Myself, being an unbias person, could sit here and b**** and moan about what S-E hasn't done. But I think that is only fair that when you are trying to make an opinion, you should really think about the little stuff and not always the big stuff. I just decided to a Positive and Negative post. Feel free to add your own. Then we can really think about it and see where it takes us.
For one, the graphics. I mean S-E has really out done themselves with the amounth of detail and care they took into creating this world. Each city looks fantastic, and no corner ever look like a rushed job. The gear and weapons looks so good, they look almost real. The movement of PC and NPC's are very fluint and the "Physics" that they have implemented is really good.
When it comes to magic users, the visuals of each spell makes playing as a CON and THM worth the time and dedication. Now the good part of the Bazaar, is that makes selling your items much more competitive rather than how it is in FFXI. It makes you really have to think about your prices more carefully and goes even as far as placing your Retainer in a more appealing location for players who are just arriving in the Wards.
Something I think we can all enjoy and say is a good part of playing XIV is the Behest. I personally enjoy the big boost in EXP and SP.
Moving on, I think that having the option to use abilities from multiple class in one is great! Expecially for those players who find that their class rank and physical leve are starting to get much closer to each other and decide to start ranking up another class. S-E pretty much forces you to expand you horizon and use the other classes. It is to you advantage to always have your physical level higher at least 4+ levels higher than your ranks.
XIV has ALOT of potential. All you got to do is really take the time to look around and think about it. There is so much that S-E could work with. Give it a chance and dont throw in the towel just because its not bettwe than XI after only a few months.
I think one of the bad things about XIV is their Linkshell management options. S-E never was the best when it came to ideas for managing guilds/linkshell. The fact that you cant invite or remove someone unless they are next to you is absolutely retarded. Being a Linksshell Co-Leader myself, if I feel someone needs to be removed, I'll be damned iif I gonna chase you down across the world just to do it. They should add the abilities to create more ranks than just Member, Officer, Leader. Its doesnt give Linkshells room for growth. And Leaders would like to give their Officers more powers than they currently have right now, so S-E should really think about that one. Also the idea of having Linkshell Banks should be looked into.
Secondly, Anima. The rate that anima is recovered is too slow. 1 every 4 hours to crazy seeing that you spend maybe 20+ anima daily.
The rate for Skill Points to better than it was pre-update. But even still they should really increase the amount SP given for Behest, and also increase the amount of gil reward too.
Now I think the fact that there are Chocobo stables in the cities but you cant use them til god know when is terrible. And seeing Airships fly around the skies but you cant get in one. They should allow players to do like they did in FFXI and earn a Airship pass and Chocobo license in some form or fashion.
Finally, the lag. The amount of lag in Gridania and Limsa Lominsa is unexceptable. Ul'dah surprisingly isn't that bad. Players are hating when they try to run around and catch up with their party, that the lag is slowing them down and getting their camera so twisted around that they completely miss out on the SP and EXP. If World of Warcraft has over 10 million players and there is like no lag at all, then why is S-E having a problem getting it together?
Like stated before, feel free to add you own likes and dislikes. Just try to have an open-mind about XIV. Its young, its got potential, but its got it issues. Instead of complaining the whole time, try suggesting and giving actual feedback that may just be usable.