Good find. I just read your bullet points (I'll read the linked article some other time...sleepy). I'd have to say that I agree, and I'd have to say that it goes beyond just the market system, and god I hope SE is paying attention.
I could take those same bullet points and tweak them around my own little crusade: the crafting system. Like this:
* To feel like they're getting a fair reward for their time spent (guild mark discrepancies anyone?).
* To be able to navigate interfaces promptly.
* To know what is appropriate to make at their rank and, if something's appropriate, make it promptly.
* To be doing all this with the least amount of frustration possible.
* To not have to resort to using external systems to gauge the crafting system's external influences (weather, moon phase, etc.).
* Finally, players do not want to be punished by influences beyond their control or irritated by convoluted systems that can never be properly understood without extremely costly and time consuming testing on the part of the players.
There, now that I've got that out of my system...
A lot of the things SE needed to do in order to combat RMT and
make the economy less of a burden on players they've already done. Gil rains from the skies. Materials for virtually anything/everything are available in abundance. The motivation people may have had to buy gil in FFXI simply doesn't exist in FFXIV.
(Related aside: gil spammers in Istory are offering 10 million gil for $150. I guess it's not just the legit players who occasionally forget they're not playing FFXI.)
The final thing SE needs to do in order to smooth out the economy is address the cost of repairs from the NPC. If the basics that you need in order to simply play the game (ie. reasonable gear that is regularly repaired with gil left over) are made available to players, they'll be generally happy at a base level. They might still kvetch about content or rate of progression, but at least you're not kicking them in the nuts at the most basic levels.
When FFXIV was first announced and I started following it, there were certain things I was very much hoping that SE would not
carry forward from FFXI, and one of those things is the attitude that it's okay to try and fix one issue by imposing a significant inconvenience on the players. I still shake my head when I think about SE's solution to RMT fish bots on the shores of pretty much any outdoor area in FFXI. Deal with level 1 RMT fish botters, sure. And also make those areas inaccessible to low level players as well. Brilliant solution :P
And here we have it again. Some mediocre plan to enable crafters to make more profit by imposing a substantial inconvenience on players at a very basic level. It just doesn't make sense to me and I have a hard time believing that the devs lack the creativity and imagination to not only come up with better solutions, but to come up with solutions that don't qualify as a backhanded benefit.