So i did the math on this
you guys realize that fatigue is only 1% penalty when it first hits you right?
and it goes up maybe 1% more per level til it caps out and you get nothing
also keep in mind, it takes ALOT of effort to cap it
It's 10% the first at the first "level" (ie. when you first get it) and each time it goes up a "level" it's an additional 10%. I hit the first "level" of surplus SP with my shield skill which made it obscenely easy to compare because I would see my Sword skill SP and then on the line directly below it I would see my (fatigued) shield skill SP. 10%.
it just cant be 10%
ive been messing with this with multiple crafts all week
now maybe its "supposed to be" 10%
but when my 300 exp synth starts giving me 297 instead.....on average, that sure as **** wasnt 10%
and when im 6 levels into it, and im still getting over 280....yeah, again, not 10% or even 60%
It is 10%, and you can't use crafting SP as a basis for comparison because the SP from any given synth can vary by up to 40% on its own. I'm doing Iron Barbut Visors with armorer and getting anywhere from 260-350 SP/synth, all at the same rank. So your "300 SP" synth before fatigue that suddenly dropped to 297 probably would have been 330 without fatigue.
It's simple math guy, and the penalty is applied exactly the same way across the board for all classes. That's why I pointed out that I had a direct, on-screen comparison between fatigue and no fatigue SP.
Your sword skill increases by 120.
Your shield skill increases by 108
Your shield skill bonus level increases.
Something like that. Can't get any easier to compare.
i realize there is a variance in the ammount of exp you can get per synth, and after doing well over 2000 synths this week i still dont see 10%, this is what im seeing
synth gives various values between 260-340 for instance, there are only so many values ill get
260, 280, 300, 320, 340 for instance
now i hit fatigue, according to 10%, i should be seeing 224-306 tops for that same synth at that level now. but thats not the case, i am instead seeing 250-330, which is no where near the 10% mark.
physical fatigue is also a very very good example of this. on synths its ALOT then the SP is
if im getting 1750 for a synth, all of a sudden im getting 1700 instead, that is not 10%, if it were 10% id be getting under 1600 for that same synth instead
ill do alot more study on this with some hard numbers over the next week. i kinda gotta let all my crafts come off fatigue now in order to get the numbers
but my final point is, if its 10% per rank, and i am 7 ranks in on leatherworking(which i am right now) it should be 70% penalty, then why the **** am i still getting over 250 exp on ANY synth. since of course, 70% of even a 400 exp synth would then be well under 200 per....(im not doing a 400 exp synth, im actualy doing a synth that should be giving me 270 or so when off fatigue)
the numbers dont add up, and something tells me its because someone misplaced a decimal somewhere. Edited, Dec 3rd 2010 10:48am by Vedis