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SE needs to stop nerfing everythingFollow

#1 Dec 07 2010 at 6:09 PM Rating: Good
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I am sick and tired of how SE nerfed bold synthesis and turned it useless. It's hard enough to HQ anything before and now its just impossible to get anything past +1 without using HQ items and god stricken luck. As well as how every gathering classes has two fatigues set to prevent you from ranking it up without taking frequent 12 hour breaks. Every 2 hours of gathering you start failing alot of strikes making it impossible to rank it up and this is before you hit SP fatigue. Seriously wtf is wrong with SE are they trying to alienate all their players?
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#2 Dec 07 2010 at 6:21 PM Rating: Excellent
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Kazuyakun wrote:
Seriously wtf is wrong with SE are they trying to alienate all their players?


Yes. Isn't it obvious?
#3 Dec 07 2010 at 6:37 PM Rating: Excellent
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I like the fact that HQ materials (and boosted quality from it) is more common (+3 onry) and also more important in the creation of HQ gears.

Maybe I'm stupid, but I kinda appreciate the "higher grade material will more often turn into higher grade equipment" instead of "high enough skill makes HQ no matter what"

So if I plan is to HQ something, I stockpile some HQ mats for that, and use the NQ mats for common sales or skill ups. Works for me so far.

Edited, Dec 7th 2010 7:39pm by Docent42
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#4 Dec 07 2010 at 7:00 PM Rating: Decent
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Seems flawed they're shooting nerfs that are unexplained behind their reasoning. Sure, some proper nerfs were okay (lol fish hooks to avoid profit saving on synthesis), but why the synthesis & tools downgraded on specific crafts? Some stuff doesn't make sense but no one seems to complain. Why? What are we trying to improve while the other gets downgraded? It's the very same thing we observed with the mega update in November, but in return a price was realized that made players step up and voiced how upset the SP changed ruining the "causality" of partying.
#5 Dec 07 2010 at 7:16 PM Rating: Decent
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Quote:
its just impossible to get anything past +1 without using HQ items


There's your answer. Before adjustments, HQ materials were almost useless.
#6 Dec 07 2010 at 7:20 PM Rating: Good
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I don't think it should be considered a "nerf" as much as its a fix. It was already stated how HQ mats were completely useless prior to the update. Heck, I could spam bold and hit 400 quality with NQ mats. That doesn't seem right to me. Now, if I spam bold I can occasionally get a +1 on NQ mats, but more often it requires HQ mats. It seems to make perfect sense to me.
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#7 Dec 07 2010 at 7:45 PM Rating: Decent
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Kazuyakun wrote:
I am sick and tired of how SE nerfed bold synthesis and turned it useless. It's hard enough to HQ anything before and now its just impossible to get anything past +1 without using HQ items and god stricken luck. As well as how every gathering classes has two fatigues set to prevent you from ranking it up without taking frequent 12 hour breaks. Every 2 hours of gathering you start failing alot of strikes making it impossible to rank it up and this is before you hit SP fatigue. Seriously wtf is wrong with SE are they trying to alienate all their players?


Sorry OP it's a bit OT but I can see your 2 mains are bs and arm, I recently leveled bs to 20 after I had already done r20 quest for arm and it seems I cannot do bs one, does that continue later on? It's also really, really annoying for me ;;;;
#8 Dec 07 2010 at 7:48 PM Rating: Good
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Aiwen wrote:
Kazuyakun wrote:
I am sick and tired of how SE nerfed bold synthesis and turned it useless. It's hard enough to HQ anything before and now its just impossible to get anything past +1 without using HQ items and god stricken luck. As well as how every gathering classes has two fatigues set to prevent you from ranking it up without taking frequent 12 hour breaks. Every 2 hours of gathering you start failing alot of strikes making it impossible to rank it up and this is before you hit SP fatigue. Seriously wtf is wrong with SE are they trying to alienate all their players?


Sorry OP it's a bit OT but I can see your 2 mains are bs and arm, I recently leveled bs to 20 after I had already done r20 quest for arm and it seems I cannot do bs one, does that continue later on? It's also really, really annoying for me ;;;;



No... you cannot do later.. either one advances quest line and you cannot redo them at this time... or possibly ever.
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#9 Dec 07 2010 at 8:43 PM Rating: Decent
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Inboundwar wrote:
Seems flawed they're shooting nerfs that are unexplained behind their reasoning. Sure, some proper nerfs were okay (lol fish hooks to avoid profit saving on synthesis), but why the synthesis & tools downgraded on specific crafts? Some stuff doesn't make sense but no one seems to complain. Why? What are we trying to improve while the other gets downgraded? It's the very same thing we observed with the mega update in November, but in return a price was realized that made players step up and voiced how upset the SP changed ruining the "causality" of partying.


The bold synthesis nerf came as a result of the buff to success rates for standard synthesis. SE doesn't want HQ gear/higher quantity of mats flooding the market so they originally tuned the system to produce a higher rate of failure and when the players pointed out that it made crafting an irritating chore instead of a fun little mini-game, they tweaked it a bit.

Personally, I'd rather see them take it the next step and set explicit thresholds for HQ results. Over 100 quality? Guaranteed HQ1. 200 quality? HQ2. HQ3 from 300+ quality and then tweak synthesis results so that they're in line with the kinds of HQ results SE wants to see.

Regardless of what I'd like for them to do, they made the changes that they did for a pretty obvious reason (specifically in regards to quality gains from Bold synthesis). I'm sure that with the addition of all the new tools they felt equally justified in nerfing some existing tools as well.

Nobody likes being nerfed, but it's not always for the ubiquitous "no good reason".
#10 Dec 07 2010 at 9:08 PM Rating: Decent
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You have no idea how hard it is to get +3 HQ items, you need a minimum of 280+ quality for like a 2% chance to get it. This pretty much means R30+ synthesis items are impossible save the easy materials synthesis suck as crab bow. Complicated stuff like longsword, falchions are now just nearly impossible to make. You have a just as much as a chance getting struck by lightning than making one. I lucked out and made a +2 iron longsword PRE-PATCH now I don't see it happening.

I've been getting 250+ quality every synthesis on iron ingots and HQed only 1/12, for a +1 HQ. I highly doubt people can ever flood the market with HQ items past +1. **** I can't even HQ nuggets with +3 iron ore 0/10, the chances are just too god **** low.

Lastly you probably don't realize this but you ever seen some of the "successful" bold synthesis? 10 progress,12 durability loss and 6 quality gain. WTF is this?
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#11 Dec 07 2010 at 11:20 PM Rating: Decent
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Kazuyakun wrote:
You have no idea how hard it is to get +3 HQ items, you need a minimum of 280+ quality for like a 2% chance to get it. This pretty much means R30+ synthesis items are impossible save the easy materials synthesis suck as crab bow. Complicated stuff like longsword, falchions are now just nearly impossible to make. You have a just as much as a chance getting struck by lightning than making one. I lucked out and made a +2 iron longsword PRE-PATCH now I don't see it happening.

I've been getting 250+ quality every synthesis on iron ingots and HQed only 1/12, for a +1 HQ. I highly doubt people can ever flood the market with HQ items past +1. **** I can't even HQ nuggets with +3 iron ore 0/10, the chances are just too god **** low.

Lastly you probably don't realize this but you ever seen some of the "successful" bold synthesis? 10 progress,12 durability loss and 6 quality gain. WTF is this?


I'm not sure if that was directed at me. If it was, I have every idea how hard it is to get HQ3 items. I can start a synthesis with 300 quality right at the very beginning (ie. brass nuggets with a zinc ore +3), drive the quality to easily 400 and I'm still lucky to get an HQ1 once out of every five times.
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