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Crafting Food BuffsFollow

#1 Dec 06 2010 at 10:48 AM Rating: Good
So, I see people drinking Distilled Water and Pineapple Juice all the time around the guilds. Why? Well, b/c it has a +5 buff to Magical Craftsmanship. That's decent, but check this out-- a post from awhile back here on ZAM that gave a good set of stats:
http://ffxiv.zam.com/forum.html?forum=152&mid=1286839511179099217&howmany=50

Here's what I think: eat more Grilled Carp.

I max out my Control stat with gear, guild support and Grilled Carp, and here's what I get-- very high rate of Success on synths 5-6 ranks above me. Slightly lower progress % on each attempt but the decrease in Durability is rarely ever more than 14. My increases in Quality per attempt is like 3-4. Nuts, right? HQs are nice, but I care more about success.

Seafood dishes like Grilled Carp are +5 buffs to Control.



Edited, Dec 6th 2010 12:59pm by NiklausRyszard
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#2 Dec 06 2010 at 1:24 PM Rating: Good
Really? No opinions on this? You guys are usually full of thoughts and opinions.
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#3 Dec 06 2010 at 1:28 PM Rating: Decent
http://ffxiv.zam.com/en/sigtools.html
use that to make your sig
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#4 Dec 06 2010 at 1:32 PM Rating: Good
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The One and Only FinalFanXIV wrote:
http://ffxiv.zam.com/en/sigtools.html
use that to make your sig


hmm.. Thanks for that, hadn't seen it before.
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#5 Dec 06 2010 at 1:36 PM Rating: Good
The One and Only FinalFanXIV wrote:
http://ffxiv.zam.com/en/sigtools.html
use that to make your sig


Well, not the comment / opinion I was looking for, but very helpful. Thank you.

Edited, Dec 6th 2010 2:37pm by NiklausRyszard
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#6 Dec 06 2010 at 1:38 PM Rating: Good
Your welcome lol.

I was just trying to be constructive and that was the only thing I could think of to say to help the OP
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#7 Dec 06 2010 at 1:38 PM Rating: Good
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I will eat more grilled carp, thanks!
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#8 Dec 06 2010 at 2:23 PM Rating: Decent
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Distilled water is a cheap leftover byproduct of taking your alchemist to level 10, pineapple might be a higher level.Since we all "Rage craft" in this game and would wear our underwear backwards if it stops failed synth a cheap level 1 craft icon calms us down a little.When your in a group crafters and your stuff is breaking with NPC help get some muddy water and a fire shard for a few distilled waters to calm the rage.
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#9 Dec 06 2010 at 2:28 PM Rating: Good
Warmech wrote:
Distilled water is a cheap leftover byproduct of taking your alchemist to level 10, pineapple might be a higher level.Since we all "Rage craft" in this game and would wear our underwear backwards if it stops failed synth a cheap level 1 craft icon calms us down a little.When your in a group crafters and your stuff is breaking with NPC help get some muddy water and a fire shard for a few distilled waters to calm the rage.


Right. That's how I thought before too, then I realized that I could buy Maiden Carp and Table Salt from NPCs in Limsa and that Grilled Carp is a Rank 1 Cooking recipe. Now I never rage...well, almost never.

Edit note: Actually, you buy Rock Salt from an NPC in Limsa, then use your ALC to create Table Salt from Rock Salt + Distilled Water.

Edited, Dec 6th 2010 3:29pm by NiklausRyszard
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#10 Dec 06 2010 at 2:46 PM Rating: Decent
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ooh la la, tag for later use
#11 Dec 06 2010 at 3:41 PM Rating: Good
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A cheaper recipe (easier to obtain) but higher level alc involved for table salt is 1 malm kelp and 1 sea sand. You make the sea sand cooking down any saltwater fare. Then use alc to mix together. Cheap alchemy skill ups as well. It is listed as an R15 synth on guildleves but you can probably do it a bit sooner.

I've been eating grilled carp for control lately.
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#12 Dec 06 2010 at 5:01 PM Rating: Good
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Generally I'm carrying around a ton of distilled water, not FROM crafting necessarily but specifically FOR various other recipes (seriously, it's a very common ingredient, good to keep on hand). If I have nothing else available, then I quaff the water, if I've made juice or something better then I'll drink that (my cooking is still low, pineapple juice is like r19, but I had occasional success at like r11).

Thanks, for making me feel bad for neglecting my fishing... (j/k) :P
#13 Dec 06 2010 at 6:13 PM Rating: Decent
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Anyone know what the sodium laced grilled carp cost to craft? Distilled water 30min = 153 Gil for 1 muddy water and 1 fire shard for 3 waters a cheap xp recipe that's why everyone glugging them.Sure distilled water its less then carp but it's just a side dish to the NPC crafting buff. Table salt is 375 gill but wheres the carp? Not all Nations border the sea.
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#14 Dec 06 2010 at 6:16 PM Rating: Decent
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I have seen the thread in the past, and truth told I was hoping that it would be updated with accurate information as most of the stuff there is placeholder AFAIK.

A good example is a crafter in my LS (who is in the top 5 or his craft on my server) finds that the Tuna Miq'abob is better for his crafting than the Grilled Carp.
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#15 Dec 06 2010 at 6:20 PM Rating: Good
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carp are not a saltwater fish. You can get them from the fountain in uldah. I am not sh#tting you. Salt is free if you fish at all. Like I said above - all you need is 1 malm kelp, 1 saltwater fish and some shards = 12 salt.

What the OP was noting is that distilled water and orange juice and the like are +mag craft - while grilled carp is +control.

So they are not doing the same thing for you. +control helps you complete difficult synths. +mag craft is about HQing items.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#16 Dec 06 2010 at 6:23 PM Rating: Good
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Mocarth wrote:
I have seen the thread in the past, and truth told I was hoping that it would be updated with accurate information as most of the stuff there is placeholder AFAIK.

A good example is a crafter in my LS (who is in the top 5 or his craft on my server) finds that the Tuna Miq'abob is better for his crafting than the Grilled Carp.


Tuna Miq'abob is a higher ranked food than grilled carp so it would not be surprising that it is better for his craft.

Talk is that there is a multiplier effect that combines with stat totals - some kind of formula - the +5 etc is not the full effect. I don't know for sure.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Dec 06 2010 at 6:26 PM Rating: Good
I think higher "rank" food has better effects if you match or exceed its rank, kinda like armor it is usable at a lower rank but for full effect you need to match or exceed the rank.
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FinalFanXIV = Fighter McWarrior
All we are missing is Thief, Clan Khee'Bler and we will have the full Light Warriors party.
#18 Dec 06 2010 at 6:45 PM Rating: Decent
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NiklausRyszard wrote:
I max out my Control stat with gear, guild support and Grilled Carp, and here's what I get-- very high rate of Success on synths 5-6 ranks above me. Slightly lower progress % on each attempt but the decrease in Durability is rarely ever more than 14. My increases in Quality per attempt is like 3-4. Nuts, right? HQs are nice, but I care more about success.


Please please please please don't tell me you're still thinking Control = Success Rate? SE has already told us outright that depends on the recipe it is CRAFTSMANSHIP or MAG. CRAFTSMANSHIP that determine success/progress rate. Durability loss is determined by your overall stat vs required stat, Training required, Facility required and elemental unstability.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f

Quote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.


Edited, Dec 6th 2010 7:46pm by Khornette
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#19 Dec 06 2010 at 7:25 PM Rating: Decent
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Can you actually see the food buff effect on your stats? I used to eat boiled eggs for craftmanship + (control + is pretty useless in my opinion), but one day a LS mate told me "nope, just looked at my stats before/after eating the egg and it remains unchanged". His theory is that past a certain rank after optimal, the food has no effect at all. The thing is, I didn't check when I was around the optimal rank so I don't know if you could see it at all before anyway. The same person also said that the next egg dish (dodo omelette) doesn't have any effect unless you have reached the optimal rank.

What do you think?
#20 Dec 06 2010 at 9:53 PM Rating: Good
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hmmm I find this rather interesting information. I might try testing this out a bit if I can find anyone selling food...Though I must admit I have seen some of the rank 30-something crafters eating the Tuna Miq'abob, but if I can find some Grilled Carp I will definitely try it out.
#21 Dec 06 2010 at 11:42 PM Rating: Decent
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I think control is more for HQ synths. When you want a lot of touch-ups and no sparks to kill durability. I never get the sparks normally for skill ups.
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#22 Dec 07 2010 at 1:05 AM Rating: Good
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Don't forget to have the stats to make your food Delicious / Divine!

Speculation says that it doubles-triples the amount your food buff gives you!
#23 Dec 07 2010 at 2:57 PM Rating: Good
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Khornette wrote:
NiklausRyszard wrote:
I max out my Control stat with gear, guild support and Grilled Carp, and here's what I get-- very high rate of Success on synths 5-6 ranks above me. Slightly lower progress % on each attempt but the decrease in Durability is rarely ever more than 14. My increases in Quality per attempt is like 3-4. Nuts, right? HQs are nice, but I care more about success.


Please please please please don't tell me you're still thinking Control = Success Rate? SE has already told us outright that depends on the recipe it is CRAFTSMANSHIP or MAG. CRAFTSMANSHIP that determine success/progress rate. Durability loss is determined by your overall stat vs required stat, Training required, Facility required and elemental unstability.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f

Quote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.


Edited, Dec 6th 2010 7:46pm by Khornette


What you quoted contradicts what you are saying:

Quote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.


So drinking distilled water on a recipe influence by craftsmanship rather than mag.craft does nothing for you.

eating carp and increasing control over the synth helps with all kinds of recipes.

If you think reducing your chance of sparks/unstable elements doesn't help you do difficult synths... well...

Smiley: oyvey
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#24 Dec 07 2010 at 6:57 PM Rating: Decent
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Olorinus the Vile wrote:
Khornette wrote:
NiklausRyszard wrote:
I max out my Control stat with gear, guild support and Grilled Carp, and here's what I get-- very high rate of Success on synths 5-6 ranks above me. Slightly lower progress % on each attempt but the decrease in Durability is rarely ever more than 14. My increases in Quality per attempt is like 3-4. Nuts, right? HQs are nice, but I care more about success.


Please please please please don't tell me you're still thinking Control = Success Rate? SE has already told us outright that depends on the recipe it is CRAFTSMANSHIP or MAG. CRAFTSMANSHIP that determine success/progress rate. Durability loss is determined by your overall stat vs required stat, Training required, Facility required and elemental unstability.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f

Quote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.


Edited, Dec 6th 2010 7:46pm by Khornette


What you quoted contradicts what you are saying:

Quote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.


So drinking distilled water on a recipe influence by craftsmanship rather than mag.craft does nothing for you.

eating carp and increasing control over the synth helps with all kinds of recipes.

If you think reducing your chance of sparks/unstable elements doesn't help you do difficult synths... well...

Smiley: oyvey


Well the way I read it:

1. Craftsmanship or Mag. Craftsmanship determines Success rate/Progress rate.
2. Control affects aetherial sparking. Aetherial sparking appears on both type of recipes, hence control affects aetherial sparking on both type of recipes.
3. They does not say anywhere that it affects elemental unstability.

Quote:
Q. What steps can I take to ensure that the element of my synthesis does not become unstable?
A. The element has a chance of becoming unstable whenever any step of the synthesis process ends in failure. It is at its most susceptible when the glowing light representing the craft is colored, and is at its most stable when this light is white. Additionally, the chances of an element becoming unstable increase as a synthesis attempt nears completion. The element which becomes unstable is influenced by the type of crystal or shard being used.


4. Aetherial sparking happens much more often when you do Rapid action. They stated that.

Quote:
The results of actions taken during synthesis determine the degree of aetherial sparking. The more dramatic the sparks become, the more dramatic the above repercussions will be. These negative effects are even further enhanced during Rapid Synthesis. Only certain crafter-related abilities serve to curb aetherial sparking. Craft with caution!


I have done recipe that are 10 rank above me (If we consider the very first rank that allow you to attempt = Optimal rank -10). I have done recipe that give 1500 physical experience outside of leve. I have done a lot of Bold. Yet, I have never ever seen aetherial sparking outside of many Rapid failure or Touching Up. I have done testing with r32 tool and r42 tool, where the r42 tool give buckloads of Control more than r32. Being able to do a leve 5 levels above you is extremely normal, especially if you're not over r35. There were a few exceptions that were fixed, for instance the Floating Minnow that were r25 and reduced to r15, which happened to be very punishing compare to all other leves that required Training and the player happens to not have (inexplicably 30 durability loss on failure, this should not happen at all unless the recipe also requires a Facility that player does not have access too).

Can people please stop assume more than what they are telling?

Edited, Dec 7th 2010 8:00pm by Khornette

Regarding food, they don't show up in the attribute window at all, which causes a lot of confusion. Most of the r50 I know of rarely or even never eat food


Edited, Dec 7th 2010 8:04pm by Khornette
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#25 Dec 07 2010 at 7:42 PM Rating: Decent
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Khornette wrote:
Regarding food, they don't show up in the attribute window at all, which causes a lot of confusion. Most of the r50 I know of rarely or even never eat food[/i]


Why, thank you. I was wondering if someone was gonna answer that! I'll continue to eat boiled eggs for leveling my r15-20 cratfts then.
#26 Dec 07 2010 at 8:04 PM Rating: Good
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What I have noticed that they don't show up in Weapons/Armours/Tools section of the Attribute Window. They show up on STR/DEX/VIT/INT/MND/PIE and HP/MP just fine.
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#27 Dec 08 2010 at 7:51 PM Rating: Good
The One and Only FinalFanXIV wrote:
I think higher "rank" food has better effects if you match or exceed its rank, kinda like armor it is usable at a lower rank but for full effect you need to match or exceed the rank.


This is a good theory. I've wondered about it myself b/c it's odd that higher level food synths yield the same effect for the eater...theoretically. I don't know the answer b/c other than my synthing results I don't have concrete proof-- i.e., increased #s on the Attributes page to show me the +5s etc.
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#28 Dec 08 2010 at 8:03 PM Rating: Good
Khornette wrote:
What I have noticed that they don't show up in Weapons/Armours/Tools section of the Attribute Window. They show up on STR/DEX/VIT/INT/MND/PIE and HP/MP just fine.


I know only what I know, which is really nothing more than I've had noticeably higher success rate while under the effect of a full belly of grilled carp (across all of my crafting classes) vs. when I drink water, I seem to get higher quality but no noticeablely improved rate of success.
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#29 Dec 08 2010 at 9:07 PM Rating: Good
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NiklausRyszard wrote:
Khornette wrote:
What I have noticed that they don't show up in Weapons/Armours/Tools section of the Attribute Window. They show up on STR/DEX/VIT/INT/MND/PIE and HP/MP just fine.


I know only what I know, which is really nothing more than I've had noticeably higher success rate while under the effect of a full belly of grilled carp (across all of my crafting classes) vs. when I drink water, I seem to get higher quality but no noticeablely improved rate of success.


And I've noticed tremendous increased success rate when my tool need repair, like wut? No, it's the RNG. SE has told us directly that Control does not effect rate of success, so stick with it is the best bet. Just FYI, high level crafters are either stacking Craft or Mag. Craft and not Control. Low level recipe is like lolrecipe, you can craft naked with just a tool and it's still very easy.
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