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2011 XIV Expectations & PossibilitesFollow

#52 Dec 05 2010 at 1:16 AM Rating: Excellent
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Would anyone care to comment on where they hope to hope to see XIV goes in their first full year?


I'd like to think I have a pretty simple list here, as far as your average MMO goes...

1. NPC quests. Lots of them. With involved stories and effort required to complete them. XI had awesome quests, just not enough of them.
2. More missions. Bring back rank-style missions from XI maybe. If XIV's expansion(s) bring us CoP style missions I would be very happy. or, CoP style storytelling.
3. Either a well working market ward system or an AH. I'd be happy with either at this point.
4. Travel options. Airships & Chocobos.

The rest that I'd like to see would require full expansions. New lands, possibly new classes, etc etc. That, I don't mind waiting for. The above lists things I think the game needs ASAP.
#53 Dec 05 2010 at 5:23 AM Rating: Default
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Quote:

OK let me explain this to you.
Lets say RMT start raising the price of beehive chips from 2000 gil per stack to 10,000 gil per stack.


I don't think this is how RMT worked in XI, at all.

First they undercut the price for whatever item they wanted to monopolize so that normal players couldn't sell their stuff or made it worthless to farm.

When all the competition was gone, only they were left.

Quote:
Now in ffxiv lets say the same thing occurs
RMT boost up prices hardcore
But here, there is no ah, so theres no way to efficiently find undercutters
Since RMT can horde stacks, they can monopolize the market


Now in XIV, you can't "force" other people out of the economy like in XI. Undercutting simply does not work because you can't stop people buying from other people no matter how low the price is. There is no way for them to create a monopoly or manipulate the system. They can still sell things, but just like everyone else.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#54 Dec 05 2010 at 6:42 AM Rating: Decent
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bsphil wrote:
I still can't believe people think that an AH supports RMT/price gouging more than the current retainer system does.


Well personally I wasn't saying that... only trying to envision why SE would ommit the AH and the players vs RMT theory is the only thing I can come up with.

Trust me, I'd prefer an AH. Sure RMT cornered a few NM only goods as well as a few other niche markets, but at least I could appropriately equip my character within a few seconds providing I had the gil and I was at the correct AH system for my level.
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#55 Dec 05 2010 at 7:15 AM Rating: Good
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Azurymber wrote:
Gadhelyn wrote:
Out of curiosity, does anyone have any level of degree in economics?


I have a specialist (enhanced double major) in economics + politics from university of toronto, and i run a marketing firm that occasionally does economic consulting.


Well then, I read through some of your posts, I like them, sound reasonable. I just have one thing to point out though: it doesn't seem like you take the upcoming changes to the system into account. Specifically the retainer search function that should be out in this month's update.
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#56 Dec 05 2010 at 7:28 AM Rating: Decent
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Grezlord wrote:
Just looking at the numbers(population) post-update in comparison to pre-update numbers.

And where I might look into that conparision since it hasn't been post enywhere? (through i know there is more people, Wutai became more crowded recently and thats why I'm happy.)
#57 Dec 05 2010 at 9:33 AM Rating: Decent
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148 posts
Gadhelyn wrote:
Azurymber wrote:
Gadhelyn wrote:
Out of curiosity, does anyone have any level of degree in economics?


I have a specialist (enhanced double major) in economics + politics from university of toronto, and i run a marketing firm that occasionally does economic consulting.


Well then, I read through some of your posts, I like them, sound reasonable. I just have one thing to point out though: it doesn't seem like you take the upcoming changes to the system into account. Specifically the retainer search function that should be out in this month's update.


There is always the remote chance that the updates SE comes up with for this "system" will work, but chances are they will not fix the issue of people not listing their wares due to the fact that being a seller is wholly inconvenient. IMO this has nothing at all to do with RMT and everything to do with $1/mo for each additional retainer. They know they cannot extort money from us with the game in its current shape which is why you have not yet seen additional retainers being offered to you for this fee. Additionally, they'll start the options of anima resets for 300-500 crysta and filling up your guardian aspect bar for 100 anima about the same time they start selling you retainers.

Now, you can defend this practice til the cows come home, but I think $9.99 + $3.00 PER CHARACTER is already enough of a fee to play a game. But you go on and get mommy's credit card and dive on in if you want to. I and others like me are just trying to preempt this situation by demanding the tools that work up front before they start dollaring us to death.


Edited, Dec 5th 2010 10:36am by illuminarok
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#58 Dec 05 2010 at 9:59 AM Rating: Good
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170 posts
Macro and micro economics do a fair amount of setting up the basis for a video game MMORPG system, but a few differences exist because market controls are built within the system which enables trade like the auction house or a bazaar system. Since all market controls are simplistic and the network of buyers and sellers prone to influx on many aspects the real world is only a poor parallel.

The bazaar system is a slower and more realistic trade system like current stores. AH is like online stores where finding and purchasing it is based on current demand and price set by sellers and reflected instantly. Both systems have their merits, but if SE can pull of an amazing and intuitive search system then the AH demand will lessen because the issue is not an AH, it is finding the items you want at a reasonable time frame.
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#59 Dec 05 2010 at 10:34 AM Rating: Decent
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148 posts
AceAmallie wrote:
Macro and micro economics do a fair amount of setting up the basis for a video game MMORPG system, but a few differences exist because market controls are built within the system which enables trade like the auction house or a bazaar system. Since all market controls are simplistic and the network of buyers and sellers prone to influx on many aspects the real world is only a poor parallel.

The bazaar system is a slower and more realistic trade system like current stores. AH is like online stores where finding and purchasing it is based on current demand and price set by sellers and reflected instantly. Both systems have their merits, but if SE can pull of an amazing and intuitive search system then the AH demand will lessen because the issue is not an AH, it is finding the items you want at a reasonable time frame.


The problem here being that it already takes up a huge amount of time to play a game such as this. Making these tasks 'harder' (more time consuming) while at the same time extracting additional monthly fees does only one thing: Increases the bottom line at YOUR expense. Is this what you really want?
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illuminarok [Valefor] 75 RDM - 100 Alchemy, 60 Everything Else - [09/2005] Quit
#60 Dec 05 2010 at 11:15 AM Rating: Excellent
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160 posts
I want.....

A mog house.

A mail system.

SE to keep up this level of improvement and communication.

A way to sell multiple items to NPC at once (tick boxes maybe) and to transfer multiple items to retainer in one go.

More than 4 slots in player trade......that's just daft.

A way to summon my retainer to whichever city I'm in, regardless of whether I have set the bazaar, so I can get the item I need without having to go all the way back.

To be able to summon my companion in the field, as in FFXI, even if for just half hour a day.

Less cut and paste areas when the new ones come out. Fair enough they are trying to save memory, but the same corner, 3 times in a row, with the same rock/tree/whatever next to it is starting to bug me.

More specialization of jobs. I love that I can mix and match skills from several jobs, but I worry we will all end up the same, taking the same (best) skills. I think each job should have some skills specific to them that make them sought after in parties.

More non leve missions.


Edited, Dec 5th 2010 12:20pm by Grockle
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#61 Dec 05 2010 at 11:24 AM Rating: Default
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153 posts
I am hoping they increase the number of leves you can do. Because 8 just isnt cutting it.
#62 Dec 05 2010 at 11:26 AM Rating: Default
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Quote:
I am hoping they increase the number of leves you can do. Because 8 just isnt cutting it.


Every time I have played I've done like 20-30 leves at time.. what are you talking about?
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#63 Dec 05 2010 at 11:40 AM Rating: Good
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170 posts
illuminarok wrote:


The problem here being that it already takes up a huge amount of time to play a game such as this. Making these tasks 'harder' (more time consuming) while at the same time extracting additional monthly fees does only one thing: Increases the bottom line at YOUR expense. Is this what you really want?


You missed my point, I want an AH too, but from an objective stand point both have their drawbacks. Unless it was implemented like PSU or whatever was mentioned before with your retainer doing the legwork, then it will be a tough system which spews anger in all directions.

Ideal situation:

Market Search tab on menu (click it for AH style search function)
Search for whatever you want: "Fire Crystals"
List of Bazaar Selling Crystals appears with tabs for location appears and prices
Choose one to purchase and amount of 'fire crystals' you want.
Retainer fills order while you are in field via linkpearl type message.
Pick up your purchase at town through delivery box (added in Dec patch)

Basically this makes the retainer function more indepth and it adds a search while not detracting from the option of searching wards yourself. Easy fix to retainer/bazaar system without a direct AH type transaction, but instead adding a more accessible system that does not actually force you to be in town or a specific location to make purchases. I.E. No Limosa, Uldah and Grid seperated AH systems requiring you to travel to the cities to buy obscure materials. Retainer will scour the market and do it for you.

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#64 Dec 05 2010 at 1:32 PM Rating: Excellent
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160 posts
Forgot to mention wanting an NPC at all aetherytes to sell stuff so inventory doesn't overflow.
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#65 Dec 05 2010 at 1:56 PM Rating: Good
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1,949 posts
I just want tougher monsters to be actually worth the effort that it takes to kill them :P
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#66 Dec 05 2010 at 2:33 PM Rating: Good
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Mention enhancements and FFXIV in the same breath and someone somewhere will mention the lack of an auction house.

I'll grant you this much, the auction house function in games definitely makes it easier and faster to find what you're looking for. However, it also makes it far easier for people to ramp up the prices or severely undercut others since you never know who you're actually buying from.

The big problem with all auction house systems in MMOs is that all you see are the previous bids on a particular item. If the last person overbid in order to ensure their purchase of limited stock items, then the next person might assume that's the 'average' price and bid likewise, thus increasing prices. Furthermore, because people use the last bid as a guideline for what they're expected to pay, many players don't underbid, so prices don't drop as often. It's also the guideline players use when they're checking how much they should sell for.

By removing these, FFXIV has a good opportunity to prevent players (including RMT) from monopolising materials or gear. With the inclusion of their search function, it will become much easier to buy and sell the items you want, albeit not as fast, destroying much of the nuisance currently involved in buying equipment.

Part of me wants to see a central area to purchase things, but no matter which MMO you play, auction monopolies are commonplace. As long as there is a way to cash in on these things, RMT will thrive all the better. I'd sooner have no auction house at all than one which is constantly monopolised.
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#67 Dec 05 2010 at 2:50 PM Rating: Decent
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The two things I would most like are an easier to use marketing system (AH would be perfect) and improved/more fun Levequests.

#68 Dec 05 2010 at 2:52 PM Rating: Good
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If we get a search system for wards (as they've promised) it'll will be awesome.
I enjoy the fact that we can actually choose who to buy from instead of buying from the auction house with the lowest price (such as FFXI). Kinda like ingame ebaying ;P

They just need to make the system more player friendly i.e search!
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