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#1 Dec 04 2010 at 12:45 PM Rating: Sub-Default
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I know that there were numerous complaints about Anima cost and regeneration rate prior to the November version update. I also know that SE listened to these complaints and attempted to address them. Well, let me just say: YOU FAILED MISERABLY!!! Cutting the costs in half to travel to the 3 main cities was a nice gesture and being able to set "Favorite" destinations (also at half cost)was a step in the right direction. However, SE has fallen woefully short of fixing the problem or addressing the initial complaints. What SE failed to realize is that players were not complaining about the cost of teleporting but rather the ridiculously slow rate of Anima regeneration. It does not matter that costs are halved to certain destinations if you have already used up most of your Anima prior to the version update; with the regen rate of 1 Anima every 4 hours, you are still screwed and will never be able to catch up unless you never use your Anima for teleports. Considering how long it takes to run to the places that you usually reserve for Anima teleportation, this is not really a feasible option. So, now I am personally down to 15 Anima and I need to drop off some leves at Camps Iron Lake and Bald Knoll. Unfortunately I am faced with two options: 1.) I could just suck it up and spend 8 (yes I said 8!) Anima to teleport to both camps, (since I only drop off leves at these camps, I do not have them set as favorite destinations), or 2.) I can run -.-
Option 1 would leave me with 7 Anima and screwed if an emergency requiring me to get some where (or multiple places) fast were to arise. Option 2 would take at least an hour of game time to run to those two camps that are situated in the furthest reaches of La Noscea. Neither one of these options is satisfying and SE's feeble attempt to placate the players by reducing Anima costs has not worked. Here is a simple solution: INCREASE THE ANIMA REGENERATION RATE!!!! You can do this by either making Anima regen at the rate of 2/4hrs or 1/2hrs. This is a simple solution and it will not affect any of the inconceivable factors that went into the thought process of making the regen times so ridiculously long in the first place.

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#2 Dec 04 2010 at 12:53 PM Rating: Good
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Cry moar.

Anima is meant for casuals, not hardcore and if you burn through so much anima you are obviously not doing it right. Try running a smart path or avoiding the outlying camps. Make your leves count and your anima too.
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#3 Dec 04 2010 at 12:56 PM Rating: Decent
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Didn't they improve the rate aswell? I remember reading something about them doing that, not sure if it has been implemented.
#4 Dec 04 2010 at 1:06 PM Rating: Decent
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The problem with travel and anima was never getting between cities in my experience, it was the frequent walks for local leves, battle leves, and party camps. I do agree that this update mostly failed in addressing these larger issues. 3 favorites is woefully insufficient.



Edited, Dec 4th 2010 2:08pm by Furia
#5 Dec 04 2010 at 1:16 PM Rating: Decent
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Why not implement it so when you need to hand a crafting leve in, have it so you get the materials at the camp and leaving the camp fails the leve but have it so you teleport for free to that camp and have it instanced.

Or when you select that camp to teleport it gives an option Pay the anima but dont activate the leve or pay 0 and activate the leve?

Only problem then is to stop none crafters from abusing this.
#6 Dec 04 2010 at 1:27 PM Rating: Decent
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Quote:
Cry moar.

Anima is meant for casuals, not hardcore and if you burn through so much anima you are obviously not doing it right. Try running a smart path or avoiding the outlying camps. Make your leves count and your anima too.


This. If you run out of anima or MP, you're doing something wrong.
Or are unable to plan ahead.
#7 Dec 04 2010 at 1:46 PM Rating: Good
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Rinsui wrote:
Quote:
Cry moar.

Anima is meant for casuals, not hardcore and if you burn through so much anima you are obviously not doing it right. Try running a smart path or avoiding the outlying camps. Make your leves count and your anima too.


This. If you run out of anima or MP, you're doing something wrong.
Or are unable to plan ahead.


Planning and efficiency have little to do with it to be honest. If you do all 8 battle and local leves every reset, and optimize gains/rewards by checking all 3 cities, you're either going to exhaust your anima or spend an hour or two running every single reset (which is the crux of the argument). You may be able to do it "right" and "smart" (in regards to anima) if you stick primarily to 1 city, and pick leves that you're not really focusing on or are not applicable for your Rank, but that approach is "wrong" and "dumb" if your goal is to maximize gains/profits and focus on 1 or 2 jobs. This is the distinction you guys are failing to make. If you want to argue that an hour or two of running on nothing but leves every 36 hours is fine and reasonable, that's another matter entirely. Obviously Rank also plays a big role in how time consuming travel is, have you seen where the R40 camps are you LL.





Edited, Dec 4th 2010 2:49pm by Furia
#8 Dec 04 2010 at 2:04 PM Rating: Good
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6 Jobs, 3 Dow/M and 3 crafting here.
Always aiming for the best deal.
Willing to sacrifice 20% to get the remaining 80% in 20% of the time necessary to get 100%.
Me: Smart. Effective. You: Neurotic/compulsive/obsessed.
#9 Dec 04 2010 at 2:11 PM Rating: Good
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At the current costs and rates I find the anima to be pretty nicely balanced. I run from the main cities to the R20 camp. This conserves my anima for cross country jumps.

I do agree with the OP as to the extent of how people who were out of anima when the changes were implemented were in a bad spot to start with. I think they should have put everyone back at 100 at the update

-Teeg
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#10 Dec 04 2010 at 2:24 PM Rating: Decent
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Yes, right now I have plenty left (after doing all the leves I want to up to 40 in all the cities,
of course). Even before the patch, all you had to do to net a small plus (2 anima per leve
reset on the average, to be exact) was to use your brain and plan your iterinary path
in accordance with the leve reset and regeneration cycles.

Hints: ... nah. Figuring out the trick is half the fun.


Edited, Dec 4th 2010 3:27pm by Rinsui
#11 Dec 04 2010 at 2:38 PM Rating: Default
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Quote:
Cry moar.

Anima is meant for casuals, not hardcore and if you burn through so much anima you are obviously not doing it right. Try running a smart path or avoiding the outlying camps. Make your leves count and your anima too.


or SE could try adding mounts.
lots of games these days start off with a basic mount or two, SE should not be an exception to that trend.
from what i understand, mounts all generally work the same in all games, meaning they are all summoned and controlled inplace of the actual character, so the mount is a temp. character while your character is an extension of that. then the mount is separated and dismissed.
SE must have made their own programming pretty complicated to have been able to add mounts on top of what we had at launch anyway.
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#12 Dec 04 2010 at 5:54 PM Rating: Excellent
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We want content right? It seems this would be a good opportunity to add some. How about a massive behest style battle every 24 hours (real time) where a victory would allow participants a free travel pass to that aetheryte for several days. Or a certain quest line or mob that awards anima. SE is giving too much away without thought to content. Spells and TP moves should have to be quested or bought, not just (mostly) given away from the start. To participate in behest you should have to do a small quest line to be licensed. I know some of you wont like these ideas, but I feel like getting everything handed to me is boring. Don't get me wrong, I love the game, there is huge potential here and I don't want to see it squandered.
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