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Your reason why FFXIV is strugglingFollow

#52 Dec 06 2010 at 2:12 PM Rating: Decent
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Khaap wrote:
Thousands of whinging gits on forums and terrible reviews is why FFXIV is struggling.

I read all the bad reviews / forum posts, and thought ooh maybe best not to play that then, even as a massive fan of FFXI for years.

However they did the extended trial so I jumped in on the last day so I would get the full 60 days to try it, no big loss.

Real glad I did jump in as its a great game, albeit a little loose at the edges, but then all MMO launches are like that.

I walk around a world seeing bits of the maps and locked areas, I know are going to open up later.

To date of all the MMO's I've played FFXI still had the best quest lines. Now that is woefully missing in FFXIV but those short glimpses we get in the Rank quests remind me of what is likely to be down the line.




Good post and for the most part I agree. However SE should not have released a paid preview of what is to be. I know we aren't paying for a sub but yes the client is paid for. This game just should not have been releases until the basics were included and tested to ensure Customer Sat. I have the game and my account in stand by and I will return if it is worth it. logging and doing the same exact thing in the same area gets old fast.

basic intro quest lines should have been done
leveguest system needs to go and npc quest lines added.
some sort of dungeon or instances
prelim nm's (nm's for level 10-50) open world and part of quest
items as drops, gear variety and not taking the same pieces and changing colours . . . .
working functional UI meant for the designated equipment. UI for KB+M and then a game pad UI
and most of the other basic stuff people have been rehashing over and over.

Let's face it sending out half finished games and then using dlc updates has become the norm and
is hurting the industry.
#53 Dec 06 2010 at 2:19 PM Rating: Excellent
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Some of this may have been discussed in above posts, but i haven't had the chance to read them all yet.

I think the main problem with FFXIV as it stands is that the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

I think the root of this is the lack of content. There are no quests that make us visit different areas, and the entire game basically takes place out in the open. There are no villages with peasants and very few NPCs other than vendors or required ones. The whole thing seems fake (even for a game).

Even the Aetheryte camps merely consist of 2 people and a tent on average. Why not give us something more substantial, a bunch of tents, with soldiers running around and whatnot? How about farms with the locals needing the help of us (the adventurers)?

The accessibility of the world adds to this. There is nothing you can check out (save from caves which are copy+pasted and un-entertaining). No abandoned houses, or towers to go look in. Its just an open world, full of grind-able creatures.

I think if SE would make Eorzea feel more alive, this game would be a whole lot better, but it just seems dead to me at the moment. Give us things to explore, and reasons to explore them. Make areas unique and entertaining.
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#54 Dec 06 2010 at 2:29 PM Rating: Good
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Domino7337 wrote:
Some of this may have been discussed in above posts, but i haven't had the chance to read them all yet.

I think the main problem with FFXIV as it stands is that the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

I think the root of this is the lack of content. There are no quests that make us visit different areas, and the entire game basically takes place out in the open. There are no villages with peasants and very few NPCs other than vendors or required ones. The whole thing seems fake (even for a game).

Even the Aetheryte camps merely consist of 2 people and a tent on average. Why not give us something more substantial, a bunch of tents, with soldiers running around and whatnot? How about farms with the locals needing the help of us (the adventurers)?

The accessibility of the world adds to this. There is nothing you can check out (save from caves which are copy+pasted and un-entertaining). No abandoned houses, or towers to go look in. Its just an open world, full of grind-able creatures.

I think if SE would make Eorzea feel more alive, this game would be a whole lot better, but it just seems dead to me at the moment. Give us things to explore, and reasons to explore them. Make areas unique and entertaining.


+1. FFXI's basic starter zones were so interesting, there's no reason why FFXIV needed to take a 'empty sandbox' approach, making the zones simply bloated plains of uselessness. FFXI zones at launch had a lot of interesting things to do within, like beastmen camps, goblin camps, towers, questgivers hidden away, caves, beastmen hideout zones, etc.
#55 Dec 06 2010 at 2:48 PM Rating: Excellent
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maxmad wrote:
Domino7337 wrote:
Some of this may have been discussed in above posts, but i haven't had the chance to read them all yet.

I think the main problem with FFXIV as it stands is that the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

I think the root of this is the lack of content. There are no quests that make us visit different areas, and the entire game basically takes place out in the open. There are no villages with peasants and very few NPCs other than vendors or required ones. The whole thing seems fake (even for a game).

Even the Aetheryte camps merely consist of 2 people and a tent on average. Why not give us something more substantial, a bunch of tents, with soldiers running around and whatnot? How about farms with the locals needing the help of us (the adventurers)?

The accessibility of the world adds to this. There is nothing you can check out (save from caves which are copy+pasted and un-entertaining). No abandoned houses, or towers to go look in. Its just an open world, full of grind-able creatures.

I think if SE would make Eorzea feel more alive, this game would be a whole lot better, but it just seems dead to me at the moment. Give us things to explore, and reasons to explore them. Make areas unique and entertaining.


+1. FFXI's basic starter zones were so interesting, there's no reason why FFXIV needed to take a 'empty sandbox' approach, making the zones simply bloated plains of uselessness. FFXI zones at launch had a lot of interesting things to do within, like beastmen camps, goblin camps, towers, questgivers hidden away, caves, beastmen hideout zones, etc.


I know people hate it when you bring WoW up, but i always felt like that game had a wonderfully immersible world. I haven't played that game in several years, but to this day i can recall several facts about the landscape. Farms with farmers and an imposing disaster (Westfall), A flaming wasteland with dwarven underground mines (Searing Gorge i think), and very memorable dungeons are just a few of the things you would see. It wasn't just the variety of these areas, but the fact that they all had some deep quest line if you followed it.

This isn't all though. There were towns with people living life, outside of all the adventure. There were random things to explore, and random NPCs with their own prerogatives running around with their own story. And i'm not trying to turn this into a "Why isnt this game like WoW" thread, that's not what my post is about at all. I just want to say that these are all elements that make up a good world. A world that feels alive.
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#56 Dec 06 2010 at 9:05 PM Rating: Excellent
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Khaap wrote:
[quote=Timorith][quote=Khaap]
As a classic example if WOW released now just as it did back then with all those issues it would fail just as hard as all the other MMO's. Sadly people are too impatient and have absolutely no understanding of the kind of the complexity involved in coding and supporting an MMO.

Oddly SE has been the first company in recent years to actually put its hand up and say "Hey we got it wrong"


Get your fact's straight, Wow launch was not a walk in the park, but mostly it was server stability issue's, the game itself was not in it's bare bone's, and either did blizzard had to launch a patch to keep it's player base, or extend the free trial for 2 month's, the big mayor difference between the two is that wow launched with content up to the cap level, in all level's, they had istance's they had world bosses, they had outside camp's, they had quest hubs in each zone(And not just one in some cases) they had world pvp, etc etc. The main issue with wow was that at launch your server could and would be down at time's but when you logged on, you had tons of stuff to do, in FFIXV the servers are up all the time, but you have nothing to do but grind or craft :)

Content makes or breaks a MMO period
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#57 Dec 06 2010 at 11:01 PM Rating: Excellent
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Buttsniffa wrote:
In the meantime, I'll max out my character in anticipation for the content, because once it IS here I don't want to miss it by leveling.


I'll just be blunt here - this is the type of attitude that is killing MMOs today. You don't want to miss it by leveling? In a great MMO with a highly immersible world, the journey through leveling would be the main point of playing the game. The Final Fantasy series has, for the most part, always been like that in the past and it's why a lot of us continue to play the series.

If the majority of content updates in the future focus on maxed-out characters and gloss over, simplify or ignore the experience of leveling through a fantastic world, I'm afraid a lot of us will most likely not be here for long.

Sorry, but to me MMOs should be about the journey, not the destination.
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#58 Dec 06 2010 at 11:19 PM Rating: Good
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Whales wrote:
Buttsniffa wrote:
In the meantime, I'll max out my character in anticipation for the content, because once it IS here I don't want to miss it by leveling.


I'll just be blunt here - this is the type of attitude that is killing MMOs today. You don't want to miss it by leveling? In a great MMO with a highly immersible world, the journey through leveling would be the main point of playing the game. The Final Fantasy series has, for the most part, always been like that in the past and it's why a lot of us continue to play the series.

If the majority of content updates in the future focus on maxed-out characters and gloss over, simplify or ignore the experience of leveling through a fantastic world, I'm afraid a lot of us will most likely not be here for long.

Sorry, but to me MMOs should be about the journey, not the destination.



The journey is start until whenever a person quits, not from start to level cap. Many people, myself included, see leveling (esp in grindy games like one) as 1 really long, really boring event/quest/activity. Its just one part of the whole that is the game.
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#59 Dec 06 2010 at 11:23 PM Rating: Good
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...the more i play this game the more I realize how difficult its gonna be for it to get out of this hole. December patch better be something else otherwise this game is going to fail miserably before the PS3 launch even comes around...and part of me is glad because SE pushed out such a crappy product at us and they deserve it, although I've never taken off the blindfolds before :S.
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#60 Dec 07 2010 at 12:39 AM Rating: Excellent
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Quests and more importantly a greater variety of them.

If people had stuff to do they wouldn't have time to complain so much.

Long term goals are missing too. Everything is done in 40minutes or less.

I never did go for Lu Shang's fishing rod but something like that (maybe just a tiny bit easier) would make me feel like my time is spent working towards real goals but at my own pace.

To be honest with a controller I never had too much UI problems for it to bother me and the anima regeneration rate seems really excessive.

These are the kind of details players will learn to work around but there's no escaping the lack of stuff to do.


Se needs to advertise XIV with a picture of cute herd of sheep with a text "They had it coming!"
#61 Dec 07 2010 at 1:09 PM Rating: Excellent
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SolidMack wrote:
...the more i play this game the more I realize how difficult its gonna be for it to get out of this hole. December patch better be something else otherwise this game is going to fail miserably before the PS3 launch even comes around...and part of me is glad because SE pushed out such a crappy product at us and they deserve it, although I've never taken off the blindfolds before :S.


You know, you and I got into quite a kerfluffle over on Fony's FFXIV review a few months back and I have to say while I didn't agree with your stance then, we all really wanted FFXIV to be good and I'm sorry (on some level) you seem to have come over to the realist camp.
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#62 Dec 08 2010 at 10:15 AM Rating: Excellent
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FFXIV is struggling because they decided to put other things BEFORE fun.

The crafting and gathering systems are designed to keep people from botting them. They are not designed to be fun, thus they are not and they are actually more frustrating to do than they are enjoyable.

Guildleves are meant to be short, quick quests that people can complete to progress their character. They are "stepping stones" per say. SE just forgot to add the rivers, lakes and mountains to make the trip more enjoyable. There are no quests outside of leves except for the skeleton main story line, no little distractions like Ballista, Beseiged, etc. Behest is in now, but it doesn't seem to be very enjoyable waiting around the camp until it starts. Maybe I should try it out, but I never really have the desire to for some reason.

A market system that makes it painful to both buy and sell items is never a good thing. I need to have a method of finding something and obtaining it NOW when I need it so I can go and do something fun, but at the same time have the option of browsing through bazaars looking for deals if I actually have the time and enjoy doing so.

In short, the dev team was more caught up with "Will it function and/or stop RMT" than "Is it actually fun?" You can make a toy action figure that cries, sucks its thumb and asks for its mommy, but don't expect it to be popular with the boys for what it does or the girls for how it looks.
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#63 Dec 08 2010 at 11:24 AM Rating: Excellent
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shinichoco wrote:
In short, the dev team was more caught up with "Will it function and/or stop RMT" than "Is it actually fun?"

This! What's worse is they did all of this to fight RMT's, but last time I tried to report an RMT in-game, they provided me with a "copy/paste link" to an external website that you have to go to to report it!

Edited, Dec 8th 2010 12:25pm by ThinkDeeply
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#64 Dec 08 2010 at 12:02 PM Rating: Good
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no content, bad itemization (one of my biggest fears that it would carry over from XI and alas it did), and the community. Usually quality is superior to quantity however not the case with MMO's. Not that it matters, the population is small and getting smaller, and of what there is.. atleast on my server, just the thought of having to try and explain strategy or anything remotely resembling end game to the 10-20 ppl that have managed to get to 50 with me makes my ears bleed.

3 reasons why ffxiv is struggling.
#65 Dec 08 2010 at 2:17 PM Rating: Good
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Speeral wrote:
logging and doing the same exact thing in the same area gets old fast.


Exactly, there is so much lack of content it's absurd. I remember when a dev actually said for FF13 that "making cities at 1080p is too much work, so we didn't do it". Honestly these sound like the same developers, what kind of production quality do you get when you don't do things that you know are expected, but are too much work.

In relation to the quote, yes the world is much too small, in FFXI there were 3 zones between each city at least. When I made the journey to Jeuno the first time at lvl 20, it was epic! Dodging monsters all the way and when I got there the world just opened up.

Yes I know FFXI at that time was years in development after launch. But until we see some more varied leves, npc quests and quest progression (read decent content), I don't think this game has a chance. Ah well just have to wait till March.
#66 Dec 08 2010 at 4:26 PM Rating: Good
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Reasons I believe FFXIV is struggling:

1. No AH.
2. Game is more solo-friendly/not group oriented.
3. Battle system/mechanics are lifeless, no real team work required (skill chains, bursting, etc.)
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#67 Dec 08 2010 at 4:33 PM Rating: Decent
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hexaemeron wrote:
SolidMack wrote:
...the more i play this game the more I realize how difficult its gonna be for it to get out of this hole. December patch better be something else otherwise this game is going to fail miserably before the PS3 launch even comes around...and part of me is glad because SE pushed out such a crappy product at us and they deserve it, although I've never taken off the blindfolds before :S.


You know, you and I got into quite a kerfluffle over on Fony's FFXIV review a few months back and I have to say while I didn't agree with your stance then, we all really wanted FFXIV to be good and I'm sorry (on some level) you seem to have come over to the realist camp.


Lol I was always a realist, I just wanted it to work :P. Amazing you have a good memory, I don't even remember arguing with anyone about MikeB's vid. Either way, at the time, whether I said it or didn't say it, I can see all the problems with the game (and more often than not I would agree with almost all complaints) but my stance was wait it out....now? now i'm sick of waiting and I just find it harder with each to believe this game is going to be anywhere near as successful as XI and I wanted it to be so bad.
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#68 Dec 08 2010 at 4:40 PM Rating: Decent
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SolidMack wrote:
hexaemeron wrote:
SolidMack wrote:
...the more i play this game the more I realize how difficult its gonna be for it to get out of this hole. December patch better be something else otherwise this game is going to fail miserably before the PS3 launch even comes around...and part of me is glad because SE pushed out such a crappy product at us and they deserve it, although I've never taken off the blindfolds before :S.


You know, you and I got into quite a kerfluffle over on Fony's FFXIV review a few months back and I have to say while I didn't agree with your stance then, we all really wanted FFXIV to be good and I'm sorry (on some level) you seem to have come over to the realist camp.


Lol I was always a realist, I just wanted it to work :P. Amazing you have a good memory, I don't even remember arguing with anyone about MikeB's vid. Either way, at the time, whether I said it or didn't say it, I can see all the problems with the game (and more often than not I would agree with almost all complaints) but my stance was wait it out....now? now i'm sick of waiting and I just find it harder with each to believe this game is going to be anywhere near as successful as XI and I wanted it to be so bad.


I know what you mean. I was so excited for this game. I was a FFXI player for years and I loved the whole feel of the game, even when partying became quite difficult. And when open beta rolled around, I swear I was the first one to log into my server ready to take on the world...

...and from there, I went from "IT'S SOO AW---huh, wait... that can't be... what is.... what... I... seriously????"

And it went pretty downhill from there. I cancelled my CE that day. I couldn't believe the game was being released in the state it was. I told everyone I could to avoid it for now. Some did, some didn't. Though, all my friends who didn't came back later and said they wished they had listened. All had cancelled their accounts by the end of October and didn't even care about the Nov/Dec updates.

I'd love to think that the game will endure and get good and that everyone will notice it and give it a second look. I just don't see it personally.

Edited, Dec 8th 2010 5:42pm by hexaemeron
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#69 Dec 08 2010 at 6:02 PM Rating: Good
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Ya usually MMO developers try to get enough content in at launch so they can keep pumping content and keep ahead of the average crowd. In FFXIV there wasn't enough starting content, and it is hard to imagine them being able to catch up and keep ahead of us now. I for one have stopped logging in, except maybe once a week.

Honestly, if SQEnix took the game down now.. said sorry, and relaunched it in March (with all our accounts saved) then kept hush hush on what content they added. We'd probably all be intrigued enough to play it come March, then they might actually catch up on content, but that of course will never happened.
#70 Dec 08 2010 at 6:06 PM Rating: Good
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It's boring and isn't fun. It's pretty simple really. I've been looking at the new NMs and such they're adding, but decided that's really not enough to bring me back. Maybe by March it'll be worth something, but likely there will be better games out by then.
#71 Dec 08 2010 at 7:11 PM Rating: Excellent
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Domino7337 wrote:
I think the main problem with FFXIV as it stands is that the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

Exactly.. And try as I may, I have no hope of fooling myself when dealing with something like this:
http://ffxiv.zam.com/en/zone.html?ffxivzone=10

That's the Mor Dhona map. I was traversing the zone the other day, and while I'm now used to the copy-paste features of XIV, the pools of water still had me shaking my head. Look at that ****! How are you supposed to respect that, or care? This is just one symptom why XIV is stuggling, but it's a legitimate one.
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#72 Dec 08 2010 at 7:19 PM Rating: Excellent
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Coyohma wrote:
Domino7337 wrote:
I think the main problem with FFXIV as it stands is that the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

Exactly.. And try as I may, I have no hope of fooling myself when dealing with something like this:
http://ffxiv.zam.com/en/zone.html?ffxivzone=10

That's the Mor Dhona map. I was traversing the zone the other day, and while I'm now used to the copy-paste features of XIV, the pools of water still had me shaking my head. Look at that sh*t! How are you supposed to respect that, or care? This is just one symptom why XIV is stuggling, but it's a legitimate one.


SE is proving to be a pretty lazy company that takes 5 years to create a game that requires a pretty top end computer but the game has almost no content and while the graphics are good all of the world is just extremely copy pasted crap. I guess they think we as customers are fools and that we will love and pay for a copy pasted game with almost 0 content terrible UI no AH no quests other than bare bones quests. This game release was a slap in the face. No way in **** I give them another penny unless they turn this into something that actually plays like its from the year 2010 and not 1994.
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#73 Dec 08 2010 at 8:36 PM Rating: Good
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The advertising topic back on the first page. FFVII was advertised the **** out of! There wasn't a day where i wouldn't see a commercial for FFVII. SE can and has advertised. However, VII was ground breaking and awesome! It was new, and fresh. It was the 1st time that video games stopped being video games and started being movies and stories.

look it's been said FFXIV is struggling because it is a bad game. Period end of discussion. There are a lot of things to do in the game, but there is no point. There is no point going past r40 currently and that's only if you want to solo those r40 leves. What if you don't like leves? no point in leveling past r34.

There is nothing to do in this game...kinda why i don't feel like logging in anymore.

FFXIV is a bad game, bottom line. Until it gets better you will have ~600 players online at any given time.

Also for those of you who are like "Give the game time! I'm sick of this now, now, now crowd!"

You are the ones behind the time, games are about entertainment. WOW is successful because it is entertaining to all types of folks. CoD games are successful because they are entertaining. Bioware games are successful because they are entertaining. Gamers want a good game when they pay a developer 60+ dollars for it. I don't buy unfinished PS3 games. I bought an unfinished PC game in FFXIV. And the worst part is soon i'll have to pay SE a sub-fee.
#74 Dec 08 2010 at 11:01 PM Rating: Default
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Corthaemus wrote:
Reasons I believe FFXIV is struggling:

1. No AH.
2. Game is more solo-friendly/not group oriented.
3. Battle system/mechanics are lifeless, no real team work required (skill chains, bursting, etc.)



LOL I PROMISE you that the game isnt struggling due to not having an AH. Then again, this question is meant to be opinion based, and so you are welcome to yours. /cough content /cough
#75 Dec 08 2010 at 11:23 PM Rating: Good
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For the handful people who pre-ordered - the reasons why so many of them have quit are well documented.

For everyone else - they are not buying this game because of the crappy reviews.

It seems pretty obvious to me.

SE knows their last chance is an influx of good reviews whith the PS3 release. Otherwise it will likely be curtains.
#76 Dec 09 2010 at 12:15 AM Rating: Good
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Quote:
LOL I PROMISE you that the game isnt struggling due to not having an AH. Then again, this question is meant to be opinion based, and so you are welcome to yours. /cough content /cough


1. No AH.
2. Guildleves. Day in day out. 100s. The "dreaded dailies" that force you to do them
as fast as you can because of the rewards, but which noone really enjoys doing.
#77 Dec 09 2010 at 1:45 AM Rating: Good
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Clearly because the rent is too dam high.
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#78 Dec 09 2010 at 3:26 AM Rating: Decent
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Mithsavvy wrote:
For the handful people who pre-ordered - the reasons why so many of them have quit are well documented.

For everyone else - they are not buying this game because of the crappy reviews.

It seems pretty obvious to me.

SE knows their last chance is an influx of good reviews whith the PS3 release. Otherwise it will likely be curtains.


Hope they don't give up on this game. I think everyone who is still playing it can see a ton of potential if they can just fix a few things and add some legendary PvE encounters.
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#79 Dec 09 2010 at 7:04 AM Rating: Decent
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FFXIV is struggling because there is no content. No chocobo license, no sub-job quest, no airship pass, too few storyline/class quests for low rank. No side quests based reputation to unlock more of them. Doing the same thing all over again everyday makes people bored and bored people are going to do something else.
If the mid-december is only about adding a few NMs for rank47-50 items that are almost unreachable now for a lot of people due to the slowness of SP gain then it will not change much about the fact that it's struggling. Having more leves is not a solution... Adding NMs on leves is just a fake way to pretend to add more content... We need side quests, other things to do than craft/leves/grind.
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To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#80 Dec 09 2010 at 9:21 AM Rating: Good
Buttsniffa wrote:
I personally love the game. It is tedious, in a very young stage, and I'm sure the content is on the way. In the meantime, I'll max out my character in anticipation for the content, because once it IS here I don't want to miss it by leveling. With that being said, one of the main reasons why the server population is relatively low is, in my opinion, nobody outside of the hardcore knows that the game is even out. I can't tell you how many WoW Cataclysm commercials I have seen on various channels to try to get new players or recapture the old by letting them know it is coming out, whereas I have not seen ONE Final Fantasy 14 commercial. If this game is to cater to the hardcore, it's fine, but it most certainly will not pay the bills for SE.



10 reasons why SE failed with FF14:

1) Lack of chocobos/airship and the stupid anima system to bandaid movement around the world.

2) Lack of quests. No MMORPG can survive without quests. Levequests and job/faction are just not enough.

3) No mail system. Theres only one reason such feature was not implemented (making RMT task harder) and still another poor choice from SE like the anima system)

4) Lack of Auction House or MW searching feature.

5) Accuracy was extremely bad, got to a decent level and then nerfed again while there is no complement in the game (where the **** they put those sole sushi from ffxi?) to make skills worth to be used instead of spamming regular attacks.

6) UI and combat Lag. Still not fixed 100%.

7) Monsters are pretty much the worst type ever in any FF game. Instead of Scary Goblins we got cute squirrels, instead of Quadav we got moles, instead of Yagudo we got ladybugs. Its all too cute and not harmful. Even Mushrooms, Beetles, Ghosts were extremely scarier in FFXI. Anyone remember bogy from FFXI? no need to comment about ff14 version.

8) Party system stupid from the start, party search funcion too complicated from the start. No need to go much into this, whoever played the game from day 1 knows what happened.

9) Exploration is dull. Every cave is the same, every dungeon in Gridania is the same, Every mine in Uldah is the same. We have Norg and Sea Serpent Grotto in LL but thats not enough diversity. In FFXI we had stuff like Giddeus, we had the Orcs camp, we had the Fumaroles and that dungeon ahead i forgot the name that had a chocoboleech NM. Mobs look too docile like sheeps, squirrels etc like previous said + same visual around entire maps. The only places worth traveling for excitement are Coerthas and Mordoma (whatever the name).

10) Crafting. Yes crafting in this game is superior than in FFXI in terms of the process itself, still random but not as stupid random as FFXI. But everything else is way worse. Too many window confirmations at start, then the lag between windows, the the useless bold and rapid features, then the lack of any info regarding Moon/Day phases, then Too much randomness to try HQ items. Not forgetting the stupid time to gather materials into the box over and over.


Most of these will be corrected. Some will not. I was there for 3 months expecting the NOV update to be the light of a new era. They did almost everything correct but theres still no chocobos, grinding and pt were scaled down to pretty much the same, nothing was done to repair and its ridiculous speed to destroy a weapon, there not a single area in the game or music that makes you just stop and contemplate like in FFXI (Zitah for example).

If SE didnt put that stupid verified by visa crap on FFXI i would be back, it is a much better game than ff14, this wont change i believe in years.
#81 Dec 09 2010 at 9:29 AM Rating: Excellent
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2,153 posts
FF XIV lacks "love".
The kind of love you could feel the programmers had for their
characters at a time when SE was still called "SQUARESOFT".
They used to sell stories. Now thet're just selling games.

Edited, Dec 9th 2010 10:34am by Rinsui
#82 Dec 09 2010 at 9:38 AM Rating: Good
Rinsui wrote:
FF XIV lacks "love".
The kind of love you could feel the programmers had for their
characters at a time when SE was still called "SQUARESOFT".
They used to sell stories. Now thet're just selling games.

Edited, Dec 9th 2010 10:34am by Rinsui


You said it all. Yesterday was playing Secret of Evermore from SNES, you just cant believe how they could bring players into their games with such limited hardware and now with all this technology their games got so bad.
#83 Dec 09 2010 at 10:11 AM Rating: Good
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220 posts
Ya well, the average production values go up and up. You may have read that 100 mil was spent on the new Star Wars MMO, even with a million subscribers paying top dollar, $20? That'll be 7-10 years if you count net profit.

It's hard to keep up and still build games we want to play in this age. I know if an SNES gfx game was released I'd try it but go back to something prettier. We're all spoiled, SQEnix doesn't have the manpower now to satisfy us graphically and creatively. Once only the latter mattered.
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