@LordBalrog - I think you mean moot
@SolidMack - You didn't capitalize "well", and your use of ellipses is average at best. Moving on to the actual topic at hand
, I may as well take that list and whittle it down to what could justifiably be held up and compared to content, or lack thereof, in Final Fantasy XIV. In my own opinion at least.
Notorios monster hunting.
Main Cenario Questing.
Expansion Cenario Questing.
NPC, Adventuring fellow.
BCNM's (Berning Cercle Notorios monsters).
KSNM's (Kindrid Seal Notorios Monsters).
Unlocking Cavonus Maws.
Sky God farming.
Mog house decoration.
Moblin Maze mongers.
The Moogle Lottery.
Maat's Cap quest.
Notice that I basically slashed out anything that had to do with expansions that came later, or content that seems silly to try and compare with what FFXIV has. That being said, let's spend a little time on what wasn't crossed out. SP/XP leveling
- Soloing has become much more bearable in Final Fantasy XIV by a mile, however partying has become a real pain in the neck. You could almost call this a draw in some ways, with each game having its positives and negatives. Item Farming
- Final Fantasy XIV takes the cake on this one, due to the fact that gathering, farming, and getting stuff one needs for crafting has become easier in many ways. There are still a lot of kinks to be worked out, but it's friendlier for the most part. Notorious Monster Hunting
- Coming soon, if SE is to be believed. Although I am concerned that so far they only have mentioned Faction-related NMs. When looked at like that, it makes them seem more ZNM or BCNM-ish instead of true, open world NMs. Questing
- Guildleves will never, ever, replace the fun, cutscene-filled, immersive quests of Final Fantasy XI. That is just my own opinion of course, but something is just horribly lacking without the "traditional" quest, making NPCs and city-states rather lifeless and dull. Main Scenario Questing
- The main scenario is, sadly, nowhere near as engaging as it was in Final Fantasy XI. Of course your mileage may vary, but I don't feel charmed by the characters that partake in the story, nor do I feel any sense of real attachment from the missions to my home city-state.
Sadly, I feel as if this is something that simply can not be fixed. SE has already set everything up in the main quest line from levels 1 to 50, and to add anything else to it would frustrate people who can't go back and take part in potential additions to the story if they decided to "retcon".
Then again, I could be wrong. Chocobo Riding/Airship Riding
- Yes, we know. And we all think it's silly that neither of these were in-game to begin with. By the way, I don't think the excuse that airships came later in FFXI's life can be used to justify their absence in FFXIV at the moment. That is one of those things that, frankly, you don't just toss in to the "Do it later" bin when it is such a staple to the series, much less is something that has been in your prior MMO for somewhere around 7 years. BCNM/KSNM
- Pretty much faction leves right now, both in terms of saving up points (Beastman Seals), and their being a better rewarding experience in terms of gil, and possible cool items. But, yes, more do need to be added. Garrison
- You could basically look at FFXIV's behest system as this, unless you're just bringing this up due to lack of mannequins or something. The difference being you're taking the fight to the monsters, and not the other way around.
And SE has mentioned the implementation of assaults on camps, too. Once again, it remains to be seen if this will happen, much less if it will be worthwhile or enjoyable. Besieged
- See above. Mog Houses
- This is something I feel was woefully overlooked. One of the better parts of the Final Fantasy XI experience was having your own place to call your home. Linkshell/Company meeting halls, or whatever, will not replace this either (again, my own opinion). So it really saddens me that there has yet to be any sort of notice or mention of player housing, after all the great work put in to the player housing and furniture system back in FFXI. Mining, Logging, Fishing
- I'll take the minigames over the tedium of breaking hatchets, pickaxes, and fishing poles every which way back in FFXI, much less having to fight tooth and nail over gathering spots.
Bleh. It's 2 am here, and I work in 9 hours. Peace out, y'all. Edited, Dec 6th 2010 2:07am by Satisiun