Hey, I know there have been a few posts now more or less about people either before for or against the optimal gear scaling in the game, but I was just thinking to myself exactly what impact does this have in its current state? Well, my initial thoughts are that it hurts the economy... Most people will just go and buy what looks good on their character or what will be good later down the line when they finally get to that rank as opposed to getting what benefits them right now. Now, most crafters probably have their money-makers figured out by now, and if you do you are most likely already a pretty decent rank at your craft. But lets think about the up-and-coming. It's very frustrating when you find something that you can skill on that's relatively easy/cheap to make, but then you find that no one is buying it even though it would be a nice piece of gear. So you NPC at a big loss. Some of you might suggest these people do some research on how often these things sell, but I think we should ask how often SHOULD they sell.
For instance, lets say someone takes up lancer. They need a body piece and they can use bone scale mail and be great with that. But then he sees a bronze/iron haub being sold by someone and he likes the look of it, so buys that instead. The higher level crafter keeps making money, the newer one struggles to make sales. It sucks. Not only that, but it would help to circulate some of those higher level ingredients needed in the lower recipes. I'm already at a nice rank on my armorer, but thinking back, there could have been plenty of opportunities to help fund my grinding sessions along the way. But with the way the system is currently, it just isn't going to happen for the most part.
Another problem tied into that is people wearing gear that isn't even optimal for their class. It's one thing you can wear a R40+ piece of equipment at rank one, but then its something that you shouldn't even be able to wear. It's retarded >.> Honestly, that takes away from the satisfaction as a player. It would help grinding make more sense to have to be at, or at least close to, the rank of the armor/weapon/tool you want to use. SE keeps mentioning goal-oriented things in this game, but one of the most basic goal-oriented concepts has been thrown out the window. I can see how anyone would be bored with the game by now when they have most of the same gear from 1-50 and feeling like there is nothing new. It's because you skipped past everything in between.
But anyway, those are my thoughts :o what do you guys think about it?