Warlord Proroc wrote:
Market Wards could work if every player used them properly. This will never happen, so for the first time since this games release, I also say an AH would be a good move.
Markets Ward CAN'T work because no player CAN use them properly. Its simple - I have some armor pieces to sell, some food, and some silk and for the sake of this example, say this is all I'm selling. I would need to put my gear in the battlecraft ward, my food in the consumables ward (? dunno if it even exists) and my silk in the tradescraft ward.
This is one of the biggest (not the only big problem mind you) problem with the wards as they are today.
a) "some armor pieces" don't go in the Battlecraft Ward they go in the Cobblers, Hatters, Clothiers, Legfitters Wards according to the Item description.
b) "Consumable food" would go into the Kitcheners or Grocers wards, again depending on the Item description
c)"Silk" would go in the Tailors ward, also according to the item description. Not the Tradescraft ward!
The tradescraft ward is for:
Goldsmith's Primary Tools / Goldsmith's Secondary Tools / Culinarian's Primary Tools / Culinarian's Secondary Tools / Carpenter's Primary Tools / Carpenter's Secondary Tools / Blacksmith's Primary Tools / Blacksmith's Secondary Tools / Armorer's Primary Tools / Armorer's Secondary Tools / Leatherworker's Primary Tools / Leatherworker's Secondary Tools / Alchemist's Primary Tools / Alchemist's Secondary Tools / Weaver's Primary Tools / Weaver's Secondary Tools / Crystals
For one, with the annoying fact that I only have one retainer, I can't do this all at once so I would need to sell each at different times. Two, the fact that extra retainers (will) cost money only makes number one even more necessary as number two will put you back a few bucks.
Would you trade 20 possibly 30 sales slots with extra retainers, no matter the cost for 8-10 AH slots? You will not be able to buy extra AH slots unless you make another character like in ffxi.
And lastly, even if I only want to sell silk, and I set up shop in the Tradescraft ward, I can get people shopping for smithing, armoury, woodworking, etc. etc. in there so there is a big problem right there as is (this stands for gear when you're looking for certain level armor). Now, you think about number one, two and three while I go do a number two.
Again, I surely won't be looking for Silks in the Tradescraft Ward. This I see as the biggest problem, besides not having a viable search function for the wards. People don't read instructions, they really don't want this system to work because they are for the most part unwilling to do the legwork to look for the items they want/need.
I have been frustrated over the very things all of you have mentioned. Taking too long to find and item, a search function would fix this, all the wrong items in the wrong wards, this could be easily fixed with a minimum of coding by restricting items to specific wards with a 75% of the bazar must have items specific to ward in them code.
I for one do not want to trade possibly 20-30 sales slots for an 8-10 item per player AH that would be a terrible trade off.