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Ask the Devs! (12/03/2010) - Faction Leves and Nov UpdateFollow

#1 Dec 03 2010 at 10:34 AM Rating: Excellent
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85 posts
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topic addressed this time around is faction leves.


Faction Leves
Q.

What are faction leves?
A.

Faction leves are special types of guildleves that are obtained in exchange for a currency known as faction credits. Faction levequests are typically more difficult than their regional levequest counterparts, but offer greater rewards.
Q.

How do I earn faction credits?
A.

Faction credits are awarded upon successful completion of regional levequests. Players can learn which of the factions credits will be awarded by viewing a guildleve's details before accepting it.
Q.

What are the prerequisite conditions for undertaking a faction leve?
A.

A rank 20 faction leve, for example, can be purchased by a rank 10 player with at least 100 credits with any faction. Players should keep in mind, however, that faction leves are counted together with regional leves. This means that a player who has already ordered the maximum of 8 regional leves cannot obtain a faction leve until the next guildleve reset.
Q.

I thirst for more faction leves. They will be mine, or I will see this Eorzea turned to ash! What must I do?
A.

When ranks 10, 20, and 30 are attained, the number of faction leves recommended for ranks 20, 30, and 40 that are available to a player will increase, respectively. In addition, completion of these levequests serves to unlock still more faction leves.


November Version Update
Q.

My regional levequest ended all of a sudden while I was in transit. Why did this happen to me?
A.

In order to improve server load-balancing and alleviate lag, the November version update introduced a system that splits existing areas into several sub-areas. As a result, the effective "ranges" of regional guildleves have become smaller, and some players may be exiting a levequest's area without intending to do so. We apologize for any inconvenience this change has caused.
* Click on the map to enlarge it.
* The portions outlined in red are the borders of the area.

Limsa Lominsa Lower Decks


Limsa Lominsa Upper Deckss


Lower La Noscea


Eastern La Noscea


Western La Noscea



Gridania


Central Forest


North Forest


West Forest



Ul'dah


Central Thanalan


Eastern Thanalan


Western Thanalan

All those regions are pictures. See at http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=47821d7ba1ed3585ea53df6eaae82eeb092e84df
#2 Dec 03 2010 at 10:38 AM Rating: Good
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85 posts
Sorry for double post, but wanted to leave update alone

They never mentioned fixing these borders. I wonder if they ever plan on doing so. Or changing how the leves work so you wont randomly lose them when running around
#3 Dec 03 2010 at 11:59 AM Rating: Excellent
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1,083 posts
XienithSilvercloud wrote:
Sorry for double post, but wanted to leave update alone

They never mentioned fixing these borders. I wonder if they ever plan on doing so. Or changing how the leves work so you wont randomly lose them when running around


Yeah I'll have to agree, its about as clear as mud. Even the maps, I don't really understand what they are trying to show on some of them. Also, I just love it when they make big changes like this in updates and don't tell anyone. why why why? Will they ever learn?
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Wada: "There may be some areas of testing that were lacking or too rigid."
#4 Dec 03 2010 at 12:09 PM Rating: Good
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170 posts
The only one I could see a problem with is the Collecting Sea Shells on in LL which often requires you to run to lower limsa to complete the mythril shells run. The others are basically split up to their respective points. Notice how most of the LL and Grid ones correspond to choke points like bridges, beaches and other zones near their respective gates and camps?

The only ones who have issues with regional leves will be people to don't take care to follow the routes for Uldah regionals since those changes are not marked more clearly. This is probably why the lag was so bad before... but I do hope this is a temporary issue affecting guildleves... at least they are aware of it.

P.S. Still no SP party thing... I hope they start dropping patch notes for Dec soon.... we only have about 15 days left before it should be done!
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#5 Dec 03 2010 at 12:15 PM Rating: Good
Scholar
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1,151 posts
The earlier idea of you are leaving a levy quest area, you have 10 seconds to return would probably work best. Let you know you are leaving and give you time to turn around and go back.
#6 Dec 03 2010 at 11:07 PM Rating: Good
32 posts
The zone loss thing is completely ridiculous. Mind=boggled. Seriously wtf
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