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Why gear will always be expensiveFollow

#1 Dec 05 2010 at 6:37 PM Rating: Default
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You may even see low level items for 12k still. The main reason behind my thoughts of why buying gear will always be pricey is that it takes a very long time to craft them. Crafting just one piece of body armor can take over 30 minutes of crafting the base items. That's not including farming the ingredients or getting the shards. Time will be a huge factor in this game for crafting and many items will be pricey because even if there are many crafters, they all won't have the time to craft for everyone.
#2 Dec 05 2010 at 6:53 PM Rating: Good
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There is a price bottom for even low level gear because of the time involved in making it, but gear in general is everything but expensive. Supply and demand don't meet because the retainer based economy is so dysfunctional, so prices are way lower than they should be.
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#3 Dec 05 2010 at 6:53 PM Rating: Good
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if that has any effect at all, it will be a decrease in supply. Items aren't inherently more valuable because they took longer to make.
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#4 Dec 05 2010 at 6:58 PM Rating: Decent
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The time to make them is valuable, so even if the actual ingredients are cheap, it takes a long time to hunt them and the needed crafters down to make a finished product.

I any case, sellers can't find buyers and buyers can't find sellers, so the price discovery mechanism isn't working very well at all.
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#5 Dec 05 2010 at 7:07 PM Rating: Excellent
Prices will go down.

1) available supply will be easier to access, so competition will exist.
2) When people can just buy the component parts off the market, they'll only need to sell for a small markup to make profit.
3) the component parts will be the same way, only a small markup, kept low by competition, over the gathered stuff.
4) the difficulty of gathering the parts and rarity of crafters that can put the part together will set the price.
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#6 Dec 05 2010 at 7:24 PM Rating: Excellent
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digitalcraft, Goblin in Disguise wrote:
Prices will go down.

1) available supply will be easier to access, so competition will exist.
2) When people can just buy the component parts off the market, they'll only need to sell for a small markup to make profit.
3) the component parts will be the same way, only a small markup, kept low by competition, over the gathered stuff.
4) the difficulty of gathering the parts and rarity of crafters that can put the part together will set the price.

People can't just buy components off the market because they are nearly impossible to find in a timely fashion. Prices will go down for items that only few can make, but if we ever get a functioning market I foresee prices to go up in the future. The money supply in FFXIV constantly swells at a very rapid rate and sooner or later it must have an effect on prices.
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#7 Dec 05 2010 at 7:41 PM Rating: Excellent
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Prices can only go down. Supplies vastly exceeds demand, as anyone who's getting a craft past rank30 can attest. There is no market for the amount of crafters and their produced goods in this game.
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#8 Dec 05 2010 at 7:45 PM Rating: Good
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You basically proved why gear will always be inexpensive. 12K and expensive don't really go together.

You are already seeing mid tier gear drop like crazy. Canvas gear, Leather gear, R30 weapons, all have dropped a ton where you can find tons of stuff in the 50k range.

See expensive is relative, when you can make 200K per leve reset, farm sheepskin and wind shards on a level 1 for a couple hours and make 200k, etc. then yes 12K or 50K or whatever for gear is relatively cheap. It is definitely not expensive.

You should change the thread title to why gear will always be inexpensive, because gear is constantly entering the economy with no way for it to be removed. Combine that with declining player population and the fact that one crafter could pretty much supply every high level combat class in this game and that it why gear will continue to decline.

Eventually it will be like FFXI, where the only thing you can sell at a profit is + gear.
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#9 Dec 05 2010 at 7:52 PM Rating: Excellent
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What they're basically saying is "time is money."
The issue is that as the game ages, unless there is some way besides simply selling to a npc or tossing old gear to take gear out of the economy, it will simply increase in numbers for the most part, lowering the comparative market price in relation to the actual cost of time, materials, and stress put forth into making an item, especially as that item makes its way from buyer to secondhand buyer and so forth. Many games fix that by having items bind when used, equipped, picked up, or even only being able to be traded 1-3 times.
#10 Dec 05 2010 at 7:56 PM Rating: Excellent
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Omena wrote:
digitalcraft, Goblin in Disguise wrote:
Prices will go down.

1) available supply will be easier to access, so competition will exist.
2) When people can just buy the component parts off the market, they'll only need to sell for a small markup to make profit.
3) the component parts will be the same way, only a small markup, kept low by competition, over the gathered stuff.
4) the difficulty of gathering the parts and rarity of crafters that can put the part together will set the price.

People can't just buy components off the market because they are nearly impossible to find in a timely fashion. Prices will go down for items that only few can make, but if we ever get a functioning market I foresee prices to go up in the future. The money supply in FFXIV constantly swells at a very rapid rate and sooner or later it must have an effect on prices.


Prices going up and expensive are too different things though.

I don't doubt prices may go up eventually because money is entering the game at a rapid rate with very little meaningful gil sinks. That does not mean things are more expensive though, it will be the product of inflation, where not only gear has a higher price, but shards, mats, and everything else will also have a higher price.

If the average income of a person in the U.S. was $10K, and product X was $1K, then yes that would be expensive.

If the average income of a person in the U.S. was $100K, and product X was $2K it would not be as expensive as the first scenario even though the price is higher.

So basically, yes prices may rise, but I don't think they will rise as fast as inflation. Eventually I think the supply is going to be so great that inflation won't matter as much either. Again, look at FFXI, a NQ Item is worth less the what you could sell the mats for. Eventually that's going to be what happens to this game. Because raw mats have a benefit that pushes it past NQ gear, and that benefit is SP and the chance for + gear. Rich people going for + gear will probably end up vendoring NQ stuff anyways.



Edited, Dec 6th 2010 1:12am by Strifexx
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#11 Dec 05 2010 at 7:58 PM Rating: Good
Uryuu wrote:
What they're basically saying is "time is money."
The issue is that as the game ages, unless there is some way besides simply selling to a npc or tossing old gear to take gear out of the economy, it will simply increase in numbers for the most part, lowering the comparative market price in relation to the actual cost of time, materials, and stress put forth into making an item, especially as that item makes its way from buyer to secondhand buyer and so forth. Many games fix that by having items bind when used, equipped, picked up, or even only being able to be traded 1-3 times.

FFXIV's responce to this is needing to have your item repaired to 100% before you can resell it, for instance if you find an upgrade
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#12 Dec 05 2010 at 7:58 PM Rating: Good
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Personally, I just vendor much of my gear because it's so hard to get rid of.
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#13 Dec 05 2010 at 8:36 PM Rating: Excellent
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Gear is expensive?

...

No. Seriously. I'm not asking in a sarcastic manner in any way, shape, or form! I seriously am baffled at that statement.

I say this because in spite of the fact that I never use my retainer to make gil via selling things, nor do I often make sales in my bazaar as much as I would like, I find myself never wanting for gil, much less wanting for items that I can't simply save up for with a couple sessions worth of 16 leves.

I mean, I know I am only just above the rank cap (26 Lancer), but I seriously have not had any issues with the prices so far, as someone who dutifully does all 16 leves and gets the gil rewards from them, coupled with the gil rewards from the main storyline quests.
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#14 Dec 05 2010 at 8:57 PM Rating: Decent
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Gears in general are so cheap these days since so many people are crafting. People are selling bronze hauby for 35k on my server that it's so hard to make a profit unless you bought the parts cheap. Some R4x weapons are less than 100k which is like 10 leves?

Low rank gears may seem expensive due to minimal gil rewards from R1 leves, but once you start doing R10 you have completely no problem buying gears.
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#15 Dec 05 2010 at 9:31 PM Rating: Excellent
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because the rent is too dam high!
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#16 Dec 06 2010 at 1:41 AM Rating: Decent
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Similar to what others have said, gear is not expensive in FFXIV. If you're comparing cost of gear in FFXIV to cost of gear in FFXI, stop it. I got the "achievement" for earning over 20,000gil from a single leve from a rank 20 mining leve. I was looking at faction leves over the weekend and some of them were offering a base gil reward of ~25k. Every 36 hours I do 8 local leves and 6-8 regional leves and it usually nets me somewhere in the neighborhood of 100k.

You earn gil much, much faster in XIV than we ever did in FFXI. And it's largely an effortless process if you're taking advantage of the basic avenues to earn it (regional and local leves).

I put 3 iron haubergeons in my bazaar 10 days ago for the lowest price I've ever seen them listed at (70k each). I've sold two of them. I've had the same three pairs of Leather Highboots in my bazaar for the last week listed for 34k each (lowest price I've seen anyone else offering them for is 40k). I filled up the rest of my bazaar slots with Bronze Scutums (Scutae?) for 35k each. Can't sell them to save my life.

That means that the lion's share of my gil is coming from leves and every week my gil reserves grow.

If you're finding gear expensive, yuo're either one of the few buying rank 40+ gear because you can actually use it to its full potential, you're not taking advantage of your opportunities to earn gil, or you're wasting the gil you're earning. It's just that simple.
#17 Dec 06 2010 at 1:51 AM Rating: Default
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12k is a drop in the hate... you will have 12k by the time you hit 2-3rd physical rank.


Things are not expensive no more so than paying 20 bucks for a pizza in the us and 2000 yen for a pizza in japan( thats not the exact conversion for all you math jew *****)


Gear will have a big number on it becuase people make to much gil... no one knows what to do with it... and most of the time its cheeper to buy new gear than have a npc repair your old one
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#18 Dec 06 2010 at 1:51 AM Rating: Excellent
Speaking of expensive, why do they even bother to have NPCs do stupid stuff like sell an Ash Log for 20k apiece? Just don't sell it if you aren't going to bother listing it for a reasonable price. Smiley: mad
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#19 Dec 06 2010 at 1:57 AM Rating: Good
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Dandruffshampoo the Eccentric wrote:
Speaking of expensive, why do they even bother to have NPCs do stupid stuff like sell an Ash Log for 20k apiece? Just don't sell it if you aren't going to bother listing it for a reasonable price. Smiley: mad


It's a guide to player pricing. For example when you see some guy selling Fine Sand for 2k each, you know there's something wrong when the Alchemist Guild NPC selling it for 400 something.
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#20 Dec 06 2010 at 1:59 AM Rating: Decent
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Dandruffshampoo the Eccentric wrote:
Speaking of expensive, why do they even bother to have NPCs do stupid stuff like sell an Ash Log for 20k apiece? Just don't sell it if you aren't going to bother listing it for a reasonable price. Smiley: mad


Because if you've got a shield that requires Ash Planks to repair and the repair NPC wants 15k gil to repair it for you, it's still cheaper to buy the ash log for 20k, bust it into 4 planks for a small handful of wind shards and repair the shield to 100% for 5k. I don't use wooden shield anymore but I do need branches of this or that type to repair some of my gear and I'd still rather pay 3-4k for a branch and repair to 100% than 20k+ for an NPC to repair to 75%. You don't really notice how convenient it is (despite the seemingly high price) until the repair mats required by your gear outstrip the tier offered by the vendors. Then you die a bit inside.
#21 Dec 06 2010 at 2:38 AM Rating: Default
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not everyone is a high enough crafter yet wait till some time passes everything will be dirt cheap, the days of money making are gonna come to a end unless they make items that only drop of NM's.
#22 Dec 06 2010 at 4:49 AM Rating: Decent
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Gear WILL stay "expensive".


A major factor to this is used equipment. In ffxi when you out lvl your gear or need something new you sell the old on the AH, keeping the gear in circulation and more of it for sale. In ffxiv when you out lvl your gear or want to get something new, 90% of players will NPC their old gear because they do not have the means to repair it to be able to resell or are not willing to hold on to it for an untold amount of time until they can find someone to repair it.


That being said I think this is a good thing. It keeps crafters in constant need to feed the marketplace and always have a purpose.
#23 Dec 06 2010 at 9:51 AM Rating: Good
Omena wrote:
digitalcraft, Goblin in Disguise wrote:
Prices will go down.


Prices will go down for items that only few can make, but if we ever get a functioning market I foresee prices to go up in the future. The money supply in FFXIV constantly swells at a very rapid rate and sooner or later it must have an effect on prices.


I would think prices would go up for items that only a few CAN or are willing to make. However, assuming demand exceeds supply, what happens when there's more bronze daggers for sale than people who need them? The number of daggers is only increasing (assuming nobody Discards them). Price transparancy will improve market efficiency but that "efficiency" may just be lower prices as sellers compete to get their items sold. This would be less likely if there were more than 10 bazaar slots, but as a crafter, I need to keep inventory moving or else I get stuck.

I think the f(time) argument is a good one. I won't invest my time and effort unless there's a decent enough payoff (gil / SP) or I need the item myself or for an LS mate. Classic example is the Bronze Haubergeon. Base cost to craft is around 40k, including shards (so many) and giving some nominal value to bronze nuggets>ingots>wire>rings>chain etc. Assuming full start (nuggets) to finish (haubergeon), I think 30 mins is probably right. If I have a glut of bronze, then maybe I'm willing to sell at cost (b/c 40k is the going rate per YG...although I think it was 145k in early Oct), but otherwise, I'd rather make shields and helms. Also, as a rank 22 armorer, I'm not getting as much SP/hr for this as from just doing leves, so the incentives are waning IMO.

Your Money Supply point is potentially genius though.

At least the SP system is such that I won't flood the market with Copper Barbuts b/c I'd get 15 SP/synth. Gives lower ranking ARMs a chance to make some gil while grinding.
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#24 Dec 06 2010 at 9:54 AM Rating: Good
joltyj20 wrote:
Gear WILL stay "expensive".


A major factor to this is used equipment. In ffxi when you out lvl your gear or need something new you sell the old on the AH, keeping the gear in circulation and more of it for sale. In ffxiv when you out lvl your gear or want to get something new, 90% of players will NPC their old gear because they do not have the means to repair it to be able to resell or are not willing to hold on to it for an untold amount of time until they can find someone to repair it.


That being said I think this is a good thing. It keeps crafters in constant need to feed the marketplace and always have a purpose.


Very interesting point. Didn't realize this was happening. I rank'd my DoHs in-line with my DoWs so this hasn't happened to me. Also, I try to hit the AGs for repairs when I have free time (community service). Wow. Well, if that's happening, it's probably good for the economy to keep supply a little lower.

How much can you get from an NPC for a decently high ranked piece of gear?
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#25 Dec 06 2010 at 10:02 AM Rating: Decent
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Gear price are currently crashing, but you need to take the time, and be patient to find a good deal. As a crafter, I can tell you this.

However, people undercutting the market are only hurting themself, and the economy in the long term.

The only chance someone got to sell gear at a high price, is by the desperation of the searching player. When someone has been looking around in the wards for over an hour to find a piece of gear at a decent price, he often agree to pay a higher price for it. People hate the ward, so they don't shop around, they just buy their stuff when they find it. So those that are undercutting the market are currently only hurting themselves (I've seen people selling half my price next to my retainer, and when I came back a few hours later, I made a sell while he haven't... That's juste plain luck.) With the current system, lower price for finished gear doesn't mean faster sale. Also in the higher tiers, people don't change gear as often. There's a limited amound of people willing to buy said item. So there's no point in trying to sell your stuff faster, because there will be no one to buy the next one. This is more true with the low population on the servers.

Once the new search option will be available, the price will dramatically drop, because high priced gear won't sell like they do now, and the undercutter will get all the sale. I personnaly think that it will kill what's left of the possibility to make a profit right now. What will be the point of crafting R30+ and selling them for 20k ? Only base material (that crafter need to skill up) will still sell at a good price.
#26 Dec 06 2010 at 10:49 AM Rating: Good
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With people still wearing gear because it looks cool rathen than because it's rank and class appropriate/effective I think only certain gear will be more expensive... you just won't see loads of rank appropriate gear for your class without crafting it yourself or gathering the mats for a friend to craft... and in both those situations I think it won't be overly expensive as everyone will be gouging for the mats on the "cool" gear.
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#27 Dec 06 2010 at 10:50 AM Rating: Decent
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Something that hasn't been mentioned is that we are constantly getting new crafters, so we should always have a broad level of crafters. A level 40 probably won't be making stuff for a level 10 because it's trivial and it's not worth their time, but a new crafter can take advantage of the surplus of mats you can now get and create that level 10 item.

As the game progresses, I think that the availability of all types of equipment should go up.
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#28 Dec 06 2010 at 11:56 AM Rating: Good
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tmproff wrote:
Something that hasn't been mentioned is that we are constantly getting new crafters, so we should always have a broad level of crafters. A level 40 probably won't be making stuff for a level 10 because it's trivial and it's not worth their time, but a new crafter can take advantage of the surplus of mats you can now get and create that level 10 item.

As the game progresses, I think that the availability of all types of equipment should go up.

No, because the "casual" crafters will hit rank 40 eventually and drive the prices DOWN so much that the new players will buy rank40 gear right away and "grow" into it. Why buy a hempen tabard when the canvas or velveteen tabard are sold for almost the same price?

I sorta like the fact I can wear my high-level gear I crafted myself ahead of time, but I really dislike the fact it teaches players to only shop once, and wear inappropriate or high level gear when playing alts.

Conjurer 5 in a Bronze Hauby, yes, I'm looking at you.
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#29 Dec 06 2010 at 12:57 PM Rating: Decent
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Quote:
No, because the "casual" crafters will hit rank 40 eventually..


Oh cmon, what about when PS3 version is released? What about when new people start playing the game? There will always be lower level crafters...Maybe just not as many as there are now.
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#30 Dec 06 2010 at 1:00 PM Rating: Good
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If we define casual as someone that only does guildleves

They'll probably make ~3-4k/reset

Also considering that to main something, you have to also commonly sub something else (Weaving/leatherworking)

I don't think we'll see very many "casual crafters" hitting R40 any time soon. Maybe in a few months, but it'll be like 15 resets = 1 rank.
#31 Dec 06 2010 at 2:16 PM Rating: Excellent
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joltyj20 wrote:
Gear WILL stay "expensive".


A major factor to this is used equipment. In ffxi when you out lvl your gear or need something new you sell the old on the AH, keeping the gear in circulation and more of it for sale. In ffxiv when you out lvl your gear or want to get something new, 90% of players will NPC their old gear because they do not have the means to repair it to be able to resell or are not willing to hold on to it for an untold amount of time until they can find someone to repair it.


That being said I think this is a good thing. It keeps crafters in constant need to feed the marketplace and always have a purpose.


lol you act like it's hard to find repairs or something. It takes 5 min and 5-10K to get something repaired during prime time. Just shout in Ul'dah or go to the appropriate guild where high level crafters usually are. I can't remember a time where I didn't get my level 30+ gear repaired overnight with it in my bazaar.

For low gear that sells <20K, yea most people will vendor it. But for anything "expensive" if someone really wants to sell it repairs aren't going to deter them.

I feel sorry for you if you have so much trouble finding repairs that you would vendor a 100K piece of equipment because of it.

Also I've been noticing more and more, people have been starting to catch on that a universal sign for afk "I need repairs" is to be naked. Since there is no icon to show you need repairs, I see alot of people afking in Uldah and around the NPC Repair vendor naked, and most of them have gear for repair in bazaars. That's how I know to check those people. If you have some stupid reward like 1-3K though for 30+ gear I ignore you.
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#32 Dec 06 2010 at 2:27 PM Rating: Good
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Why would gear be expensive if SE releases full gear drops from NMs?
#33 Dec 06 2010 at 2:31 PM Rating: Default
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The terrible retainer system is crippling the economy. I'd sooner lose money and trade with NPCs than go through the tedious chore of using the failing market system.

#34 Dec 06 2010 at 3:10 PM Rating: Decent
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So we can laugh at bazaars when we browse and buy the least expensive expensive item even when we can afford the more expensive item.
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#35 Dec 06 2010 at 3:22 PM Rating: Decent
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Strifexx wrote:
joltyj20 wrote:
Gear WILL stay "expensive".


A major factor to this is used equipment. In ffxi when you out lvl your gear or need something new you sell the old on the AH, keeping the gear in circulation and more of it for sale. In ffxiv when you out lvl your gear or want to get something new, 90% of players will NPC their old gear because they do not have the means to repair it to be able to resell or are not willing to hold on to it for an untold amount of time until they can find someone to repair it.


That being said I think this is a good thing. It keeps crafters in constant need to feed the marketplace and always have a purpose.


lol you act like it's hard to find repairs or something. It takes 5 min and 5-10K to get something repaired during prime time. Just shout in Ul'dah or go to the appropriate guild where high level crafters usually are. I can't remember a time where I didn't get my level 30+ gear repaired overnight with it in my bazaar.

For low gear that sells <20K, yea most people will vendor it. But for anything "expensive" if someone really wants to sell it repairs aren't going to deter them.

I feel sorry for you if you have so much trouble finding repairs that you would vendor a 100K piece of equipment because of it.

Also I've been noticing more and more, people have been starting to catch on that a universal sign for afk "I need repairs" is to be naked. Since there is no icon to show you need repairs, I see alot of people afking in Uldah and around the NPC Repair vendor naked, and most of them have gear for repair in bazaars. That's how I know to check those people. If you have some stupid reward like 1-3K though for 30+ gear I ignore you.


Agreed, at 1-3k for repairs I don't even bother repairing them. I honestly have no idea why people suggest that low rank stuff is EXPENSIVE, there are always people that sell useless junk for obscene amounts but just because 1 guy does it does mean that's the median price for that item. I generally vend items for 5k or less just to make room and npc other items that I don't want to repair.
I had no idea the universal sign for repairs was going naked. Then again I never really have too much trouble with any repairs since I can repair nearly everything I wear and only wear my r34+ crafting gear when I make items to sell.
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#36 Dec 06 2010 at 3:25 PM Rating: Good
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NiklausRyszard wrote:
Omena wrote:
[quote=digitalcraft, Goblin in Disguise]Prices will go down.


However, assuming demand exceeds supply, what happens when there's more bronze daggers for sale than people who need them? The number of daggers is only increasing (assuming nobody Discards them).


An alchemist like me buys them cheap and upgrades them to blinding daggers or silencing daggers
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#37 Dec 06 2010 at 4:50 PM Rating: Excellent
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Kazuyakun wrote:
Strifexx wrote:
joltyj20 wrote:
Gear WILL stay "expensive".


A major factor to this is used equipment. In ffxi when you out lvl your gear or need something new you sell the old on the AH, keeping the gear in circulation and more of it for sale. In ffxiv when you out lvl your gear or want to get something new, 90% of players will NPC their old gear because they do not have the means to repair it to be able to resell or are not willing to hold on to it for an untold amount of time until they can find someone to repair it.


That being said I think this is a good thing. It keeps crafters in constant need to feed the marketplace and always have a purpose.


lol you act like it's hard to find repairs or something. It takes 5 min and 5-10K to get something repaired during prime time. Just shout in Ul'dah or go to the appropriate guild where high level crafters usually are. I can't remember a time where I didn't get my level 30+ gear repaired overnight with it in my bazaar.

For low gear that sells <20K, yea most people will vendor it. But for anything "expensive" if someone really wants to sell it repairs aren't going to deter them.

I feel sorry for you if you have so much trouble finding repairs that you would vendor a 100K piece of equipment because of it.

Also I've been noticing more and more, people have been starting to catch on that a universal sign for afk "I need repairs" is to be naked. Since there is no icon to show you need repairs, I see alot of people afking in Uldah and around the NPC Repair vendor naked, and most of them have gear for repair in bazaars. That's how I know to check those people. If you have some stupid reward like 1-3K though for 30+ gear I ignore you.


Agreed, at 1-3k for repairs I don't even bother repairing them. I honestly have no idea why people suggest that low rank stuff is EXPENSIVE, there are always people that sell useless junk for obscene amounts but just because 1 guy does it does mean that's the median price for that item. I generally vend items for 5k or less just to make room and npc other items that I don't want to repair.
I had no idea the universal sign for repairs was going naked. Then again I never really have too much trouble with any repairs since I can repair nearly everything I wear and only wear my r34+ crafting gear when I make items to sell.


Yea I dunno if it's really universal yet. But I've been noticing alot of players doing it recently and realized that it's a pretty good idea. If people catch on and SE doesn't release icons in the Dec. patch it seems like a good "flag" for 'I need repairs'.
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Strife Nii ~ Conjuror 49, Botanist 37, Mining 33, Thaum 32, Culinary 27, Goldsmith 22
#38 Dec 06 2010 at 5:56 PM Rating: Default
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608 posts
main equip were gonna be buying unless we make our own is RMT characters selling them.
on saronia theres groups of mule characters with names like leathershop, armorshop, weaponshop,etc.. and there all in line with eachother i doubt someone bought like 8 games just to have more places and thats just in ul'dah and one group to sell stuff.
#39 Dec 06 2010 at 6:12 PM Rating: Decent
Sage
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447 posts
Satisiun wrote:
Gear is expensive?

...

No. Seriously. I'm not asking in a sarcastic manner in any way, shape, or form! I seriously am baffled at that statement.

I say this because in spite of the fact that I never use my retainer to make gil via selling things, nor do I often make sales in my bazaar as much as I would like, I find myself never wanting for gil, much less wanting for items that I can't simply save up for with a couple sessions worth of 16 leves.

I mean, I know I am only just above the rank cap (26 Lancer), but I seriously have not had any issues with the prices so far, as someone who dutifully does all 16 leves and gets the gil rewards from them, coupled with the gil rewards from the main storyline quests.


This. I came in to post just this sentiment, and I'm surprised I had to scroll that far down to find the first poster who shares this opinion. I'm also surprised to see just about everyone ignore the topic in the thread. Maybe it's worth creating a sister thread "Why are gear prices not rising with the amount of money available?"

The most expensive gear I've seen for legitimate sale (i.e. not a dump on a bazaar for 99999999 gil to save inventory space) is 450K. 450K for the best items in the game? Sign me up all day every day.

Everyone is just hoarding gil, even the crafters. Seriously, does anyone really have less than say 2 million gil at this point?
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Djigga, please. Highland Hyurs can't jump.

#40 Dec 06 2010 at 6:30 PM Rating: Good
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9,526 posts
volta1 wrote:
Seriously, does anyone really have less than say 2 million gil at this point?


I have less than 100K after upgrading both my miner and botanist tools to HQ and buying a bamboo fishing rod, and making some food that I will never be able to sell (let alone at prices that recoup the costs of the npc bought mats)
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#41 Dec 06 2010 at 8:49 PM Rating: Decent
Scholar
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1,098 posts
I have a little over 2.5 million I never used the Retainer or Bazaar to sell anything I always NPC at ridiculously cheap price because inventory space has always been critical in this game.Why pay twice what a item is worth if you can't resale near where you bought it.Except for a few hold outs prices have been dropping for about a month now.I'm still buying all items in the 20's since the base of the game is in the high 30's I guess I'm lucky to buy hand me downs.Maybe when more retainer get added we can have stable prices.
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#42 Dec 07 2010 at 11:37 AM Rating: Decent
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3,825 posts
I have about 40k on me... the rest of my assets are tied up in investments. I'm banking on certain items to raise in price a bit around march... Yes I know it's evil, but I don't plan on attempting to set high prices, just to take advantage.
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FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


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