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XIV: The Good and The BadFollow

#1 Dec 06 2010 at 3:23 AM Rating: Default
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Myself, being an unbias person, could sit here and b**** and moan about what S-E hasn't done. But I think that is only fair that when you are trying to make an opinion, you should really think about the little stuff and not always the big stuff. I just decided to a Positive and Negative post. Feel free to add your own. Then we can really think about it and see where it takes us.

The Good:
For one, the graphics. I mean S-E has really out done themselves with the amounth of detail and care they took into creating this world. Each city looks fantastic, and no corner ever look like a rushed job. The gear and weapons looks so good, they look almost real. The movement of PC and NPC's are very fluint and the "Physics" that they have implemented is really good.
When it comes to magic users, the visuals of each spell makes playing as a CON and THM worth the time and dedication. Now the good part of the Bazaar, is that makes selling your items much more competitive rather than how it is in FFXI. It makes you really have to think about your prices more carefully and goes even as far as placing your Retainer in a more appealing location for players who are just arriving in the Wards.
Something I think we can all enjoy and say is a good part of playing XIV is the Behest. I personally enjoy the big boost in EXP and SP.
Moving on, I think that having the option to use abilities from multiple class in one is great! Expecially for those players who find that their class rank and physical leve are starting to get much closer to each other and decide to start ranking up another class. S-E pretty much forces you to expand you horizon and use the other classes. It is to you advantage to always have your physical level higher at least 4+ levels higher than your ranks.
XIV has ALOT of potential. All you got to do is really take the time to look around and think about it. There is so much that S-E could work with. Give it a chance and dont throw in the towel just because its not bettwe than XI after only a few months.

The Bad:
I think one of the bad things about XIV is their Linkshell management options. S-E never was the best when it came to ideas for managing guilds/linkshell. The fact that you cant invite or remove someone unless they are next to you is absolutely retarded. Being a Linksshell Co-Leader myself, if I feel someone needs to be removed, I'll be damned iif I gonna chase you down across the world just to do it. They should add the abilities to create more ranks than just Member, Officer, Leader. Its doesnt give Linkshells room for growth. And Leaders would like to give their Officers more powers than they currently have right now, so S-E should really think about that one. Also the idea of having Linkshell Banks should be looked into.
Secondly, Anima. The rate that anima is recovered is too slow. 1 every 4 hours to crazy seeing that you spend maybe 20+ anima daily.
The rate for Skill Points to better than it was pre-update. But even still they should really increase the amount SP given for Behest, and also increase the amount of gil reward too.
Now I think the fact that there are Chocobo stables in the cities but you cant use them til god know when is terrible. And seeing Airships fly around the skies but you cant get in one. They should allow players to do like they did in FFXI and earn a Airship pass and Chocobo license in some form or fashion.
Finally, the lag. The amount of lag in Gridania and Limsa Lominsa is unexceptable. Ul'dah surprisingly isn't that bad. Players are hating when they try to run around and catch up with their party, that the lag is slowing them down and getting their camera so twisted around that they completely miss out on the SP and EXP. If World of Warcraft has over 10 million players and there is like no lag at all, then why is S-E having a problem getting it together?


Like stated before, feel free to add you own likes and dislikes. Just try to have an open-mind about XIV. Its young, its got potential, but its got it issues. Instead of complaining the whole time, try suggesting and giving actual feedback that may just be usable.
#2 Dec 06 2010 at 5:22 AM Rating: Default
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Quote:
XIV has ALOT of potential. All you got to do is really take the time to look around and think about it. There is so much that S-E could work with. Give it a chance and dont throw in the towel just because its not bettwe than XI after only a decade of MMORPG experience with 25 total years of game development experience and hundreds of millions of dollars at SE's disposal.

Fixed.

Also, shut up already about potential.
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#3 Dec 06 2010 at 5:26 AM Rating: Default
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Quote:

Fixed.

Also, shut up already about potential.


I wonder if you forgot that a decade of MMO experience and hundreds of millions of dollars mean nothing if you release a game when it's not ready.
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#4 Dec 06 2010 at 5:51 AM Rating: Good
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Quote:
Finally, the lag. The amount of lag in Gridania and Limsa Lominsa is unexceptiable. Ul'dah surprisingly isn't that bad. Players are hating when they try to run around and catch up with their party, that the lag is slowing them down and getting their camera so twisted around that they completely miss out on the SP and EXP. If World of Warcraft has over 10 million players and there is like no lag at all, then why is S-E having a problem getting it together?



huh what? camera twisting lag? sounds like your frame rate is so low you cant control your character? Although the game is VERY taxing this is hardly SE's fault when they have clearly stated what kind of machine it takes to run this game.


Two types of lag:

1) low fps and game stuttering -> your CPU or GPU can't handle the load. Upgrade your computer or turn the settings down.

2) Connection errors, server response time is low (loading retainer inv etc) and actions are out of sync with what is happening on the screen. -> SE has screwed up somewhere and need better server management OR you are using something silly like a firewall without port forwarding.

Do not confuse the two.
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#5 Dec 06 2010 at 5:51 AM Rating: Decent
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Hyanmen wrote:
Quote:

Fixed.

Also, shut up already about potential.


I wonder if you forgot that a decade of MMO experience and hundreds of millions of dollars mean nothing if you release a game when it's not ready.

I did. Thank you.
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#6 Dec 06 2010 at 6:05 AM Rating: Good
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1) low fps and game stuttering -> your CPU or GPU can't handle the load. Upgrade your computer or turn the settings down.


ATI cards have it worst. 3rd party drivers fixed the problems for me, which is sad.
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#7 Dec 06 2010 at 6:19 AM Rating: Decent
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Too much bad, not enough good. The game has/had good potential, but SE does nothing to capitalize on it and they're agonizingly slow with their updates.
#8 Dec 06 2010 at 6:52 AM Rating: Decent
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Seriously some of you are never satisfied, as I said 100 times and I know I will say it another 100 times. Dont like the game, leave come back in 18 months. Ranting isnt going to change the game, SE are working ASAP. They have one more update to give us more fixes and some content then they can worry about content and the march PS3 release.

SE stated that this game was going to have very little content. FACT
Although you can complain about all the bugs which lets face it 90% of them were fixed in the recent update.
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#9 Dec 06 2010 at 8:26 AM Rating: Decent
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Quote:

The Good:
For one, the graphics



Cut and paste good?
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#10 Dec 06 2010 at 9:31 AM Rating: Good
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TheRealLusent wrote:
Quote:

The Good:
For one, the graphics



Cut and paste good?



Cut and paste allows the game to work on the PS3. Completely new terrains and lots of people running about will make a PS3 cry. As SE fine tunes the game I wouldn't be surprised if they start removing some of the repetition after the PS3 version is released.
#11 Dec 06 2010 at 9:43 AM Rating: Good
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TheRealLusent wrote:
Quote:

The Good:
For one, the graphics



Cut and paste good?


Like every game?
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#12 Dec 06 2010 at 1:48 PM Rating: Decent
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I do agree that S-E will in fact fix all of the remaining issues and turn XIV into a XI killer. I have tremendous faith in them. The reason they are a bit slow is because they are trying to fix what thy have now while getting the PS3 version fine tuned so we won't have the same issues in March. Once the PS3 version is released, they can focus more so on content.
Besides if they give us everything we want all up front, then there wont be nothing to look forward to later on.
#13 Dec 06 2010 at 2:15 PM Rating: Good
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Environments in this game are like custom maps in Timesplitters.

You'll see the same hill accompanied by two trees, 3 red shrubs, and a little pond in multiple places.

Not 'just' the pond, or 'just' the two trees, or 'just' the hill. But all of them together, like a block of terrain that SE simply copied and pasted. Hardly any games do copy+pasting to 'this' effect. It is why reviews mention it in FFXIV and not other games.

Further, the world 'feels' copy+pasted and characterless. You can explore 5 minutes north of a zone, but you're seeing the exact same landscape blocks that you saw 5 minutes south. This kill any reason for adventuring and exploring. Other MMOs don't have this problem - they make sure their zones are interesting to traverse, and that you'll find lots of different things scattered about.

tl;dr: FFXIV takes copy+pasting to a new level. SE's landscape design tricks have caused the environments to feel empty and dull. Other games manage to utilize copying graphical elements without diminishing the enjoyability of the environments. FFXIV fails to find this balance.

SE can copy+paste as much as they want, and we understand the reasons they did it (ps3 limitations), but making the zones boring and repetitive is something they need to avoid at all costs with whatever zones they design in the future.

Edited, Dec 6th 2010 3:16pm by maxmad
#14 Dec 06 2010 at 2:20 PM Rating: Decent
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The good:

It looks beautiful (and it's only gonna get better as my hardware gets better).


The bad:

There's nothing fun to do.

#15 Dec 06 2010 at 2:26 PM Rating: Good
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Quote:
Environments in this game are like custom maps in Timesplitters.

You'll see the same hill accompanied by two trees, 3 red shrubs, and a little pond in multiple places.

Not 'just' the pond, or 'just' the two trees, or 'just' the hill. But all of them together, like a block of terrain that SE simply copied and pasted. Hardly any games do copy+pasting to 'this' effect. It is why reviews mention it in FFXIV and not other games.

Further, the world 'feels' copy+pasted and characterless. You can explore 5 minutes north of a zone, but you're seeing the exact same landscape blocks that you saw 5 minutes south. This kill any reason for adventuring and exploring. Other MMOs don't have this problem - they make sure their zones are interesting to traverse, and that you'll find lots of different things scattered about.

tl;dr: FFXIV takes copy+pasting to a new level. SE's landscape design tricks have caused the environments to feel empty and dull. Other games manage to utilize copying graphical elements without diminishing the enjoyability of the environments. FFXIV fails to find this balance.

SE can copy+paste as much as they want, and we understand the reasons they did it (ps3 limitations), but making the zones boring and repetitive is something they need to avoid at all costs with whatever zones they design in the future.




To make the point, someone in another thread posted:


Domino7337 wrote:

the world is not immersible at all. It just doesn't feel real to me at all. I've tried to pay attention to details while running through mines and doing leves, but in all honesty, i feel like there's no reason to pay any attention. Everything feels like a fake, copy+paste landscape for grinding to take place on.

I think the root of this is the lack of content. There are no quests that make us visit different areas, and the entire game basically takes place out in the open. There are no villages with peasants and very few NPCs other than vendors or required ones. The whole thing seems fake (even for a game).

Even the Aetheryte camps merely consist of 2 people and a tent on average. Why not give us something more substantial, a bunch of tents, with soldiers running around and whatnot? How about farms with the locals needing the help of us (the adventurers)?

The accessibility of the world adds to this. There is nothing you can check out (save from caves which are copy+pasted and un-entertaining). No abandoned houses, or towers to go look in. Its just an open world, full of grind-able creatures.

I think if SE would make Eorzea feel more alive, this game would be a whole lot better, but it just seems dead to me at the moment. Give us things to explore, and reasons to explore them. Make areas unique and entertaining.



Edited, Dec 6th 2010 3:27pm by maxmad
#16 Dec 06 2010 at 4:02 PM Rating: Decent
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Yes, I'm about to say the forbidden word...

WoW has NO transitions between zones and needs no repetition (or not so evident at all) With old machines... Because they stream data as needed for scenery. 2010 and a game (YES, even on PS3 that's possible) has NOW LOADING between zones. Ridiculous. They argue they have to put all zone data on main RAM... I (as a developer) say: Bad excuse. It is indeed possible... Just stream.

That said... I LOVED FFXI, and I'm loving FFXIV. And it will just get better and better ^_^

See you ingame


Edited, Dec 6th 2010 5:11pm by dodonpachi
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#17 Dec 06 2010 at 4:17 PM Rating: Good
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dodonpachi wrote:
Yes, I'm about to say the forbidden word...

WoW has NO transitions between zones and needs no repetition (or not so evident at all) With old machines... Because they stream data as needed for scenery. 2010 and a game (YES, even on PS3 that's possible) has NOW LOADING between zones. Ridiculous. They argue they have to put all zone data on main RAM... I (as a developer) say: Bad excuse. It is indeed possible... Just stream.

The graphics look like crap in WoW compared to even XI imo. They definitely don't hold a candle to FFXIV. So they can copy/paste to a much lesser extent and get away with it.
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#18 Dec 06 2010 at 5:41 PM Rating: Decent
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copy pasting has nothing to do with graphical intensity, its ram space. SE made it so the game doesn't have to load as many meshes and textures into the ram, so PS3 has an easier time.

But at the end of the day, we're left with environments that are like the flintstones.

WoW utilized more clever mechanics to allow for a world with more diversity, as do all other mmos. DCUO has no copy-pasting, and runs like butter. Yes, it's not as 'pretty' as FFXIV, but it's got more going on graphically and cpu-wise, and you see much more onscreen at once. You also travel at around 5x the speed that you do in ffxiv, and the game manages to keep up.

The devs likely thought the flintstone zones would be 'good enough'. But really, the 'vast sameyness' of the FFXIV zones make the game less fun to play, and that's what's important. And overlooked by SE

Edited, Dec 6th 2010 6:43pm by maxmad
#19 Dec 06 2010 at 6:27 PM Rating: Default
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IT IS NOT RAM space. Period. FFXI looks like it has LESS repetition. Almost a decade ago FFXI showed less repetition with just 32MB RAM. That's a fact. It's more a matter of design. PS3 has 256MB of RAM. Please. Repetition in FFXIV... I LOOOOOVE FFXIV..... is INDECENT.

Put it this simple: I prefer XXXXXXFFIVzoneName to be 1/3 of its size but with less repetition. Size just matters if zones are different. PLEASE.

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#20 Dec 06 2010 at 6:29 PM Rating: Good
We have the good
We have the bad
Where is the ugly?


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#21 Dec 06 2010 at 8:10 PM Rating: Decent
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Lonix wrote:
SE stated that this game was going to have very little content. FACT


uhhhhh no they didn't! FACT

...and tbh, even if they did, who the f*** cares. Forget content, party play is so broken, we can't even strategize anything, everyone is all over the place half the time. Fix party play, make it fun as it was in FFXI, and maybe content wont be such a big deal. Plus while we're on this subject, the fact that the game let you wear rank 50 armor at rakn 1 is just stupid as it gives you even less incentive to level - I dunno about you but I use to love getting to certain levels just so I can try on a new set of armor. On top of that, a player run economy with not enough players and it relies on them heavily...they still insist on no AH. They are f***in dumbasses, and I want more than anything to see this game succeed and I'll be here all through to March but jesus SE you guy are morons.



Edited, Dec 6th 2010 9:15pm by SolidMack
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