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Do you find the community different?Follow

#1 Dec 09 2010 at 12:04 PM Rating: Decent
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I played FFXI way back when (okay over 6 years ago LOL) and I have noticed a difference in the community this time around.

Now, granted, we are working with an incomplete game that is basically still in beta, still lacking certain necessary facilities (mail system is my greatest beef right now as I can live with the bizarre bazaar and will appreciate it more with search functionality). However, I am noticing that the community this time around is vastly different.

I posted on here way back and people answered threads in regards to questions as to where to level at a certain level, how to get a hold of certain drops and various other issues. It seems to me that a grand majority of threads are about the lack of this or the lack of that. It is getting to the point that when I scroll through the new posts, all I see are threads about SP issues, AH issues (or the lack of one), and other posts. There is little content on here for players to find out how to get ahead in the game. IMHO Zam is about offering up a space for players from various servers to share information on the game and how to succeed.

We have a current level cap of 50, and NM's are coming out in a week or so. Yet there is little information for people to figure out how to spec out their class, how to get to 50, how to do anything. I am pretty sure that the NM's will be lvl 50 fights. That is pretty much a given considering the level of the armour that can be garnered from the tokens that come from the faction leves.

So, my question is, are we too focused on what is not in the game to the absolute exclusion of what is there, and is the community here different this time around?
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#2 Dec 09 2010 at 12:09 PM Rating: Good
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I think the difference is that with FFXI most of us were new to the MMO scene. We had no expectations and were simply awed at the grandiose of a living breathing MMO world. We enjoyed immersing ourselves, exploring, experimenting, and so on. Now with FFXIV most of us are on our second or third MMO. We've grinded, we've done the drama, we've been burned out. We have expectations, we know what has worked and what has failed. We're no longer amazed by the world, but look at it critically. FFXIV failed to deliver on many expectations, whereas FFXI had none. FFXIV needed to drastically outperform past MMOs just to be seen as successful. Just being equivalent isn't good enough.

Edited, Dec 9th 2010 12:11pm by Hydragyrum
#3 Dec 09 2010 at 12:09 PM Rating: Good
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Mocarth wrote:
I played FFXI way back when (okay over 6 years ago LOL) and I have noticed a difference in the community this time around.

Now, granted, we are working with an incomplete game that is basically still in beta, still lacking certain necessary facilities (mail system is my greatest beef right now as I can live with the bizarre bazaar and will appreciate it more with search functionality). However, I am noticing that the community this time around is vastly different.

I posted on here way back and people answered threads in regards to questions as to where to level at a certain level, how to get a hold of certain drops and various other issues. It seems to me that a grand majority of threads are about the lack of this or the lack of that. It is getting to the point that when I scroll through the new posts, all I see are threads about SP issues, AH issues (or the lack of one), and other posts. There is little content on here for players to find out how to get ahead in the game. IMHO Zam is about offering up a space for players from various servers to share information on the game and how to succeed.

We have a current level cap of 50, and NM's are coming out in a week or so. Yet there is little information for people to figure out how to spec out their class, how to get to 50, how to do anything. I am pretty sure that the NM's will be lvl 50 fights. That is pretty much a given considering the level of the armour that can be garnered from the tokens that come from the faction leves.

So, my question is, are we too focused on what is not in the game to the absolute exclusion of what is there, and is the community here different this time around?



What strategy is there with no quests, no endgame and nothing to do but grinding? The game offers absolutely no place for strategic potential. The reason you see so many complaining threads is because the strategy with this game is navigating the bizarre design choices, the complete absence of certain essential core game elements and simply trying to get anything done.

The game itself offers zero challenge or incentive. Navigating the game is the only thing that does. If only that were fun.
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#4 Dec 09 2010 at 12:16 PM Rating: Decent
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hexaemeron wrote:

What strategy is there with no quests, no endgame and nothing to do but grinding? The game offers absolutely no place for strategic potential. The reason you see so many complaining threads is because the strategy with this game is navigating the bizarre design choices, the complete absence of certain essential core game elements and simply trying to get anything done.

The game itself offers zero challenge or incentive. Navigating the game is the only thing that does. If only that were fun.


yikes...I actually agree with you Hex.

If the game continues to progress and SE continues to focus on player wants/needs instead of their own private agenda...this game should make it. But as of right now? No...you won't see to many guides since no one wants to invest time on something that lacks this much direction and focus.
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#5 Dec 09 2010 at 12:43 PM Rating: Default
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The community is very different, because pretty much the only people still playing are a very specific group of personalities and opinions. I think it's pretty obvious what I mean by that, I'm not going to offend anyone by categorizing them. While these groups are generally an extreme minority in other games, the series of unfortunate events surrounding FFXIV have left them as a new majority. I'm really concerned about the feedback SE is getting from the present community, because most of them are very out of touch with needs to happen to make the game a true success. I mean you've got a number of people calling for XP/De-leveling penalties on death, applauding a 10+ hours per rank SP system, and vehemently defending obvious problem areas and shameless time sinks (e.g. travel, wards, repair, crafting).




Edited, Dec 9th 2010 1:45pm by Furia
#6 Dec 09 2010 at 1:00 PM Rating: Good
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and you've seen...what? 1 or 2 people talk about this stuff and generalized that to an entire community. And you didn't wanna offend anyone? imo, don't generalize, remember half the people on ZAM are the ones playing the game and we're the ones complaining (too).
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#7 Dec 09 2010 at 1:03 PM Rating: Excellent
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I personally have seen a pretty dramatic change in the community over the past month or so. I feel like most of the people that post regularly here have accepted the game in its current state, and while we realize that it is not perfect yet, we see the potential in it and have therefore become much more positive in our approach. I've seen a heck of a lot more constructive posts in the past month than I did in the first 2 months. I think you just need to give it some time and the community will continue to improve as the game does.
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#8 Dec 09 2010 at 1:47 PM Rating: Default
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SolidMack wrote:
and you've seen...what? 1 or 2 people talk about this stuff and generalized that to an entire community. And you didn't wanna offend anyone? imo, don't generalize, remember half the people on ZAM are the ones playing the game and we're the ones complaining (too).


A vocal group in a very small community is a dangerous thing and can easily skew the perception of "popular opinion". You bring up a good point, half the people on ZAM are the ones playing the game. Have you actually followed any of the threads on here recently? Most negative commentary about the game is met with equal portions flames and sub-defaulting. I could waste a lot of time linking you to sub-defaulted OP's complaining about slow anima regen, or the "SP System - Lack of Communication" presently on the front page that was defaulted when I first viewed it a few minutes ago, but it's not worth your or my time. Just keep an eye on posts that dare to question the aspects of the game I mentioned.

Edited, Dec 9th 2010 2:50pm by Furia
#9 Dec 09 2010 at 3:22 PM Rating: Good
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I sort of have a problem with the statement:

'Yet there is little information for people to figure out how to spec out their class'

(I really need to learn how to quote people) At the moment you might say that is a good thing. Theoretically one of the game's main points is doing what you want with your class, NOT having one end all be all set up for classes that will cause cookie cutter syndrome.

Are people working on that? probably. But its good its not all over the place for now.
#10 Dec 09 2010 at 3:52 PM Rating: Decent
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SideCH wrote:
I sort of have a problem with the statement:

'Yet there is little information for people to figure out how to spec out their class'

(I really need to learn how to quote people) At the moment you might say that is a good thing. Theoretically one of the game's main points is doing what you want with your class, NOT having one end all be all set up for classes that will cause cookie cutter syndrome.

Are people working on that? probably. But its good its not all over the place for now.


First off... to quote someone click on the quote tick box in the upper section of the post you wish to quote and then click on 'reply to thread', the great thing about Zam is it allows for multi-quoting.

As for you quoting of me, I am not in my comment proposing that the min/max'rs come to the fore and write up the be all and end all of their class as I am a firm believer of off specs. But, beyond that it would be nice to see some revised guides out there on various spec types that people have used. Discussion breeds discussion and that leads to a knowledgeable community.
____________________________
FFXIV (Fabul Server)
Co-Lead of the Kupo Knights LS
Mocarth Dawgwylf
Conjurer & Blacksmith
Fruvix Dawgwylf
Marauder, Tradeskills Unknown

#11 Dec 09 2010 at 4:19 PM Rating: Good
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Mocarth wrote:
SideCH wrote:
I sort of have a problem with the statement:

'Yet there is little information for people to figure out how to spec out their class'

(I really need to learn how to quote people) At the moment you might say that is a good thing. Theoretically one of the game's main points is doing what you want with your class, NOT having one end all be all set up for classes that will cause cookie cutter syndrome.

Are people working on that? probably. But its good its not all over the place for now.


First off... to quote someone click on the quote tick box in the upper section of the post you wish to quote and then click on 'reply to thread', the great thing about Zam is it allows for multi-quoting.

As for you quoting of me, I am not in my comment proposing that the min/max'rs come to the fore and write up the be all and end all of their class as I am a firm believer of off specs. But, beyond that it would be nice to see some revised guides out there on various spec types that people have used. Discussion breeds discussion and that leads to a knowledgeable community.


Check the appropriate class forum if you want to read up on strategies and what not. The thing is ZAM segregates the forums so well that there's really nothing that truly "belongs" in the general forum, in fact, its more of a miscellaneous forum. There's not really a whole lot to talk about right now. Once the NMs are released and SE releases other new content the discussions will go back to normal.
#12 Dec 09 2010 at 8:42 PM Rating: Good
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I think so far the community feels different because one of the things missing in FFXIV are quests and missions that require help and parties.

In FFXI there was often people shouting for help with missions, cap quests, AF quests etc. And that made people work together and create bonds.

In FFXIV up to now, about everything can be soloed.

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