OR, we just have an AH.
Easy, simple, would bring players back, keep frustrated ones and invigorate the economy.
I enjoy browsing an AH for similar items, I hate wandering round the wards looking at 12 moko grass for 5k. This isn't real life, it's supposed to be fun.
They've already admitted they might back-pedal in the china interview, because they know it makes sense.
I don't think it's about punishing buyers or helping sellers either. Both are punished at the moment with a backward system. Buyers can't find wares they want and it's a lottery if someone can actually be bothered to browse you as a seller, even more of a lotto to find the thing they are looking for on you.
Buyers can't buy, sellers can't sell. Dumb system for 2011.
We want stuff and we want it now. It's the way it works these days. yes, We're all spoilt brats, but paying ones, so add an AH. Done
Good point and whole heartedly deep down I do agree. An ah system would give everyone a chance to buy and sell things. My post was more for ok if SE doesn't want to implement an ah system here's a half way point. I just don't see the fuss of having an ah.
In XI i was an end game smither made everything . . . .
I followed the market and had no trouble what so ever making currency to fund leveling ranger pre nerf.
Now not to start an epic battle, but XIV needs some elements in the game that allow for instant gratification for all players types. Because just hitting level 20 for no reason except to hit 25 at this point is mediocre considering the current gaming culture.
Make things like buying/selling/crafting easy and engaging. I understand massive time sinks are in here bc SE needs time to develop more content. However,us the player paying the price will inevitably leave SE with a really small player base.
I really hope some aggressive moves are made on SE's part, and logical, and gamer/player oriented.