 Dec 03 2010 at 9:43 AM Rating: Good
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Aurelius wrote:
Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.


it just cant be 10%

ive been messing with this with multiple crafts all week

now maybe its "supposed to be" 10%

but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%

and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%
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#25 Dec 03 2010 at 12:41 PM Rating: Good
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Vedis wrote:
Aurelius wrote:
Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.


it just cant be 10%

ive been messing with this with multiple crafts all week

now maybe its "supposed to be" 10%

but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%

and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%


It is 10%, and you can't use crafting SP as a basis for comparison because the SP from any given synth can vary by up to 40% on its own. I'm doing Iron Barbut Visors with armorer and getting anywhere from 260-350 SP/synth, all at the same rank. So your "300 SP" synth before fatigue that suddenly dropped to 297 probably would have been 330 without fatigue.

It's simple math guy, and the penalty is applied exactly the same way across the board for all classes. That's why I pointed out that I had a direct, on-screen comparison between fatigue and no fatigue SP.

Your sword skill increases by 120.
Your shield skill increases by 108
Your shield skill bonus level increases.

Something like that. Can't get any easier to compare.
#26 Dec 03 2010 at 12:46 PM Rating: Decent
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Aurelius wrote:
Vedis wrote:
Aurelius wrote:
Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.


it just cant be 10%

ive been messing with this with multiple crafts all week

now maybe its "supposed to be" 10%

but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%

and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%


It is 10%, and you can't use crafting SP as a basis for comparison because the SP from any given synth can vary by up to 40% on its own. I'm doing Iron Barbut Visors with armorer and getting anywhere from 260-350 SP/synth, all at the same rank. So your "300 SP" synth before fatigue that suddenly dropped to 297 probably would have been 330 without fatigue.

It's simple math guy, and the penalty is applied exactly the same way across the board for all classes. That's why I pointed out that I had a direct, on-screen comparison between fatigue and no fatigue SP.

Your sword skill increases by 120.
Your shield skill increases by 108
Your shield skill bonus level increases.

Something like that. Can't get any easier to compare.


i realize there is a variance in the ammount of exp you can get per synth, and after doing well over 2000 synths this week i still dont see 10%, this is what im seeing


synth gives various values between 260-340 for instance, there are only so many values ill get


260, 280, 300, 320, 340 for instance

now i hit fatigue, according to 10%, i should be seeing 224-306 tops for that same synth at that level now. but thats not the case, i am instead seeing 250-330, which is no where near the 10% mark.

physical fatigue is also a very very good example of this. on synths its ALOT then the SP is
if im getting 1750 for a synth, all of a sudden im getting 1700 instead, that is not 10%, if it were 10% id be getting under 1600 for that same synth instead


ill do alot more study on this with some hard numbers over the next week. i kinda gotta let all my crafts come off fatigue now in order to get the numbers


but my final point is, if its 10% per rank, and i am 7 ranks in on leatherworking(which i am right now) it should be 70% penalty, then why the **** am i still getting over 250 exp on ANY synth. since of course, 70% of even a 400 exp synth would then be well under 200 per....(im not doing a 400 exp synth, im actualy doing a synth that should be giving me 270 or so when off fatigue)


the numbers dont add up, and something tells me its because someone misplaced a decimal somewhere.

Edited, Dec 3rd 2010 10:48am by Vedis
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#27 Dec 03 2010 at 2:06 PM Rating: Decent
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Vedis wrote:
Aurelius wrote:
Vedis wrote:
Aurelius wrote:
Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.


it just cant be 10%

ive been messing with this with multiple crafts all week

now maybe its "supposed to be" 10%

but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%

and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%


It is 10%, and you can't use crafting SP as a basis for comparison because the SP from any given synth can vary by up to 40% on its own. I'm doing Iron Barbut Visors with armorer and getting anywhere from 260-350 SP/synth, all at the same rank. So your "300 SP" synth before fatigue that suddenly dropped to 297 probably would have been 330 without fatigue.

It's simple math guy, and the penalty is applied exactly the same way across the board for all classes. That's why I pointed out that I had a direct, on-screen comparison between fatigue and no fatigue SP.

Your sword skill increases by 120.
Your shield skill increases by 108
Your shield skill bonus level increases.

Something like that. Can't get any easier to compare.


i realize there is a variance in the ammount of exp you can get per synth, and after doing well over 2000 synths this week i still dont see 10%, this is what im seeing


synth gives various values between 260-340 for instance, there are only so many values ill get


260, 280, 300, 320, 340 for instance

now i hit fatigue, according to 10%, i should be seeing 224-306 tops for that same synth at that level now. but thats not the case, i am instead seeing 250-330, which is no where near the 10% mark.

physical fatigue is also a very very good example of this. on synths its ALOT then the SP is
if im getting 1750 for a synth, all of a sudden im getting 1700 instead, that is not 10%, if it were 10% id be getting under 1600 for that same synth instead


ill do alot more study on this with some hard numbers over the next week. i kinda gotta let all my crafts come off fatigue now in order to get the numbers


but my final point is, if its 10% per rank, and i am 7 ranks in on leatherworking(which i am right now) it should be 70% penalty, then why the **** am i still getting over 250 exp on ANY synth. since of course, 70% of even a 400 exp synth would then be well under 200 per....(im not doing a 400 exp synth, im actualy doing a synth that should be giving me 270 or so when off fatigue)


the numbers dont add up, and something tells me its because someone misplaced a decimal somewhere.


I somehow doubt you're at level 7 fatigue. You can do all the experimenting you want. It's already been documented that the penalty is 10% per fatigue level.
#28 Dec 04 2010 at 3:37 AM Rating: Decent
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Aurelius wrote:
Vedis wrote:
Aurelius wrote:
Vedis wrote:
Aurelius wrote:
Vedis wrote:
So i did the math on this

you guys realize that fatigue is only 1% penalty when it first hits you right?

and it goes up maybe 1% more per level til it caps out and you get nothing


also keep in mind, it takes ALOT of effort to cap it


It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.


it just cant be 10%

ive been messing with this with multiple crafts all week

now maybe its "supposed to be" 10%

but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%

and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%


It is 10%, and you can't use crafting SP as a basis for comparison because the SP from any given synth can vary by up to 40% on its own. I'm doing Iron Barbut Visors with armorer and getting anywhere from 260-350 SP/synth, all at the same rank. So your "300 SP" synth before fatigue that suddenly dropped to 297 probably would have been 330 without fatigue.

It's simple math guy, and the penalty is applied exactly the same way across the board for all classes. That's why I pointed out that I had a direct, on-screen comparison between fatigue and no fatigue SP.

Your sword skill increases by 120.
Your shield skill increases by 108
Your shield skill bonus level increases.

Something like that. Can't get any easier to compare.


i realize there is a variance in the ammount of exp you can get per synth, and after doing well over 2000 synths this week i still dont see 10%, this is what im seeing


synth gives various values between 260-340 for instance, there are only so many values ill get


260, 280, 300, 320, 340 for instance

now i hit fatigue, according to 10%, i should be seeing 224-306 tops for that same synth at that level now. but thats not the case, i am instead seeing 250-330, which is no where near the 10% mark.

physical fatigue is also a very very good example of this. on synths its ALOT then the SP is
if im getting 1750 for a synth, all of a sudden im getting 1700 instead, that is not 10%, if it were 10% id be getting under 1600 for that same synth instead


ill do alot more study on this with some hard numbers over the next week. i kinda gotta let all my crafts come off fatigue now in order to get the numbers


but my final point is, if its 10% per rank, and i am 7 ranks in on leatherworking(which i am right now) it should be 70% penalty, then why the **** am i still getting over 250 exp on ANY synth. since of course, 70% of even a 400 exp synth would then be well under 200 per....(im not doing a 400 exp synth, im actualy doing a synth that should be giving me 270 or so when off fatigue)


the numbers dont add up, and something tells me its because someone misplaced a decimal somewhere.


I somehow doubt you're at level 7 fatigue. You can do all the experimenting you want. It's already been documented that the penalty is 10% per fatigue level.



doubt all you want but ive earned around 200k SP already this week on LW

im working on fatiguing my GS right now so that i can give some numbers
also working on trying to get another rank of physical fatigue before mine resets sunday so i can give some numbers on it too(im 6 ranks in on it this week so far since i pushed to cap it, and i am still getting 1100 exp per synth on stuff that normaly would give me around 1100-1200 for its level), and my physical exp ive earned close to 2million or so exp this week on, so do the math on that as to how many levels i gained off it...


just because its "supposed to be" 10% and thats what they say it is, does not mean that its actualy the number we are recieving for a penalty.


ill keep this updated once i have some more numbers, i punched in 40k SP on GS today, not nearly enough to get myself there but ill push more over the weekend to hit it and have some hard numbers by next week.(if not on it then on another job even)

Edited, Dec 4th 2010 1:39am by Vedis
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#29 Dec 04 2010 at 9:42 AM Rating: Decent
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and have some hard numbers by next week.


be sure to keep track of finishing durability, quality, and hq's (if any) so that your wasted effort can at least build some data on the formula for sp calculation on synths.
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#30 Dec 04 2010 at 10:11 AM Rating: Decent
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taliph wrote:
Quote:
and have some hard numbers by next week.


be sure to keep track of finishing durability, quality, and hq's (if any) so that your wasted effort can at least build some data on the formula for sp calculation on synths.


The SP calculation is totaly random ive already figured that much out. High quality and low durability, low quality high durability. Low both, high both. Doesnt matter the SP gain is totaly random when it comes to this. The only factor is that it will be between a certain set of values that are determined by level of synth vs your level.


edit: I am gonna go off a new theory that what is actualy happening, is you get a base ammount of exp, and a "bonus" ammount on top of it that is what determines the randomness factor of how much you get, and the 10% actualy comes out of the bonus.
So say its base 200, and the bonus is up to "40%", you can get from 200-280, and the 10% comes out of that % which may make it instead 200-272. this is just a theory that im working with cuz i sure as **** know it isnt 10% of the total exp earned.

Edited, Dec 4th 2010 8:28am by Vedis
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#31 Dec 05 2010 at 12:07 PM Rating: Decent
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SO i got some results in a more unexpected way.

My physical fatigue has been 5 ranks in all weekend, and it reset today in the middle of crafting.


Pre fatigue, i was getting 1650-1660 exp per synth
right after it wrote(keep in mind, im 5 ranks in, not 1) it went up to 1820 per synth.


according to the 10% rule, i should have been getting around 900 per synth at rank 5 fatigue...i sure as **** wasnt

it was more like 2% per rank.....
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#32 Dec 05 2010 at 1:57 PM Rating: Decent
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Vedis wrote:
SO i got some results in a more unexpected way.

My physical fatigue has been 5 ranks in all weekend, and it reset today in the middle of crafting.


Pre fatigue, i was getting 1650-1660 exp per synth
right after it wrote(keep in mind, im 5 ranks in, not 1) it went up to 1820 per synth.


according to the 10% rule, i should have been getting around 900 per synth at rank 5 fatigue...i sure as **** wasnt

it was more like 2% per rank.....


So you were crafting for a local leve when it reset?
#33 Dec 05 2010 at 2:06 PM Rating: Decent
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Aurelius wrote:
Vedis wrote:
SO i got some results in a more unexpected way.

My physical fatigue has been 5 ranks in all weekend, and it reset today in the middle of crafting.


Pre fatigue, i was getting 1650-1660 exp per synth
right after it wrote(keep in mind, im 5 ranks in, not 1) it went up to 1820 per synth.


according to the 10% rule, i should have been getting around 900 per synth at rank 5 fatigue...i sure as **** wasnt

it was more like 2% per rank.....


So you were crafting for a local leve when it reset?



that doesnt actualy mean much
i checked the other synths i was doing after the fact and they had also increased by the same exact % that i was missing out on during the leve

1100 became 1200 on my other synths, and by the 10% rule it shoulda became 2000+, which it obviously didnt
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#34 Dec 05 2010 at 2:24 PM Rating: Good
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200ksp isn't anywhere close to level 7.

200kSP is more around level 2 fatigue. If even that.

#35 Dec 05 2010 at 2:28 PM Rating: Decent
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Vedis wrote:
Aurelius wrote:
Vedis wrote:
SO i got some results in a more unexpected way.

My physical fatigue has been 5 ranks in all weekend, and it reset today in the middle of crafting.


Pre fatigue, i was getting 1650-1660 exp per synth
right after it wrote(keep in mind, im 5 ranks in, not 1) it went up to 1820 per synth.


according to the 10% rule, i should have been getting around 900 per synth at rank 5 fatigue...i sure as **** wasnt

it was more like 2% per rank.....


So you were crafting for a local leve when it reset?



that doesnt actualy mean much
i checked the other synths i was doing after the fact and they had also increased by the same exact % that i was missing out on during the leve

1100 became 1200 on my other synths, and by the 10% rule it shoulda became 2000+, which it obviously didnt


Fatigue for crafters doesn't appear to be applying at all right now. Either it's bugged or SE has removed it.

Fatigue for combat classes is 10% per fatigue rank.
#36 Dec 05 2010 at 2:50 PM Rating: Excellent
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Fatigue for crafters is definitely in there, I notice a drop in SP when I hit fatigue, and I've hit it in multiple classes every week since the game started. I'm not sure why everyone doing tests is trying to compare at a per craft basis. Whenever you want to compare non-fixed variables over a set range you need to take a large average. Using the same range, taking the average sp of a large sample size will reduce the volatility and give you a better average for the level. Apparently alot of you have never taken statistics. Try flipping a coin, you may get lucky on 6 flips and say get 66% heads. Now do 1000 flips. The average will be much closer to the expected 50%.

Really though, what you would need to do to fully test crafting fatigue is to start the weekly reset at say 45.5. Grind out 40K sp to get halfway to fatigue for the week and hit level 46. Then do a synth that doesn't give too much sp, probably Yew Half Masks for carpenter which will give maybe 150-180sp per synth at that level. This would give you a 250 sample size before you hit fatigue, and would put you 40K into 46. Well then you still have 50K sp until you hit level 47 to do another large sample of synths with the only variable that has changed being fatigue.

Quite frankly, I really don't care enough to go through all of that.

I don't get me wrong, I'm not saying Vedis or anyone else is either right or wrong about the 10% value (although I'm much more certain its not 1%). I'm just saying everyone will continue to argue until someone has clear data like the test above.

I know from weekly experience and doing hundreds of crafts per week that it is definitely noticeable when I hit fatigue. I can't say if it's 10% exactly, but I do notice a drop and I do hit lower numbers on the low end of the range compared to not being in fatigue.

That being said, level 7 fatigue definitely isn't 200k SP for the week.


Edited, Dec 5th 2010 4:08pm by Strifexx
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Strife Nii ~ Conjuror 49, Botanist 37, Mining 33, Thaum 32, Culinary 27, Goldsmith 22
#37 Dec 05 2010 at 3:52 PM Rating: Decent
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11,576 posts
Okay, finally hit fatigue XP for the week. Took so long I thought SE might have changed it.

XP earned from the synths I was doing went from a very steady 1100-1150 down to 1000-1050.

10%.
#38 Dec 05 2010 at 11:41 PM Rating: Decent
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Aurelius wrote:
Vedis wrote:
Aurelius wrote:
Vedis wrote:
SO i got some results in a more unexpected way.

My physical fatigue has been 5 ranks in all weekend, and it reset today in the middle of crafting.


Pre fatigue, i was getting 1650-1660 exp per synth
right after it wrote(keep in mind, im 5 ranks in, not 1) it went up to 1820 per synth.


according to the 10% rule, i should have been getting around 900 per synth at rank 5 fatigue...i sure as **** wasnt

it was more like 2% per rank.....


So you were crafting for a local leve when it reset?



that doesnt actualy mean much
i checked the other synths i was doing after the fact and they had also increased by the same exact % that i was missing out on during the leve

1100 became 1200 on my other synths, and by the 10% rule it shoulda became 2000+, which it obviously didnt


Fatigue for crafters doesn't appear to be applying at all right now. Either it's bugged or SE has removed it.

Fatigue for combat classes is 10% per fatigue rank.



ok, So you may be right on the crafting end of things
fatigue just doesnt seem to be working for crafters, this is something myself and many many others have discussed in game as we have been hitting it

on a side note, ill test physical fatigue this week, it was 10% at rank 5, BUT it is possible it isnt ranking up past rank 1 correctly(i never really paid much attention to it honestly)
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