I thought you meant "make profits for SE by selling ways to attempt to compensate for a poorly designed market system at $1/month"
EDIT: Commentary on article:
However, the company saw a downside -- since all players on all servers and in all regions knew the "right" prices for items, this increased deflation. This encouraged the developers to take a different tact with Final Fantasy XIV.
I still don't see how:
1) Knowing what an item you're selling is worth so you don't sell too low and rip yourself off
2) Knowing what an item you're buying is worth so you don't buy too high and rip yourself off
...is a bad thing.
While Tanaka says that the company was aware that the system, which has players hire NPCs to sell their goods, would create an "inconvenience" for players, the team chose this direction to "avoid some of the disadvantages of Final Fantasy XI's system; players can make some profit out of this deal."
Unfortunately, this "inconvenience" means that players cannot search for a specific item easily and must engage with a huge number of NPCs.
Inconvenience is an understatement. It goes back to my whole "We designed a car with square shaped wheels because we know that criminals can use cars to escape police. Of course there is the inconvenience that cars are practically undrivable now.
Tanaka's slide during his presentation said that this system was developed because it "makes it difficult for a single market rate to become established, providing the seller with more opportunity to turn a profit."
For a courteous player who wants to increase their profit margins, this can be a good thing. For an unscrupulous one, this provides an opening to take advantage of people who don't know what an item is worth to ***** people over. How do you know whether $15 for a gallon of milk is a good deal if after looking for half an hour, you can't find anyone else selling it?
However, the slide went on to imply that the company may completely backpedal on its new in-game selling system. "We wish to continue observing the current in game market trends before deciding which method, [auction house or NPC market], is better," it said.
I'm glad to hear that they're at least CONSIDERING that the current system might not be this spectacular pile of awesome that they thought it would be and that they're willing to start making some changes. Edited, Dec 6th 2010 9:57pm by Mikhalia