I thought SE adjusted the repair rates?
I know, I know... This issue has been beat into the ground, but I'm really asking - did they?
I know there's no more undergarment repairs, but was this the only adjustment?
If anything it seems I have had to increase the items I can't repair in the field by myself from 2 spares to 3.
My repair rate seems to get exponetially more grevious the higher I get. I'm not one of those players wearing gear 10-20 ranks above the recommended range, either. Most all of my stuff falls into the 5 rank range, with about 2 items outside by just 2-3 ranks. They aren't even the issues. Weapons are the real culprit, and mine is actually RIGHT ON the recommeneded rank.
I'm really tired of feeling like I'm being punished or sanctioned for playing my job.
Repairing items is not some kind of cornerstone of the economy, if they removed it completely it would affect no one- otherthan sparing us 100k in repair bills a day, a large percentage which goes in an NPC's pocket anyway.
It actually feels like SE is engaging in griefing. I wonder if they realize that's how most of us feel? Like they are punishing us for having the nerve to go out and engage mobs?
I know there's a lot of things to be fixed in this game, and it may not be high on the radar, but there was no adjustment that I can see. Removing the undergarment durability was nothing, it was the cheapest thing to have repaired anyway, they may as well have done it and not even announced it, that's how much of an impact it had.