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Notorious Monsters - Drake's Misfortune (12/08/2010)Follow

#1 Dec 08 2010 at 4:23 AM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c19faf5cfe02fe5a121c9d162bcc6086ca9da632

Zanig'oh

An alchemically enhanced biological weapon prototype spawned deep within the bowels of the Amalj'aa stronghold of Pagl'than, Zanig'oh is far more dangerous than its scalekin cousins in the wild, or even those drakes trained for war by the beast tribe, and therefore has been deemed an imminent threat to the royal sultanate of Ul'dah. Spikes affixed to its four legs keep the creature in constant pain, multiplying its ferocity on the battlefield, while powerful wards branded into its already-thick scales serve to further increase its resistance to even the most potent of magicks.
Operation: Bloody Scales
The past moons have seen a significant rise in the number of armored caravans being laid to waste by some terrible, unidentified foe. According to intelligence gathered by agents of the Horn and Hand, most of the bodies found among the wreckage have been inflicted with a profuse number of bites, cuts, and burns akin to those found on victims of drake attacks. Some of the victims, however, exhibit bane-sores of a differing variety—these coming from what appear to be swords or spears. This has led the Brotherhood of the Broken Blade to believe that these unfortunate incidents are not merely random attacks by wild creatures, but precisely orchestrated assaults by the Amalj'aa to disrupt the flow of goods into Ul'dah. Brave volunteers are sought to embark on a mission to prove once and for all that the desert tribe is behind the attacks.

Levequest Location
Broken Water

Those who are successful in slaying Zanig'oh will be rewarded with a special item known as an Allagan runestone. There are a dozen in all, each representing one of the twelve deities who watch over the peoples of Eorzea. Rumor has that in Ul'dah resides a young trader named Rowena who seeks these rare stones and is offering pieces of finely crafted equipment in exchange.

The following is an example of some of the items available for barter:

Buccaneer Attire
These fashionable accouterments crafted from lightweight, water-resistant materials are the perfect accent to the active lifestyle of today's modern swashbuckler.

Favors: Disciples of War
Optimal Rank: 47 Runestone Required


* Buccaneer's Tricorne
o Defense 53
o Magic Defense 68
o Evasion 18
o Resilience 61
o HP: +24
o INT: +3
o Elemental Resistances: +24

Allagan Runestone - Azeyma

* Buccaneer's Shirt
o Defense 85
o Magic Defense 80
o Evasion 35
o Resilience 50
o MND: +1
o PIE: +2
o Gathering: +18
o Craftsmanship: +20
o Elemental Resistances: +33

Allagan Runestone - Althyk

* Buccaneer's Boots
Defense 36
Magic Defense 59
Evasion 36
Resilience 47
DEX: +1
o Elemental Resistances: +15 Defense 36
o Magic Defense 59
o Evasion 36
o Resilience 47
o DEX: +1
o Elemental Resistances: +15

Allagan Runestone - Menphina

* Buccaneer's Sash
o Defense 17
o Magic Defense 17
o Evasion 8
o Resilience 17
o Perception: +14
o Elemental Resistances: +6

Allagan Runestone - Thaliak

* The aforementioned items are still under development and may change before the time of their release.

Mini Q&A
Q.

So far you have only mentioned NMs featured in levequests. Will there be any notorious monsters freely roaming the fields and forests of Eorzea?
A.

Most definitely! And a topics post covering these new NMs is on its way.


Edited, Dec 8th 2010 5:24am by Meowshi
#2 Dec 08 2010 at 4:40 AM Rating: Good
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I need to get my levels up quick, wwould really like to try my hand at these NM's also great news that there are going to be Roaming NM's too (officially), note to self: keep a lookout for future lodestoine posts relating to NM's.

Have also noticed that the reccommended Rank for the gear seems to be dropping, first was r50, then r49 and this one r47, will this trend continue i wonder
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#3 Dec 08 2010 at 4:43 AM Rating: Excellent
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Woohoo free roaming NMs confirmed! I can't wait to look for them and see how tough they are!
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#4 Dec 08 2010 at 4:54 AM Rating: Decent
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goood stuff SE
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#5 Dec 08 2010 at 4:57 AM Rating: Good
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That's some really unfocused gear right there. Some of it is for crafters, some if for mages, some is for gatherers and some of it has just DEX. Who is supposed to wear this? It kind of reminds me of the original AF sets in FFXI. Most of them were similarly unfocused and consequently sucked.
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#6 Dec 08 2010 at 5:12 AM Rating: Decent
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What ticks me is that last part, they are lurking teh forumz!
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#7 Dec 08 2010 at 5:14 AM Rating: Decent
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Hope its a typo but... +craftsmanship for DoW favored armor set? o.Oa errrr

The armor looks kick-*** though. I will probably pay BODY PARTS to get the Tricorne and Shirt. ^^;

Too bad im not a lvl 50 yet sigh.

#8 Dec 08 2010 at 5:15 AM Rating: Good
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Omena wrote:
That's some really unfocused gear right there. Some of it is for crafters, some if for mages, some is for gatherers and some of it has just DEX. Who is supposed to wear this? It kind of reminds me of the original AF sets in FFXI. Most of them were similarly unfocused and consequently sucked.


I totally agree. I look at the stats and I'm like, so which class is it meant for?
#9 Dec 08 2010 at 5:21 AM Rating: Decent
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LordBalrog wrote:
Omena wrote:
That's some really unfocused gear right there. Some of it is for crafters, some if for mages, some is for gatherers and some of it has just DEX. Who is supposed to wear this? It kind of reminds me of the original AF sets in FFXI. Most of them were similarly unfocused and consequently sucked.


I totally agree. I look at the stats and I'm like, so which class is it meant for?


Maybe one of the classes that was dat mined so long ago. One can only hope.
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#10 Dec 08 2010 at 5:31 AM Rating: Good
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Hurray for the last part!!
#11 Dec 08 2010 at 5:42 AM Rating: Good
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As far as I'm aware, +stats aren't affected if you wear gear that isn't class favoured, only things like Melee defence, magic defence, etc. So doesn't this mean the armour is multipurpose?
#12 Dec 08 2010 at 5:53 AM Rating: Excellent
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This is my theory as well, it's a multi purpose set for the deciple of war that just crafts in their plate mails for some reason, or quickly switches to a mining pick to mine a node they run by while killing stuff on the field.
#13 Dec 08 2010 at 6:55 AM Rating: Decent
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I'm thinking it'll make more sense when they release the Musketeer class.
#14 Dec 08 2010 at 7:49 AM Rating: Good
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Arquis001 wrote:
I'm thinking it'll make more sense when they release the Musketeer class.


Because Musketeers will craft and gather??


Quote:
This is my theory as well, it's a multi purpose set for the deciple of war that just crafts in their plate mails for some reason, or quickly switches to a mining pick to mine a node they run by while killing stuff on the field.


From a role playing standpoint that kinda makes sense but in reality you would already have your mining macro containing your best mining gear and your attack macro containing your best fighting gear. It might be fun for a week but no one will actually do what you describe in the long run. Unless... you're being sarcastic?

Edited, Dec 8th 2010 8:53am by rikkuotaku
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#15 Dec 08 2010 at 8:26 AM Rating: Excellent
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rikkuotaku wrote:
Arquis001 wrote:
I'm thinking it'll make more sense when they release the Musketeer class.


Because Musketeers will craft and gather??


Quote:
This is my theory as well, it's a multi purpose set for the deciple of war that just crafts in their plate mails for some reason, or quickly switches to a mining pick to mine a node they run by while killing stuff on the field.


From a role playing standpoint that kinda makes sense but in reality you would already have your mining macro containing your best mining gear and your attack macro containing your best fighting gear. It might be fun for a week but no one will actually do what you describe in the long run. Unless... you're being sarcastic?

Edited, Dec 8th 2010 8:53am by rikkuotaku


Don't see why not. I've chosen several bits of gear that have slightly inferior stats, purely because they fit for multiple jobs, saving me on invetory space. Admittedly for end game higher NM's thats not suitable but for making a quick repair on the go whilst out in a party it works for me.
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#16 Dec 08 2010 at 8:41 AM Rating: Decent
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renmabiao wrote:
Hope its a typo but... +craftsmanship for DoW favored armor set? o.Oa errrr

The armor looks kick-*** though. I will probably pay BODY PARTS to get the Tricorne and Shirt. ^^;

Too bad im not a lvl 50 yet sigh.



Because even if it's a Buccaneer's, it's still a SHIRT. It belongs to the SHIRT family/type, and very very likely it will be exactly the same as other shirts i.e. favours PUG and LNC and not all DoW.
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#17 Dec 08 2010 at 9:13 AM Rating: Excellent
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I just hope not ALL notorious monsters are rank 50 targets. Sometimes its nice to have lower level NMs drop useful gear that can be used while you rank up. Or at the very least some useful materials to assist crafters in the creation of said gear.

The level 50 NMs certainly look big and scary. I hope that we see some old favourites return as well, like wyrm NMs and Behemoths! With some strong enemies on the way, I hope they add some interesting opponents in the story as well. FFXI had some amazing memorable boss fights, and im sure FFXIV won't disappoint once it gets up to speed.

Fingers crossed for news!
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#18 Dec 08 2010 at 9:17 AM Rating: Good
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Khornette wrote:
What ticks me is that last part, they are lurking teh forumz!

SE announced during beta that they were hiring people to do just that. :)
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#19 Dec 08 2010 at 9:32 AM Rating: Decent
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Quote:
I hope that we see some old favourites return as well, like wyrm NMs and Behemoths! With some strong enemies on the way,


The CE edition had concept art of the new Behemoth :D

It looks... awesome.
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#20 Dec 08 2010 at 9:39 AM Rating: Excellent
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Heh, they realized they'd already made a melee set, and a caster set. wondered what to make, and thought "****, its a pirate costume, they'll want it no matter what" and just filled it with random stats.
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#21 Dec 08 2010 at 9:42 AM Rating: Good
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I want to see a Tonberry XD
#22 Dec 08 2010 at 9:50 AM Rating: Good
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KujaKoF wrote:
Heh, they realized they'd already made a melee set, and a caster set. wondered what to make, and thought "****, its a pirate costume, they'll want it no matter what" and just filled it with random stats.


Makes me miss my Corsair
#23 Dec 08 2010 at 9:58 AM Rating: Excellent
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As a fan of the Uncharted games for PS3, this made me smile. :)
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#24 Dec 08 2010 at 10:20 AM Rating: Excellent
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KujaKoF wrote:
"****, its a pirate costume, they'll want it no matter what" and just filled it with random stats.

Favors: Disciples of War

Gather+18
Crafting+20

Wait, what?

Shirts usually have a couple of melee jobs and a couple of hand/land jobs, so the +Gather/+Crafting makes sense. But if they follow with this design, it'll be a +18/+20 we'll never get to see used at 100%. Weird :/
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#25 Dec 08 2010 at 10:50 AM Rating: Excellent
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Quote:
Mini Q&A
Q.

So far you have only mentioned NMs featured in levequests. Will there be any notorious monsters freely roaming the fields and forests of Eorzea?
A.

Most definitely! And a topics post covering these new NMs is on its way.


YES YES and more YES! Open world NM's makes me one happy guy.

Edited, Dec 8th 2010 10:51am by Ipwnrice
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#26 Dec 08 2010 at 10:56 AM Rating: Excellent
Is this levequest issued from the Horn of the Hand or Brotherhood of the Broken Blade?
It's a bit of importance, since SE decided it wasn't worth previewing what archers and pugilists can expect today.
It also possibly rules out the process of elimination; we still don't know what faction we need to gain points with.

(If this is is really what ARC and PGL get, color me disappointed).

Edited, Dec 8th 2010 11:57am by Shijou
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#27 Dec 08 2010 at 10:57 AM Rating: Good
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I'm just glad that SE announced that open world NM's are coming. I presume they will be in the Dec update.
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#28 Dec 08 2010 at 11:19 AM Rating: Decent
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I'm loving the new NMs but I hope SE releases low level content still + airships + chocobos in this patch. I see what they're doing though, they're giving us "long term goals" to keep us invested, but if the low level content is still going to be this repetitive, I don't think many people will stay invested. I atleast hope they fix party play.
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#29 Dec 08 2010 at 11:22 AM Rating: Good
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Ipwnrice wrote:
Quote:
Mini Q&A
Q.

So far you have only mentioned NMs featured in levequests. Will there be any notorious monsters freely roaming the fields and forests of Eorzea?
A.

Most definitely! And a topics post covering these new NMs is on its way.


YES YES and more YES! Open world NM's makes me one happy guy.


Same here!

I guess, at least SE realises that leves are a bland, boring less than ideal way to get "quests..."
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#30 Dec 08 2010 at 11:27 AM Rating: Good
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Chnmmr wrote:
As far as I'm aware, +stats aren't affected if you wear gear that isn't class favoured, only things like Melee defence, magic defence, etc. So doesn't this mean the armour is multipurpose?


My experience is just the opposite. My girlfriend bought a cotton shirt for her leatherworker thinking she would get +9 craftmanship. When I pointed out that it wasn't optimal for tanner she compared it to the cotton doublet vest and realized she wasn't getting anything close to +9.
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#31klepp6761, Posted: Dec 08 2010 at 11:47 AM, Rating: Sub-Default, (Expand Post) oooh boy, more armor where everyone of xx job looks the same. kinda like ffxi, kinda why i quit. itemization + mmo = win, bad/no itemization + mmo = lose. Ie: wow/eq = win Ie: ffxi/ffxiv = lose.
#32 Dec 08 2010 at 11:51 AM Rating: Decent
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I'll try NMs for the fight, not for the items. So far I'm fairly unimpressed by all 3 sets in terms of looks and stats. Not something I would want to waste my time on so here's hoping the battle itself will be fun at least.
#33 Dec 08 2010 at 11:51 AM Rating: Good
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Quote:
oooh boy, more armor where everyone of xx job looks the same. kinda like ffxi, kinda why i quit. itemization + mmo = win, bad/no itemization + mmo = lose. Ie: wow/eq = win Ie: ffxi/ffxiv = lose.


Is this guy implying that in wow everyone looks different from each other?
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#34 Dec 08 2010 at 12:06 PM Rating: Good
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rikkuotaku wrote:
Arquis001 wrote:
I'm thinking it'll make more sense when they release the Musketeer class.


Because Musketeers will craft and gather??


Quote:
This is my theory as well, it's a multi purpose set for the deciple of war that just crafts in their plate mails for some reason, or quickly switches to a mining pick to mine a node they run by while killing stuff on the field.


From a role playing standpoint that kinda makes sense but in reality you would already have your mining macro containing your best mining gear and your attack macro containing your best fighting gear. It might be fun for a week but no one will actually do what you describe in the long run. Unless... you're being sarcastic?



Almost all the gear sets have pieces with gather/crafting stats on them. I own bone scale mail. Why? Because it looks cool - and it was a good low level piece with +gathering (that was easy to find) for my fisher. I haven't leveled the DoW it favours.
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#35 Dec 08 2010 at 12:09 PM Rating: Good
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shirts of that type ... also generally have gathering stats on them:

http://ffxiv.zam.com/en/item.html?ffxivitem=8030703
http://ffxiv.zam.com/en/item.html?ffxivitem=8030707

For example.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#36 Dec 08 2010 at 12:25 PM Rating: Good
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klepp6761 wrote:
oooh boy, more armor where everyone of xx job looks the same. kinda like ffxi, kinda why i quit. itemization + mmo = win, bad/no itemization + mmo = lose. Ie: wow/eq = win Ie: ffxi/ffxiv = lose.

Variety.... its the spice of life!



I thought FFXIV has a good base of itemization already? These new items are not end level gears and are also equivalent or inferior to some of the crafted sets. So I am not sure where you get that everyone will wear the same armor. And we are not even into the first expansion yet.

Everyday I log in, I see more and more varieties of gear in color and materials being used by players.
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#37 Dec 08 2010 at 12:27 PM Rating: Good
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The gear is still subject to change so let's hope that SE realizes that crafting, gathering, and piety and mnd aren't exactly ideal for most DoW.

Considering they have already come out with a set for DoM and a set for MOST of the DoW it wouldn't surprise me if this was meant to be a set for DoL/H.

I'm just keeping my fingers crossed that they catch how illogical this set is. the last thing we need is rogue bonnets with +5 int on them...
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#38 Dec 08 2010 at 12:30 PM Rating: Good
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F3rth wrote:
The gear is still subject to change so let's hope that SE realizes that crafting, gathering, and piety and mnd aren't exactly ideal for most DoW.

Considering they have already come out with a set for DoM and a set for MOST of the DoW it wouldn't surprise me if this was meant to be a set for DoL/H.

I'm just keeping my fingers crossed that they catch how illogical this set is. the last thing we need is rogue bonnets with +5 int on them...


I am not sure I agree.... I mean yeah if the gear doesn't favour any DoL/DoH at all it is pointless to have gathering/etc on it, but I know when I get serious with DoW classes I will be using a lot of magic - so having +INT and +PIE on the gear frees up my base stats for STR DEX VIT

This isn't FFXI - your abilities are way less limited by class. Once I've got affinity for CON/THM actions etc. I am going to be all over being a magic using DoW

Edited, Dec 8th 2010 10:31am by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#39 Dec 08 2010 at 12:30 PM Rating: Good
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F3rth wrote:
The gear is still subject to change so let's hope that SE realizes that crafting, gathering, and piety and mnd aren't exactly ideal for most DoW.

Considering they have already come out with a set for DoM and a set for MOST of the DoW it wouldn't surprise me if this was meant to be a set for DoL/H.

I'm just keeping my fingers crossed that they catch how illogical this set is. the last thing we need is rogue bonnets with +5 int on them...


This is what I was going to say. If it's the same dev team as FFXI, I assume will be seeing some changes in the future.
#40 Dec 08 2010 at 4:11 PM Rating: Good
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Woot!
Now people can go happy camping instead of whining for content )o) (o(

Edited, Dec 9th 2010 12:11am by GoldenArrow
#41 Dec 08 2010 at 8:46 PM Rating: Good
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rikkuotaku wrote:
Arquis001 wrote:
I'm thinking it'll make more sense when they release the Musketeer class.


Because Musketeers will craft and gather??


Well no of course not. I mean the other stats. Crafting/gather bonus can be looked at as just that: a bonus. If you ever happen to repair or find a mining point etc you don't have to swap out gear every time. It's not exactly useful as a DoW class but it's not going to hinder you either...
#42 Dec 08 2010 at 9:27 PM Rating: Good
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Olorinus the Vile wrote:
I know when I get serious with DoW classes I will be using a lot of magic - so having +INT and +PIE on the gear frees up my base stats for STR DEX VIT

This isn't FFXI - your abilities are way less limited by class. Once I've got affinity for CON/THM actions etc. I am going to be all over being a magic using DoW

Edited, Dec 8th 2010 10:31am by Olorinus


I think there would need to be alot of changes to the game before I agreed with that. When you get into the upper tiers of stats they become pretty expensive. after 80 you would need 3 points per each stat, so to get something comparable to the NM leve chainmail (8 str) you would need to spend 24 ability points compared to 3 or 6 to get the comparable mnd/piety that this armor has right now.

I'd much rather take the 8 str and 4 dex from the chainmail and then just spend the attribute points to add mnd and piety if I decided I need them.

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#43 Dec 09 2010 at 12:24 PM Rating: Default
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I think SE did 1 of 3

1. This was suppose to be for Musketeer but since its not a playable job yet they got lazy and just added stats for DoL/DoH since those are playable jobs atm.

2. They are just giving us a pre view of the what the gear looks like and the stats will be totally different. Especially because on all 3 sets they clearly stated:(* The aforementioned items are still under development and may change before the time of their release.) Although every one is ignoring this for some reason.

3. Musketeer is going to be playable as of December update and Craftsmanship plays a role in Gun damage.

I am personally going with # 2...
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